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Nifskope producing hulls with no vertices


Crash180

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I modified an existing cabin in Fallout 4 and I am separtaing elements of it in Outfit Studio to make the collisions in Nifskope. When I select havoc in Nifskope a couple of the elements are producing hulls with 0 vertices and normals. I have to reduce the round off error to .2 or .1 to get it to make the collision mesh. I am new to this so I'm not sure if this is okay or not.

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Are the objects you're trying to create collision hulls for particularly flat and thin, such as panes of glass? Nifskope has trouble creating hulls for shapes like those because they weren't the intended target of the function. Normally you would be expected to use a box primitive for collision for something like that rather than a hull.

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