Frozen02 Posted February 17 Share Posted February 17 Hi all, I really enjoy the settlement system in fallout 4, and love building a good defence to keep my settlers save from the horrors of the commonwealth. But meny times I'm kinda like, what is the point if the settlers can't even die? and enemys can just walk right through my doors and gates. So I thougt maybe a good way to compliment the base defence settlement system, is to add standalone doors and gates with health you can build from the workshop , that the enemy can't just open, and have it so the attacking ai have to attack and destory those first before they can enter. And ofc, make settlers mortal. Link to comment Share on other sites More sharing options...
NeinGaming Posted Wednesday at 09:02 AM Share Posted Wednesday at 09:02 AM (edited) I haven't really experimented with it, but there's the keyword AO_Type_WorkshopResourceObject [KYWD:000A56F5] that many workshop resource objects and hostile NPC have, which means it's something they like to attack. I faintly recall there being something somewhere about whether they need LOS to it or not, but I can't find/recall that part atm. For actual settlement attacks, since they have a target (the center marker) they will just teleport if they keep failing to find a path there, but for "actually" random attacks (combat stalkers etc.) this could somewhat work. But they wouldn't attack the doors to get through them only, because they're there. As in, they might stop on the way to their actual destination to destroy a door that is totally meaningless for their path. So you would then have to avoid using that to cheese them (put a lot of doors in a kill zone to lure them in). I have no idea what happens to objects that have no destruction stages, if they still can at least disappear, come to think of it... but I'm kind of tempted to test that out when I have some time, and just make stuff like workbenches destructable, in addition to all walls and pretty much everything. Imagine seeing hostiles approaching and frantically trying to lure them *away* from the settlement haha... and if stuff couldn't be repaired, it would be okay to make it cheaper to construct, maybe leading to some Fortnite sorta situation, depending on how durable things are made. It could also be neat to make things rather "tanky", but since you have no way of telling how worn down something is, you never know if the next bullet makes it disappear. Every time you come back to a settlement that had fights, you need to be prepared for random stuff missing. Going further and even more demented, attach a script to each so destructable object that gives a percentage of the resources that scrapping the object would have given to the attacker, realism be damned (also to spawn a smoke puff maybe, for realism). That way killing the sentry bot which just deleted your whole Starlight Castle would at least give you the resources to rebuild a little. Maybe it's even possible to give hostiles a perk that makes them more (or less!) effective against workshop objects, a damage modifier? There could be a bloodworm variant that doesn't attack and actually avoids people but loves nibbling on settlements. And once you find that damn thing, you get some of what it ate back... not realistic, but I won't be able to stop thinking about this until I can sit down and try it heh. This is probably not what you wanted but for what it's worth, I'll post my findings once I have any. Edited Wednesday at 09:09 AM by NeinGaming Link to comment Share on other sites More sharing options...
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