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WITCHER MOD Nif models hep needed.


TimurKAYIM

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I have made a witcher mod many years ago but it was abondedned. During this time I have learned alot about making models for the engine. I have started working on my project again. I am having an issue right now. I can upload the files if you want

 

Actually ı am very experienced in nif format. I did alot of modeling for new vegas games. Yes they are nif. Actually I used to do alot of modding. I have opened an old morrowind model in blender. I have opened the new model from skyrim in blender. I have arranged the poses to be the same. I have added weights to the new model. then ı have added them to the morrowind skeleton. I have checked when ı rotate or move the  morrowind bone now the new model also moves. I have exported them as morrowind file. When I put it in to the game there is a huge yellow mark instead of model. If you think you can help me I will be very happy. I can ıu

 

 

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Morrowind has an old nif 1.3 model format
And there are three files used for animation: nif, x_nif and kf.
Without your files, it is impossible to determine the problem.

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yellow exclamation mark usually means the nif file is missing at the expected data files folder.

also armor meshes need an armor entry and body part entry in the CS, with the body part added to the armor entry

and btw armor does not need an x*.nif and *.kf file. just the skinned mesh, which will be used on your actual character and a ground mesh, that you'll see when the armor is dropped.

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If you can check my mode site. You will see my current mod. The problem I face is neither. I have extracted a model from Skyrim. I have followed tutorials to make is suitable for morrowind using blender niftools and morrownd tools. But the model dos not show up in game. 

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