TimurKAYIM Posted Monday at 08:29 AM Share Posted Monday at 08:29 AM I have made a witcher mod many years ago but it was abondedned. During this time I have learned alot about making models for the engine. I have started working on my project again. I am having an issue right now. I can upload the files if you want Actually ı am very experienced in nif format. I did alot of modeling for new vegas games. Yes they are nif. Actually I used to do alot of modding. I have opened an old morrowind model in blender. I have opened the new model from skyrim in blender. I have arranged the poses to be the same. I have added weights to the new model. then ı have added them to the morrowind skeleton. I have checked when ı rotate or move the morrowind bone now the new model also moves. I have exported them as morrowind file. When I put it in to the game there is a huge yellow mark instead of model. If you think you can help me I will be very happy. I can ıu Link to comment Share on other sites More sharing options...
ZWolol Posted Tuesday at 11:08 AM Share Posted Tuesday at 11:08 AM Morrowind has an old nif 1.3 model format And there are three files used for animation: nif, x_nif and kf. Without your files, it is impossible to determine the problem. Link to comment Share on other sites More sharing options...
TimurKAYIM Posted Tuesday at 11:50 AM Author Share Posted Tuesday at 11:50 AM If you can check my mod page. I have uploaded the files. I wrote there everything in details Link to comment Share on other sites More sharing options...
TimurKAYIM Posted Tuesday at 11:51 AM Author Share Posted Tuesday at 11:51 AM My files are in nif format. Please check my mods the last one has all the files Link to comment Share on other sites More sharing options...
FIMzzZzz Posted Wednesday at 11:16 AM Share Posted Wednesday at 11:16 AM yellow exclamation mark usually means the nif file is missing at the expected data files folder. also armor meshes need an armor entry and body part entry in the CS, with the body part added to the armor entry and btw armor does not need an x*.nif and *.kf file. just the skinned mesh, which will be used on your actual character and a ground mesh, that you'll see when the armor is dropped. Link to comment Share on other sites More sharing options...
hllckgrny Posted Wednesday at 12:26 PM Share Posted Wednesday at 12:26 PM Bro thats morrowind cones alive mod cause that exclamation marks, there is a fşx nnamed no visivle shields for mca in nexus mods its will disappear exclamation marks and missed shields will be appear. Link to comment Share on other sites More sharing options...
TimurKAYIM Posted Wednesday at 02:05 PM Author Share Posted Wednesday at 02:05 PM If you can check my mode site. You will see my current mod. The problem I face is neither. I have extracted a model from Skyrim. I have followed tutorials to make is suitable for morrowind using blender niftools and morrownd tools. But the model dos not show up in game. Link to comment Share on other sites More sharing options...
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