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How to doubly ensure grass stops growing where you have painted landscape textures?


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So I keep having grass grow where I absolutely do not want it to. I am using some landscape textures I had made myself (and did not give them any grass chance as they are brick walkways) and they mostly seem ok but I'm noticing in areas that were heavy grass texture areas before they are still growing grass there and it doesn't matter how many times I paint over it they still show up and it's kind of driving me nuts. There has to be something I am missing here. I directly painted over the grass-enabled textures with my non-grass ones with 100% opacity if that helps.

ScreenShot196.jpg

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First, if you are using the CSE, you can enable grass overlay to see where grass is present. There must be still some texture underneath that has grass. Painting over several times usually does the trick.

Second, you can delete or replace textures with grass for the cell quarter in the textures window in the CS. Activate land editing mode by pressing H, then point at the cell of interest and press I (the letter i). There you can edit the textures directly.

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Thanks for the response!

Not using the CSE but after several hours of frustration I figured out there seems to be a lot of 3-layers of things in the cell. Even when a certain texture looks predominant in an area there will be a few textures underneath it. 

What fixed it for me in some spots was going back over it with 2 non-grass textures then applying my final texture several times. But that was just for some spots. Other spots still have grass frustratingly.

I have used the land edit method (pressing I) to replace other textures before. Since I was only editing one small part of a cell quad I didn't think to replace ALL of the grass textures in that cell's quad but that makes sense. I can just go back over those places with grass where I actually need it. I'll do that now!

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