rsuda Posted February 28 Share Posted February 28 Its not really a big thing but its always bugged me in fallout and the elder scrolls games that you only find human skeletons and not just that but that even though they've been just sitting around for a long time that they're 1 complete dead npc essentially instead of a pile of bones. Here's what I was hoping maybe some mod author might be interested in creating. 1. Actors decay over time. This mod is a wip but its kind of what I was thinking. https://www.nexusmods.com/fallout4/mods/18635?tab=description. The other thing would be that maybe when you walk into a cell where theres dead bodies already that they would be flagged to start decaying or would already by further along in the decay process such as the BoS patrol in the lost patrol quest. 2. More creatures and npcs other than just humans could be found as skeletons. Such as super mutants, kids, dogs, brahmin, and so on. 3. Certain skeletons throughout the world would be replaced with a pile of loose bones. Not necessarily a complete skeleton either assuming that over the course of 200 years that animals would gnaw away the bones for calcium. It might have to be context sensitive such as if you were the first person to explore someplace in 200 years the skeletons would probably more complete. Also in certain locations inside buildings or underground I never understood why people seemingly died at their workstations while the entire building around them was still intact. Sure some people might commit suicide in the face of the apocalypse, have medical issues, and so on but I feel like the number of skeletons in certain areas is somewhat excessive. I don't think skeletons should be removed completely I think they add something to atmosphere of fallout I just think they could use some variety, realism, and be toned down somewhat not that I have any clue about how to do any of that stuff. Here's a couple mods that go in the right idea of what I'm looking for but they all have various issues such as being outdated, breaking precombines, or causing other bugs. Lootable Skeletons https://www.nexusmods.com/fallout4/mods/26135 General McGann is a Skeleton https://www.nexusmods.com/fallout4/mods/55695 Clean up your Skeletons https://www.nexusmods.com/fallout4/mods/62072?tab=posts No Skeletons Mod https://www.nexusmods.com/fallout4/mods/50887 No skeletons in the Commonwealth Exterior https://www.nexusmods.com/fallout4/mods/57213 Skeleton Mesh Replacer https://www.nexusmods.com/fallout4/mods/68109 Link to comment Share on other sites More sharing options...
South8028 Posted March 1 Share Posted March 1 According to Bethesda, the skeletons should provide clues about humanity's regression. As a result of the effects of radiation on DNA, people lost some parts of the brain responsible for ritual. The bones may be under the bed, or on the dining table, next to a plate of food. People no longer feel discomfort from corpses. Further, there are the Father’s reflections on the fact that humanity has no future. There are examples showing the self-sufficiency of synths. There is evidence that synths are produced on the basis of pre-war DNA, which is not subject to mutation. All together unobtrusively brings the player to the Institute line. This gives the player a reason to consciously, or intuitively, choose a villainous organization (the Institute is a villainous organization). Link to comment Share on other sites More sharing options...
rsuda Posted March 1 Author Share Posted March 1 Alright. But I'm not quite sure I follow as to how that's all related to my original post. Link to comment Share on other sites More sharing options...
South8028 Posted March 1 Share Posted March 1 13 minutes ago, rsuda said: Alright. But I'm not quite sure I follow as to how that's all related to my original post. I don't know. Do you want to make skeletons of super mutants, dogs, death claws, etc.? Link to comment Share on other sites More sharing options...
BlazeStryker Posted March 2 Share Posted March 2 Raiders like using victims' parts as gruesome totems, and the remains of animals are often scrapped by humans, eaten by Super Mutants, scattered by nature, etc. The overabundance of human skeletons is down to the game designers being overdramatic when it comes to setting an atmosphere. There is (I kid you not) a skeleton sitting in a chair in the building where the Supermutants fighting Diamond City troops are holed up. My usual solution to an obnoxious skeleton in or near a settlement is to scrap the sucker. (In the case of "near", open console, get the id showing the whatever's code, disable, get inside the settlement border, moveto player, enable, and use/store/scrap it as you please as it becomes registered as a workshop object. Changing the whole world is a royal b!tch, especially without effing up other mods, so try tricks like these as you care to. You'll save yourself a lot of aggravation (and get a lot of bone for crafting!) Peace! Link to comment Share on other sites More sharing options...
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