just59 Posted March 1 Share Posted March 1 Hi guys, I've been working on my new mod "Wasteland Architect" for Fallout 4 for a while. Since I'm still new to modding, I need help with a few things. 1. How do I get my collectors' stations and sales stands to stay firmly anchored? They are veneers, I also created some of them with Blender, created a collision mesh, imported it into Nifskope and finished it off with Elrich. Most of the time they fly around like balloons ;( 2. I wanted to create collectors for dirty water. Just a rain barrel where water is stored in the workshop every day. I'm still missing the water surface here. I've created a barrel, there's also a node for the water. I think that's related to the collision for the water. But I have no idea. 3. On the subject of selling and collecting, I want items that certain settlers collect to be sold in a sales point (hardware store). Somehow the sales stand and the collector station need a common container. But here too I'm reaching my limits. Maybe someone has a tip for me. Link to comment Share on other sites More sharing options...
AndalayBay Posted March 1 Share Posted March 1 This would be better in the Fallout 4 forums. Click on Game Communities at the top of the forums and select Fallout 4. Then select Join Community and you'll be able to post your questions there. Perhaps a moderator could move this thread for you. Link to comment Share on other sites More sharing options...
d4em Posted March 30 Share Posted March 30 Try grabbing a vanilla mesh that has the collision settings you want, opening in nifskope, bhkCollisionObject > bhkPhysicsSystem > copy binary data and pasting that into the physics system of your own mesh sauce Link to comment Share on other sites More sharing options...
just59 Posted Tuesday at 02:01 PM Author Share Posted Tuesday at 02:01 PM On 3/30/2025 at 9:35 PM, d4em said: Versuchen Sie, ein Vanilla-Mesh zu nehmen, das die gewünschten Kollisionseinstellungen hat, öffnen Sie es in nifskope, bhkCollisionObject > bhkPhysics>System, kopieren Sie Binärdaten und fügen Sie diese in das Physiksystem Ihrer eigenen Mesh-Sauce ein That was the only thing that had worked until now. I've now created my cooking station so that the original dimensions fit. My own collisions never worked with furniture. This is now a solution I have to be happy with. Link to comment Share on other sites More sharing options...
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