just59 Posted March 2 Share Posted March 2 Hi guys, I've been working on my new mod "Wasteland Architect" for Fallout 4 for a while. Since I'm still new to modding, I need help with a few things. 1. How do I get my collectors' stations and sales stands to stay firmly anchored? They are veneers, I also created some of them with Blender, created a collision mesh, imported it into Nifskope and finished it off with Elrich. Most of the time they fly around like balloons ;( 2. I wanted to create collectors for dirty water. Just a rain barrel where water is stored in the workshop every day. I'm still missing the water surface here. I've created a barrel, there's also a node for the water. I think that's related to the collision for the water. But I have no idea. 3. On the subject of selling and collecting, I want items that certain settlers collect to be sold in a sales point (hardware store). Somehow the sales stand and the collector station need a common container. But here too I'm reaching my limits. Maybe someone has a tip for me. Link to comment Share on other sites More sharing options...
pepperman35 Posted March 2 Share Posted March 2 1. Have you looked at the collision applied to your object in the Creation Kit? 2. When you did the collision was it a static mesh, and did it have any mass assigned to it? Link to comment Share on other sites More sharing options...
just59 Posted March 4 Author Share Posted March 4 I'm still inexperienced in this area. I haven't looked at CK yet. I'll have to see what I have to do. Link to comment Share on other sites More sharing options...
just59 Posted March 5 Author Share Posted March 5 Thanks for the tips. That's how I did it too. I could see the collision mesh in CK. The problem was ConnectPoints. Apparently a few were too close to the object. Link to comment Share on other sites More sharing options...
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