susamuza Posted March 2 Share Posted March 2 (edited) Sorry, I just opened FO4Edit for the first time)) I'm a noob) The mod itself: https://www.nexusmods.com/fallout4/mods/55271 The author closed the comments, and is unlikely to answer in PM, so I decided to edit it myself. The essence of the "problem" of the mod: I would like to implement a revival without named raiders and mutants, namely in the locations: Walden Point (Walter), Post Office 115 (Dead Eye), Poseidon Energy (Cutty), Pickman Gallery (Slab), Easy City Downs (Eager Ernie). I don't know how to replace NPCs, so for now I'm ready to just exclude these locations, did I understand everything correctly? just delete (Remove) these locations, right? This immerses you in the game better. Killing those characters that you killed is somehow strange)) If anyone wants to help with replacing named enemies with regular ones for respawning after the first location clearing, I would be grateful! I suspect that for those who understand this, it's a couple of mouse clicks I'am play on v1.10.163.0.0 Edited March 2 by susamuza Link to comment Share on other sites More sharing options...
AndalayBay Posted March 2 Share Posted March 2 Yes, that's correct. Records in a mod are overriding the original records. If you remove them from the mod, there is no override and the records remain unchanged. 1 Link to comment Share on other sites More sharing options...
susamuza Posted March 2 Author Share Posted March 2 (edited) 31 minutes ago, AndalayBay said: Yes, that's correct. Records in a mod are overriding the original records. If you remove them from the mod, there is no override and the records remain unchanged. Thx for the quick reply. Am I right in thinking that you don't have to load old saves if you've already saved with the mod before editing it? I checked Post Office 115 after my edit, Dead Eye's body is still there. And by the way, in vanilla Super Mutants respawn near the building Post Office 115. Excuse me, do you happen to know what the chance is that notes/holotapes will spawn? Or do they usually have their own status and this is excluded? Edited March 2 by susamuza Link to comment Share on other sites More sharing options...
susamuza Posted March 2 Author Share Posted March 2 (edited) Also in this mod there is no encounter in the Boston Public Library. Robots and supermutant corpses with loot are restored, but there is nono assault at the entrance. Sad... It would be appropriate, supermutants can continue to attack Library. I completed the quest from Daisy. Edited March 2 by susamuza Link to comment Share on other sites More sharing options...
AndalayBay Posted March 2 Share Posted March 2 If you have loaded the mod before and have visited the location, then it will have affected the cell already. You’ll have to wait for the cell reset for your changes to take effect. Do a web search for Fallout 4 cell reset times. I remember doing that and it’s quoted in hours. I also seem to recall that the timer resets if you visit the location before it has reset. I’m not too familiar with FO4 modding mechanics - I’m still stuck in Oblivion, so I can’t answer the rest. Link to comment Share on other sites More sharing options...
Recommended Posts