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What the heck is this?


RedHeadAngel

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It's an parallax high map error. In most cases it's caused by mismatched texture. All ground textures have to be in the same format as parallax type selected in ENB menu. An older parallax terrain requires parallax terrain textures (parallax is merged with diffuse.dds). Most recent texture packs are done for complex parallax and you need to manually set it to complex parallax in ENB menu and turn off older parallax terrain.

Besides that I have encountered this problem in some spots where more than one mod edits the terrain. I suspect it's some form of mod conflict.

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37 minutes ago, BlackRoseOfThorns said:

It's an parallax high map error. In most cases it's caused by mismatched texture. All ground textures have to be in the same format as parallax type selected in ENB menu. An older parallax terrain requires parallax terrain textures (parallax is merged with diffuse.dds). Most recent texture packs are done for complex parallax and you need to manually set it to complex parallax in ENB menu and turn off older parallax terrain.

Besides that I have encountered this problem in some spots where more than one mod edits the terrain. I suspect it's some form of mod conflict.

Honestly, I have absolutely no idea what you're talking about. You lost me at "parallax high map error." How do I even check this?

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19 minutes ago, RedHeadAngel said:

Honestly, I have absolutely no idea what you're talking about. You lost me at "parallax high map error." How do I even check this?

Just try switching the Enb options ingame. If it doesn't make a difference you will have to navigate to your skyrim texture folder and see what is going on there or just install another landscape mod from nexus and see if it fixed the problem.

 

Basically the parallax contains an info on how high the texture should stick out from the ground. When the Enb can't find it or the parallax file version is wrong it will produce "spikes".

 

Edit: You can check in your mod manager which landscape texture pack you have installed and see it's description on nexus page. It should state if it's complex parallax compatible. You might get some help in the comment section there.

Edited by BlackRoseOfThorns
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9 minutes ago, BlackRoseOfThorns said:

Just try switching the Enb options ingame. If it doesn't make a difference you will have to navigate to your skyrim texture folder and see what is going on there or just install another landscape mod from nexus and see if it fixed the problem.

 

Basically the parallax contains an info on how high the texture should stick out from the ground. When the Enb can't find it or the parallax file version is wrong it will produce "spikes".

Are there specific options I'm supposed to be looking for in the ENB menu, or do I just have to try all of them?

I disabled all my mods in MO2, leaving only ENB, my preset (NAT.ENB III), and SKSE, the only ones left. When I turned off "use effect" in the ENB menu, the grass went all wonky like in the pics.

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From Skyland Landscapes Complex Parallax page:

Setting Up The ENB
Use these settings in ENBSeries.ini

EnableTerrainParallax=false
EnableComplexParallax=true
EnableComplexParallaxShadows=true
EnableTerrainBlending=true
EnableComplexTerrainParallax=true
EnableComplexTerrainParallaxShadows=true
EnableComplexMaterial=false

 

If you don't use complex parallax texture pack then you need to turn those off. I would recommended switching textures to complex parallax rather then turning it off. Complex parallax looks way better. See if all landscape textures are spiky (with exception of top of the cliffs as those are object meshes and don't use terrain parallax at all only mesh parallax). It might be just one wild texture that causes problems.

 

The grass needs an additional _n.dds normal map when you turn on complex grass (better grass lightning and character collision physics). New grass mods include that (e.g. Wildlands Renewal - grass), but older ones or vanilla need a patch.

Complex Grass - The official Patch Compendium

Turn on your grass mod in mod manager before testing again.

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46 minutes ago, BlackRoseOfThorns said:

From Skyland Landscapes Complex Parallax page:

Setting Up The ENB
Use these settings in ENBSeries.ini

EnableTerrainParallax=false
EnableComplexParallax=true
EnableComplexParallaxShadows=true
EnableTerrainBlending=true
EnableComplexTerrainParallax=true
EnableComplexTerrainParallaxShadows=true
EnableComplexMaterial=false

 

If you don't use complex parallax texture pack then you need to turn those off. I would recommended switching textures to complex parallax rather then turning it off. Complex parallax looks way better. See if all landscape textures are spiky (with exception of top of the cliffs as those are object meshes and don't use terrain parallax at all only mesh parallax). It might be just one wild texture that causes problems.

 

The grass needs an additional _n.dds normal map when you turn on complex grass (better grass lightning and character collision physics). New grass mods include that (e.g. Wildlands Renewal - grass), but older ones or vanilla need a patch.

Complex Grass - The official Patch Compendium

Turn on your grass mod in mod manager before testing again.

I use Skyland AIO.

If I don't use the mod you linked, which I don't, I need to disable all the settings you showed above?

47 minutes ago, Gunslinger808 said:

Ha, looks like how my kids room felt to my feet when they left their Legos and other toys out for me to find in the dark.

Just thinking about that is painful.

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3 hours ago, RedHeadAngel said:

I use Skyland AIO.

If I don't use the mod you linked, which I don't, I need to disable all the settings you showed above?

 

Skyland author recommends to install Skyland Landscapes Complex Parallax on top of AIO. It seems that AIO doesn't include parallax at all. If you don't install the second mod then set :

EnableComplexTerrainParallax=false

EnableTerrainParallax=false

EnableComplexTerrainParallaxShadows=false

 

The rest can be left turned on.

EnableComplexParallax=true
EnableComplexParallaxShadows=true
EnableTerrainBlending=true
EnableComplexMaterial=true

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