DainiusakaDan Posted March 13 Posted March 13 Greetings, Don't LOL cause the below will might sound strange. Is it technically possible to pull one NPC from the mod and re-create her as a separate follower and if so, via which tools? This character comes from immersive wenches and some runs of the game appears as a hired bodyguard in some runs as a guard from the random holds or fractions. Whanever whom created immersive wenches(with overhaul) deserved a medal for this beauty.. Br Dan
scorrp10 Posted March 13 Posted March 13 If you are ok running it with Immersive wenches still installed, all you really need to do: Launch CK, mark Immersive Wenches as master.  Create a new actor record, mark her unique, set her to use the actor ftom IW as template for Traits. The rest (stats, inventory, perks/spells etc) can be provided by your new record. Make her belong to PotentialFollowerFaction, and set her relationship to player at 1 or more. Save it as a new plugin. 2
scorrp10 Posted March 14 Posted March 14 Well, you would first need to know which one is it.  If she is indeed from Immersive Wenches (and I frankly do not see any NPCs named 'Beauty' in it) For this, you would need 'More Informative Console', and in game, you need to find this NPC, open console and click on her.  On the right side, it should tell you her BaseID, which .esp she is defined in, and which .esp last modifies her.   Once you get that info, the rest is easy.Â
DainiusakaDan Posted March 14 Author Posted March 14 It's..complicated since i am no modder   You right, there is no such NPC named Beauty (i renamed her via EFF), in the game where the screenshot came, she is hired bodyguard for traveling wenches, my problem is that there are more hired bodyguards for the same wenches and they are with different face appearance, etc. And i am pretty sure if i start to take helmets of the female guards in holds, I will find the same appearance NPC under diff. factions too. At least this is how i was kind of finding this character in the previous runs. So this particular NPC with particular face can be under random factions or whatever it is called. I might be wrong of course since i have not use CK yet (only SSEEDIT for minor edits) but surely this " Beauty" has unique id (at least console throws a lot of info) and maybe that unique ID can be used of kind of reference locating her in IW and so on ?Or i am wrong completely here.. Edited I was wrong, I am very sorry for the confusion caused, i think it faction dependent? In some she is from IV, in some (guard) she is from Deadly Wenches? Man, i am getting old. Screenshots below as i decided to relaunch different saves where i have her (beauty 2 & beauty 3-> it's the same game, but 2 NPC, had too many beers prior hiring them both) And it seems ID is changing depending faction.. https://ibb.co/JMvr1LN https://ibb.co/R4dnCscH https://ibb.co/r298KpdT https://ibb.co/B2gSbqSr  Â
scorrp10 Posted March 14 Posted March 14 A likely easier option is to use some existing follower mod.  So I randomly grabbed this one.  I got the first file - vanilla default.  She is called Vanilla    Rather cute, actually. Mod author did not provide her with any clothes, so I threw some on her before taking a screenshot. So I launch Creation Kit (Platform Extended), File - Data, locate Immersive Wenches.esp and check that.  Then locate [scf]Vanilla.esp, check it, set it as Active File So, you say that the NPC you want to copy crops up as a bodyguard or a household guard - so after a bit of searching, I determine she is likely picked from 'lalawench_lvl_bodyguardonlyfemale', which can randomly be one of 20 variants. Checking actual head meshes in meshes\actors\character\facegendafacegeom\immersivewenches.esp,  I come to conclusion that the one you are after is 000136C4 (lalawenchFguard08). Anyways, now that I know the source, I open SCF_Vanilla actor record, in the Template Data, select 'lalawenchFguard08', and check 'Traits'.  Save and close.  Launch the game.  she now has desired looks, but...  no follower dialogue!!!  Problem is:  Voice Type.  Vanilla's initial voice type is "FemaleYoungEager", but Voice Type is one of traits, and now she inherits traits from lalawenchFguard08, which has voice type "FemaleNord", and well...  weird as it is, that is not a valid follower VoiceType in the game.  Sooo...  I don't really want to mess around with ImmersiveWenches itself.  Which means this is best handled with a script.  For your convenience, I attached both the source and the compiled script here. The .psc file goes into 'Source/Scripts' and .pex goes into Scripts folder under Data - before launching CK again. I open that same plugin in CK again, go to her actor record.  In the Scripts section, you would need to click 'Add', find 'SCF_Vanilla_Change_Voice'.  Then, click 'Properties' button, and click 'Auto-Fill All'.  Ok to close properties, OK to close actor record, Save and exit.  SCF_Vanilla_Change_Voice.psc SCF_Vanilla_Change_Voice.pex
DainiusakaDan Posted March 14 Author Posted March 14 I'm speechless  will give a try over the weekend. Thanks a ton. Seriously Â
scorrp10 Posted March 14 Posted March 14 To address your prior post: If you look carefully, you will see that in cases where her base is defined in ImmersiveWenches.esp, her base ID is 1D0136C4.  And when she is defined in DeadlyWenches.esp, her ID is 55003970.  Since DW depends on IW, I would say its Actor record 3970 is templated on IW record 136C4 - hence the same look.  But yeah, 136C4 from IW is the one.
DainiusakaDan Posted March 14 Author Posted March 14 Yes, been checking that too, I think i will stick to IW (right hand side below) as when she is picked from guards faction sometimes she does not like me stealing and trying to arrest me. Because of guard work description i guess
scorrp10 Posted March 14 Posted March 14 Well, if you try to make a follower out of an already present NPC, you are going to get the factions and crime attitudes she got.  If you take some other mod, and just template the actor trait-wise,  all that she gets from the template are the looks.  The factions and such are from the mod that you used.  (I.e. in this particular case, "Vanilla" will like you no matter what you steal, regardless of how she looks.) And the voice changing script is only really necessary because the template actor in Immersive Wenches has a voice (FemaleNord) that does not support standard follower dialogue.
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