mannygt Posted March 16 Share Posted March 16 Hello to all. I have a question about xEdit script. By giving X and Y value of position, it is possible to know the Z value of terrain at that position? Please, check the attachment for more details. Thank you. Link to comment Share on other sites More sharing options...
scorrp10 Posted March 17 Share Posted March 17 Well, if that particular spot is navmeshed, I suppose you could try determining into which navmesh triangle it falls, and then you can extrapolate the Z from navmesh vertices forming the triangle. Would require a bit of rather serious math. Otherwise, the only way to determine the Z is to actually examine that landscapes .nif file, and determining in which triangle X/Y point is. Link to comment Share on other sites More sharing options...
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