dreamCloud Posted March 18 Share Posted March 18 (edited) I've hit a few snags in animating some creatures I've been making. Unless I'm missing something (and PLEASE correct me if I am) Oblivion doesn't support animations that have a beginning and end and a loop in the middle. Even walk and run cycles I've seen all just go from 0 to end frame full speed without a ramp up or slow down. So I figured I would use furnitures since I can make 3 animations; an entrance animation, a 'sitting' animation (using the furniture) of the animation I actually want to play, and an exit animation in case you hit the NPC's and 'wake them up'. However, I don't know how to make the furniture markers at all and I'm wondering if anyone does? You can see them in the screenshot here: Edited March 18 by dreamCloud Link to comment Share on other sites More sharing options...
dreamCloud Posted March 18 Author Share Posted March 18 Btw forgot to mention that either Blender 2.49b or 3DS 8 Max settings are ok. I have access to both, but way less experience with 3DS Max. Link to comment Share on other sites More sharing options...
AndalayBay Posted March 18 Share Posted March 18 Does this help any? Link to comment Share on other sites More sharing options...
dreamCloud Posted Thursday at 06:16 AM Author Share Posted Thursday at 06:16 AM It does. I was able to make some furniture markers using that NifSkope method. Not sure if they'll work until I get everything animated but we'll see I guess. I just wish I had something to create my own new ones rather than hacking together bits from the vanilla meshes. Link to comment Share on other sites More sharing options...
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