TheManWithoutAPlan69 Posted March 18 Share Posted March 18 Hello, I'm trying to toggle a reference snap with SHIFT+Q. The CK recognizes the new reference, but still uses the global grid when I try to move objects around. Is there any way where I can set the grid to also align with the new reference snap? Thanks! Link to comment Share on other sites More sharing options...
Qrsr Posted March 18 Share Posted March 18 If the object is a SCOL it might be difficult. Link to comment Share on other sites More sharing options...
TheManWithoutAPlan69 Posted March 18 Author Share Posted March 18 It's the same issue with other objects, not just SCOLs. I tried with a variety of references with different orientations, but it always used the global grid no matter the snap reference. Link to comment Share on other sites More sharing options...
Qrsr Posted March 18 Share Posted March 18 Sometimes i have i too, and sometimes i can solve it by either restarting the CK or by using a different object as orientation while getting back the object of interest afterwards. I assume its a bug in CK. Link to comment Share on other sites More sharing options...
RoNin1971 Posted March 18 Share Posted March 18 Try this: - Right click (anywhere) in the Render Window. - Choose "Render Window Propperties" - Go to the Movement tab, and click the "Select Snap Reference" button. - Click "Select Reference in Render Window" - Double Click your reference. Note that you selected the right reference and not some "mist" or similar. - [ok] - [Close] Drop your next reference. It should now be on a grid aligned with the snap reference. Link to comment Share on other sites More sharing options...
TheManWithoutAPlan69 Posted March 19 Author Share Posted March 19 Thanks for the replies! Tried restarting a few times, but sadly didn't work. I also tried to manually select the snap reference, but even when I apply a snap reference in Preferences it still uses the global grid. I'm starting to think it's a bug in the CK. I did get the Next Gen update for Fallout 4. I read somewhere that it caused problems for some people, but I didn't think it could cause issues in the Creation Kit as well. Are you guys using the next gen version for Fallout 4 and the CK? Link to comment Share on other sites More sharing options...
RoNin1971 Posted March 19 Share Posted March 19 Nope. Not anymore. Send it to the trashbin. Where it belongs. Link to comment Share on other sites More sharing options...
TheManWithoutAPlan69 Posted March 19 Author Share Posted March 19 LMAO, I respect that. Alright, I'll revert back to the pre-updated version and see how that goes. Thanks for the help though, I appreciate it Link to comment Share on other sites More sharing options...
TheManWithoutAPlan69 Posted March 20 Author Share Posted March 20 I reverted back to the pre-updated version, but for some reason it still uses the global grid whenever I select a new snap reference. What version of the CK and FO4 are you guys using where the movement grid gets adjusted to whatever your snap reference is? Link to comment Share on other sites More sharing options...
RoNin1971 Posted March 20 Share Posted March 20 1.10.163 When I tried while posting the 'try this' i did notice at least the first piece did not snap to the new grid immediately. moving it did. Link to comment Share on other sites More sharing options...
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