Nargo44 Posted March 20 Share Posted March 20 I don't mean TMM 1 command, I mean like how in Fallout 3 you could hack the Vault tec HQ mainframe and get the vault locations. Is there a similar in-game way of doing it in FNV? Link to comment Share on other sites More sharing options...
sullyvanj93 Posted March 21 Share Posted March 21 All you need to do is figure out what the specific refs are, and then add a script to your terminal entry that says: ShowMap whatevervaultREF Link to comment Share on other sites More sharing options...
Nargo44 Posted March 21 Author Share Posted March 21 Can you make that script for me? Link to comment Share on other sites More sharing options...
madmongo Posted March 22 Share Posted March 22 (edited) This is the terminal script for a mod that I made for my own use. I don't remember if I had to add the ref ID for the map markers themselves or not. if Vault3MapMarkerREF.GetMapMarkerVisible == 0 ShowMap Vault3MapMarkerREF endif if Vault11MapMarker.GetMapMarkerVisible == 0 ShowMap Vault11MapMarker endif if Vault19MapMarker.GetMapMarkerVisible == 0 ShowMap Vault19MapMarker endif if Vault22MapMarker.GetMapMarkerVisible == 0 ShowMap Vault22MapMarker endif if Vault34MapMarker.GetMapMarkerVisible == 0 ShowMap Vault34MapMarker endif Edited March 22 by madmongo Link to comment Share on other sites More sharing options...
sullyvanj93 Posted Saturday at 03:00 PM Share Posted Saturday at 03:00 PM (edited) 13 hours ago, madmongo said: This is the terminal script for a mod that I made for my own use. I don't remember if I had to add the ref ID for the map markers themselves or not. if Vault3MapMarkerREF.GetMapMarkerVisible == 0 ShowMap Vault3MapMarkerREF endif if Vault11MapMarker.GetMapMarkerVisible == 0 ShowMap Vault11MapMarker endif if Vault19MapMarker.GetMapMarkerVisible == 0 ShowMap Vault19MapMarker endif if Vault22MapMarker.GetMapMarkerVisible == 0 ShowMap Vault22MapMarker endif if Vault34MapMarker.GetMapMarkerVisible == 0 ShowMap Vault34MapMarker endif Do you need the if arguments at all? I just list all of the ShowMaps and call it a day. I think if any are already revealed, it just doesn't do anything. But maybe I'm adding unintended consequences? Edited Saturday at 03:01 PM by sullyvanj93 Link to comment Share on other sites More sharing options...
madmongo Posted Saturday at 08:03 PM Share Posted Saturday at 08:03 PM I don't remember why I did it that way. It was years ago. They wanted the script and I already had one that I knew worked, so I just copied and pasted the script here. Maybe I was worried about getting extra notifications or something? I don't remember now. It probably wouldn't hurt anything to just do a ShowMap for each marker. Link to comment Share on other sites More sharing options...
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