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Problems porting a mod to Xbox


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I just did my first (& only) port to xbox for one of my mods. Simply used CK to upload an XB1 version to bethesda.

 

However, it will crash on a few assets, which work fine on PC...

Since I do not have an Xbox its a bit problematic to solve. (why i usually don't port my mods)

Anybody got an idea what could be the cause/solution?

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Textures where the first thing I thought off but there are no custom textures involved with the WWT parts [edit: Forgot about the catwalk+railing part. Those have custom textures] & those that do have 'm (the V33 parts & (wide)door)  works fine.

Just checked if there is really no custom texture and noticed something else. Somehow at some point the texture paths used for the BSShaderTextureSet where all changed to \\ instead of \.

I was sure I changed all of those, but there where still some around.

 

My 1.10.163 PC version just doesn't show the texture (and only if there is no correct material supplied). But that just might be the cause.

 

The texture in question is mostly hidden from view, as it is inside the floor behind the holes, so I didn't notice before.

 

 

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