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Posted (edited)

Hello everybody. I'm playing LE and by now am used to backporting whatever mod caught my eye with Cathedral and TES5Edit script.

But I've run into a problem with .esl files. For some reason, xEdit doesn't work on my setup and TES5edit doesn't show flags. I tried renaming .esl to .esp and putting it though the usual scripts, but the result come out buggy and shows multitude of errors in TES5Edit.

Does anybody have experience with the subject?

Any advice on manual converting without xEdit?

Can anyone turn the attached esl file into esp for me?

_ResourcePack.esl

Edited by CountFuku
  • 1 month later...
Posted

I don't know the topic, I found this mod a while ago and I have it but I've never used it

If you could see the posts, there is a person who leaves a recommendation about something, I don't know if it can be useful to you.

here

Sorry if this is something you already know, it's just something I read a while ago and that's why I'm leaving it for you.

Posted

_ResoursePack.esl is an Extended ESL.

In Oldrim and Skyrim SE before version 1.6.1130, FormIDs 000-7FF  within a plugin were basically off-limits, only exception being Skyrim.esm.  As a result, a light plugin could only use FormIDs 800-FFF, for a total of 2048 forms within a plugin.    As of version 1.6.1130, this restriction has been lifted and light plugins can use full 000-FFF range for a total of 4096 forms.   One needs latest version of SSEEdit (4.1.5) to properly recognize and work with plugins using that range.   Otherwise it thinks that anything with sub-800 internal ID is an overload of a Skyrim.esm form.   

For those running pre-1.6.1130 version of Skyrim SE, there's BEES in order to have their game understand such plugins.  Don't think there's anything of the sort for Oldrim. 

So, if one tries to backport an extended esl, they technically could load it in SSEEdit 4.1.5, and then run a script to renumber all sub-800 FormIDs.    Since LE does not really handle esl's, one could, for example, just add 0x1000 to any sub-800 FormID.

Problem is, since _ResourcePack.esl  is a master file.   It does not really add any functionality of its own, just some resources to be used by CC mods.   And I guess mod authors can use its resources for non-CC content as well, since it is now part of standard SSE install.    So likely, the reason you want to backport it is that some other mod that you want to backport, has it as a master.  (And references some of its forms).    Well, if you change FormIDs within _ResourcePack, all those dependent mod references will be broken.   You would essentially need to identify all places where a dependent mod uses something from _ResourcePack.esl, and change the FormID being referenced.   

 

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