Tiziano74 Posted March 23 Posted March 23 Hi all I'm looking for a way to add, via script, the Additional Race for children to a specific ArmorAddon. I found the AddSlotToMask function, which allows you to add a slot (at least I think, I haven't tried it), but not an Additional Race. In the list of papyrus functions I also found MakeChildRace, but I can't find any information on how this function works and I don't even know if it's suitable for ArmorAddons. Does anyone have any suggestions? Thanks in advance to those who will answer!
PeterMartyr Posted March 24 Posted March 24 Short story: Nope, make a patch Spoiler Long story: there a two Race Getters in the ArmorAddon Script, but no Setters, so it it is not mutable with scripts, make a patch BTW I successfully ported a Skyrim Follower I made to Enderal, so I have ridden in this rodeo before, and held on for 8 sec. It work fine after I fix the Races in the Armor Addon's, and I did it with the Kit in 2016 and in 2025 nothing changed 1
dylbill Posted March 24 Posted March 24 Hey, coincidentally I was working on similar functions for my script resource Dylbill's Papyrus Functions, so adding that wasn't too much trouble. Relevent functions in DbSkseFunctions: GetArmorAddonRaces ArmorAddonHasRace AddAdditionalRaceToArmorAddon RemoveAdditionalRaceFromArmorAddon https://www.nexusmods.com/skyrimspecialedition/mods/65410 1
Tiziano74 Posted March 25 Author Posted March 25 On 3/24/2025 at 11:27 AM, dylbill said: Hey, coincidentally I was working on similar functions for my script resource Dylbill's Papyrus Functions, so adding that wasn't too much trouble. Relevent functions in DbSkseFunctions: GetArmorAddonRaces ArmorAddonHasRace AddAdditionalRaceToArmorAddon RemoveAdditionalRaceFromArmorAddon https://www.nexusmods.com/skyrimspecialedition/mods/65410 Ddylbill thanks, really! I know this isn't a common question, but the mod I'm building is already pretty heavy on its own . . . do you think there's a way, with your permission of course, to integrate these functions directly into my mod, without requiring the user to download something additional?
dylbill Posted March 25 Posted March 25 1 hour ago, Tiziano74 said: Ddylbill thanks, really! I know this isn't a common question, but the mod I'm building is already pretty heavy on its own . . . do you think there's a way, with your permission of course, to integrate these functions directly into my mod, without requiring the user to download something additional? Unfortunately no. Including the resource with your mod download can lead to versioning conflicts which should be avoided. 1
Tiziano74 Posted March 25 Author Posted March 25 6 minutes ago, dylbill said: Unfortunately no. Including the resource with your mod download can lead to versioning conflicts which should be avoided. Ok thanks
dylbill Posted March 25 Posted March 25 50 minutes ago, Tiziano74 said: Ok thanks No problem The other option is to make your own skse plugin. How I got started was Mrowr Purr's tutorials. Basic setup: https://www.youtube.com/watch?v=rTN9bAB2S9A&list=PLektTyeQhBZeDIRp2g15SsK1GX2Ig8YVW To bind functions to papyrus: https://www.youtube.com/watch?v=lBs2mhB1Abs&list=PLektTyeQhBZeDIRp2g15SsK1GX2Ig8YVW&index=9 My plugin is open source, so here's a link to those functions I added: https://github.com/Dylbill-Iroh/DbSkseFunctions/blob/main/DbSkseFunctions/src/BipedSlots.cpp 1
Tiziano74 Posted March 25 Author Posted March 25 44 minutes ago, dylbill said: No problem The other option is to make your own skse plugin. How I got started was Mrowr Purr's tutorials. Basic setup: https://www.youtube.com/watch?v=rTN9bAB2S9A&list=PLektTyeQhBZeDIRp2g15SsK1GX2Ig8YVW To bind functions to papyrus: https://www.youtube.com/watch?v=lBs2mhB1Abs&list=PLektTyeQhBZeDIRp2g15SsK1GX2Ig8YVW&index=9 My plugin is open source, so here's a link to those functions I added: https://github.com/Dylbill-Iroh/DbSkseFunctions/blob/main/DbSkseFunctions/src/BipedSlots.cpp WOW! I'll try 1
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