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[Skyrim SE] Add an Additional Races by script to an ArmorAddon


Tiziano74

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Hi all
I'm looking for a way to add, via script, the Additional Race for children to a specific ArmorAddon.
I found the AddSlotToMask function, which allows you to add a slot (at least I think, I haven't tried it), but not an Additional Race.
In the list of papyrus functions I also found MakeChildRace, but I can't find any information on how this function works and I don't even know if it's suitable for ArmorAddons.
Does anyone have any suggestions?
Thanks in advance to those who will answer!

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Short story: Nope, make a patch

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BTW I successfully ported a Skyrim Follower I made to Enderal, so I have ridden in this rodeo before, and held on for 8 sec.  It work fine after I fix the Races in the Armor Addon's, and I did it with the Kit in 2016 and in 2025 nothing changed

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Hey, coincidentally I was working on similar functions for my script resource Dylbill's Papyrus Functions, so adding that wasn't too much trouble. 
Relevent functions in DbSkseFunctions: 
GetArmorAddonRaces
ArmorAddonHasRace
AddAdditionalRaceToArmorAddon
RemoveAdditionalRaceFromArmorAddon

https://www.nexusmods.com/skyrimspecialedition/mods/65410

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  On 3/24/2025 at 10:27 AM, dylbill said:

Hey, coincidentally I was working on similar functions for my script resource Dylbill's Papyrus Functions, so adding that wasn't too much trouble. 
Relevent functions in DbSkseFunctions: 
GetArmorAddonRaces
ArmorAddonHasRace
AddAdditionalRaceToArmorAddon
RemoveAdditionalRaceFromArmorAddon

https://www.nexusmods.com/skyrimspecialedition/mods/65410

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Ddylbill thanks, really!

I know this isn't a common question, but the mod I'm building is already pretty heavy on its own . . . do you think there's a way, with your permission of course, to integrate these functions directly into my mod, without requiring the user to download something additional?

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  21 hours ago, Tiziano74 said:

Ddylbill thanks, really!

I know this isn't a common question, but the mod I'm building is already pretty heavy on its own . . . do you think there's a way, with your permission of course, to integrate these functions directly into my mod, without requiring the user to download something additional?

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Unfortunately no. Including the resource with your mod download can lead to versioning conflicts which should be avoided.

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  20 hours ago, Tiziano74 said:

Ok thanks ๐Ÿ˜Š

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No problem ๐Ÿ™‚ The other option is to make your own skse plugin. How I got started was Mrowr Purr's tutorials. 

Basic setup: 
https://www.youtube.com/watch?v=rTN9bAB2S9A&list=PLektTyeQhBZeDIRp2g15SsK1GX2Ig8YVW

To bind functions to papyrus: 
https://www.youtube.com/watch?v=lBs2mhB1Abs&list=PLektTyeQhBZeDIRp2g15SsK1GX2Ig8YVW&index=9

My plugin is open source, so here's a link to those functions I added: 
https://github.com/Dylbill-Iroh/DbSkseFunctions/blob/main/DbSkseFunctions/src/BipedSlots.cpp

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  19 hours ago, dylbill said:

No problem ๐Ÿ™‚ The other option is to make your own skse plugin. How I got started was Mrowr Purr's tutorials. 

Basic setup: 
https://www.youtube.com/watch?v=rTN9bAB2S9A&list=PLektTyeQhBZeDIRp2g15SsK1GX2Ig8YVW

To bind functions to papyrus: 
https://www.youtube.com/watch?v=lBs2mhB1Abs&list=PLektTyeQhBZeDIRp2g15SsK1GX2Ig8YVW&index=9

My plugin is open source, so here's a link to those functions I added: 
https://github.com/Dylbill-Iroh/DbSkseFunctions/blob/main/DbSkseFunctions/src/BipedSlots.cpp

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WOW!

I'll try ๐Ÿ’ช๐Ÿป

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