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Posted

Hi all
I'm looking for a way to add, via script, the Additional Race for children to a specific ArmorAddon.
I found the AddSlotToMask function, which allows you to add a slot (at least I think, I haven't tried it), but not an Additional Race.
In the list of papyrus functions I also found MakeChildRace, but I can't find any information on how this function works and I don't even know if it's suitable for ArmorAddons.
Does anyone have any suggestions?
Thanks in advance to those who will answer!

Posted

Short story: Nope, make a patch

Spoiler

Long story: there a two Race Getters in the ArmorAddon Script, but no Setters, so it it is not mutable with scripts, make a patch

BTW I successfully ported a Skyrim Follower I made to Enderal, so I have ridden in this rodeo before, and held on for 8 sec.  It work fine after I fix the Races in the Armor Addon's, and I did it with the Kit in 2016 and in 2025 nothing changed

  • Thanks 1
Posted
On 3/24/2025 at 11:27 AM, dylbill said:

Hey, coincidentally I was working on similar functions for my script resource Dylbill's Papyrus Functions, so adding that wasn't too much trouble. 
Relevent functions in DbSkseFunctions: 
GetArmorAddonRaces
ArmorAddonHasRace
AddAdditionalRaceToArmorAddon
RemoveAdditionalRaceFromArmorAddon

https://www.nexusmods.com/skyrimspecialedition/mods/65410

Ddylbill thanks, really!

I know this isn't a common question, but the mod I'm building is already pretty heavy on its own . . . do you think there's a way, with your permission of course, to integrate these functions directly into my mod, without requiring the user to download something additional?

Posted
1 hour ago, Tiziano74 said:

Ddylbill thanks, really!

I know this isn't a common question, but the mod I'm building is already pretty heavy on its own . . . do you think there's a way, with your permission of course, to integrate these functions directly into my mod, without requiring the user to download something additional?

Unfortunately no. Including the resource with your mod download can lead to versioning conflicts which should be avoided.

  • Like 1
Posted
6 minutes ago, dylbill said:

Unfortunately no. Including the resource with your mod download can lead to versioning conflicts which should be avoided.

Ok thanks 😊

Posted
50 minutes ago, Tiziano74 said:

Ok thanks 😊

No problem 🙂 The other option is to make your own skse plugin. How I got started was Mrowr Purr's tutorials. 

Basic setup: 
https://www.youtube.com/watch?v=rTN9bAB2S9A&list=PLektTyeQhBZeDIRp2g15SsK1GX2Ig8YVW

To bind functions to papyrus: 
https://www.youtube.com/watch?v=lBs2mhB1Abs&list=PLektTyeQhBZeDIRp2g15SsK1GX2Ig8YVW&index=9

My plugin is open source, so here's a link to those functions I added: 
https://github.com/Dylbill-Iroh/DbSkseFunctions/blob/main/DbSkseFunctions/src/BipedSlots.cpp

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Posted
44 minutes ago, dylbill said:

No problem 🙂 The other option is to make your own skse plugin. How I got started was Mrowr Purr's tutorials. 

Basic setup: 
https://www.youtube.com/watch?v=rTN9bAB2S9A&list=PLektTyeQhBZeDIRp2g15SsK1GX2Ig8YVW

To bind functions to papyrus: 
https://www.youtube.com/watch?v=lBs2mhB1Abs&list=PLektTyeQhBZeDIRp2g15SsK1GX2Ig8YVW&index=9

My plugin is open source, so here's a link to those functions I added: 
https://github.com/Dylbill-Iroh/DbSkseFunctions/blob/main/DbSkseFunctions/src/BipedSlots.cpp

WOW!

I'll try 💪🏻

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