konrrrad Posted March 28 Share Posted March 28 The sheathed weapons in the game adjust to whether actor is wearing something, and not only that: they adjust individually to every piece of clothing and armor. Now, as i understand there is no way i can work directly with that system to make my backpack do the same thing. Or do I? What are my options here? Link to comment Share on other sites More sharing options...
scorrp10 Posted March 28 Share Posted March 28 Vanilla skeleton has WeaponBack, WeaponBow and QUIVER bones off the NPC Spine2 bone. And I would imagine, 'Weapon Adjust' property on ArmorAddon adjusts translation on those bones. Most likely, your backpack is currently weighted primarily to NPC Spine2. You could try weighing it to WeaponBack or QUIVER instead. You might, however, have to adjust the rotation. Link to comment Share on other sites More sharing options...
konrrrad Posted April 1 Author Share Posted April 1 On 3/28/2025 at 2:15 PM, scorrp10 said: Vanilla skeleton has WeaponBack, WeaponBow and QUIVER bones off the NPC Spine2 bone. And I would imagine, 'Weapon Adjust' property on ArmorAddon adjusts translation on those bones. Most likely, your backpack is currently weighted primarily to NPC Spine2. You could try weighing it to WeaponBack or QUIVER instead. You might, however, have to adjust the rotation. Thank you, that worked like a charm! Amazing! Link to comment Share on other sites More sharing options...
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