Community Manager Happybara Posted Thursday at 10:08 AM Community Manager Share Posted Thursday at 10:08 AM We are currently moving different bits of feedback into separate threads. This is so that we can better group your suggestions by theme, which will be more useful to us than one ever-expanding mega-thread. As always, we appreciate your continued feedback. Please keep your comments as civil and constructive as possible. This section is for feedback related to how useful/usable the new UI pages are. Link to comment Share on other sites More sharing options...
Vitz Posted Thursday at 02:20 PM Share Posted Thursday at 02:20 PM Please display categories on a mod's thumbnail again. Example: What the hell am I supposed to gather from this? Turns out it's a quest mod, but I had to open the mod page to find out. Why even remove this functionality? 5 Link to comment Share on other sites More sharing options...
LordRegal Posted Thursday at 02:26 PM Share Posted Thursday at 02:26 PM I'll chime in again with my feedback that's relating to usability here so it's clear and actionable: The button to "view more mods" at the end of the 16 newest mods on a game's landing page goes to a page with 20 mods. However, the first 16 of those mods are the exact same mods that were on the landing page. The old site, when you clicked on "more mods" (or whatever the button was called on that version) you started on either the next mod, or the last mod of the previous page depending on the situation. The current functionality is far less useful because it means you have to scroll past the same 16 mods you just looked at to see four new ones before needing to click _again_ to move on to a page with 20 actually new mods, whereas before you'd have a page with all new/almost all new mods right off the bat. This feels like a reduction in usability. I also feel that the collections banner being where it is hurts usability for the average user. I strongly believe the average user would be more interested in the trending mods and newest mods than a complete collection. I don't think the collections bar should be removed, but rather should be moved below newest mods and put before the media section. This way it's still in a mod-related area, but not impeding the old use cases of the old site where trending and newest were conveniently right next to each other. 1 Link to comment Share on other sites More sharing options...
xRay4004 Posted Thursday at 02:33 PM Share Posted Thursday at 02:33 PM 14 minutes ago, Vitz said: Please display categories on a mod's thumbnail again. Example: What the hell am I supposed to gather from this? Turns out it's a quest mod, but I had to open the mod page to find out. Why even remove this functionality? That's a great catch, I didn't even realize that they took away the Categories for the Hot mods. Very unfortunate they removed this QoL feature. Also makes me wonder why the removed the text on the mods for the lower 3 ones and not the big ones above instead of having it the same. 2 Link to comment Share on other sites More sharing options...
JobiWanUK Posted Thursday at 02:46 PM Share Posted Thursday at 02:46 PM Please bring back list view. The gallery view really does hurt my eyes, having to read from left to right. List view is so much easier. Also bring back tracked content updates. 1 1 Link to comment Share on other sites More sharing options...
MisterFrog1973 Posted Thursday at 04:21 PM Share Posted Thursday at 04:21 PM Hi, I like the new layout, but the filter section needs "File name contains" field. Otherwise we have to start over and reapply all other filters. Thanx. Link to comment Share on other sites More sharing options...
wollknaul Posted Thursday at 05:02 PM Share Posted Thursday at 05:02 PM Honestly, just delete this whole new UI and either revert back to the old one or start from scratch again. There's just so much wasted space, it takes like double the scrolling than before to sift through mods, you can't differentiate links from plain text, overall the site just became a chore to use. 1 Link to comment Share on other sites More sharing options...
megaman2k Posted Thursday at 05:35 PM Share Posted Thursday at 05:35 PM You send a notification when someone comments on a mod but it's NOW a pain in the ass to find them. Used to, comments were sorted on most recent replies. Edit: I may also be getting notifications for old mod comments. Even if I search for usernames on the current page, I see nothing new. Also, this shows up on my mods despite being opted in: "This mod is currently not opted in to our mod rewards program. Opt-in" Link to comment Share on other sites More sharing options...
MibuK Posted Thursday at 08:36 PM Share Posted Thursday at 08:36 PM 5 hours ago, xRay4004 said: That's a great catch, I didn't even realize that they took away the Categories for the Hot mods. Very unfortunate they removed this QoL feature. Also makes me wonder why the removed the text on the mods for the lower 3 ones and not the big ones above instead of having it the same. Yes please bring back the hot mods page!! It is not the same as seing the most endorsed mods of the last 7 days. The hot mods page would show these mods in useful way: the order in which they appeared at the top "trending mods" space. It was very useful if you don't have time to check mods every day. I don't want to just see every mod that was published but only the ones that made it to "trending". Link to comment Share on other sites More sharing options...
Glitchfinder Posted Thursday at 09:04 PM Share Posted Thursday at 09:04 PM A few miscellaneous notes about the UI: Center-clicking a notification will mark it as read if done on a mod page, but not on a games hub such as /games/fallout4 On the mod cards, the pop-ups explaining endorsement count, file size, and download count include the unicode icons. However, the pop-ups explaining uploaded and updated dates do not include their unicode icons and will only pop-up if you mouse over the actual date/time. The entire collection card is treated as a hyperlink, which means the endorsement icon+count has no way to provide context information explaining what it is. These cards behave differently from all other card-types on the page, with the exception of the first two trending mods. Those share the same problem of using shorthand information with no accessible explanation. The "view all" links at the top of sections and the "view more" links at the bottom of sections are functionally identical on the default "New" sort. If this is intended, they should both use the "view all" verbiage. If it isn't, "view more" links should be adjusted to start on the next page of content so that you don't click "view more" just to wind up being shown the exact same content you just viewed. When reporting a mod, there is a checkbox at the end to certify that the information is accurate and correct. Moving your mouse over the text next to the checkbox highlights the checkbox, but clicking while the checkbox is highlighted does not toggle it. The only way to toggle the checkbox is to click it directly. This isn't specifically the new UI, but when you click the Manage->Upload New Version button to update a mod file, any newlines in that file's description will be doubled when the description is imported into the "Add a new file" UI. To explain that last one, let's take the optional file I have here on Bug Swarm Crash Fix. This is what the file description should be: [b]Only required for the Full version of Mutant Menagerie! The Base version does not need a fix.[/b] Fixes a crash involving the bee swarms added by Mutant Menagerie - Life Finds A Way. And this is what I get when I try to upload a new version: [b]Only required for the Full version of Mutant Menagerie! The Base version does not need a fix.[/b] Fixes a crash involving the bee swarms added by Mutant Menagerie - Life Finds A Way. 1 Link to comment Share on other sites More sharing options...
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