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Creating objects with physics.


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Posted (edited)
  On 3/31/2025 at 2:28 AM, pepperman35 said:

Very nice video.  I give the tutorial a look see once I figure out how to download it.

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What's the problem? It's a simple file-sharing service, like Google Drive. There are screenshots of the lesson without an archive and an example of a punching bag in the archive.๐Ÿ™‚ 

https://drive.google.com/file/d/1BdgL3fFtctPgyrTCDATr-rNg-8rbsukH/view?usp=drivesdk

Edited by South8028
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Yes, I know.  I have downloaded your stuff from there many times in the past.  For whatever reason, it was prompting for account setup and the like.  I grabbed it from google dive, so many thanks for the tutorial.  I have been wanting to lean how to do this for a while now.  Thanks!

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Posted (edited)
  On 3/31/2025 at 11:40 AM, pepperman35 said:

Yes, I know.  I have downloaded your stuff from there many times in the past.  For whatever reason, it was prompting for account setup and the like.  I grabbed it from google dive, so many thanks for the tutorial.  I have been wanting to lean how to do this for a while now.  Thanks!

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The result of trying to adapt Deepseek's assumptions to bgs tools. Deepseek probably only has information about older tools than nif exporter fo4. But you can still roughly figure out what to do. Overall, Deepseek is a useful AI if you take its manuals with a grain of salt.So thank you Deepseek.๐Ÿ™‚

Edited by South8028
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