SquanchMcBabyhands Posted April 6 Share Posted April 6 At one point i remember if i wanted to turn an item (or anything that had a .nif really) into a static object all i had to do was: Go to the Item (in the CK editor) > Copy its file path > Create a new object > Paste it in the file path now every time i do this (and it doesn't matter with what) it returns with "Invalid directory". i really don't want to unpack the entire BSA just to pick out a handful of things. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted Saturday at 01:03 PM Share Posted Saturday at 01:03 PM If you haven't thought of it, you could take a loose file NIF that you might already have and place it in the correct folder structure so that the CK can locate it and apply the path. Then be sure to remove said NIF file so that the correct one loads. Alternatively, you could create the new object(s) in the CK and then use xEdit to apply the correct paths without needing a NIF file in the correct location. Link to comment Share on other sites More sharing options...
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