BANANCHIKBO Posted Monday at 06:29 AM Share Posted Monday at 06:29 AM (edited) Found some cool monocle mod from fallout 3 and tried launching it in fnv but it didn't worked out, also tried replacing model in other mod but nothing, here's a link https://www.nexusmods.com/fallout3/mods/10619 really hope someone will port it Edited Monday at 06:37 AM by BANANCHIKBO Link to comment Share on other sites More sharing options...
Givi88 Posted Monday at 11:15 AM Share Posted Monday at 11:15 AM Hi! You can make a mod yourself using meshes and textures resources. Delete the esp file from the archive and install the resources via the mod organizer Next, open G.E.C.K via mod organizer and start creating a new esp file You can create an item from scratch or based on any other item ,the main thing is that they are glasses. Come up with a new item ID and name. Next you need to add a mesh in the section 'Biped Model' Since we have installed the resources G.E.C.K should see these files in the sections. need to find monocle.nif The same needs to be done with the 'World Model' section. There you need to look for a file with the name monoclego.nif In the 'Icon image' section you need to find the file apperal_monocle.dds Well done! Of course, you can also make a repair list ,add item to leveled lists ,add item to traders, but the simplest thing is to place the object in a box, let's say there are megatons in the house. Shitty English, sorry ,I use a translator. 1 Link to comment Share on other sites More sharing options...
Givi88 Posted Monday at 11:16 AM Share Posted Monday at 11:16 AM Place the finished esp file in the folder with the resources that you installed earlier. Link to comment Share on other sites More sharing options...
M48A5 Posted Monday at 12:25 PM Share Posted Monday at 12:25 PM Nope. From the author's permission section "Conversion permission You are not allowed to convert this file to work on other games under any circumstance". Link to comment Share on other sites More sharing options...
Givi88 Posted Monday at 02:31 PM Share Posted Monday at 02:31 PM 2 hours ago, M48A5 said: Nope. From the author's permission section "Conversion permission You are not allowed to convert this file to work on other games under any circumstance". damn ,didn't think of that Link to comment Share on other sites More sharing options...
BANANCHIKBO Posted Tuesday at 08:33 AM Author Share Posted Tuesday at 08:33 AM 21 hours ago, Givi88 said: Hi! You can make a mod yourself using meshes and textures resources. Delete the esp file from the archive and install the resources via the mod organizer Next, open G.E.C.K via mod organizer and start creating a new esp file You can create an item from scratch or based on any other item ,the main thing is that they are glasses. Come up with a new item ID and name. Next you need to add a mesh in the section 'Biped Model' Since we have installed the resources G.E.C.K should see these files in the sections. need to find monocle.nif The same needs to be done with the 'World Model' section. There you need to look for a file with the name monoclego.nif In the 'Icon image' section you need to find the file apperal_monocle.dds Well done! Of course, you can also make a repair list ,add item to leveled lists ,add item to traders, but the simplest thing is to place the object in a box, let's say there are megatons in the house. Shitty English, sorry ,I use a translator. with few tutorials and some time i did it Link to comment Share on other sites More sharing options...
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