scagun Posted July 7, 2009 Share Posted July 7, 2009 For some reason, all the NPC's and my character don't have any battle cries. When they get hit, their mouths open but no sound comes out. I checked in CS but the NPCs and my character all have the voice enabled, but there is still no in-game battle cries or grunts. I think it might have something to do with my custom races, but i re-installed the "Corean race" I was using , but it didn't fix anything. I also tried to use the "Mystic Elf Anime Voices" but that doesn't work either! Any ideas? Thanks in advance! Link to comment Share on other sites More sharing options...
dezdimona Posted July 7, 2009 Share Posted July 7, 2009 what other mods are you using and a load order would help Link to comment Share on other sites More sharing options...
scagun Posted July 7, 2009 Author Share Posted July 7, 2009 I use heaps of mods such as beautiful people, DMC animation replacer, better cities, all the downloadable contents and knights of the nine, many clothing and armour mods, CM Partners and Share and Recruit, and I used Nec Mystic Elves and Human Race but I didn't like them so I disabled them. I load the CM Partners first, then Corean Race after Beautiful People, then the Mystic Elf Voices , near the beginning of the list. All armor, clothing, weapons and animation replacers in the middle. I load better cities and the downloadable contents before MAO Animation Overhaul, which is last. Link to comment Share on other sites More sharing options...
LFact Posted July 7, 2009 Share Posted July 7, 2009 Are your normal dialogues affected? Link to comment Share on other sites More sharing options...
dezdimona Posted July 7, 2009 Share Posted July 7, 2009 I use heaps of mods such as beautiful people, DMC animation replacer, better cities, all the downloadable contents and knights of the nine, many clothing and armour mods, CM Partners and Share and Recruit, and I used Nec Mystic Elves and Human Race but I didn't like them so I disabled them. I load the CM Partners first, then Corean Race after Beautiful People, then the Mystic Elf Voices , near the beginning of the list. All armor, clothing, weapons and animation replacers in the middle. I load better cities and the downloadable contents before MAO Animation Overhaul, which is last. General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
scagun Posted July 8, 2009 Author Share Posted July 8, 2009 @ LFactNo, normal dialog is not affected. Only the sounds made by characters when they fall or get hit, is missing @ Dezdimona My load order is pretty much the same as that, except that I read somewhere, to load MAO Animation Overhaul last. Link to comment Share on other sites More sharing options...
dezdimona Posted July 8, 2009 Share Posted July 8, 2009 @ LFactNo, normal dialog is not affected. Only the sounds made by characters when they fall or get hit, is missing @ Dezdimona My load order is pretty much the same as that, except that I read somewhere, to load MAO Animation Overhaul last.yes, hers should go last, I know mayu and I need to up date my order list :biggrin: Link to comment Share on other sites More sharing options...
scagun Posted July 8, 2009 Author Share Posted July 8, 2009 So do you know what may be causing this problem? Link to comment Share on other sites More sharing options...
dezdimona Posted July 8, 2009 Share Posted July 8, 2009 @ LFactNo, normal dialog is not affected. Only the sounds made by characters when they fall or get hit, is missing @ Dezdimona My load order is pretty much the same as that, except that I read somewhere, to load MAO Animation Overhaul last.the mods you say you disabled. Did you just disable them only/ if so remove the files completely and I'll keep looking at the other mods you have Link to comment Share on other sites More sharing options...
scagun Posted July 8, 2009 Author Share Posted July 8, 2009 No, I haven't completely removed the files. I'll get back to you after I remove them. Thanks for the reply! Link to comment Share on other sites More sharing options...
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