Terror447688 Posted April 22 Share Posted April 22 I have tried to understand the toolkit to no success. I am looking to fix the "cocoon" ability from the ranger's spider pet. It currently has no real visual effect, and I'm hoping to just use the effect from the phase spider queen matriarch's gossamer tomb ability from honor mode. For the life of me, I can't access any of the legendary actions to try to clone or otherwise edit them. I'd appreciate anyone giving it a stab, and I'm even happy to even throw a few bucks at someone who thinks they could fix it. Link to comment Share on other sites More sharing options...
Terror447688 Posted May 15 Author Share Posted May 15 Bumping to see if anyone has any ideas or wants to give it a try. Link to comment Share on other sites More sharing options...
CatastrophicalCat Posted May 17 Share Posted May 17 (edited) @Terror447688 I thought i give this a shot, it's not perfect, but it's in a way i understand it with the polymorph effect, but i don't really know how to define size so i used the medium cocoon. (lazy to do a full mod page so here is a link to the zip file) when used it looks like this in game: the weird purple shapes at the bottom look like webs after the attack has finished it's animation. Edited May 18 by CatastrophicalCat Link to comment Share on other sites More sharing options...
Terror447688 Posted May 18 Author Share Posted May 18 Looks great, thank you so much for working on this! I'll try to tinker with the purple glow. It looks almost like missing textures or something. Link to comment Share on other sites More sharing options...
CatastrophicalCat Posted May 18 Share Posted May 18 @Terror447688 I'm pretty sure the purple is because i used the AddStatus(PARALYZED) to the spell since otherwise the cocoon could do things (they could dhash and hide and they could try to jump or help but it won't do anything). I hoped to prevent confused AI this way. if it can do things that may cause enemies to not skip their turn and try them out resulting in forever waiting that they just skip it. confuesd enemy AI in big fights especially (like in the house of grieve) can be so annoying. Link to comment Share on other sites More sharing options...
Terror447688 Posted May 22 Author Share Posted May 22 Hmm... No matter how I tinker with it, the purple glow remains. I also looked through the files you sent and don't see the paralyzed status. Cocooned characters are actually still able to use the jump and hide action too, which is pretty hilarious to see lol. I checked in Spell_target and Status_POLYMORPHED. Link to comment Share on other sites More sharing options...
CatastrophicalCat Posted May 23 Share Posted May 23 @Terror447688 It was in the Status_POLYMORPHED. i just edited the PARALYZED to ENTOMBED and the purple glow is gone. i also tested it in a fight with loading the wilderness level in the editor. no purple glow and the enemies skip their turn without doing anything so a success? XD (here is the update, should just overwrite the other since it's the same mod) Link to comment Share on other sites More sharing options...
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