filangropist Posted April 24 Share Posted April 24 Hello, im having trouble with a weapon mod. its a greatsword with a custom sheath. The sheath sticks to the weapon when drawn. I read up, that in Nifskope the scabbard block has to be tagged "scb", which it is but it had no effect on the problem. If I remove the entire scabbard mesh block, the remaining weapon gets a glitch with a weird shadow, where the falling shadows on it are reversed. Its dark on the sun facing and bright on the shadowy side. I sadly dont know much about modelling in Blender or Nifskope and I tried nearly every solution I could read up to similar problems to no avail. Has anyone a tip for me here? soulreaver.nifFetching info... Link to comment Share on other sites More sharing options...
scorrp10 Posted April 24 Share Posted April 24 I am not sure, but I think you should name the sword something different, not starting with Scb. Also, your normals are off. Right-click on the sword mesh (the Scb_1 - and go Mesh - Face Normals It is hard to verify the result without textures, though. Just to give you some idea to compare, this sword works in-game perfectly sword_noble.nifFetching info... Link to comment Share on other sites More sharing options...
filangropist Posted April 24 Author Share Posted April 24 could you kindly elaborate what you mean by "normals are off"? I clicked on the mesh and clicked on face normals but I dont see anything really happening. I tried renaming the sword to SteelGreatsword, but then everything changes name to SteelGreatsword and idk why It wont let me rename the blade model alone. I tried copying other mods models with scabbards similarly, but fail in execution. my main problem is as mentioned, I cannot get the scabbard to scabbard ingame and when I remove it from the model entirely, the shadows on the weapon become reversed. I would actually like to have the scabbard gone in the end product and the shadows working properly. Link to comment Share on other sites More sharing options...
filangropist Posted April 25 Author Share Posted April 25 so, even if I rename the scabbard block to Scb and weapon to anything else, ingame the sheath is still glued to the weapon Link to comment Share on other sites More sharing options...
filangropist Posted April 26 Author Share Posted April 26 okay, i get it. saving the mesh after pressing the button has resolved the issue XD case closed. thx Link to comment Share on other sites More sharing options...
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