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image.thumb.png.6b7426ad1685c932c2b7914d57215788.pngMaybe by some miracle they gave us a Morrowind Remaster by accident?

 

I was able to load into an Oblivion save then Coc to an EditorID. It was able to get into a cave from MorrOblivion. Other places such as Vivec causes it to crash.

 

We need more people on this ASAP, I'm sure there is a way to load it

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first in self good news but based on my understanding at minimum following would need to be done. no expert.

scripts will either need to be edited or completely rewritten in eu5 + script extender ,item ids and other things will need to be fixed. anything added to game  texture wise will need to be made into a pak file and fixed in game files . many files will need textures maps and other things fixed and updated. 

basicly means unless something changes 60-75% of work needed to get this running properly  is done 🙂 

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I tried the same thing — I removed the check for xOBSE from the Morroblivion files, and I managed to load Morroblivion. After loading Morroblivion, I tried teleporting to various locations from Morrowind using coc, and it detected WrldMorrowind(cow command) as well as several other locations. But the remaster requires assets for UE5 — without them, it will crash. These assets are located in \Oblivion Remastered\OblivionRemastered\Content\Paks. It's possible they can be added somehow. In the .esm and .esp files, the asset references are still in the old format, so the developers probably made a translator that converts those references into UE5 format. If we could figure out how that translator works, it might be possible to "plug in" Morroblivion.
The .bsa files from Morroblivion can be unpacked and repacked into that format using UE5, but I don't know how to do it in a way that makes the translator link them properly.

 

image.thumb.png.f3f7130d4e90acc2067ab414a87aae0f.png

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On 4/25/2025 at 3:01 AM, EvictionCMT said:

image.thumb.png.6b7426ad1685c932c2b7914d57215788.pngMaybe by some miracle they gave us a Morrowind Remaster by accident?

 

I was able to load into an Oblivion save then Coc to an EditorID. It was able to get into a cave from MorrOblivion. Other places such as Vivec causes it to crash.

 

We need more people on this ASAP, I'm sure there is a way to load it

Do you have a screenshot of that cave from morroblivion?

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On 4/25/2025 at 3:39 PM, Aeris451 said:

I tried the same thing — I removed the check for xOBSE from the Morroblivion files, and I managed to load Morroblivion. After loading Morroblivion, I tried teleporting to various locations from Morrowind using coc, and it detected WrldMorrowind(cow command) as well as several other locations. But the remaster requires assets for UE5 — without them, it will crash. These assets are located in \Oblivion Remastered\OblivionRemastered\Content\Paks. It's possible they can be added somehow. In the .esm and .esp files, the asset references are still in the old format, so the developers probably made a translator that converts those references into UE5 format. If we could figure out how that translator works, it might be possible to "plug in" Morroblivion.
The .bsa files from Morroblivion can be unpacked and repacked into that format using UE5, but I don't know how to do it in a way that makes the translator link them properly.

 

 

Hey, can you upload the morroblivion file without the xobse check? i wanna see if some of the potions work

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