ASentientJDAM Posted April 26 Share Posted April 26 Lumen has massive performance problems, and a whole host of visual artifacts to boot. Screen space reflections reflect things they shouldn't, scenes are dark when Lumen doesn't have a previous frame to reference, and there's blocky artifacting whenever something renders in front of one of the moons. I don't know if it's possible to force UE5 to use its traditional raster rendering engine, (or if it'd look right) but I think it's worth looking into. Link to comment Share on other sites More sharing options...
ASentientJDAM Posted April 26 Author Share Posted April 26 I did a bit of tinkering in Unreal Engine, and noticed that it has an option to use Lumen for reflections, instead of screen space reflections. You can find this under Edit -> Project Settings -> Engine -> Rendering -> Reflections. It won't fix Lumen's other issues, but at the very least it doesn't have the same reflection artifacts that screen space rendering does. Link to comment Share on other sites More sharing options...
Recommended Posts