Aeris451 Posted April 26 Share Posted April 26 It is possible to add new items to the Oblivion Remaster if they are added to the Oblivion.esm master file. I have created a test script that mass-transfers content from Morroblivion Morrowind_ob.esm to Oblivion.esm. If there is a way to batch-pack meshes and textures from .bsa files into UE5 and properly link them, maybe it could work? Link to comment Share on other sites More sharing options...
RONALDMCDONLD Posted May 3 Share Posted May 3 (edited) can you share a screenshot of the stripped oblivion.esm? i may have a way to link the textures Edited May 3 by RONALDMCDONLD Link to comment Share on other sites More sharing options...
RONALDMCDONLD Posted May 3 Share Posted May 3 Link to comment Share on other sites More sharing options...
ArmlessWunder Posted May 3 Share Posted May 3 (edited) Here's where I learned to add new items: https://www.nexusmods.com/oblivionremastered/mods/901 Look at the requirements and you'll see it is now possible thanks to TesSyncMapInjector Edit: Forgot to mention, user https://next.nexusmods.com/profile/Darkaxt provided a script (its in the TesSyncMapInjector comment section and not its own mod for some reason) to auto map old meshes to new ones in xEdit. I highly recomend using this script, as it saved me several hours of work. You can modify the 'Replace Mesh' whatever script that comes with xEdit to work with textures and icons and do a sort of 'Replace all' function. Hope that helps Edited May 3 by ArmlessWunder Link to comment Share on other sites More sharing options...
RONALDMCDONLD Posted May 4 Share Posted May 4 (edited) found out how to get rid of the NL tag Edited May 4 by RONALDMCDONLD Link to comment Share on other sites More sharing options...
Zephur6788 Posted May 4 Share Posted May 4 @RONALDMCDONLD oh please how, im having that issue with my gemstone expansion/replacer mod Link to comment Share on other sites More sharing options...
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