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A way to add new items without replacing existing ones


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It is possible to add new items to the Oblivion Remaster if they are added to the Oblivion.esm master file. I have created a test script that mass-transfers content from Morroblivion Morrowind_ob.esm to Oblivion.esm. If there is a way to batch-pack meshes and textures from .bsa files into UE5 and properly link them, maybe it could work?

 

edit.jpg

morroMass.jpg

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Posted (edited)

Here's where I learned to add new items:

https://www.nexusmods.com/oblivionremastered/mods/901

Look at the requirements and you'll see it is now possible thanks to TesSyncMapInjector

 

Edit: Forgot to mention, user https://next.nexusmods.com/profile/Darkaxt provided a script (its in the TesSyncMapInjector comment section and not its own mod for some reason) to auto map old meshes to new ones in xEdit. I highly recomend using this script, as it saved me several hours of work.

 

You can modify the 'Replace Mesh' whatever script that comes with xEdit to work with textures and icons and do a sort of 'Replace all' function.

 

Hope that helps

Edited by ArmlessWunder
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