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  • 2 weeks later...
Posted (edited)

I haven't tried it, but this exists: https://www.nexusmods.com/fallout4/mods/36059

Looking at the list of Typhoon powers, they seem kinda simple mostly? I would say the possibility is between 75 and 82 shrellips.

Dunno about remote manipulation, and you couldn't target things the same way I guess, but you could fire a projectile instead and have the effect happen where it hits. Creating hazards / blasts seems obvious, lifting enemies is probably also possible, why not.. forcing enemies to fight for you is basically in the game already, spawning enemies from corpses is also a no-brainer.. but you probably can't make something in FO4 that moves and fights like Prey phantoms do. A janky version maybe, like something that constantly flips between normal and 1000% movement speed ^^

Edited by NeinGaming
Posted
21 hours ago, NeinGaming said:

I haven't tried it, but this exists: https://www.nexusmods.com/fallout4/mods/36059

Looking at the list of Typhoon powers, they seem kinda simple mostly? I would say the possibility is between 75 and 82 shrellips.

Dunno about remote manipulation, and you couldn't target things the same way I guess, but you could fire a projectile instead and have the effect happen where it hits. Creating hazards / blasts seems obvious, lifting enemies is probably also possible, why not.. forcing enemies to fight for you is basically in the game already, spawning enemies from corpses is also a no-brainer.. but you probably can't make something in FO4 that moves and fights like Prey phantoms do. A janky version maybe, like something that constantly flips between normal and 1000% movement speed ^^

what about dishonored powers like blink, possess, slowtime, e&t. do you think it would be possible to make them? (or possibly even port them)

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