Selene310187 Posted May 19 Posted May 19 Tools Plugin editing Construction Set (you can use it to modify the game’s existing content or add new content to it) xEdit* (an advanced graphical module viewer/editor and conflict detector) -> alternative download link (in case you have problems with downloading from Discord. I've found it in another Reddit post) * Rename xEdit to TES4REdit.exe to make xEdit load Oblivion Remastered plugins. Haphestia's Fix and Port Script (fixes missing walls and much more) MagicLoader (now new interior cells are possible!) MagicLoader - MagicPatcher (generates the .json configuration file) UE4SS for OblivionRemastered (a scripting system that makes Oblivion Remastered load custom LUA code) UE4SS TesSyncMapInjector (makes new objects load without CTD and/or being invisible) UE4SS TesSyncMapInjector - Smart Mapper (simplifies the creation of the needed UE4SS mesh mapping files for the new objects if they use default meshes) Mod Organizer 2 (for testing mods) - the dev-build that supports Oblivion Remastered can be downloaded from their Discord server Modeling Blender Art of Illusion Autodesk Maya (commercial software) ZBrush (commercial software) More programs can be found here. Texturing Gimp Krita Paint.NET Adobe Photoshop (commercial software) Affinity Photo (commercial software) Tutorials Basics Installing Oblivion Construction Set for Oblivion Remastered Basic edits in xEdit Adding chests with new Editor IDs without CTD Player home creation: Problem solving guide Unreal Engine Setting up Unreal Engine 5.3 project (-> UE5 Troubleshooting Tips) Unpacking / Packing .PAK files, and Sound Replacement GUIDE How Tho | Start-To-Finish - Implementing a Standalone Asset How to create Standalone Items (video) Understanding vertex groups (how armors hide certain body parts, see mod description, section "Guide for modders") Modeling & Texturing Editing body meshes (see mod description, section "How?") Editing head meshes (see mod description, section "For Modders") [Mod Creation] Retexture Guide The Elder Scrolls IV: Oblivion Full MODDING Guide 2025 – Mesh & Texture Editing (video) Fixing first person mesh (see mod description, section "The Mod's Method (How it Works)") Adding physics (see mod description, section "More Questions?") A Guide to Replacing Animations (the Humanoid Rig led me to this tutorial) Dealing with Skeleton Meshes (especially armors) (a brief summary of the first steps with links to further guides, see mod description) You can find a lot more guides on the Oblivion Remastered Modding Discord. If you want a tool or tutorial to be added to the list, please let me know. 4 1 3
Selene310187 Posted May 19 Author Posted May 19 I fixed the links of two tutorials: Basic edits in xEdit and Setting up Unreal Engine 5.3 project. The site where these tutorials were hosted is gone while I wrote this thread. I've found a backup of the first tutorial on GitHub. The Wayback Machine has a backup of the second tutorial.
Selene310187 Posted May 22 Author Posted May 22 (edited) I added two new tutorials to the Modeling & Texturing section of the list: On 5/19/2025 at 7:37 PM, Selene310187 said: Fixing first person mesh (see mod description, section "The Mod's Method (How it Works)") Adding physics (see mod description, section "More Questions?") Edit: The tool Mod Organizer 2 has been added to "Plugin editing": On 5/19/2025 at 7:37 PM, Selene310187 said: Mod Organizer 2 (for testing mods) - the dev-build that supports Oblivion Remastered can be downloaded from their Discord server Edited May 23 by Selene310187
Selene310187 Posted May 29 Author Posted May 29 (edited) A new tutorial for the Modeling & Texturing section: On 5/19/2025 at 7:37 PM, Selene310187 said: A Guide to Replacing Animations (the Humanoid Rig led me to this tutorial) And another tutorial for the Basics section: On 5/19/2025 at 7:37 PM, Selene310187 said: Player home creation: Problem solving guide Edited May 29 by Selene310187 I fixed a link
Selene310187 Posted June 2 Author Posted June 2 The "Unreal" section got a new tutorial: On 5/19/2025 at 7:37 PM, Selene310187 said: Understanding vertex groups (how armors hide certain body parts, see mod description, section "Guide for modders") And I added a new tutorial to the "Modeling & Texturing" section: On 5/19/2025 at 7:37 PM, Selene310187 said: Dealing with Skeleton Meshes (especially armors) (a brief summary of the first steps with links to further guides, see mod description)
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