jefe323 Posted July 7, 2009 Share Posted July 7, 2009 Can you change the NoEquipFlag without using UnequipItem? If so, how would you go about doing it? Thanks Link to comment Share on other sites More sharing options...
XJDHDR Posted July 7, 2009 Share Posted July 7, 2009 What exactly is the "NoEquipFlag"? Link to comment Share on other sites More sharing options...
jefe323 Posted July 7, 2009 Author Share Posted July 7, 2009 What exactly is the "NoEquipFlag"? player.UnequipItem AmuletOfKings 1 ^That one is the NoEquipFlag "If NoEquipFlag = 1, actor (including the player) will be unable to equip the object" http://cs.elderscrolls.com/constwiki/index.php/UnequipItem Link to comment Share on other sites More sharing options...
Pronam Posted July 7, 2009 Share Posted July 7, 2009 The NoEquipFlag after unequipitem will force every actor or the player to be unable to wear that item until it is cleared again. If you use it equipitem with the NoEquipFlag you cannot unequip it.(You were just before me :) ) I don't think you can change it without using unequip, with the normal cs functions.Could you tell what you're trying to achieve? Link to comment Share on other sites More sharing options...
jefe323 Posted July 7, 2009 Author Share Posted July 7, 2009 The NoEquipFlag after unequipitem will force every actor or the player to be unable to wear that item until it is cleared again. If you use it equipitem with the NoEquipFlag you cannot unequip it.(You were just before me :) ) I don't think you can change it without using unequip, with the normal cs functions.Could you tell what you're trying to achieve? Making a mod that makes it so when your armor health is 0 it is forced unequiped and you cannot equip it unitl you repair it. Link to comment Share on other sites More sharing options...
Pronam Posted July 7, 2009 Share Posted July 7, 2009 Ahh, that topic. Why not force a normal unequip, then tracking it afterwards then with that obse-function. So any armor with 0 health will be unequipped when you try to equip it. Evading the whole flag. Link to comment Share on other sites More sharing options...
jefe323 Posted July 7, 2009 Author Share Posted July 7, 2009 Ahh, that topic. Why not force a normal unequip, then tracking it afterwards then with that obse-function. So any armor with 0 health will be unequipped when you try to equip it. Evading the whole flag. I'm trying to get it to work with only a single script (using loops), but if there is no way to clear the NoEquipFlag, I will have to make a script for every piece of armor. -edit-Figured a way around it Link to comment Share on other sites More sharing options...
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