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Posted (edited)

For whatever reason my character high poly head face gen has an issue causing constant crashes whenever the head has to be rendered and retro actively affected my saves

Problem I have no idea how to fix it via CK as my character is nowhere to be found, there is a player character actor but that's the default nord from the trailer

I.E save where I had a different head preset work but crashes whenever trying to load my current one in racemenu

Spoiler

REGISTERS:
    RAX 0x3                (size_t) [3]
    RCX 0x3                (size_t) [3]
    RDX 0x0                (size_t) [0]
    RBX 0x23975AD90C0      (BSLightingShaderMaterialFacegen*)
        Feature: kFaceGen
        Type: "kLighting"
    RSP 0x57BAB6F578       (void*)
    RBP 0x233E4D0FA00      (BSLightingShader*)
        fxpFilename: "Lighting"
    RSI 0x22001            (size_t) [139265]
    RDI 0x233E4D0FA00      (BSLightingShader*)
        fxpFilename: "Lighting"
    R8  0x23975AD90C0      (BSLightingShaderMaterialFacegen*)
        Feature: kFaceGen
        Type: "kLighting"
    R9  0x1809F4A60        (void* -> d3d11.dll+09F4A60    js 0x00000001809F4A00)
    R10 0x233EAC5C450      (void*)
    R11 0xFFFFFFFE         (size_t) [4294967294]
    R12 0x7FF6DDA70000     (void*)
    R13 0x23442603F80      (void*)
    R14 0x23976367701      (void*)
    R15 0x23442700080      (void*)

STACK:
    [RSP+0  ] 0x7FF6DEF4C556     (void* -> SkyrimSE.exe+14DC556    mov rdx, [rbx+0xA8])
    [RSP+8  ] 0x23470648F50      (EPrivateDataCBuffer*)
    [RSP+10 ] 0x23975AD90C0      (BSLightingShaderMaterialFacegen*)
        Feature: kFaceGen
        Type: "kLighting"
    [RSP+18 ] 0x233E4D0FA00      (BSLightingShader*)
        fxpFilename: "Lighting"
    [RSP+20 ] 0x233B71ADC10      (void*)
    [RSP+28 ] 0x23300000000      (size_t) [2418066587648]
    [RSP+30 ] 0x57BAB6F5B0       (void*)
    [RSP+38 ] 0x2347001A760      (void*)
    [RSP+40 ] 0xF0000000F0       (size_t) [1030792151280]
    [RSP+48 ] 0x0                (size_t) [0]
    [RSP+50 ] 0x0                (size_t) [0]
    [RSP+58 ] 0x0                (size_t) [0]
    [RSP+60 ] 0x23976367700      (BSDynamicTriShape*)
        Name: "00KLH_FemaleHeadArgonian"
        RTTIName: "BSDynamicTriShape"
        ExtraData[0] Name: "FOD"
        ExtraData[1] Name: "FMD"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
        Full Name: "Teelawaï"
        Checking User Data: -----
            Object Reference: 
            File: "Requiem for the Indifferent.esp"
            Modified by: Skyrim.esm -> ccbgssse018-shadowrend.esl -> Disparity.esp -> Requiem for the Indifferent.esp
            Flags: 0x00000009 kDestructible | kInitialized
            Name: "Teelawaï"
            FormID: 0x00000007
            FormType: NPC (43)

 

Edited by alphafr
Posted

After a bunch of digging it seems to be linked to the ONLY damn eye colour option I want to use as it always crash on a new game when I re enter racemenu with it

No rhyme or reason as I haven't touched anything related to that for a long time and no solution still as no clean save or reinstalling work either

Posted

Ok, so if you start a brand new game, go into racemenu and try to recreate your player look, it crashes when you select a specific eye color?    Do you have any idea WHICH eye color it is?   As in, its source plugin and name?  Do you have a saved preset with it?    Or, if you have FSMP installed, Documents\My Games\Skyrim Special Edition\SKSE\hdtSMP64.log might list the name of the head part being rendered.

Once you can pinpoint the problem part, check with mesh and what morph (.tri) files it uses, and what textures - then you can check if you got a corrupt texture.

Posted (edited)

Well its a patched eye, Kala's Beast eye + Glowing argonian eyes

Specifically KALA_BEAST_RACE_EYES.esp (KALA_FEM_AR_BOTH_BLIND5), green round glowing + glowing blind left eye

I can select it in racemenu on a new game but if I Re enter racemenu or happen to play a min or two it crashes only for that one 

 

hdtSMP64.log

Edited by alphafr
Posted (edited)

I have left/right and left/rightchargen.tri

 

Neither of them have any texture though I am looking at them in outfitstudio

 

But the fact I can view and select them in racemenu rather that instantly crash when trying to do so might point towards something else

Edited by alphafr
Posted (edited)

Ok so I went back to the modpage and decided I would redownload and try to reinstall the eye mode, I haven't crashed on a new game re-entering racemenu with the problematic eye colour so that's a good sign

 

Sadly still crashes for the same reason trying to load my current save

 

Tested further and nothing is really fixed still

 

At least it seems I may be able to start a new game (Edit nope everything still broken)

Edited by alphafr
Posted

Well, it looks like those beast eyes are organized very differently from  regular eyes, having separate left ant right eye meshes and morph files.

Got an hdtSMP64.log from trying to load one of those older saves?  

 

Posted (edited)

Starting to think despite being that one eye combo causing trouble its not eye related, but I frankly can't see anything else

 

Also didn't noticed a bunch of character are in the log, mine's called Teelawaï

Can't link the log due to size so its in the spoiler, latest save I have before it all started

Spoiler

hdtSMP64 200500
CUDA isn't built into this version.
Unknown config : �7
Wind enabled
meshes\actors\character\character assets\softbody.xml(10,2):Found node named NPC L Calf [LClf], creating bone
meshes\actors\character\character assets\softbody.xml(11,2):Found node named NPC R Calf [RClf], creating bone
meshes\actors\character\character assets\softbody.xml(12,2):Found node named NPC L Foot [Lft ], creating bone
meshes\actors\character\character assets\softbody.xml(13,2):Found node named NPC R Foot [Rft ], creating bone
meshes\actors\character\character assets\softbody.xml(14,2):Found node named NPC Head [Head], creating bone
meshes\actors\character\character assets\softbody.xml(15,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\actors\character\character assets\softbody.xml(16,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\actors\character\character assets\softbody.xml(17,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Breast, creating bone
meshes\actors\character\character assets\softbody.xml(18,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Breast, creating bone
meshes\actors\character\character assets\softbody.xml(19,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Breast01, creating bone
meshes\actors\character\character assets\softbody.xml(20,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Breast01, creating bone
meshes\actors\character\character assets\softbody.xml(21,2):Found node named NPC L Forearm [LLar], creating bone
meshes\actors\character\character assets\softbody.xml(22,2):Found node named NPC R Forearm [RLar], creating bone
meshes\actors\character\character assets\softbody.xml(23,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L ForearmTwist1 [LLt1], creating bone
meshes\actors\character\character assets\softbody.xml(24,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R ForearmTwist1 [RLt1], creating bone
meshes\actors\character\character assets\softbody.xml(25,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L ForearmTwist2 [LLt2], creating bone
meshes\actors\character\character assets\softbody.xml(26,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R ForearmTwist2 [RLt2], creating bone
meshes\actors\character\character assets\softbody.xml(27,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\actors\character\character assets\softbody.xml(28,2):Found node named NPC R UpperArm [RUar], creating bone
meshes\actors\character\character assets\softbody.xml(29,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\actors\character\character assets\softbody.xml(30,2):Found node named NPC R UpperarmTwist1 [RUt1], creating bone
meshes\actors\character\character assets\softbody.xml(31,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\actors\character\character assets\softbody.xml(32,2):Found node named NPC R UpperarmTwist2 [RUt2], creating bone
meshes\actors\character\character assets\softbody.xml(33,2):Found node named NPC Spine [Spn0], creating bone
meshes\actors\character\character assets\softbody.xml(34,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\actors\character\character assets\softbody.xml(35,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\actors\character\character assets\softbody.xml(36,2):Found node named NPC Pelvis [Pelv], creating bone
meshes\actors\character\character assets\softbody.xml(37,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Belly, creating bone
meshes\actors\character\character assets\softbody.xml(38,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC Belly, creating bone
meshes\actors\character\character assets\softbody.xml(39,2):Found node named NPC L Hand [LHnd], creating bone
meshes\actors\character\character assets\softbody.xml(40,2):Found node named NPC R Hand [RHnd], creating bone
meshes\actors\character\character assets\softbody.xml(42,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger00 [RF00], creating bone
meshes\actors\character\character assets\softbody.xml(43,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger01 [RF01], creating bone
meshes\actors\character\character assets\softbody.xml(44,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger02 [RF02], creating bone
meshes\actors\character\character assets\softbody.xml(45,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger10 [RF10], creating bone
meshes\actors\character\character assets\softbody.xml(46,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger11 [RF11], creating bone
meshes\actors\character\character assets\softbody.xml(47,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger12 [RF12], creating bone
meshes\actors\character\character assets\softbody.xml(48,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger20 [RF20], creating bone
meshes\actors\character\character assets\softbody.xml(49,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger21 [RF21], creating bone
meshes\actors\character\character assets\softbody.xml(50,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger22 [RF22], creating bone
meshes\actors\character\character assets\softbody.xml(51,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger30 [RF30], creating bone
meshes\actors\character\character assets\softbody.xml(52,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger31 [RF31], creating bone
meshes\actors\character\character assets\softbody.xml(53,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger32 [RF32], creating bone
meshes\actors\character\character assets\softbody.xml(54,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger40 [RF40], creating bone
meshes\actors\character\character assets\softbody.xml(55,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger41 [RF41], creating bone
meshes\actors\character\character assets\softbody.xml(56,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger42 [RF42], creating bone
meshes\actors\character\character assets\softbody.xml(57,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger00 [LF00], creating bone
meshes\actors\character\character assets\softbody.xml(58,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger01 [LF01], creating bone
meshes\actors\character\character assets\softbody.xml(59,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger02 [LF02], creating bone
meshes\actors\character\character assets\softbody.xml(60,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger10 [LF10], creating bone
meshes\actors\character\character assets\softbody.xml(61,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger11 [LF11], creating bone
meshes\actors\character\character assets\softbody.xml(62,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger12 [LF12], creating bone
meshes\actors\character\character assets\softbody.xml(63,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger20 [LF20], creating bone
meshes\actors\character\character assets\softbody.xml(64,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger21 [LF21], creating bone
meshes\actors\character\character assets\softbody.xml(65,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger22 [LF22], creating bone
meshes\actors\character\character assets\softbody.xml(66,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger30 [LF30], creating bone
meshes\actors\character\character assets\softbody.xml(67,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger31 [LF31], creating bone
meshes\actors\character\character assets\softbody.xml(68,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger32 [LF32], creating bone
meshes\actors\character\character assets\softbody.xml(69,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger40 [LF40], creating bone
meshes\actors\character\character assets\softbody.xml(70,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger41 [LF41], creating bone
meshes\actors\character\character assets\softbody.xml(71,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger42 [LF42], creating bone
meshes\actors\character\character assets\softbody.xml(72,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(73,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(74,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreFrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(75,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreFrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(76,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearCalf, creating bone
meshes\actors\character\character assets\softbody.xml(77,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearCalf, creating bone
meshes\actors\character\character assets\softbody.xml(78,2):Found node named NPC L Toe0 [LToe], creating bone
meshes\actors\character\character assets\softbody.xml(79,2):Found node named NPC R Toe0 [RToe], creating bone
meshes\actors\character\character assets\softbody.xml(80,2):Found node named NPC Root [Root], creating bone
meshes\actors\character\character assets\softbody.xml(83,2):Found node named NPC L Thigh [LThg], creating bone
meshes\actors\character\character assets\softbody.xml(84,2):Found node named NPC R Thigh [RThg], creating bone
meshes\actors\character\character assets\softbody.xml(85,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L FrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(86,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R FrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(87,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearCalf [LrClf], creating bone
meshes\actors\character\character assets\softbody.xml(88,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearCalf [RrClf], creating bone
meshes\actors\character\character assets\softbody.xml(94,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R100, creating bone
meshes\actors\character\character assets\softbody.xml(95,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R200, creating bone
meshes\actors\character\character assets\softbody.xml(96,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R300, creating bone
meshes\actors\character\character assets\softbody.xml(97,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R400, creating bone
meshes\actors\character\character assets\softbody.xml(98,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R500, creating bone
meshes\actors\character\character assets\softbody.xml(99,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R600, creating bone
meshes\actors\character\character assets\softbody.xml(100,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R700, creating bone
meshes\actors\character\character assets\softbody.xml(101,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R800, creating bone
meshes\actors\character\character assets\softbody.xml(102,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R900, creating bone
meshes\actors\character\character assets\softbody.xml(104,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L100, creating bone
meshes\actors\character\character assets\softbody.xml(105,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L200, creating bone
meshes\actors\character\character assets\softbody.xml(106,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L300, creating bone
meshes\actors\character\character assets\softbody.xml(107,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L400, creating bone
meshes\actors\character\character assets\softbody.xml(108,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L500, creating bone
meshes\actors\character\character assets\softbody.xml(109,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L600, creating bone
meshes\actors\character\character assets\softbody.xml(110,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L700, creating bone
meshes\actors\character\character assets\softbody.xml(111,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L800, creating bone
meshes\actors\character\character assets\softbody.xml(112,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L900, creating bone
meshes\actors\character\character assets\softbody.xml(114,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00, creating bone
meshes\actors\character\character assets\softbody.xml(115,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF00, creating bone
meshes\actors\character\character assets\softbody.xml(116,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR00, creating bone
meshes\actors\character\character assets\softbody.xml(117,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL00, creating bone
meshes\actors\character\character assets\softbody.xml(308,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00, creating bone
meshes\actors\character\character assets\softbody.xml(330,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101, creating bone
meshes\actors\character\character assets\softbody.xml(331,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201, creating bone
meshes\actors\character\character assets\softbody.xml(332,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301, creating bone
meshes\actors\character\character assets\softbody.xml(333,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801, creating bone
meshes\actors\character\character assets\softbody.xml(334,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901, creating bone
meshes\actors\character\character assets\softbody.xml(341,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601, creating bone
meshes\actors\character\character assets\softbody.xml(342,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701, creating bone
meshes\actors\character\character assets\softbody.xml(343,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501, creating bone
meshes\actors\character\character assets\softbody.xml(344,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401, creating bone
meshes\actors\character\character assets\softbody.xml(350,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102, creating bone
meshes\actors\character\character assets\softbody.xml(351,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202, creating bone
meshes\actors\character\character assets\softbody.xml(352,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302, creating bone
meshes\actors\character\character assets\softbody.xml(353,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802, creating bone
meshes\actors\character\character assets\softbody.xml(354,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902, creating bone
meshes\actors\character\character assets\softbody.xml(361,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602, creating bone
meshes\actors\character\character assets\softbody.xml(362,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702, creating bone
meshes\actors\character\character assets\softbody.xml(363,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502, creating bone
meshes\actors\character\character assets\softbody.xml(364,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402, creating bone
meshes\actors\character\character assets\softbody.xml(370,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103, creating bone
meshes\actors\character\character assets\softbody.xml(371,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203, creating bone
meshes\actors\character\character assets\softbody.xml(372,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303, creating bone
meshes\actors\character\character assets\softbody.xml(373,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803, creating bone
meshes\actors\character\character assets\softbody.xml(374,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903, creating bone
meshes\actors\character\character assets\softbody.xml(381,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603, creating bone
meshes\actors\character\character assets\softbody.xml(382,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703, creating bone
meshes\actors\character\character assets\softbody.xml(383,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503, creating bone
meshes\actors\character\character assets\softbody.xml(384,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403, creating bone
meshes\actors\character\character assets\softbody.xml(418,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L100
meshes\actors\character\character assets\softbody.xml(419,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L200
meshes\actors\character\character assets\softbody.xml(420,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L300
meshes\actors\character\character assets\softbody.xml(422,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L800
meshes\actors\character\character assets\softbody.xml(423,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L900
meshes\actors\character\character assets\softbody.xml(451,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101
meshes\actors\character\character assets\softbody.xml(452,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201
meshes\actors\character\character assets\softbody.xml(453,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301
meshes\actors\character\character assets\softbody.xml(455,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(456,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901
meshes\actors\character\character assets\softbody.xml(482,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102
meshes\actors\character\character assets\softbody.xml(483,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202
meshes\actors\character\character assets\softbody.xml(484,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302
meshes\actors\character\character assets\softbody.xml(486,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(487,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902
meshes\actors\character\character assets\softbody.xml(515,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L400
meshes\actors\character\character assets\softbody.xml(516,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L500
meshes\actors\character\character assets\softbody.xml(517,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L600
meshes\actors\character\character assets\softbody.xml(518,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L700
meshes\actors\character\character assets\softbody.xml(524,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401
meshes\actors\character\character assets\softbody.xml(525,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(526,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(527,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(529,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402
meshes\actors\character\character assets\softbody.xml(530,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(531,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(532,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(559,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903
meshes\actors\character\character assets\softbody.xml(560,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(561,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(562,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(563,4):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(564,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403
meshes\actors\character\character assets\softbody.xml(565,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303
meshes\actors\character\character assets\softbody.xml(566,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203
meshes\actors\character\character assets\softbody.xml(567,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00
meshes\actors\character\character assets\softbody.xml(595,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(596,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(597,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(598,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(600,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(601,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(602,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(603,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(605,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(606,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(607,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(608,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(630,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201
meshes\actors\character\character assets\softbody.xml(631,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202
meshes\actors\character\character assets\softbody.xml(632,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203
meshes\actors\character\character assets\softbody.xml(634,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301
meshes\actors\character\character assets\softbody.xml(635,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302
meshes\actors\character\character assets\softbody.xml(636,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303
meshes\actors\character\character assets\softbody.xml(638,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401
meshes\actors\character\character assets\softbody.xml(639,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402
meshes\actors\character\character assets\softbody.xml(640,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403
meshes\actors\character\character assets\softbody.xml(642,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(643,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(644,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(646,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(647,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(648,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(650,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(651,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(652,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(654,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(655,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(656,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(658,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901
meshes\actors\character\character assets\softbody.xml(659,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902
meshes\actors\character\character assets\softbody.xml(660,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903
meshes\actors\character\character assets\softbody.xml(662,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101
meshes\actors\character\character assets\softbody.xml(663,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102
meshes\actors\character\character assets\softbody.xml(664,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103
meshes\actors\character\character assets\softbody.xml(693,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00, creating bone
meshes\actors\character\character assets\softbody.xml(715,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101, creating bone
meshes\actors\character\character assets\softbody.xml(716,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201, creating bone
meshes\actors\character\character assets\softbody.xml(717,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301, creating bone
meshes\actors\character\character assets\softbody.xml(718,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801, creating bone
meshes\actors\character\character assets\softbody.xml(719,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901, creating bone
meshes\actors\character\character assets\softbody.xml(726,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601, creating bone
meshes\actors\character\character assets\softbody.xml(727,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701, creating bone
meshes\actors\character\character assets\softbody.xml(728,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501, creating bone
meshes\actors\character\character assets\softbody.xml(729,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401, creating bone
meshes\actors\character\character assets\softbody.xml(735,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102, creating bone
meshes\actors\character\character assets\softbody.xml(736,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202, creating bone
meshes\actors\character\character assets\softbody.xml(737,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302, creating bone
meshes\actors\character\character assets\softbody.xml(738,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802, creating bone
meshes\actors\character\character assets\softbody.xml(739,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902, creating bone
meshes\actors\character\character assets\softbody.xml(746,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602, creating bone
meshes\actors\character\character assets\softbody.xml(747,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702, creating bone
meshes\actors\character\character assets\softbody.xml(748,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502, creating bone
meshes\actors\character\character assets\softbody.xml(749,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402, creating bone
meshes\actors\character\character assets\softbody.xml(755,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103, creating bone
meshes\actors\character\character assets\softbody.xml(756,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203, creating bone
meshes\actors\character\character assets\softbody.xml(757,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303, creating bone
meshes\actors\character\character assets\softbody.xml(758,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803, creating bone
meshes\actors\character\character assets\softbody.xml(759,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903, creating bone
meshes\actors\character\character assets\softbody.xml(766,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603, creating bone
meshes\actors\character\character assets\softbody.xml(767,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703, creating bone
meshes\actors\character\character assets\softbody.xml(768,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503, creating bone
meshes\actors\character\character assets\softbody.xml(769,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403, creating bone
meshes\actors\character\character assets\softbody.xml(805,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R100
meshes\actors\character\character assets\softbody.xml(806,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R200
meshes\actors\character\character assets\softbody.xml(807,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R300
meshes\actors\character\character assets\softbody.xml(809,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R800
meshes\actors\character\character assets\softbody.xml(810,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R900
meshes\actors\character\character assets\softbody.xml(838,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101
meshes\actors\character\character assets\softbody.xml(839,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201
meshes\actors\character\character assets\softbody.xml(840,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301
meshes\actors\character\character assets\softbody.xml(842,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(843,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901
meshes\actors\character\character assets\softbody.xml(869,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102
meshes\actors\character\character assets\softbody.xml(870,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202
meshes\actors\character\character assets\softbody.xml(871,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302
meshes\actors\character\character assets\softbody.xml(873,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(874,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902
meshes\actors\character\character assets\softbody.xml(902,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R400
meshes\actors\character\character assets\softbody.xml(903,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R500
meshes\actors\character\character assets\softbody.xml(904,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R600
meshes\actors\character\character assets\softbody.xml(905,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R700
meshes\actors\character\character assets\softbody.xml(911,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401
meshes\actors\character\character assets\softbody.xml(912,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(913,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(914,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(916,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402
meshes\actors\character\character assets\softbody.xml(917,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(918,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(919,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(946,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903
meshes\actors\character\character assets\softbody.xml(947,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(948,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(949,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(950,4):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(951,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403
meshes\actors\character\character assets\softbody.xml(952,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303
meshes\actors\character\character assets\softbody.xml(953,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203
meshes\actors\character\character assets\softbody.xml(954,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00
meshes\actors\character\character assets\softbody.xml(982,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(983,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(984,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(985,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(987,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(988,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(989,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(990,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(992,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(993,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(994,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(995,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(1017,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201
meshes\actors\character\character assets\softbody.xml(1018,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202
meshes\actors\character\character assets\softbody.xml(1019,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203
meshes\actors\character\character assets\softbody.xml(1021,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301
meshes\actors\character\character assets\softbody.xml(1022,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302
meshes\actors\character\character assets\softbody.xml(1023,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303
meshes\actors\character\character assets\softbody.xml(1025,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401
meshes\actors\character\character assets\softbody.xml(1026,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402
meshes\actors\character\character assets\softbody.xml(1027,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403
meshes\actors\character\character assets\softbody.xml(1029,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(1030,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(1031,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(1033,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(1034,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(1035,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(1037,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(1038,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(1039,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(1041,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(1042,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(1043,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(1045,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901
meshes\actors\character\character assets\softbody.xml(1046,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902
meshes\actors\character\character assets\softbody.xml(1047,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903
meshes\actors\character\character assets\softbody.xml(1049,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101
meshes\actors\character\character assets\softbody.xml(1050,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102
meshes\actors\character\character assets\softbody.xml(1051,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103
meshes\actors\character\character assets\softbody.xml(1056,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreButt, creating bone
meshes\actors\character\character assets\softbody.xml(1070,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreButt, creating bone
meshes\actors\character\character assets\softbody.xml(1086,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Butt, creating bone
meshes\actors\character\character assets\softbody.xml(1101,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Butt, creating bone
meshes\actors\character\character assets\softbody.xml(1136,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Butt <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreButt
meshes\actors\character\character assets\softbody.xml(1137,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Butt <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreButt
meshes\actors\character\character assets\softbody.xml(1338,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1, creating bone
meshes\actors\character\character assets\softbody.xml(1354,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep2, creating bone
meshes\actors\character\character assets\softbody.xml(1370,2):Found node named VaginaDeep, creating bone
meshes\actors\character\character assets\softbody.xml(1384,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00
meshes\actors\character\character assets\softbody.xml(1405,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1443,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01, creating bone
meshes\actors\character\character assets\softbody.xml(1444,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01, creating bone
meshes\actors\character\character assets\softbody.xml(1445,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01, creating bone
meshes\actors\character\character assets\softbody.xml(1446,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01, creating bone
meshes\actors\character\character assets\softbody.xml(1448,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02, creating bone
meshes\actors\character\character assets\softbody.xml(1449,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02, creating bone
meshes\actors\character\character assets\softbody.xml(1450,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02, creating bone
meshes\actors\character\character assets\softbody.xml(1451,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02, creating bone
meshes\actors\character\character assets\softbody.xml(1453,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03, creating bone
meshes\actors\character\character assets\softbody.xml(1454,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03, creating bone
meshes\actors\character\character assets\softbody.xml(1455,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03, creating bone
meshes\actors\character\character assets\softbody.xml(1456,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03, creating bone
meshes\actors\character\character assets\softbody.xml(1483,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00
meshes\actors\character\character assets\softbody.xml(1484,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF00
meshes\actors\character\character assets\softbody.xml(1485,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR00
meshes\actors\character\character assets\softbody.xml(1486,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL00
meshes\actors\character\character assets\softbody.xml(1495,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01
meshes\actors\character\character assets\softbody.xml(1496,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01
meshes\actors\character\character assets\softbody.xml(1497,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01
meshes\actors\character\character assets\softbody.xml(1498,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01
meshes\actors\character\character assets\softbody.xml(1505,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02
meshes\actors\character\character assets\softbody.xml(1506,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02
meshes\actors\character\character assets\softbody.xml(1507,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02
meshes\actors\character\character assets\softbody.xml(1508,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02
meshes\actors\character\character assets\softbody.xml(1515,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1516,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1517,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1518,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1527,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1528,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1529,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1530,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1532,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(1550,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(1566,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearThigh <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearThigh
meshes\actors\character\character assets\softbody.xml(1584,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearThigh <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearThigh
meshes\actors\character\character assets\softbody.xml(1968,3):priority is deprecated and no longer used
meshes\actors\character\character assets\softbody.xml(1987,3):priority is deprecated and no longer used
meshes\actors\character\character assets\softbody.xml(2007,3):priority is deprecated and no longer used
meshes\actors\character\character assets\softbody.xml(10,2):Found node named NPC L Calf [LClf], creating bone
meshes\actors\character\character assets\softbody.xml(11,2):Found node named NPC R Calf [RClf], creating bone
meshes\actors\character\character assets\softbody.xml(12,2):Found node named NPC L Foot [Lft ], creating bone
meshes\actors\character\character assets\softbody.xml(13,2):Found node named NPC R Foot [Rft ], creating bone
meshes\actors\character\character assets\softbody.xml(14,2):Found node named NPC Head [Head], creating bone
meshes\actors\character\character assets\softbody.xml(15,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\actors\character\character assets\softbody.xml(16,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\actors\character\character assets\softbody.xml(17,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Breast, creating bone
meshes\actors\character\character assets\softbody.xml(18,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Breast, creating bone
meshes\actors\character\character assets\softbody.xml(19,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Breast01, creating bone
meshes\actors\character\character assets\softbody.xml(20,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Breast01, creating bone
meshes\actors\character\character assets\softbody.xml(21,2):Found node named NPC L Forearm [LLar], creating bone
meshes\actors\character\character assets\softbody.xml(22,2):Found node named NPC R Forearm [RLar], creating bone
meshes\actors\character\character assets\softbody.xml(23,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L ForearmTwist1 [LLt1], creating bone
meshes\actors\character\character assets\softbody.xml(24,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R ForearmTwist1 [RLt1], creating bone
meshes\actors\character\character assets\softbody.xml(25,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L ForearmTwist2 [LLt2], creating bone
meshes\actors\character\character assets\softbody.xml(26,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R ForearmTwist2 [RLt2], creating bone
meshes\actors\character\character assets\softbody.xml(27,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\actors\character\character assets\softbody.xml(28,2):Found node named NPC R UpperArm [RUar], creating bone
meshes\actors\character\character assets\softbody.xml(29,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\actors\character\character assets\softbody.xml(30,2):Found node named NPC R UpperarmTwist1 [RUt1], creating bone
meshes\actors\character\character assets\softbody.xml(31,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\actors\character\character assets\softbody.xml(32,2):Found node named NPC R UpperarmTwist2 [RUt2], creating bone
meshes\actors\character\character assets\softbody.xml(33,2):Found node named NPC Spine [Spn0], creating bone
meshes\actors\character\character assets\softbody.xml(34,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\actors\character\character assets\softbody.xml(35,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\actors\character\character assets\softbody.xml(36,2):Found node named NPC Pelvis [Pelv], creating bone
meshes\actors\character\character assets\softbody.xml(37,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Belly, creating bone
meshes\actors\character\character assets\softbody.xml(38,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC Belly, creating bone
meshes\actors\character\character assets\softbody.xml(39,2):Found node named NPC L Hand [LHnd], creating bone
meshes\actors\character\character assets\softbody.xml(40,2):Found node named NPC R Hand [RHnd], creating bone
meshes\actors\character\character assets\softbody.xml(42,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger00 [RF00], creating bone
meshes\actors\character\character assets\softbody.xml(43,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger01 [RF01], creating bone
meshes\actors\character\character assets\softbody.xml(44,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger02 [RF02], creating bone
meshes\actors\character\character assets\softbody.xml(45,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger10 [RF10], creating bone
meshes\actors\character\character assets\softbody.xml(46,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger11 [RF11], creating bone
meshes\actors\character\character assets\softbody.xml(47,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger12 [RF12], creating bone
meshes\actors\character\character assets\softbody.xml(48,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger20 [RF20], creating bone
meshes\actors\character\character assets\softbody.xml(49,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger21 [RF21], creating bone
meshes\actors\character\character assets\softbody.xml(50,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger22 [RF22], creating bone
meshes\actors\character\character assets\softbody.xml(51,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger30 [RF30], creating bone
meshes\actors\character\character assets\softbody.xml(52,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger31 [RF31], creating bone
meshes\actors\character\character assets\softbody.xml(53,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger32 [RF32], creating bone
meshes\actors\character\character assets\softbody.xml(54,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger40 [RF40], creating bone
meshes\actors\character\character assets\softbody.xml(55,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger41 [RF41], creating bone
meshes\actors\character\character assets\softbody.xml(56,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger42 [RF42], creating bone
meshes\actors\character\character assets\softbody.xml(57,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger00 [LF00], creating bone
meshes\actors\character\character assets\softbody.xml(58,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger01 [LF01], creating bone
meshes\actors\character\character assets\softbody.xml(59,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger02 [LF02], creating bone
meshes\actors\character\character assets\softbody.xml(60,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger10 [LF10], creating bone
meshes\actors\character\character assets\softbody.xml(61,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger11 [LF11], creating bone
meshes\actors\character\character assets\softbody.xml(62,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger12 [LF12], creating bone
meshes\actors\character\character assets\softbody.xml(63,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger20 [LF20], creating bone
meshes\actors\character\character assets\softbody.xml(64,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger21 [LF21], creating bone
meshes\actors\character\character assets\softbody.xml(65,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger22 [LF22], creating bone
meshes\actors\character\character assets\softbody.xml(66,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger30 [LF30], creating bone
meshes\actors\character\character assets\softbody.xml(67,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger31 [LF31], creating bone
meshes\actors\character\character assets\softbody.xml(68,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger32 [LF32], creating bone
meshes\actors\character\character assets\softbody.xml(69,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger40 [LF40], creating bone
meshes\actors\character\character assets\softbody.xml(70,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger41 [LF41], creating bone
meshes\actors\character\character assets\softbody.xml(71,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger42 [LF42], creating bone
meshes\actors\character\character assets\softbody.xml(72,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(73,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(74,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreFrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(75,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreFrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(76,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearCalf, creating bone
meshes\actors\character\character assets\softbody.xml(77,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearCalf, creating bone
meshes\actors\character\character assets\softbody.xml(78,2):Found node named NPC L Toe0 [LToe], creating bone
meshes\actors\character\character assets\softbody.xml(79,2):Found node named NPC R Toe0 [RToe], creating bone
meshes\actors\character\character assets\softbody.xml(80,2):Found node named NPC Root [Root], creating bone
meshes\actors\character\character assets\softbody.xml(83,2):Found node named NPC L Thigh [LThg], creating bone
meshes\actors\character\character assets\softbody.xml(84,2):Found node named NPC R Thigh [RThg], creating bone
meshes\actors\character\character assets\softbody.xml(85,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L FrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(86,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R FrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(87,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearCalf [LrClf], creating bone
meshes\actors\character\character assets\softbody.xml(88,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearCalf [RrClf], creating bone
meshes\actors\character\character assets\softbody.xml(94,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R100, creating bone
meshes\actors\character\character assets\softbody.xml(95,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R200, creating bone
meshes\actors\character\character assets\softbody.xml(96,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R300, creating bone
meshes\actors\character\character assets\softbody.xml(97,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R400, creating bone
meshes\actors\character\character assets\softbody.xml(98,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R500, creating bone
meshes\actors\character\character assets\softbody.xml(99,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R600, creating bone
meshes\actors\character\character assets\softbody.xml(100,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R700, creating bone
meshes\actors\character\character assets\softbody.xml(101,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R800, creating bone
meshes\actors\character\character assets\softbody.xml(102,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R900, creating bone
meshes\actors\character\character assets\softbody.xml(104,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L100, creating bone
meshes\actors\character\character assets\softbody.xml(105,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L200, creating bone
meshes\actors\character\character assets\softbody.xml(106,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L300, creating bone
meshes\actors\character\character assets\softbody.xml(107,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L400, creating bone
meshes\actors\character\character assets\softbody.xml(108,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L500, creating bone
meshes\actors\character\character assets\softbody.xml(109,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L600, creating bone
meshes\actors\character\character assets\softbody.xml(110,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L700, creating bone
meshes\actors\character\character assets\softbody.xml(111,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L800, creating bone
meshes\actors\character\character assets\softbody.xml(112,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L900, creating bone
meshes\actors\character\character assets\softbody.xml(114,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00, creating bone
meshes\actors\character\character assets\softbody.xml(115,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF00, creating bone
meshes\actors\character\character assets\softbody.xml(116,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR00, creating bone
meshes\actors\character\character assets\softbody.xml(117,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL00, creating bone
meshes\actors\character\character assets\softbody.xml(308,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00, creating bone
meshes\actors\character\character assets\softbody.xml(330,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101, creating bone
meshes\actors\character\character assets\softbody.xml(331,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201, creating bone
meshes\actors\character\character assets\softbody.xml(332,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301, creating bone
meshes\actors\character\character assets\softbody.xml(333,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801, creating bone
meshes\actors\character\character assets\softbody.xml(334,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901, creating bone
meshes\actors\character\character assets\softbody.xml(341,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601, creating bone
meshes\actors\character\character assets\softbody.xml(342,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701, creating bone
meshes\actors\character\character assets\softbody.xml(343,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501, creating bone
meshes\actors\character\character assets\softbody.xml(344,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401, creating bone
meshes\actors\character\character assets\softbody.xml(350,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102, creating bone
meshes\actors\character\character assets\softbody.xml(351,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202, creating bone
meshes\actors\character\character assets\softbody.xml(352,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302, creating bone
meshes\actors\character\character assets\softbody.xml(353,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802, creating bone
meshes\actors\character\character assets\softbody.xml(354,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902, creating bone
meshes\actors\character\character assets\softbody.xml(361,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602, creating bone
meshes\actors\character\character assets\softbody.xml(362,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702, creating bone
meshes\actors\character\character assets\softbody.xml(363,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502, creating bone
meshes\actors\character\character assets\softbody.xml(364,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402, creating bone
meshes\actors\character\character assets\softbody.xml(370,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103, creating bone
meshes\actors\character\character assets\softbody.xml(371,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203, creating bone
meshes\actors\character\character assets\softbody.xml(372,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303, creating bone
meshes\actors\character\character assets\softbody.xml(373,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803, creating bone
meshes\actors\character\character assets\softbody.xml(374,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903, creating bone
meshes\actors\character\character assets\softbody.xml(381,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603, creating bone
meshes\actors\character\character assets\softbody.xml(382,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703, creating bone
meshes\actors\character\character assets\softbody.xml(383,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503, creating bone
meshes\actors\character\character assets\softbody.xml(384,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403, creating bone
meshes\actors\character\character assets\softbody.xml(418,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L100
meshes\actors\character\character assets\softbody.xml(419,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L200
meshes\actors\character\character assets\softbody.xml(420,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L300
meshes\actors\character\character assets\softbody.xml(422,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L800
meshes\actors\character\character assets\softbody.xml(423,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L900
meshes\actors\character\character assets\softbody.xml(451,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101
meshes\actors\character\character assets\softbody.xml(452,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201
meshes\actors\character\character assets\softbody.xml(453,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301
meshes\actors\character\character assets\softbody.xml(455,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(456,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901
meshes\actors\character\character assets\softbody.xml(482,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102
meshes\actors\character\character assets\softbody.xml(483,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202
meshes\actors\character\character assets\softbody.xml(484,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302
meshes\actors\character\character assets\softbody.xml(486,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(487,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902
meshes\actors\character\character assets\softbody.xml(515,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L400
meshes\actors\character\character assets\softbody.xml(516,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L500
meshes\actors\character\character assets\softbody.xml(517,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L600
meshes\actors\character\character assets\softbody.xml(518,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L700
meshes\actors\character\character assets\softbody.xml(524,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401
meshes\actors\character\character assets\softbody.xml(525,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(526,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(527,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(529,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402
meshes\actors\character\character assets\softbody.xml(530,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(531,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(532,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(559,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903
meshes\actors\character\character assets\softbody.xml(560,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(561,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(562,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(563,4):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(564,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403
meshes\actors\character\character assets\softbody.xml(565,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303
meshes\actors\character\character assets\softbody.xml(566,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203
meshes\actors\character\character assets\softbody.xml(567,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00
meshes\actors\character\character assets\softbody.xml(595,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(596,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(597,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(598,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(600,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(601,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(602,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(603,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(605,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(606,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(607,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(608,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(630,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201
meshes\actors\character\character assets\softbody.xml(631,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202
meshes\actors\character\character assets\softbody.xml(632,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203
meshes\actors\character\character assets\softbody.xml(634,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301
meshes\actors\character\character assets\softbody.xml(635,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302
meshes\actors\character\character assets\softbody.xml(636,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303
meshes\actors\character\character assets\softbody.xml(638,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401
meshes\actors\character\character assets\softbody.xml(639,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402
meshes\actors\character\character assets\softbody.xml(640,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403
meshes\actors\character\character assets\softbody.xml(642,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(643,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(644,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(646,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(647,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(648,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(650,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(651,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(652,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(654,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(655,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(656,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(658,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901
meshes\actors\character\character assets\softbody.xml(659,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902
meshes\actors\character\character assets\softbody.xml(660,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903
meshes\actors\character\character assets\softbody.xml(662,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101
meshes\actors\character\character assets\softbody.xml(663,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102
meshes\actors\character\character assets\softbody.xml(664,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103
meshes\actors\character\character assets\softbody.xml(693,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00, creating bone
meshes\actors\character\character assets\softbody.xml(715,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101, creating bone
meshes\actors\character\character assets\softbody.xml(716,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201, creating bone
meshes\actors\character\character assets\softbody.xml(717,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301, creating bone
meshes\actors\character\character assets\softbody.xml(718,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801, creating bone
meshes\actors\character\character assets\softbody.xml(719,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901, creating bone
meshes\actors\character\character assets\softbody.xml(726,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601, creating bone
meshes\actors\character\character assets\softbody.xml(727,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701, creating bone
meshes\actors\character\character assets\softbody.xml(728,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501, creating bone
meshes\actors\character\character assets\softbody.xml(729,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401, creating bone
meshes\actors\character\character assets\softbody.xml(735,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102, creating bone
meshes\actors\character\character assets\softbody.xml(736,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202, creating bone
meshes\actors\character\character assets\softbody.xml(737,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302, creating bone
meshes\actors\character\character assets\softbody.xml(738,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802, creating bone
meshes\actors\character\character assets\softbody.xml(739,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902, creating bone
meshes\actors\character\character assets\softbody.xml(746,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602, creating bone
meshes\actors\character\character assets\softbody.xml(747,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702, creating bone
meshes\actors\character\character assets\softbody.xml(748,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502, creating bone
meshes\actors\character\character assets\softbody.xml(749,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402, creating bone
meshes\actors\character\character assets\softbody.xml(755,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103, creating bone
meshes\actors\character\character assets\softbody.xml(756,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203, creating bone
meshes\actors\character\character assets\softbody.xml(757,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303, creating bone
meshes\actors\character\character assets\softbody.xml(758,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803, creating bone
meshes\actors\character\character assets\softbody.xml(759,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903, creating bone
meshes\actors\character\character assets\softbody.xml(766,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603, creating bone
meshes\actors\character\character assets\softbody.xml(767,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703, creating bone
meshes\actors\character\character assets\softbody.xml(768,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503, creating bone
meshes\actors\character\character assets\softbody.xml(769,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403, creating bone
meshes\actors\character\character assets\softbody.xml(805,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R100
meshes\actors\character\character assets\softbody.xml(806,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R200
meshes\actors\character\character assets\softbody.xml(807,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R300
meshes\actors\character\character assets\softbody.xml(809,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R800
meshes\actors\character\character assets\softbody.xml(810,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R900
meshes\actors\character\character assets\softbody.xml(838,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101
meshes\actors\character\character assets\softbody.xml(839,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201
meshes\actors\character\character assets\softbody.xml(840,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301
meshes\actors\character\character assets\softbody.xml(842,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(843,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901
meshes\actors\character\character assets\softbody.xml(869,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102
meshes\actors\character\character assets\softbody.xml(870,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202
meshes\actors\character\character assets\softbody.xml(871,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302
meshes\actors\character\character assets\softbody.xml(873,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(874,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902
meshes\actors\character\character assets\softbody.xml(902,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R400
meshes\actors\character\character assets\softbody.xml(903,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R500
meshes\actors\character\character assets\softbody.xml(904,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R600
meshes\actors\character\character assets\softbody.xml(905,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R700
meshes\actors\character\character assets\softbody.xml(911,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401
meshes\actors\character\character assets\softbody.xml(912,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(913,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(914,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(916,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402
meshes\actors\character\character assets\softbody.xml(917,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(918,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(919,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(946,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903
meshes\actors\character\character assets\softbody.xml(947,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(948,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(949,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(950,4):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(951,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403
meshes\actors\character\character assets\softbody.xml(952,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303
meshes\actors\character\character assets\softbody.xml(953,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203
meshes\actors\character\character assets\softbody.xml(954,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00
meshes\actors\character\character assets\softbody.xml(982,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(983,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(984,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(985,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(987,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(988,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(989,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(990,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(992,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(993,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(994,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(995,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(1017,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201
meshes\actors\character\character assets\softbody.xml(1018,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202
meshes\actors\character\character assets\softbody.xml(1019,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203
meshes\actors\character\character assets\softbody.xml(1021,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301
meshes\actors\character\character assets\softbody.xml(1022,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302
meshes\actors\character\character assets\softbody.xml(1023,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303
meshes\actors\character\character assets\softbody.xml(1025,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401
meshes\actors\character\character assets\softbody.xml(1026,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402
meshes\actors\character\character assets\softbody.xml(1027,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403
meshes\actors\character\character assets\softbody.xml(1029,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(1030,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(1031,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(1033,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(1034,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(1035,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(1037,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(1038,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(1039,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(1041,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(1042,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(1043,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(1045,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901
meshes\actors\character\character assets\softbody.xml(1046,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902
meshes\actors\character\character assets\softbody.xml(1047,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903
meshes\actors\character\character assets\softbody.xml(1049,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101
meshes\actors\character\character assets\softbody.xml(1050,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102
meshes\actors\character\character assets\softbody.xml(1051,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103
meshes\actors\character\character assets\softbody.xml(1056,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreButt, creating bone
meshes\actors\character\character assets\softbody.xml(1070,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreButt, creating bone
meshes\actors\character\character assets\softbody.xml(1086,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Butt, creating bone
meshes\actors\character\character assets\softbody.xml(1101,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Butt, creating bone
meshes\actors\character\character assets\softbody.xml(1136,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Butt <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreButt
meshes\actors\character\character assets\softbody.xml(1137,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Butt <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreButt
meshes\actors\character\character assets\softbody.xml(1338,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1, creating bone
meshes\actors\character\character assets\softbody.xml(1354,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep2, creating bone
meshes\actors\character\character assets\softbody.xml(1370,2):Found node named VaginaDeep, creating bone
meshes\actors\character\character assets\softbody.xml(1384,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00
meshes\actors\character\character assets\softbody.xml(1405,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1443,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01, creating bone
meshes\actors\character\character assets\softbody.xml(1444,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01, creating bone
meshes\actors\character\character assets\softbody.xml(1445,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01, creating bone
meshes\actors\character\character assets\softbody.xml(1446,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01, creating bone
meshes\actors\character\character assets\softbody.xml(1448,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02, creating bone
meshes\actors\character\character assets\softbody.xml(1449,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02, creating bone
meshes\actors\character\character assets\softbody.xml(1450,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02, creating bone
meshes\actors\character\character assets\softbody.xml(1451,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02, creating bone
meshes\actors\character\character assets\softbody.xml(1453,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03, creating bone
meshes\actors\character\character assets\softbody.xml(1454,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03, creating bone
meshes\actors\character\character assets\softbody.xml(1455,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03, creating bone
meshes\actors\character\character assets\softbody.xml(1456,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03, creating bone
meshes\actors\character\character assets\softbody.xml(1483,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00
meshes\actors\character\character assets\softbody.xml(1484,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF00
meshes\actors\character\character assets\softbody.xml(1485,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR00
meshes\actors\character\character assets\softbody.xml(1486,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL00
meshes\actors\character\character assets\softbody.xml(1495,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01
meshes\actors\character\character assets\softbody.xml(1496,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01
meshes\actors\character\character assets\softbody.xml(1497,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01
meshes\actors\character\character assets\softbody.xml(1498,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01
meshes\actors\character\character assets\softbody.xml(1505,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02
meshes\actors\character\character assets\softbody.xml(1506,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02
meshes\actors\character\character assets\softbody.xml(1507,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02
meshes\actors\character\character assets\softbody.xml(1508,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02
meshes\actors\character\character assets\softbody.xml(1515,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1516,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1517,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1518,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1527,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1528,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1529,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1530,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1532,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(1550,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(1566,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearThigh <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearThigh
meshes\actors\character\character assets\softbody.xml(1584,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearThigh <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearThigh
meshes\actors\character\character assets\softbody.xml(1968,3):priority is deprecated and no longer used
meshes\actors\character\character assets\softbody.xml(1987,3):priority is deprecated and no longer used
meshes\actors\character\character assets\softbody.xml(2007,3):priority is deprecated and no longer used
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(4,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 NPC R Butt, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(5,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 NPC L Butt, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(6,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 NPC R Calf [RClf], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(7,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 NPC L Calf [LClf], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(8,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 NPC L Thigh [LThg], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(9,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 NPC R Thigh [RThg], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(10,3):Found node named NPC Pelvis [Pelv], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(11,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 NPC L Foot [Lft ], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(12,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 NPC R Foot [Rft ], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(13,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 NPC L Toe0 [LToe], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(14,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 NPC R Toe0 [RToe], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(15,3):Found node named NPC L Forearm [LLar], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(16,3):Found node named NPC R Forearm [RLar], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(17,3):Found node named NPC L ForearmTwist1 [LLt1], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(18,3):Found node named NPC R ForearmTwist1 [RLt1], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(19,3):Found node named NPC L ForearmTwist2 [LLt2], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(20,3):Found node named NPC R ForearmTwist2 [RLt2], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(21,3):Found node named NPC L UpperArm [LUar], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(22,3):Found node named NPC R UpperArm [RUar], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(23,3):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(24,3):Found node named NPC R UpperarmTwist1 [RUt1], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(25,3):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(26,3):Found node named NPC R UpperarmTwist2 [RUt2], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(27,3):Found node named NPC Spine [Spn0], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(29,1):Created bone NPC Root [Root] added to body VirtualGround, created without default values
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(31,5):priority is deprecated and no longer used
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(37,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone01, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(66,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone02, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(67,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone03, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(68,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone04, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(69,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone05, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(70,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone06, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(71,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone07, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(72,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone08, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(94,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone02 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone01
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(95,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone03 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone02
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(96,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone04 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone03
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(97,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone05 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone04
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(98,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone06 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone05
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(99,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone07 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone06
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(100,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone08 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone07
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(113,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone02 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone01
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(114,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone03 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone02
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(115,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone04 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone03
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(116,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone05 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone04
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(117,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone06 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone05
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(118,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone07 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone06
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(119,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone08 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone07
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(14,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(15,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(16,2):Found node named NPC L Forearm [LLar], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(17,2):Found node named NPC R Forearm [RLar], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(18,2):Found node named NPC L ForearmTwist1 [LLt1], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(19,2):Found node named NPC R ForearmTwist1 [RLt1], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(20,2):Found node named NPC L ForearmTwist2 [LLt2], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(21,2):Found node named NPC R ForearmTwist2 [RLt2], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(22,2):Found node named NPC L Hand [LHnd], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(23,2):Found node named NPC R Hand [RHnd], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(24,2):Found node named NPC Head [Head], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(25,2):Found node named NPC Pelvis [Pelv], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(26,2):Found node named NPC Spine [Spn0], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(27,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(28,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(29,2):Found node named NPC L Thigh [LThg], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(30,2):Found node named NPC R Thigh [RThg], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(31,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(32,2):Found node named NPC R UpperArm [RUar], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(33,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(34,2):Found node named NPC R UpperarmTwist1 [RUt1], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(35,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(36,2):Found node named NPC R UpperarmTwist2 [RUt2], creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(63,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackmain, creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(65,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackupL1a, creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(66,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackupL1b, creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(68,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackupR1a, creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(69,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackupR1b, creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(71,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackupC1a, creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(72,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackupC1b, creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(74,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackFLL1a, creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(75,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackFLL1b, creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(77,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackFLR1a, creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(78,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackFLR1b, creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(80,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackrope1a, creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(81,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackrope1b, creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(83,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackrope2a, creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(84,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackrope2b, creating bone
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(88,2):Node named evgsmplanternpole doesn't exist, skipped, no bone created
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(90,2):Node named evgsmplanternrope1a doesn't exist, skipped, no bone created
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(91,2):Node named evgsmplanternrope1b doesn't exist, skipped, no bone created
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(93,2):Node named evgsmplanternring1a doesn't exist, skipped, no bone created
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(94,2):Node named evgsmplanternring1b doesn't exist, skipped, no bone created
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(95,2):Node named evgsmplanternring1c doesn't exist, skipped, no bone created
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(211,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackmain <-> NPC Spine2 [Spn2]
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(213,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackupL1a <-> hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackmain
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(214,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackupL1b <-> hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackupL1a
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(215,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackupR1a <-> hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackmain
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(216,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackupR1b <-> hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackupR1a
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(218,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackupC1a <-> hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackmain
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(219,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackupC1b <-> hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackupC1a
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(221,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackFLL1a <-> hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackmain
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(222,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackFLL1b <-> hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackFLL1a
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(223,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackFLR1a <-> hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackmain
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(224,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackFLR1b <-> hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackFLR1a
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(226,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackrope1a <-> hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackmain
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(227,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackrope1b <-> hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackrope1a
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(228,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackrope2a <-> hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackmain
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(229,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackrope2b <-> hdtSSEPhysics_AutoRename_Armor_00000004 evgsmpbackpackrope2a
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(233,2):constraint evgsmplanternpole <-> NPC Spine2 [Spn2] : bone for bodyA doesn't exist, will try to create it
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(233,2):Node named evgsmplanternpole doesn't exist, skipped, no bone created
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(235,2):constraint evgsmplanternrope1a <-> NPC Spine2 [Spn2] : bone for bodyA doesn't exist, will try to create it
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(235,2):Node named evgsmplanternrope1a doesn't exist, skipped, no bone created
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(236,2):constraint evgsmplanternrope1b <-> evgsmplanternrope1a : bone for bodyA doesn't exist, will try to create it
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(236,2):Node named evgsmplanternrope1b doesn't exist, skipped, no bone created
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(238,2):constraint evgsmplanternring1a <-> NPC Spine2 [Spn2] : bone for bodyA doesn't exist, will try to create it
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(238,2):Node named evgsmplanternring1a doesn't exist, skipped, no bone created
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(239,2):constraint evgsmplanternring1b <-> evgsmplanternring1a : bone for bodyA doesn't exist, will try to create it
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(239,2):Node named evgsmplanternring1b doesn't exist, skipped, no bone created
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(240,2):constraint evgsmplanternring1c <-> evgsmplanternring1b : bone for bodyA doesn't exist, will try to create it
meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(240,2):Node named evgsmplanternring1c doesn't exist, skipped, no bone created
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(7,5):Created bone NPC Root [Root] added to body VirtualGround, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone Clitoral1 added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone hdtSSEPhysics_AutoRename_Armor_00000005 NPC Belly added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone hdtSSEPhysics_AutoRename_Armor_00000005 NPC L Butt added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone NPC L Calf [LClf] added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone NPC L FrontThigh added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone NPC L Pussy02 added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone NPC L RearCalf [LrClf] added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone NPC L RearThigh added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone NPC L Thigh [LThg] added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone NPC LB Anus2 added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone NPC LT Anus2 added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone NPC Pelvis [Pelv] added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone hdtSSEPhysics_AutoRename_Armor_00000005 NPC R Butt added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone NPC R Calf [RClf] added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone NPC R FrontThigh added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone NPC R Pussy02 added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone NPC R RearCalf [RrClf] added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone NPC R RearThigh added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone NPC R Thigh [RThg] added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone NPC RB Anus2 added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone NPC RT Anus2 added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone NPC Spine [Spn0] added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone NPC Spine1 [Spn1] added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone NPC Spine2 [Spn2] added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(16,2):Created bone VaginaB1 added to body body, created without default values
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(76,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 1, creating bone
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(96,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 2, creating bone
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(97,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 3, creating bone
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(98,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 4, creating bone
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(99,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 5, creating bone
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(100,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 6, creating bone
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(101,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 7, creating bone
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(102,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 8, creating bone
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(129,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 2 <-> hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 1
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(130,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 3 <-> hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 2
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(131,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 4 <-> hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 3
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(132,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 5 <-> hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 4
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(133,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 6 <-> hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 5
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(134,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 7 <-> hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 6
meshes\devious\Heretic\Plugs\SMP_Tailmediumlength.xml(135,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 8 <-> hdtSSEPhysics_AutoRename_Armor_00000005 beads_shallow 7
meshes\devious\devices\piercingVSoul.xml(7,5):Created bone NPC Root [Root] added to body VirtualGround, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC L UpperarmTwist1 [LUt1] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC R ForearmTwist1 [RLt1] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC LT Anus2 added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC L Clavicle [LClv] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC L Foot [Lft ] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone VaginaB1 added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC R Forearm [RLar] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone R Breast03 added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC L Calf [LClf] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC Spine [Spn0] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC R UpperarmTwist2 [RUt2] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC R Thigh [RThg] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone L Breast01 added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC Spine1 [Spn1] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC L RearCalf [LrClf] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC R ForearmTwist2 [RLt2] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC L ForearmTwist1 [LLt1] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC L FrontThigh added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC R UpperArm [RUar] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC L Butt added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone L Breast03 added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC Pelvis [Pelv] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC Spine2 [Spn2] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone R Breast02 added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone L Breast02 added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC R Clavicle [RClv] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC Belly added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC L UpperarmTwist2 [LUt2] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC RB Anus2 added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC L RearThigh added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC R Hand [RHnd] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC L Hand [LHnd] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC R Calf [RClf] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC R RearThigh added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC L Pussy02 added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone Clitoral1 added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC R RearCalf [RrClf] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC R UpperarmTwist1 [RUt1] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone R Breast01 added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC RT Anus2 added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC L ForearmTwist2 [LLt2] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC L Forearm [LLar] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC LB Anus2 added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC L UpperArm [LUar] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC R FrontThigh added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC R Butt added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC L Thigh [LThg] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC R Foot [Rft ] added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(13,1):Created bone NPC R Pussy02 added to body Body, created without default values
meshes\devious\devices\piercingVSoul.xml(81,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000006 Clit Piercing 1, creating bone
meshes\devious\devices\piercingVSoul.xml(103,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000006 Clit Piercing 2, creating bone
meshes\devious\devices\piercingVSoul.xml(145,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000006 Clit Piercing 2 <-> hdtSSEPhysics_AutoRename_Armor_00000006 Clit Piercing 1
SkinAllGeometry skeleton_female.nif 12, Teelawaï, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleMouthArgonian, Teelawaï, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 00KLH_FemaleHeadArgonian, Teelawaï, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 00KLH_MarksFemaleArgonianScar02, Teelawaï, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - HairArgonianFemale66Knucklesbpunk, Teelawaï, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - HairArgonianFemale36misc, Teelawaï, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - HairArgonianFemale04misc, Teelawaï, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - HairArgonianFemale36misc, Teelawaï, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - HairArgonianFemale04misc, Teelawaï, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - KALA_FEM_AR_BOTH_BLIND_5, Teelawaï, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - KALA_FEM_AR_LEFTEYE_BLIND_BOTH, Teelawaï, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - KALA_FEM_AR_LEFTEYE_BLIND_BOTH, Teelawaï, (formid 00000014 base form 00000007 head template form 00000000)
meshes\actors\character\character assets\softbody.xml(10,2):Found node named NPC L Calf [LClf], creating bone
meshes\actors\character\character assets\softbody.xml(11,2):Found node named NPC R Calf [RClf], creating bone
meshes\actors\character\character assets\softbody.xml(12,2):Found node named NPC L Foot [Lft ], creating bone
meshes\actors\character\character assets\softbody.xml(13,2):Found node named NPC R Foot [Rft ], creating bone
meshes\actors\character\character assets\softbody.xml(14,2):Found node named NPC Head [Head], creating bone
meshes\actors\character\character assets\softbody.xml(15,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\actors\character\character assets\softbody.xml(16,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\actors\character\character assets\softbody.xml(17,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Breast, creating bone
meshes\actors\character\character assets\softbody.xml(18,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Breast, creating bone
meshes\actors\character\character assets\softbody.xml(19,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Breast01, creating bone
meshes\actors\character\character assets\softbody.xml(20,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Breast01, creating bone
meshes\actors\character\character assets\softbody.xml(21,2):Found node named NPC L Forearm [LLar], creating bone
meshes\actors\character\character assets\softbody.xml(22,2):Found node named NPC R Forearm [RLar], creating bone
meshes\actors\character\character assets\softbody.xml(23,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L ForearmTwist1 [LLt1], creating bone
meshes\actors\character\character assets\softbody.xml(24,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R ForearmTwist1 [RLt1], creating bone
meshes\actors\character\character assets\softbody.xml(25,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L ForearmTwist2 [LLt2], creating bone
meshes\actors\character\character assets\softbody.xml(26,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R ForearmTwist2 [RLt2], creating bone
meshes\actors\character\character assets\softbody.xml(27,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\actors\character\character assets\softbody.xml(28,2):Found node named NPC R UpperArm [RUar], creating bone
meshes\actors\character\character assets\softbody.xml(29,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\actors\character\character assets\softbody.xml(30,2):Found node named NPC R UpperarmTwist1 [RUt1], creating bone
meshes\actors\character\character assets\softbody.xml(31,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\actors\character\character assets\softbody.xml(32,2):Found node named NPC R UpperarmTwist2 [RUt2], creating bone
meshes\actors\character\character assets\softbody.xml(33,2):Found node named NPC Spine [Spn0], creating bone
meshes\actors\character\character assets\softbody.xml(34,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\actors\character\character assets\softbody.xml(35,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\actors\character\character assets\softbody.xml(36,2):Found node named NPC Pelvis [Pelv], creating bone
meshes\actors\character\character assets\softbody.xml(37,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Belly, creating bone
meshes\actors\character\character assets\softbody.xml(38,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC Belly, creating bone
meshes\actors\character\character assets\softbody.xml(39,2):Found node named NPC L Hand [LHnd], creating bone
meshes\actors\character\character assets\softbody.xml(40,2):Found node named NPC R Hand [RHnd], creating bone
meshes\actors\character\character assets\softbody.xml(42,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger00 [RF00], creating bone
meshes\actors\character\character assets\softbody.xml(43,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger01 [RF01], creating bone
meshes\actors\character\character assets\softbody.xml(44,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger02 [RF02], creating bone
meshes\actors\character\character assets\softbody.xml(45,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger10 [RF10], creating bone
meshes\actors\character\character assets\softbody.xml(46,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger11 [RF11], creating bone
meshes\actors\character\character assets\softbody.xml(47,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger12 [RF12], creating bone
meshes\actors\character\character assets\softbody.xml(48,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger20 [RF20], creating bone
meshes\actors\character\character assets\softbody.xml(49,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger21 [RF21], creating bone
meshes\actors\character\character assets\softbody.xml(50,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger22 [RF22], creating bone
meshes\actors\character\character assets\softbody.xml(51,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger30 [RF30], creating bone
meshes\actors\character\character assets\softbody.xml(52,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger31 [RF31], creating bone
meshes\actors\character\character assets\softbody.xml(53,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger32 [RF32], creating bone
meshes\actors\character\character assets\softbody.xml(54,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger40 [RF40], creating bone
meshes\actors\character\character assets\softbody.xml(55,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger41 [RF41], creating bone
meshes\actors\character\character assets\softbody.xml(56,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger42 [RF42], creating bone
meshes\actors\character\character assets\softbody.xml(57,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger00 [LF00], creating bone
meshes\actors\character\character assets\softbody.xml(58,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger01 [LF01], creating bone
meshes\actors\character\character assets\softbody.xml(59,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger02 [LF02], creating bone
meshes\actors\character\character assets\softbody.xml(60,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger10 [LF10], creating bone
meshes\actors\character\character assets\softbody.xml(61,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger11 [LF11], creating bone
meshes\actors\character\character assets\softbody.xml(62,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger12 [LF12], creating bone
meshes\actors\character\character assets\softbody.xml(63,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger20 [LF20], creating bone
meshes\actors\character\character assets\softbody.xml(64,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger21 [LF21], creating bone
meshes\actors\character\character assets\softbody.xml(65,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger22 [LF22], creating bone
meshes\actors\character\character assets\softbody.xml(66,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger30 [LF30], creating bone
meshes\actors\character\character assets\softbody.xml(67,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger31 [LF31], creating bone
meshes\actors\character\character assets\softbody.xml(68,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger32 [LF32], creating bone
meshes\actors\character\character assets\softbody.xml(69,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger40 [LF40], creating bone
meshes\actors\character\character assets\softbody.xml(70,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger41 [LF41], creating bone
meshes\actors\character\character assets\softbody.xml(71,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger42 [LF42], creating bone
meshes\actors\character\character assets\softbody.xml(72,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(73,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(74,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreFrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(75,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreFrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(76,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearCalf, creating bone
meshes\actors\character\character assets\softbody.xml(77,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearCalf, creating bone
meshes\actors\character\character assets\softbody.xml(78,2):Found node named NPC L Toe0 [LToe], creating bone
meshes\actors\character\character assets\softbody.xml(79,2):Found node named NPC R Toe0 [RToe], creating bone
meshes\actors\character\character assets\softbody.xml(80,2):Found node named NPC Root [Root], creating bone
meshes\actors\character\character assets\softbody.xml(83,2):Found node named NPC L Thigh [LThg], creating bone
meshes\actors\character\character assets\softbody.xml(84,2):Found node named NPC R Thigh [RThg], creating bone
meshes\actors\character\character assets\softbody.xml(85,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L FrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(86,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R FrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(87,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearCalf [LrClf], creating bone
meshes\actors\character\character assets\softbody.xml(88,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearCalf [RrClf], creating bone
meshes\actors\character\character assets\softbody.xml(94,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R100, creating bone
meshes\actors\character\character assets\softbody.xml(95,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R200, creating bone
meshes\actors\character\character assets\softbody.xml(96,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R300, creating bone
meshes\actors\character\character assets\softbody.xml(97,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R400, creating bone
meshes\actors\character\character assets\softbody.xml(98,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R500, creating bone
meshes\actors\character\character assets\softbody.xml(99,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R600, creating bone
meshes\actors\character\character assets\softbody.xml(100,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R700, creating bone
meshes\actors\character\character assets\softbody.xml(101,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R800, creating bone
meshes\actors\character\character assets\softbody.xml(102,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R900, creating bone
meshes\actors\character\character assets\softbody.xml(104,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L100, creating bone
meshes\actors\character\character assets\softbody.xml(105,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L200, creating bone
meshes\actors\character\character assets\softbody.xml(106,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L300, creating bone
meshes\actors\character\character assets\softbody.xml(107,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L400, creating bone
meshes\actors\character\character assets\softbody.xml(108,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L500, creating bone
meshes\actors\character\character assets\softbody.xml(109,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L600, creating bone
meshes\actors\character\character assets\softbody.xml(110,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L700, creating bone
meshes\actors\character\character assets\softbody.xml(111,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L800, creating bone
meshes\actors\character\character assets\softbody.xml(112,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L900, creating bone
meshes\actors\character\character assets\softbody.xml(114,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00, creating bone
meshes\actors\character\character assets\softbody.xml(115,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF00, creating bone
meshes\actors\character\character assets\softbody.xml(116,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR00, creating bone
meshes\actors\character\character assets\softbody.xml(117,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL00, creating bone
meshes\actors\character\character assets\softbody.xml(308,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00, creating bone
meshes\actors\character\character assets\softbody.xml(330,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101, creating bone
meshes\actors\character\character assets\softbody.xml(331,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201, creating bone
meshes\actors\character\character assets\softbody.xml(332,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301, creating bone
meshes\actors\character\character assets\softbody.xml(333,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801, creating bone
meshes\actors\character\character assets\softbody.xml(334,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901, creating bone
meshes\actors\character\character assets\softbody.xml(341,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601, creating bone
meshes\actors\character\character assets\softbody.xml(342,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701, creating bone
meshes\actors\character\character assets\softbody.xml(343,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501, creating bone
meshes\actors\character\character assets\softbody.xml(344,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401, creating bone
meshes\actors\character\character assets\softbody.xml(350,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102, creating bone
meshes\actors\character\character assets\softbody.xml(351,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202, creating bone
meshes\actors\character\character assets\softbody.xml(352,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302, creating bone
meshes\actors\character\character assets\softbody.xml(353,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802, creating bone
meshes\actors\character\character assets\softbody.xml(354,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902, creating bone
meshes\actors\character\character assets\softbody.xml(361,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602, creating bone
meshes\actors\character\character assets\softbody.xml(362,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702, creating bone
meshes\actors\character\character assets\softbody.xml(363,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502, creating bone
meshes\actors\character\character assets\softbody.xml(364,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402, creating bone
meshes\actors\character\character assets\softbody.xml(370,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103, creating bone
meshes\actors\character\character assets\softbody.xml(371,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203, creating bone
meshes\actors\character\character assets\softbody.xml(372,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303, creating bone
meshes\actors\character\character assets\softbody.xml(373,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803, creating bone
meshes\actors\character\character assets\softbody.xml(374,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903, creating bone
meshes\actors\character\character assets\softbody.xml(381,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603, creating bone
meshes\actors\character\character assets\softbody.xml(382,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703, creating bone
meshes\actors\character\character assets\softbody.xml(383,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503, creating bone
meshes\actors\character\character assets\softbody.xml(384,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403, creating bone
meshes\actors\character\character assets\softbody.xml(418,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L100
meshes\actors\character\character assets\softbody.xml(419,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L200
meshes\actors\character\character assets\softbody.xml(420,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L300
meshes\actors\character\character assets\softbody.xml(422,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L800
meshes\actors\character\character assets\softbody.xml(423,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L900
meshes\actors\character\character assets\softbody.xml(451,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101
meshes\actors\character\character assets\softbody.xml(452,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201
meshes\actors\character\character assets\softbody.xml(453,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301
meshes\actors\character\character assets\softbody.xml(455,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(456,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901
meshes\actors\character\character assets\softbody.xml(482,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102
meshes\actors\character\character assets\softbody.xml(483,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202
meshes\actors\character\character assets\softbody.xml(484,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302
meshes\actors\character\character assets\softbody.xml(486,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(487,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902
meshes\actors\character\character assets\softbody.xml(515,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L400
meshes\actors\character\character assets\softbody.xml(516,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L500
meshes\actors\character\character assets\softbody.xml(517,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L600
meshes\actors\character\character assets\softbody.xml(518,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L700
meshes\actors\character\character assets\softbody.xml(524,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401
meshes\actors\character\character assets\softbody.xml(525,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(526,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(527,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(529,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402
meshes\actors\character\character assets\softbody.xml(530,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(531,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(532,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(559,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903
meshes\actors\character\character assets\softbody.xml(560,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(561,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(562,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(563,4):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(564,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403
meshes\actors\character\character assets\softbody.xml(565,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303
meshes\actors\character\character assets\softbody.xml(566,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203
meshes\actors\character\character assets\softbody.xml(567,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00
meshes\actors\character\character assets\softbody.xml(595,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(596,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(597,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(598,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(600,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(601,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(602,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(603,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(605,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(606,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(607,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(608,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(630,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201
meshes\actors\character\character assets\softbody.xml(631,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202
meshes\actors\character\character assets\softbody.xml(632,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203
meshes\actors\character\character assets\softbody.xml(634,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301
meshes\actors\character\character assets\softbody.xml(635,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302
meshes\actors\character\character assets\softbody.xml(636,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303
meshes\actors\character\character assets\softbody.xml(638,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401
meshes\actors\character\character assets\softbody.xml(639,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402
meshes\actors\character\character assets\softbody.xml(640,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403
meshes\actors\character\character assets\softbody.xml(642,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(643,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(644,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(646,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(647,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(648,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(650,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(651,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(652,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(654,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(655,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(656,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(658,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901
meshes\actors\character\character assets\softbody.xml(659,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902
meshes\actors\character\character assets\softbody.xml(660,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903
meshes\actors\character\character assets\softbody.xml(662,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101
meshes\actors\character\character assets\softbody.xml(663,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102
meshes\actors\character\character assets\softbody.xml(664,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103
meshes\actors\character\character assets\softbody.xml(693,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00, creating bone
meshes\actors\character\character assets\softbody.xml(715,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101, creating bone
meshes\actors\character\character assets\softbody.xml(716,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201, creating bone
meshes\actors\character\character assets\softbody.xml(717,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301, creating bone
meshes\actors\character\character assets\softbody.xml(718,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801, creating bone
meshes\actors\character\character assets\softbody.xml(719,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901, creating bone
meshes\actors\character\character assets\softbody.xml(726,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601, creating bone
meshes\actors\character\character assets\softbody.xml(727,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701, creating bone
meshes\actors\character\character assets\softbody.xml(728,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501, creating bone
meshes\actors\character\character assets\softbody.xml(729,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401, creating bone
meshes\actors\character\character assets\softbody.xml(735,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102, creating bone
meshes\actors\character\character assets\softbody.xml(736,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202, creating bone
meshes\actors\character\character assets\softbody.xml(737,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302, creating bone
meshes\actors\character\character assets\softbody.xml(738,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802, creating bone
meshes\actors\character\character assets\softbody.xml(739,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902, creating bone
meshes\actors\character\character assets\softbody.xml(746,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602, creating bone
meshes\actors\character\character assets\softbody.xml(747,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702, creating bone
meshes\actors\character\character assets\softbody.xml(748,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502, creating bone
meshes\actors\character\character assets\softbody.xml(749,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402, creating bone
meshes\actors\character\character assets\softbody.xml(755,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103, creating bone
meshes\actors\character\character assets\softbody.xml(756,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203, creating bone
meshes\actors\character\character assets\softbody.xml(757,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303, creating bone
meshes\actors\character\character assets\softbody.xml(758,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803, creating bone
meshes\actors\character\character assets\softbody.xml(759,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903, creating bone
meshes\actors\character\character assets\softbody.xml(766,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603, creating bone
meshes\actors\character\character assets\softbody.xml(767,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703, creating bone
meshes\actors\character\character assets\softbody.xml(768,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503, creating bone
meshes\actors\character\character assets\softbody.xml(769,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403, creating bone
meshes\actors\character\character assets\softbody.xml(805,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R100
meshes\actors\character\character assets\softbody.xml(806,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R200
meshes\actors\character\character assets\softbody.xml(807,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R300
meshes\actors\character\character assets\softbody.xml(809,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R800
meshes\actors\character\character assets\softbody.xml(810,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R900
meshes\actors\character\character assets\softbody.xml(838,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101
meshes\actors\character\character assets\softbody.xml(839,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201
meshes\actors\character\character assets\softbody.xml(840,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301
meshes\actors\character\character assets\softbody.xml(842,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(843,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901
meshes\actors\character\character assets\softbody.xml(869,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102
meshes\actors\character\character assets\softbody.xml(870,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202
meshes\actors\character\character assets\softbody.xml(871,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302
meshes\actors\character\character assets\softbody.xml(873,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(874,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902
meshes\actors\character\character assets\softbody.xml(902,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R400
meshes\actors\character\character assets\softbody.xml(903,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R500
meshes\actors\character\character assets\softbody.xml(904,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R600
meshes\actors\character\character assets\softbody.xml(905,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R700
meshes\actors\character\character assets\softbody.xml(911,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401
meshes\actors\character\character assets\softbody.xml(912,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(913,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(914,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(916,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402
meshes\actors\character\character assets\softbody.xml(917,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(918,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(919,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(946,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903
meshes\actors\character\character assets\softbody.xml(947,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(948,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(949,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(950,4):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(951,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403
meshes\actors\character\character assets\softbody.xml(952,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303
meshes\actors\character\character assets\softbody.xml(953,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203
meshes\actors\character\character assets\softbody.xml(954,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00
meshes\actors\character\character assets\softbody.xml(982,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(983,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(984,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(985,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(987,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(988,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(989,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(990,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(992,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(993,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(994,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(995,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(1017,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201
meshes\actors\character\character assets\softbody.xml(1018,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202
meshes\actors\character\character assets\softbody.xml(1019,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203
meshes\actors\character\character assets\softbody.xml(1021,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301
meshes\actors\character\character assets\softbody.xml(1022,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302
meshes\actors\character\character assets\softbody.xml(1023,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303
meshes\actors\character\character assets\softbody.xml(1025,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401
meshes\actors\character\character assets\softbody.xml(1026,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402
meshes\actors\character\character assets\softbody.xml(1027,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403
meshes\actors\character\character assets\softbody.xml(1029,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(1030,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(1031,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(1033,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(1034,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(1035,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(1037,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(1038,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(1039,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(1041,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(1042,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(1043,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(1045,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901
meshes\actors\character\character assets\softbody.xml(1046,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902
meshes\actors\character\character assets\softbody.xml(1047,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903
meshes\actors\character\character assets\softbody.xml(1049,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101
meshes\actors\character\character assets\softbody.xml(1050,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102
meshes\actors\character\character assets\softbody.xml(1051,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103
meshes\actors\character\character assets\softbody.xml(1056,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreButt, creating bone
meshes\actors\character\character assets\softbody.xml(1070,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreButt, creating bone
meshes\actors\character\character assets\softbody.xml(1086,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Butt, creating bone
meshes\actors\character\character assets\softbody.xml(1101,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Butt, creating bone
meshes\actors\character\character assets\softbody.xml(1136,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Butt <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreButt
meshes\actors\character\character assets\softbody.xml(1137,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Butt <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreButt
meshes\actors\character\character assets\softbody.xml(1338,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1, creating bone
meshes\actors\character\character assets\softbody.xml(1354,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep2, creating bone
meshes\actors\character\character assets\softbody.xml(1370,2):Found node named VaginaDeep, creating bone
meshes\actors\character\character assets\softbody.xml(1384,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00
meshes\actors\character\character assets\softbody.xml(1405,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1443,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01, creating bone
meshes\actors\character\character assets\softbody.xml(1444,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01, creating bone
meshes\actors\character\character assets\softbody.xml(1445,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01, creating bone
meshes\actors\character\character assets\softbody.xml(1446,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01, creating bone
meshes\actors\character\character assets\softbody.xml(1448,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02, creating bone
meshes\actors\character\character assets\softbody.xml(1449,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02, creating bone
meshes\actors\character\character assets\softbody.xml(1450,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02, creating bone
meshes\actors\character\character assets\softbody.xml(1451,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02, creating bone
meshes\actors\character\character assets\softbody.xml(1453,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03, creating bone
meshes\actors\character\character assets\softbody.xml(1454,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03, creating bone
meshes\actors\character\character assets\softbody.xml(1455,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03, creating bone
meshes\actors\character\character assets\softbody.xml(1456,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03, creating bone
meshes\actors\character\character assets\softbody.xml(1483,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00
meshes\actors\character\character assets\softbody.xml(1484,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF00
meshes\actors\character\character assets\softbody.xml(1485,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR00
meshes\actors\character\character assets\softbody.xml(1486,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL00
meshes\actors\character\character assets\softbody.xml(1495,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01
meshes\actors\character\character assets\softbody.xml(1496,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01
meshes\actors\character\character assets\softbody.xml(1497,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01
meshes\actors\character\character assets\softbody.xml(1498,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01
meshes\actors\character\character assets\softbody.xml(1505,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02
meshes\actors\character\character assets\softbody.xml(1506,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02
meshes\actors\character\character assets\softbody.xml(1507,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02
meshes\actors\character\character assets\softbody.xml(1508,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02
meshes\actors\character\character assets\softbody.xml(1515,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1516,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1517,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1518,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1527,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1528,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1529,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1530,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1532,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(1550,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(1566,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearThigh <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearThigh
meshes\actors\character\character assets\softbody.xml(1584,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearThigh <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearThigh
meshes\actors\character\character assets\softbody.xml(1968,3):priority is deprecated and no longer used
meshes\actors\character\character assets\softbody.xml(1987,3):priority is deprecated and no longer used
meshes\actors\character\character assets\softbody.xml(2007,3):priority is deprecated and no longer used
meshes\DX\FetishFashion\00FumoFumoSMP.xml(4,5):Found node named NPC Spine [Spn0], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(5,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(6,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(7,2):Found node named NPC Neck [Neck], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(8,2):Found node named NPC Head [Head], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(9,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(10,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(11,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(12,2):Found node named NPC L Forearm [LLar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(13,2):Found node named NPC L Hand [LHnd], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(14,2):Found node named NPC L ForearmTwist1 [LLt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(15,2):Found node named NPC L ForearmTwist2 [LLt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(16,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(17,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(18,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000005 RekFumoFumoR01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(19,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000005 RekFumoFumoL01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(35,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000005 RekFumoFumoR02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(36,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000005 RekFumoFumoL02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(57,5):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000005 RekFumoFumoR02 <-> hdtSSEPhysics_AutoRename_Armor_00000005 RekFumoFumoR01
meshes\DX\FetishFashion\00FumoFumoSMP.xml(58,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000005 RekFumoFumoL02 <-> hdtSSEPhysics_AutoRename_Armor_00000005 RekFumoFumoL01
SkinAllGeometry skeleton_female.nif 16, Eva, (formid 5c614ea8 base form 5c614e9c head template form 00000000)
SkinSingleGeometry skeleton_female.nif 16 - FemaleEyesHumanHazelBrown, Eva, (formid 5c614ea8 base form 5c614e9c head template form 00000000)
SkinSingleGeometry skeleton_female.nif 16 - FemaleBrowsHuman09, Eva, (formid 5c614ea8 base form 5c614e9c head template form 00000000)
SkinSingleGeometry skeleton_female.nif 16 - 0Shaine, Eva, (formid 5c614ea8 base form 5c614e9c head template form 00000000)
SkinSingleGeometry skeleton_female.nif 16 - 0ShaineHL, Eva, (formid 5c614ea8 base form 5c614e9c head template form 00000000)
SkinSingleGeometry skeleton_female.nif 16 - 0_HAIRLINE_Female_Human_Straight, Eva, (formid 5c614ea8 base form 5c614e9c head template form 00000000)
SkinSingleGeometry skeleton_female.nif 16 - 0ShaineHL, Eva, (formid 5c614ea8 base form 5c614e9c head template form 00000000)
SkinSingleGeometry skeleton_female.nif 16 - 0_HAIRLINE_Female_Human_Straight, Eva, (formid 5c614ea8 base form 5c614e9c head template form 00000000)
SkinSingleGeometry skeleton_female.nif 16 - FemaleHeadBreton, Eva, (formid 5c614ea8 base form 5c614e9c head template form 00000000)
SkinSingleGeometry skeleton_female.nif 16 - FemaleMouthHumanoidDefault, Eva, (formid 5c614ea8 base form 5c614e9c head template form 00000000)
meshes\actors\character\character assets\softbody.xml(10,2):Found node named NPC L Calf [LClf], creating bone
meshes\actors\character\character assets\softbody.xml(11,2):Found node named NPC R Calf [RClf], creating bone
meshes\actors\character\character assets\softbody.xml(12,2):Found node named NPC L Foot [Lft ], creating bone
meshes\actors\character\character assets\softbody.xml(13,2):Found node named NPC R Foot [Rft ], creating bone
meshes\actors\character\character assets\softbody.xml(14,2):Found node named NPC Head [Head], creating bone
meshes\actors\character\character assets\softbody.xml(15,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\actors\character\character assets\softbody.xml(16,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\actors\character\character assets\softbody.xml(17,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Breast, creating bone
meshes\actors\character\character assets\softbody.xml(18,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Breast, creating bone
meshes\actors\character\character assets\softbody.xml(19,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Breast01, creating bone
meshes\actors\character\character assets\softbody.xml(20,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Breast01, creating bone
meshes\actors\character\character assets\softbody.xml(21,2):Found node named NPC L Forearm [LLar], creating bone
meshes\actors\character\character assets\softbody.xml(22,2):Found node named NPC R Forearm [RLar], creating bone
meshes\actors\character\character assets\softbody.xml(23,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L ForearmTwist1 [LLt1], creating bone
meshes\actors\character\character assets\softbody.xml(24,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R ForearmTwist1 [RLt1], creating bone
meshes\actors\character\character assets\softbody.xml(25,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L ForearmTwist2 [LLt2], creating bone
meshes\actors\character\character assets\softbody.xml(26,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R ForearmTwist2 [RLt2], creating bone
meshes\actors\character\character assets\softbody.xml(27,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\actors\character\character assets\softbody.xml(28,2):Found node named NPC R UpperArm [RUar], creating bone
meshes\actors\character\character assets\softbody.xml(29,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\actors\character\character assets\softbody.xml(30,2):Found node named NPC R UpperarmTwist1 [RUt1], creating bone
meshes\actors\character\character assets\softbody.xml(31,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\actors\character\character assets\softbody.xml(32,2):Found node named NPC R UpperarmTwist2 [RUt2], creating bone
meshes\actors\character\character assets\softbody.xml(33,2):Found node named NPC Spine [Spn0], creating bone
meshes\actors\character\character assets\softbody.xml(34,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\actors\character\character assets\softbody.xml(35,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\actors\character\character assets\softbody.xml(36,2):Found node named NPC Pelvis [Pelv], creating bone
meshes\actors\character\character assets\softbody.xml(37,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Belly, creating bone
meshes\actors\character\character assets\softbody.xml(38,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC Belly, creating bone
meshes\actors\character\character assets\softbody.xml(39,2):Found node named NPC L Hand [LHnd], creating bone
meshes\actors\character\character assets\softbody.xml(40,2):Found node named NPC R Hand [RHnd], creating bone
meshes\actors\character\character assets\softbody.xml(42,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger00 [RF00], creating bone
meshes\actors\character\character assets\softbody.xml(43,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger01 [RF01], creating bone
meshes\actors\character\character assets\softbody.xml(44,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger02 [RF02], creating bone
meshes\actors\character\character assets\softbody.xml(45,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger10 [RF10], creating bone
meshes\actors\character\character assets\softbody.xml(46,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger11 [RF11], creating bone
meshes\actors\character\character assets\softbody.xml(47,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger12 [RF12], creating bone
meshes\actors\character\character assets\softbody.xml(48,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger20 [RF20], creating bone
meshes\actors\character\character assets\softbody.xml(49,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger21 [RF21], creating bone
meshes\actors\character\character assets\softbody.xml(50,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger22 [RF22], creating bone
meshes\actors\character\character assets\softbody.xml(51,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger30 [RF30], creating bone
meshes\actors\character\character assets\softbody.xml(52,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger31 [RF31], creating bone
meshes\actors\character\character assets\softbody.xml(53,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger32 [RF32], creating bone
meshes\actors\character\character assets\softbody.xml(54,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger40 [RF40], creating bone
meshes\actors\character\character assets\softbody.xml(55,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger41 [RF41], creating bone
meshes\actors\character\character assets\softbody.xml(56,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger42 [RF42], creating bone
meshes\actors\character\character assets\softbody.xml(57,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger00 [LF00], creating bone
meshes\actors\character\character assets\softbody.xml(58,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger01 [LF01], creating bone
meshes\actors\character\character assets\softbody.xml(59,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger02 [LF02], creating bone
meshes\actors\character\character assets\softbody.xml(60,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger10 [LF10], creating bone
meshes\actors\character\character assets\softbody.xml(61,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger11 [LF11], creating bone
meshes\actors\character\character assets\softbody.xml(62,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger12 [LF12], creating bone
meshes\actors\character\character assets\softbody.xml(63,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger20 [LF20], creating bone
meshes\actors\character\character assets\softbody.xml(64,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger21 [LF21], creating bone
meshes\actors\character\character assets\softbody.xml(65,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger22 [LF22], creating bone
meshes\actors\character\character assets\softbody.xml(66,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger30 [LF30], creating bone
meshes\actors\character\character assets\softbody.xml(67,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger31 [LF31], creating bone
meshes\actors\character\character assets\softbody.xml(68,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger32 [LF32], creating bone
meshes\actors\character\character assets\softbody.xml(69,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger40 [LF40], creating bone
meshes\actors\character\character assets\softbody.xml(70,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger41 [LF41], creating bone
meshes\actors\character\character assets\softbody.xml(71,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger42 [LF42], creating bone
meshes\actors\character\character assets\softbody.xml(72,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(73,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(74,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreFrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(75,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreFrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(76,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearCalf, creating bone
meshes\actors\character\character assets\softbody.xml(77,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearCalf, creating bone
meshes\actors\character\character assets\softbody.xml(78,2):Found node named NPC L Toe0 [LToe], creating bone
meshes\actors\character\character assets\softbody.xml(79,2):Found node named NPC R Toe0 [RToe], creating bone
meshes\actors\character\character assets\softbody.xml(80,2):Found node named NPC Root [Root], creating bone
meshes\actors\character\character assets\softbody.xml(83,2):Found node named NPC L Thigh [LThg], creating bone
meshes\actors\character\character assets\softbody.xml(84,2):Found node named NPC R Thigh [RThg], creating bone
meshes\actors\character\character assets\softbody.xml(85,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L FrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(86,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R FrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(87,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearCalf [LrClf], creating bone
meshes\actors\character\character assets\softbody.xml(88,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearCalf [RrClf], creating bone
meshes\actors\character\character assets\softbody.xml(94,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R100, creating bone
meshes\actors\character\character assets\softbody.xml(95,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R200, creating bone
meshes\actors\character\character assets\softbody.xml(96,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R300, creating bone
meshes\actors\character\character assets\softbody.xml(97,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R400, creating bone
meshes\actors\character\character assets\softbody.xml(98,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R500, creating bone
meshes\actors\character\character assets\softbody.xml(99,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R600, creating bone
meshes\actors\character\character assets\softbody.xml(100,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R700, creating bone
meshes\actors\character\character assets\softbody.xml(101,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R800, creating bone
meshes\actors\character\character assets\softbody.xml(102,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R900, creating bone
meshes\actors\character\character assets\softbody.xml(104,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L100, creating bone
meshes\actors\character\character assets\softbody.xml(105,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L200, creating bone
meshes\actors\character\character assets\softbody.xml(106,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L300, creating bone
meshes\actors\character\character assets\softbody.xml(107,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L400, creating bone
meshes\actors\character\character assets\softbody.xml(108,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L500, creating bone
meshes\actors\character\character assets\softbody.xml(109,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L600, creating bone
meshes\actors\character\character assets\softbody.xml(110,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L700, creating bone
meshes\actors\character\character assets\softbody.xml(111,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L800, creating bone
meshes\actors\character\character assets\softbody.xml(112,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L900, creating bone
meshes\actors\character\character assets\softbody.xml(114,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00, creating bone
meshes\actors\character\character assets\softbody.xml(115,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF00, creating bone
meshes\actors\character\character assets\softbody.xml(116,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR00, creating bone
meshes\actors\character\character assets\softbody.xml(117,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL00, creating bone
meshes\actors\character\character assets\softbody.xml(308,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00, creating bone
meshes\actors\character\character assets\softbody.xml(330,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101, creating bone
meshes\actors\character\character assets\softbody.xml(331,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201, creating bone
meshes\actors\character\character assets\softbody.xml(332,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301, creating bone
meshes\actors\character\character assets\softbody.xml(333,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801, creating bone
meshes\actors\character\character assets\softbody.xml(334,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901, creating bone
meshes\actors\character\character assets\softbody.xml(341,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601, creating bone
meshes\actors\character\character assets\softbody.xml(342,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701, creating bone
meshes\actors\character\character assets\softbody.xml(343,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501, creating bone
meshes\actors\character\character assets\softbody.xml(344,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401, creating bone
meshes\actors\character\character assets\softbody.xml(350,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102, creating bone
meshes\actors\character\character assets\softbody.xml(351,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202, creating bone
meshes\actors\character\character assets\softbody.xml(352,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302, creating bone
meshes\actors\character\character assets\softbody.xml(353,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802, creating bone
meshes\actors\character\character assets\softbody.xml(354,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902, creating bone
meshes\actors\character\character assets\softbody.xml(361,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602, creating bone
meshes\actors\character\character assets\softbody.xml(362,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702, creating bone
meshes\actors\character\character assets\softbody.xml(363,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502, creating bone
meshes\actors\character\character assets\softbody.xml(364,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402, creating bone
meshes\actors\character\character assets\softbody.xml(370,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103, creating bone
meshes\actors\character\character assets\softbody.xml(371,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203, creating bone
meshes\actors\character\character assets\softbody.xml(372,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303, creating bone
meshes\actors\character\character assets\softbody.xml(373,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803, creating bone
meshes\actors\character\character assets\softbody.xml(374,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903, creating bone
meshes\actors\character\character assets\softbody.xml(381,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603, creating bone
meshes\actors\character\character assets\softbody.xml(382,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703, creating bone
meshes\actors\character\character assets\softbody.xml(383,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503, creating bone
meshes\actors\character\character assets\softbody.xml(384,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403, creating bone
meshes\actors\character\character assets\softbody.xml(418,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L100
meshes\actors\character\character assets\softbody.xml(419,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L200
meshes\actors\character\character assets\softbody.xml(420,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L300
meshes\actors\character\character assets\softbody.xml(422,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L800
meshes\actors\character\character assets\softbody.xml(423,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L900
meshes\actors\character\character assets\softbody.xml(451,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101
meshes\actors\character\character assets\softbody.xml(452,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201
meshes\actors\character\character assets\softbody.xml(453,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301
meshes\actors\character\character assets\softbody.xml(455,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(456,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901
meshes\actors\character\character assets\softbody.xml(482,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102
meshes\actors\character\character assets\softbody.xml(483,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202
meshes\actors\character\character assets\softbody.xml(484,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302
meshes\actors\character\character assets\softbody.xml(486,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(487,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902
meshes\actors\character\character assets\softbody.xml(515,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L400
meshes\actors\character\character assets\softbody.xml(516,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L500
meshes\actors\character\character assets\softbody.xml(517,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L600
meshes\actors\character\character assets\softbody.xml(518,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L700
meshes\actors\character\character assets\softbody.xml(524,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401
meshes\actors\character\character assets\softbody.xml(525,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(526,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(527,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(529,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402
meshes\actors\character\character assets\softbody.xml(530,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(531,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(532,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(559,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903
meshes\actors\character\character assets\softbody.xml(560,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(561,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(562,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(563,4):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(564,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403
meshes\actors\character\character assets\softbody.xml(565,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303
meshes\actors\character\character assets\softbody.xml(566,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203
meshes\actors\character\character assets\softbody.xml(567,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00
meshes\actors\character\character assets\softbody.xml(595,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(596,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(597,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(598,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(600,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(601,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(602,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(603,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(605,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(606,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(607,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(608,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(630,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201
meshes\actors\character\character assets\softbody.xml(631,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202
meshes\actors\character\character assets\softbody.xml(632,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203
meshes\actors\character\character assets\softbody.xml(634,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301
meshes\actors\character\character assets\softbody.xml(635,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302
meshes\actors\character\character assets\softbody.xml(636,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303
meshes\actors\character\character assets\softbody.xml(638,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401
meshes\actors\character\character assets\softbody.xml(639,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402
meshes\actors\character\character assets\softbody.xml(640,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403
meshes\actors\character\character assets\softbody.xml(642,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(643,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(644,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(646,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(647,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(648,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(650,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(651,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(652,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(654,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(655,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(656,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(658,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901
meshes\actors\character\character assets\softbody.xml(659,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902
meshes\actors\character\character assets\softbody.xml(660,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903
meshes\actors\character\character assets\softbody.xml(662,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101
meshes\actors\character\character assets\softbody.xml(663,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102
meshes\actors\character\character assets\softbody.xml(664,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103
meshes\actors\character\character assets\softbody.xml(693,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00, creating bone
meshes\actors\character\character assets\softbody.xml(715,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101, creating bone
meshes\actors\character\character assets\softbody.xml(716,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201, creating bone
meshes\actors\character\character assets\softbody.xml(717,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301, creating bone
meshes\actors\character\character assets\softbody.xml(718,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801, creating bone
meshes\actors\character\character assets\softbody.xml(719,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901, creating bone
meshes\actors\character\character assets\softbody.xml(726,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601, creating bone
meshes\actors\character\character assets\softbody.xml(727,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701, creating bone
meshes\actors\character\character assets\softbody.xml(728,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501, creating bone
meshes\actors\character\character assets\softbody.xml(729,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401, creating bone
meshes\actors\character\character assets\softbody.xml(735,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102, creating bone
meshes\actors\character\character assets\softbody.xml(736,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202, creating bone
meshes\actors\character\character assets\softbody.xml(737,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302, creating bone
meshes\actors\character\character assets\softbody.xml(738,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802, creating bone
meshes\actors\character\character assets\softbody.xml(739,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902, creating bone
meshes\actors\character\character assets\softbody.xml(746,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602, creating bone
meshes\actors\character\character assets\softbody.xml(747,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702, creating bone
meshes\actors\character\character assets\softbody.xml(748,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502, creating bone
meshes\actors\character\character assets\softbody.xml(749,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402, creating bone
meshes\actors\character\character assets\softbody.xml(755,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103, creating bone
meshes\actors\character\character assets\softbody.xml(756,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203, creating bone
meshes\actors\character\character assets\softbody.xml(757,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303, creating bone
meshes\actors\character\character assets\softbody.xml(758,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803, creating bone
meshes\actors\character\character assets\softbody.xml(759,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903, creating bone
meshes\actors\character\character assets\softbody.xml(766,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603, creating bone
meshes\actors\character\character assets\softbody.xml(767,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703, creating bone
meshes\actors\character\character assets\softbody.xml(768,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503, creating bone
meshes\actors\character\character assets\softbody.xml(769,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403, creating bone
meshes\actors\character\character assets\softbody.xml(805,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R100
meshes\actors\character\character assets\softbody.xml(806,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R200
meshes\actors\character\character assets\softbody.xml(807,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R300
meshes\actors\character\character assets\softbody.xml(809,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R800
meshes\actors\character\character assets\softbody.xml(810,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R900
meshes\actors\character\character assets\softbody.xml(838,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101
meshes\actors\character\character assets\softbody.xml(839,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201
meshes\actors\character\character assets\softbody.xml(840,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301
meshes\actors\character\character assets\softbody.xml(842,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(843,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901
meshes\actors\character\character assets\softbody.xml(869,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102
meshes\actors\character\character assets\softbody.xml(870,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202
meshes\actors\character\character assets\softbody.xml(871,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302
meshes\actors\character\character assets\softbody.xml(873,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(874,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902
meshes\actors\character\character assets\softbody.xml(902,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R400
meshes\actors\character\character assets\softbody.xml(903,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R500
meshes\actors\character\character assets\softbody.xml(904,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R600
meshes\actors\character\character assets\softbody.xml(905,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R700
meshes\actors\character\character assets\softbody.xml(911,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401
meshes\actors\character\character assets\softbody.xml(912,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(913,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(914,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(916,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402
meshes\actors\character\character assets\softbody.xml(917,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(918,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(919,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(946,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903
meshes\actors\character\character assets\softbody.xml(947,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(948,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(949,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(950,4):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(951,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403
meshes\actors\character\character assets\softbody.xml(952,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303
meshes\actors\character\character assets\softbody.xml(953,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203
meshes\actors\character\character assets\softbody.xml(954,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00
meshes\actors\character\character assets\softbody.xml(982,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(983,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(984,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(985,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(987,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(988,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(989,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(990,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(992,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(993,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(994,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(995,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(1017,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201
meshes\actors\character\character assets\softbody.xml(1018,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202
meshes\actors\character\character assets\softbody.xml(1019,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203
meshes\actors\character\character assets\softbody.xml(1021,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301
meshes\actors\character\character assets\softbody.xml(1022,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302
meshes\actors\character\character assets\softbody.xml(1023,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303
meshes\actors\character\character assets\softbody.xml(1025,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401
meshes\actors\character\character assets\softbody.xml(1026,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402
meshes\actors\character\character assets\softbody.xml(1027,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403
meshes\actors\character\character assets\softbody.xml(1029,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(1030,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(1031,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(1033,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(1034,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(1035,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(1037,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(1038,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(1039,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(1041,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(1042,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(1043,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(1045,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901
meshes\actors\character\character assets\softbody.xml(1046,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902
meshes\actors\character\character assets\softbody.xml(1047,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903
meshes\actors\character\character assets\softbody.xml(1049,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101
meshes\actors\character\character assets\softbody.xml(1050,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102
meshes\actors\character\character assets\softbody.xml(1051,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103
meshes\actors\character\character assets\softbody.xml(1056,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreButt, creating bone
meshes\actors\character\character assets\softbody.xml(1070,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreButt, creating bone
meshes\actors\character\character assets\softbody.xml(1086,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Butt, creating bone
meshes\actors\character\character assets\softbody.xml(1101,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Butt, creating bone
meshes\actors\character\character assets\softbody.xml(1136,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Butt <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreButt
meshes\actors\character\character assets\softbody.xml(1137,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Butt <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreButt
meshes\actors\character\character assets\softbody.xml(1338,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1, creating bone
meshes\actors\character\character assets\softbody.xml(1354,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep2, creating bone
meshes\actors\character\character assets\softbody.xml(1370,2):Found node named VaginaDeep, creating bone
meshes\actors\character\character assets\softbody.xml(1384,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00
meshes\actors\character\character assets\softbody.xml(1405,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1443,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01, creating bone
meshes\actors\character\character assets\softbody.xml(1444,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01, creating bone
meshes\actors\character\character assets\softbody.xml(1445,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01, creating bone
meshes\actors\character\character assets\softbody.xml(1446,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01, creating bone
meshes\actors\character\character assets\softbody.xml(1448,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02, creating bone
meshes\actors\character\character assets\softbody.xml(1449,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02, creating bone
meshes\actors\character\character assets\softbody.xml(1450,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02, creating bone
meshes\actors\character\character assets\softbody.xml(1451,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02, creating bone
meshes\actors\character\character assets\softbody.xml(1453,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03, creating bone
meshes\actors\character\character assets\softbody.xml(1454,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03, creating bone
meshes\actors\character\character assets\softbody.xml(1455,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03, creating bone
meshes\actors\character\character assets\softbody.xml(1456,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03, creating bone
meshes\actors\character\character assets\softbody.xml(1483,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00
meshes\actors\character\character assets\softbody.xml(1484,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF00
meshes\actors\character\character assets\softbody.xml(1485,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR00
meshes\actors\character\character assets\softbody.xml(1486,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL00
meshes\actors\character\character assets\softbody.xml(1495,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01
meshes\actors\character\character assets\softbody.xml(1496,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01
meshes\actors\character\character assets\softbody.xml(1497,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01
meshes\actors\character\character assets\softbody.xml(1498,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01
meshes\actors\character\character assets\softbody.xml(1505,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02
meshes\actors\character\character assets\softbody.xml(1506,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02
meshes\actors\character\character assets\softbody.xml(1507,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02
meshes\actors\character\character assets\softbody.xml(1508,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02
meshes\actors\character\character assets\softbody.xml(1515,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1516,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1517,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1518,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1527,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1528,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1529,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1530,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1532,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(1550,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(1566,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearThigh <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearThigh
meshes\actors\character\character assets\softbody.xml(1584,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearThigh <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearThigh
meshes\actors\character\character assets\softbody.xml(1968,3):priority is deprecated and no longer used
meshes\actors\character\character assets\softbody.xml(1987,3):priority is deprecated and no longer used
meshes\actors\character\character assets\softbody.xml(2007,3):priority is deprecated and no longer used
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(4,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 NPC R Butt, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(5,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 NPC L Butt, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(6,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 NPC R Calf [RClf], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(7,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 NPC L Calf [LClf], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(8,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 NPC L Thigh [LThg], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(9,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 NPC R Thigh [RThg], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(10,3):Found node named NPC Pelvis [Pelv], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(11,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 NPC L Foot [Lft ], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(12,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 NPC R Foot [Rft ], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(13,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 NPC L Toe0 [LToe], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(14,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 NPC R Toe0 [RToe], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(15,3):Found node named NPC L Forearm [LLar], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(16,3):Found node named NPC R Forearm [RLar], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(17,3):Found node named NPC L ForearmTwist1 [LLt1], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(18,3):Found node named NPC R ForearmTwist1 [RLt1], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(19,3):Found node named NPC L ForearmTwist2 [LLt2], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(20,3):Found node named NPC R ForearmTwist2 [RLt2], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(21,3):Found node named NPC L UpperArm [LUar], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(22,3):Found node named NPC R UpperArm [RUar], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(23,3):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(24,3):Found node named NPC R UpperarmTwist1 [RUt1], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(25,3):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(26,3):Found node named NPC R UpperarmTwist2 [RUt2], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(27,3):Found node named NPC Spine [Spn0], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(29,1):Created bone NPC Root [Root] added to body VirtualGround, created without default values
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(31,5):priority is deprecated and no longer used
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(37,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone01, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(66,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone02, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(67,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone03, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(68,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone04, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(69,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone05, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(70,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone06, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(71,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone07, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(72,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone08, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(94,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone02 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone01
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(95,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone03 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone02
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(96,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone04 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone03
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(97,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone05 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone04
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(98,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone06 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone05
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(99,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone07 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone06
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(100,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone08 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone07
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(113,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone02 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone01
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(114,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone03 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone02
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(115,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone04 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone03
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(116,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone05 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone04
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(117,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone06 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone05
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(118,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone07 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone06
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(119,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone08 <-> hdtSSEPhysics_AutoRename_Armor_00000003 HDTS TailBone07
SkinAllGeometry skeleton_female.nif 8, Nubaree, (formid 35caf909 base form 35caa801 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - CNPCO_Hair_ArgF_HPH06A, Nubaree, (formid 35caf909 base form 35caa801 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - CNPCO_xHair_ArgF_HPH04HL, Nubaree, (formid 35caf909 base form 35caa801 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - CNPCO_xHair_ArgF_BHBNewArgonianFeather02, Nubaree, (formid 35caf909 base form 35caa801 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - CNPCO_xHair_ArgF_HPH05, Nubaree, (formid 35caf909 base form 35caa801 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - CNPCO_xHair_ArgF_HPH04HL, Nubaree, (formid 35caf909 base form 35caa801 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - CNPCO_xHair_ArgF_BHBNewArgonianFeather02, Nubaree, (formid 35caf909 base form 35caa801 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - CNPCO_xHair_ArgF_HPH05, Nubaree, (formid 35caf909 base form 35caa801 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - CNPCO_Eyes_ArgF_Kala05, Nubaree, (formid 35caf909 base form 35caa801 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - CNPCO_Brows_ArgF_BHBNoseHorns, Nubaree, (formid 35caf909 base form 35caa801 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - CNPCO_Head_ArgF_HPH, Nubaree, (formid 35caf909 base form 35caa801 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - FemaleMouthArgonian, Nubaree, (formid 35caf909 base form 35caa801 head template form 00000000)
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(4,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 NPC R Butt, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(5,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 NPC L Butt, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(6,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 NPC R Calf [RClf], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(7,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 NPC L Calf [LClf], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(8,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 NPC L Thigh [LThg], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(9,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 NPC R Thigh [RThg], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(10,3):Found node named NPC Pelvis [Pelv], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(11,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 NPC L Foot [Lft ], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(12,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 NPC R Foot [Rft ], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(13,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 NPC L Toe0 [LToe], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(14,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 NPC R Toe0 [RToe], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(15,3):Found node named NPC L Forearm [LLar], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(16,3):Found node named NPC R Forearm [RLar], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(17,3):Found node named NPC L ForearmTwist1 [LLt1], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(18,3):Found node named NPC R ForearmTwist1 [RLt1], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(19,3):Found node named NPC L ForearmTwist2 [LLt2], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(20,3):Found node named NPC R ForearmTwist2 [RLt2], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(21,3):Found node named NPC L UpperArm [LUar], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(22,3):Found node named NPC R UpperArm [RUar], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(23,3):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(24,3):Found node named NPC R UpperarmTwist1 [RUt1], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(25,3):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(26,3):Found node named NPC R UpperarmTwist2 [RUt2], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(27,3):Found node named NPC Spine [Spn0], creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(29,1):Created bone NPC Root [Root] added to body VirtualGround, created without default values
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(31,5):priority is deprecated and no longer used
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(37,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone01, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(66,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone02, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(67,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone03, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(68,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone04, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(69,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone05, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(70,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone06, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(71,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone07, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(72,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone08, creating bone
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(94,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone02 <-> hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone01
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(95,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone03 <-> hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone02
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(96,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone04 <-> hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone03
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(97,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone05 <-> hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone04
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(98,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone06 <-> hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone05
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(99,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone07 <-> hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone06
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(100,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone08 <-> hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone07
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(113,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone02 <-> hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone01
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(114,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone03 <-> hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone02
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(115,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone04 <-> hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone03
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(116,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone05 <-> hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone04
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(117,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone06 <-> hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone05
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(118,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone07 <-> hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone06
skse\plugins\hdtSkinnedMeshConfigs\argonian_tail.xml(119,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone08 <-> hdtSSEPhysics_AutoRename_Armor_00000004 HDTS TailBone07
SkinAllGeometry skeletonbeast.nif 9, Lips, (formid 5c17a231 base form 5c16ffed head template form 00000000)
SkinSingleGeometry skeletonbeast.nif 9 - MaleHeadArgonian, Lips, (formid 5c17a231 base form 5c16ffed head template form 00000000)
SkinSingleGeometry skeletonbeast.nif 9 - MaleMouthArgonian, Lips, (formid 5c17a231 base form 5c16ffed head template form 00000000)
SkinSingleGeometry skeletonbeast.nif 9 - MaleEyesArgonian, Lips, (formid 5c17a231 base form 5c16ffed head template form 00000000)
SkinAllGeometry skeleton_female.nif 12, Jenesis, (formid 5c240dbb base form 5c1de1c3 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0Tera, Jenesis, (formid 5c240dbb base form 5c1de1c3 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0_HAIRLINE_Female_Human_Straight, Jenesis, (formid 5c240dbb base form 5c1de1c3 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0TeraHL, Jenesis, (formid 5c240dbb base form 5c1de1c3 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0_HAIRLINE_Female_Human_Straight, Jenesis, (formid 5c240dbb base form 5c1de1c3 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0TeraHL, Jenesis, (formid 5c240dbb base form 5c1de1c3 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - _ddFemaleEyesHumanColdMist, Jenesis, (formid 5c240dbb base form 5c1de1c3 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleHeadNord, Jenesis, (formid 5c240dbb base form 5c1de1c3 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleMouthHumanoidDefault, Jenesis, (formid 5c240dbb base form 5c1de1c3 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleBrowsHuman01, Jenesis, (formid 5c240dbb base form 5c1de1c3 head template form 00000000)
SkinAllGeometry skeleton_female.nif 10, Terra, (formid 5c17a23c base form 5c1d3fbc head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - FemaleEyesHumanHazel, Terra, (formid 5c17a23c base form 5c1d3fbc head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - FemaleBrowsHuman07, Terra, (formid 5c17a23c base form 5c1d3fbc head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - 0Mermaid, Terra, (formid 5c17a23c base form 5c1d3fbc head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - 0_HAIRLINE_Female_Human_Straight, Terra, (formid 5c17a23c base form 5c1d3fbc head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - 0MermaidHL, Terra, (formid 5c17a23c base form 5c1d3fbc head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - 0_HAIRLINE_Female_Human_Straight, Terra, (formid 5c17a23c base form 5c1d3fbc head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - 0MermaidHL, Terra, (formid 5c17a23c base form 5c1d3fbc head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - FemaleHeadNord, Terra, (formid 5c17a23c base form 5c1d3fbc head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - FemaleMouthHumanoidDefault, Terra, (formid 5c17a23c base form 5c1d3fbc head template form 00000000)
meshes\DX\FetishFashion\00FumoFumoSMP.xml(4,5):Found node named NPC Spine [Spn0], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(5,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(6,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(7,2):Found node named NPC Neck [Neck], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(8,2):Found node named NPC Head [Head], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(9,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(10,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(11,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(12,2):Found node named NPC L Forearm [LLar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(13,2):Found node named NPC L Hand [LHnd], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(14,2):Found node named NPC L ForearmTwist1 [LLt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(15,2):Found node named NPC L ForearmTwist2 [LLt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(16,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(17,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(18,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoR01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(19,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoL01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(35,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoR02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(36,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoL02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(57,5):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoR02 <-> hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoR01
meshes\DX\FetishFashion\00FumoFumoSMP.xml(58,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoL02 <-> hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoL01
SkinAllGeometry skeleton_female.nif 11, Eleanor, (formid 5c226d5c base form 5c1c9db4 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleBrowsHuman09, Eleanor, (formid 5c226d5c base form 5c1c9db4 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0Roulette, Eleanor, (formid 5c226d5c base form 5c1c9db4 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0RouletteHL, Eleanor, (formid 5c226d5c base form 5c1c9db4 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0_HAIRLINE_Female_Human_CurlyScalp, Eleanor, (formid 5c226d5c base form 5c1c9db4 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0RouletteHL, Eleanor, (formid 5c226d5c base form 5c1c9db4 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0_HAIRLINE_Female_Human_CurlyScalp, Eleanor, (formid 5c226d5c base form 5c1c9db4 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - _ddFemaleEyesHuman24, Eleanor, (formid 5c226d5c base form 5c1c9db4 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleHeadBreton, Eleanor, (formid 5c226d5c base form 5c1c9db4 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleMouthHumanoidDefault, Eleanor, (formid 5c226d5c base form 5c1c9db4 head template form 00000000)
SkinAllGeometry skeleton_female.nif 12, Zalia, (formid 5c17a245 base form 5c141948 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0Ariana, Zalia, (formid 5c17a245 base form 5c141948 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0ArianaHL, Zalia, (formid 5c17a245 base form 5c141948 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0_HAIRLINE_Female_Human_Straight, Zalia, (formid 5c17a245 base form 5c141948 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0ArianaHL, Zalia, (formid 5c17a245 base form 5c141948 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0_HAIRLINE_Female_Human_Straight, Zalia, (formid 5c17a245 base form 5c141948 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - _ddFemaleEyesHuman17, Zalia, (formid 5c17a245 base form 5c141948 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleHeadNord, Zalia, (formid 5c17a245 base form 5c141948 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleMouthHumanoidDefault, Zalia, (formid 5c17a245 base form 5c141948 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleBrowsHuman01, Zalia, (formid 5c17a245 base form 5c141948 head template form 00000000)
meshes\DX\FetishFashion\00FumoFumoSMP.xml(4,5):Found node named NPC Spine [Spn0], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(5,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(6,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(7,2):Found node named NPC Neck [Neck], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(8,2):Found node named NPC Head [Head], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(9,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(10,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(11,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(12,2):Found node named NPC L Forearm [LLar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(13,2):Found node named NPC L Hand [LHnd], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(14,2):Found node named NPC L ForearmTwist1 [LLt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(15,2):Found node named NPC L ForearmTwist2 [LLt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(16,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(17,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(18,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000005 RekFumoFumoR01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(19,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000005 RekFumoFumoL01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(35,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000005 RekFumoFumoR02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(36,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000005 RekFumoFumoL02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(57,5):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000005 RekFumoFumoR02 <-> hdtSSEPhysics_AutoRename_Armor_00000005 RekFumoFumoR01
meshes\DX\FetishFashion\00FumoFumoSMP.xml(58,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000005 RekFumoFumoL02 <-> hdtSSEPhysics_AutoRename_Armor_00000005 RekFumoFumoL01
SkinAllGeometry skeleton_female.nif 12, Camila, (formid 5c614ea5 base form 5c614ea4 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0Nala, Camila, (formid 5c614ea5 base form 5c614ea4 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0NalaHL, Camila, (formid 5c614ea5 base form 5c614ea4 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0NalaHL, Camila, (formid 5c614ea5 base form 5c614ea4 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - _ddFemaleEyesHumanSunnyBeach, Camila, (formid 5c614ea5 base form 5c614ea4 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleHeadRedguard, Camila, (formid 5c614ea5 base form 5c614ea4 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleMouthHumanoidDefault, Camila, (formid 5c614ea5 base form 5c614ea4 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleBrowsHuman01, Camila, (formid 5c614ea5 base form 5c614ea4 head template form 00000000)
SkinAllGeometry skeleton_female.nif 9, Amina, (formid 5c226d50 base form 5c1de1c0 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - FemaleBrowsHuman01, Amina, (formid 5c226d50 base form 5c1de1c0 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0Sky170, Amina, (formid 5c226d50 base form 5c1de1c0 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0Sky170HL, Amina, (formid 5c226d50 base form 5c1de1c0 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0_HAIRLINE_Female_Human_Straight, Amina, (formid 5c226d50 base form 5c1de1c0 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0Sky170HL, Amina, (formid 5c226d50 base form 5c1de1c0 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0_HAIRLINE_Female_Human_Straight, Amina, (formid 5c226d50 base form 5c1de1c0 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - _ddFemaleEyesHumanDevil, Amina, (formid 5c226d50 base form 5c1de1c0 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - FemaleHeadBreton, Amina, (formid 5c226d50 base form 5c1de1c0 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - FemaleMouthHumanoidDefault, Amina, (formid 5c226d50 base form 5c1de1c0 head template form 00000000)
SkinAllGeometry skeleton_female.nif 9, Elisa, (formid 5c226d5f base form 5c141927 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - FemaleEyesHumanIceBlue, Elisa, (formid 5c226d5f base form 5c141927 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - FemaleBrowsHuman10, Elisa, (formid 5c226d5f base form 5c141927 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0Quantum, Elisa, (formid 5c226d5f base form 5c141927 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0QuantumHL, Elisa, (formid 5c226d5f base form 5c141927 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0_HAIRLINE_Female_Human_Straight, Elisa, (formid 5c226d5f base form 5c141927 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0QuantumHL, Elisa, (formid 5c226d5f base form 5c141927 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0_HAIRLINE_Female_Human_Straight, Elisa, (formid 5c226d5f base form 5c141927 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - FemaleHeadNord, Elisa, (formid 5c226d5f base form 5c141927 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - FemaleMouthHumanoidDefault, Elisa, (formid 5c226d5f base form 5c141927 head template form 00000000)
SkinAllGeometry skeleton_female.nif 12, Lana, (formid 5c240dec base form 5c1de1c1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleEyesHumanGreenHazel, Lana, (formid 5c240dec base form 5c1de1c1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleBrowsHuman10, Lana, (formid 5c240dec base form 5c1de1c1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0Peggy32, Lana, (formid 5c240dec base form 5c1de1c1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0Peggy32HL, Lana, (formid 5c240dec base form 5c1de1c1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0_HAIRLINE_Female_Human_Straight, Lana, (formid 5c240dec base form 5c1de1c1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0Peggy32HL, Lana, (formid 5c240dec base form 5c1de1c1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0_HAIRLINE_Female_Human_Straight, Lana, (formid 5c240dec base form 5c1de1c1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleHeadNord, Lana, (formid 5c240dec base form 5c1de1c1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleMouthHumanoidDefault, Lana, (formid 5c240dec base form 5c1de1c1 head template form 00000000)
SkinAllGeometry skeleton.nif 8, Jake, (formid 5c240dcb base form 5c16fff2 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MaleEyesHumanHazel, Jake, (formid 5c240dcb base form 5c16fff2 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - HumanBeard03, Jake, (formid 5c240dcb base form 5c16fff2 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - BrowsMaleHumanoid07, Jake, (formid 5c240dcb base form 5c16fff2 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0BreakingWaves, Jake, (formid 5c240dcb base form 5c16fff2 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0BreakingWavesHL, Jake, (formid 5c240dcb base form 5c16fff2 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0_HAIRLINE_Male_Human_CurlyScalp, Jake, (formid 5c240dcb base form 5c16fff2 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0BreakingWavesHL, Jake, (formid 5c240dcb base form 5c16fff2 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0_HAIRLINE_Male_Human_CurlyScalp, Jake, (formid 5c240dcb base form 5c16fff2 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MaleHeadNord, Jake, (formid 5c240dcb base form 5c16fff2 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MaleMouthHumanoidDefault, Jake, (formid 5c240dcb base form 5c16fff2 head template form 00000000)
SkinAllGeometry skeleton_female.nif 9, Leila, (formid 5c17a22e base form 5c141938 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - FemaleEyesHumanDarkBlue, Leila, (formid 5c17a22e base form 5c141938 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0Malva, Leila, (formid 5c17a22e base form 5c141938 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0_HAIRLINE_Female_Human_Straight, Leila, (formid 5c17a22e base form 5c141938 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0MalvaHL, Leila, (formid 5c17a22e base form 5c141938 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0_HAIRLINE_Female_Human_Straight, Leila, (formid 5c17a22e base form 5c141938 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0MalvaHL, Leila, (formid 5c17a22e base form 5c141938 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - FemaleHeadNord, Leila, (formid 5c17a22e base form 5c141938 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - FemaleMouthHumanoidDefault, Leila, (formid 5c17a22e base form 5c141938 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - FemaleBrowsHuman01, Leila, (formid 5c17a22e base form 5c141938 head template form 00000000)
SkinAllGeometry skeleton_female.nif 10, Elora, (formid 5c226d56 base form 5c141928 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - FemaleEyesHumanBrightGreen, Elora, (formid 5c226d56 base form 5c141928 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - FemaleBrowsHuman09, Elora, (formid 5c226d56 base form 5c141928 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - 0PixieDust, Elora, (formid 5c226d56 base form 5c141928 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - 0PixieDustHL, Elora, (formid 5c226d56 base form 5c141928 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - 0_HAIRLINE_Female_Human_Straight, Elora, (formid 5c226d56 base form 5c141928 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - 0PixieDustHL, Elora, (formid 5c226d56 base form 5c141928 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - 0_HAIRLINE_Female_Human_Straight, Elora, (formid 5c226d56 base form 5c141928 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - FemaleHeadNord, Elora, (formid 5c226d56 base form 5c141928 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - FemaleMouthHumanoidDefault, Elora, (formid 5c226d56 base form 5c141928 head template form 00000000)
SkinAllGeometry skeleton_female.nif 12, Azra, (formid 5c240de9 base form 5c1e4bef head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleEyesHumanDarkBlue, Azra, (formid 5c240de9 base form 5c1e4bef head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0Torrent, Azra, (formid 5c240de9 base form 5c1e4bef head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0_HAIRLINE_Female_Human_Straight, Azra, (formid 5c240de9 base form 5c1e4bef head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0TorrentHL, Azra, (formid 5c240de9 base form 5c1e4bef head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0_HAIRLINE_Female_Human_Straight, Azra, (formid 5c240de9 base form 5c1e4bef head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0TorrentHL, Azra, (formid 5c240de9 base form 5c1e4bef head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleHeadNord, Azra, (formid 5c240de9 base form 5c1e4bef head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleMouthHumanoidDefault, Azra, (formid 5c240de9 base form 5c1e4bef head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleBrowsHuman01, Azra, (formid 5c240de9 base form 5c1e4bef head template form 00000000)
meshes\DX\FetishFashion\00FumoFumoSMP.xml(4,5):Found node named NPC Spine [Spn0], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(5,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(6,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(7,2):Found node named NPC Neck [Neck], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(8,2):Found node named NPC Head [Head], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(9,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(10,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(11,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(12,2):Found node named NPC L Forearm [LLar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(13,2):Found node named NPC L Hand [LHnd], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(14,2):Found node named NPC L ForearmTwist1 [LLt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(15,2):Found node named NPC L ForearmTwist2 [LLt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(16,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(17,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(18,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000007 RekFumoFumoR01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(19,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000007 RekFumoFumoL01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(35,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000007 RekFumoFumoR02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(36,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000007 RekFumoFumoL02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(57,5):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000007 RekFumoFumoR02 <-> hdtSSEPhysics_AutoRename_Armor_00000007 RekFumoFumoR01
meshes\DX\FetishFashion\00FumoFumoSMP.xml(58,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000007 RekFumoFumoL02 <-> hdtSSEPhysics_AutoRename_Armor_00000007 RekFumoFumoL01
SkinAllGeometry skeleton_female.nif 16, Morana, (formid 5c45a4cd base form 5c45a4cc head template form 00000000)
SkinSingleGeometry skeleton_female.nif 16 - 0Tifa, Morana, (formid 5c45a4cd base form 5c45a4cc head template form 00000000)
SkinSingleGeometry skeleton_female.nif 16 - 0_HAIRLINE_Female_Human_Straight, Morana, (formid 5c45a4cd base form 5c45a4cc head template form 00000000)
SkinSingleGeometry skeleton_female.nif 16 - 0TifaHL, Morana, (formid 5c45a4cd base form 5c45a4cc head template form 00000000)
SkinSingleGeometry skeleton_female.nif 16 - 0_HAIRLINE_Female_Human_Straight, Morana, (formid 5c45a4cd base form 5c45a4cc head template form 00000000)
SkinSingleGeometry skeleton_female.nif 16 - 0TifaHL, Morana, (formid 5c45a4cd base form 5c45a4cc head template form 00000000)
SkinSingleGeometry skeleton_female.nif 16 - _ddFemaleEyesHumanTurquoise, Morana, (formid 5c45a4cd base form 5c45a4cc head template form 00000000)
SkinSingleGeometry skeleton_female.nif 16 - FemaleHeadNord, Morana, (formid 5c45a4cd base form 5c45a4cc head template form 00000000)
SkinSingleGeometry skeleton_female.nif 16 - FemaleMouthHumanoidDefault, Morana, (formid 5c45a4cd base form 5c45a4cc head template form 00000000)
SkinSingleGeometry skeleton_female.nif 16 - FemaleBrowsHuman01, Morana, (formid 5c45a4cd base form 5c45a4cc head template form 00000000)
SkinAllGeometry skeleton.nif 7, Emilio, (formid 5c85155b base form 5c851556 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - HumanBeard05, Emilio, (formid 5c85155b base form 5c851556 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - MaleEyesHumanHazel, Emilio, (formid 5c85155b base form 5c851556 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - BrowsMaleHumanoid04, Emilio, (formid 5c85155b base form 5c851556 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - MarksMaleHumanoid09RightGash, Emilio, (formid 5c85155b base form 5c851556 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - 0Zac, Emilio, (formid 5c85155b base form 5c851556 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - 0ZacHL, Emilio, (formid 5c85155b base form 5c851556 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - 0ZacHL, Emilio, (formid 5c85155b base form 5c851556 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - MaleHeadNord, Emilio, (formid 5c85155b base form 5c851556 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - MaleMouthHumanoidDefault, Emilio, (formid 5c85155b base form 5c851556 head template form 00000000)
SkinAllGeometry skeleton.nif 7, Bryson, (formid 5c5c6f62 base form 5c5c6f61 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - HumanBeard06, Bryson, (formid 5c5c6f62 base form 5c5c6f61 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - MaleEyesHumanHazel, Bryson, (formid 5c5c6f62 base form 5c5c6f61 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - BrowsMaleHumanoid11, Bryson, (formid 5c5c6f62 base form 5c5c6f61 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - 0RoughSketch, Bryson, (formid 5c5c6f62 base form 5c5c6f61 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - 0RoughSketchHL, Bryson, (formid 5c5c6f62 base form 5c5c6f61 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - 0_HAIRLINE_Male_Human_CurlyScalp, Bryson, (formid 5c5c6f62 base form 5c5c6f61 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - 0RoughSketchHL, Bryson, (formid 5c5c6f62 base form 5c5c6f61 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - 0_HAIRLINE_Male_Human_CurlyScalp, Bryson, (formid 5c5c6f62 base form 5c5c6f61 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - MaleHeadBreton, Bryson, (formid 5c5c6f62 base form 5c5c6f61 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - MaleMouthHumanoidDefault, Bryson, (formid 5c5c6f62 base form 5c5c6f61 head template form 00000000)
SkinAllGeometry skeleton.nif 9, Vihaan, (formid 5c240dd3 base form 5c1e4bf0 head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - HumanBeard06, Vihaan, (formid 5c240dd3 base form 5c1e4bf0 head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - MaleEyesHumanHazel, Vihaan, (formid 5c240dd3 base form 5c1e4bf0 head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - BrowsMaleHumanoid06, Vihaan, (formid 5c240dd3 base form 5c1e4bf0 head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - 0Maine, Vihaan, (formid 5c240dd3 base form 5c1e4bf0 head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - 0_HAIRLINE_Male_Human_CurlyScalp, Vihaan, (formid 5c240dd3 base form 5c1e4bf0 head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - 0MaineHL, Vihaan, (formid 5c240dd3 base form 5c1e4bf0 head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - 0_HAIRLINE_Male_Human_CurlyScalp, Vihaan, (formid 5c240dd3 base form 5c1e4bf0 head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - 0MaineHL, Vihaan, (formid 5c240dd3 base form 5c1e4bf0 head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - MaleHeadRedguard, Vihaan, (formid 5c240dd3 base form 5c1e4bf0 head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - MaleMouthHumanoidDefault, Vihaan, (formid 5c240dd3 base form 5c1e4bf0 head template form 00000000)
SkinAllGeometry skeleton_female.nif 11, Amy, (formid 5c226d52 base form 5c141920 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0Lafite, Amy, (formid 5c226d52 base form 5c141920 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0LafiteHL, Amy, (formid 5c226d52 base form 5c141920 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0_HAIRLINE_Female_Human_Straight, Amy, (formid 5c226d52 base form 5c141920 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0LafiteHL, Amy, (formid 5c226d52 base form 5c141920 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0_HAIRLINE_Female_Human_Straight, Amy, (formid 5c226d52 base form 5c141920 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - _ddKaliliesBrowsDUPLICATE004, Amy, (formid 5c226d52 base form 5c141920 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - _ddFemaleEyesHumanSunnyBeach, Amy, (formid 5c226d52 base form 5c141920 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleHeadNord, Amy, (formid 5c226d52 base form 5c141920 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleMouthHumanoidDefault, Amy, (formid 5c226d52 base form 5c141920 head template form 00000000)
SkinAllGeometry skeleton_female.nif 7, Janelle, (formid 5c240dee base form 5c14192d head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleEyesHumanIceBlue, Janelle, (formid 5c240dee base form 5c14192d head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - 0GetUp, Janelle, (formid 5c240dee base form 5c14192d head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - 0GetUpHL, Janelle, (formid 5c240dee base form 5c14192d head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - 0_HAIRLINE_Female_Human_Straight, Janelle, (formid 5c240dee base form 5c14192d head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - 0GetUpHL, Janelle, (formid 5c240dee base form 5c14192d head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - 0_HAIRLINE_Female_Human_Straight, Janelle, (formid 5c240dee base form 5c14192d head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleHeadNord, Janelle, (formid 5c240dee base form 5c14192d head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleMouthHumanoidDefault, Janelle, (formid 5c240dee base form 5c14192d head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleBrowsHuman01, Janelle, (formid 5c240dee base form 5c14192d head template form 00000000)
meshes\actors\character\character assets\softbody.xml(10,2):Found node named NPC L Calf [LClf], creating bone
meshes\actors\character\character assets\softbody.xml(11,2):Found node named NPC R Calf [RClf], creating bone
meshes\actors\character\character assets\softbody.xml(12,2):Found node named NPC L Foot [Lft ], creating bone
meshes\actors\character\character assets\softbody.xml(13,2):Found node named NPC R Foot [Rft ], creating bone
meshes\actors\character\character assets\softbody.xml(14,2):Found node named NPC Head [Head], creating bone
meshes\actors\character\character assets\softbody.xml(15,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\actors\character\character assets\softbody.xml(16,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\actors\character\character assets\softbody.xml(17,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Breast, creating bone
meshes\actors\character\character assets\softbody.xml(18,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Breast, creating bone
meshes\actors\character\character assets\softbody.xml(19,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Breast01, creating bone
meshes\actors\character\character assets\softbody.xml(20,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Breast01, creating bone
meshes\actors\character\character assets\softbody.xml(21,2):Found node named NPC L Forearm [LLar], creating bone
meshes\actors\character\character assets\softbody.xml(22,2):Found node named NPC R Forearm [RLar], creating bone
meshes\actors\character\character assets\softbody.xml(23,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L ForearmTwist1 [LLt1], creating bone
meshes\actors\character\character assets\softbody.xml(24,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R ForearmTwist1 [RLt1], creating bone
meshes\actors\character\character assets\softbody.xml(25,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L ForearmTwist2 [LLt2], creating bone
meshes\actors\character\character assets\softbody.xml(26,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R ForearmTwist2 [RLt2], creating bone
meshes\actors\character\character assets\softbody.xml(27,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\actors\character\character assets\softbody.xml(28,2):Found node named NPC R UpperArm [RUar], creating bone
meshes\actors\character\character assets\softbody.xml(29,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\actors\character\character assets\softbody.xml(30,2):Found node named NPC R UpperarmTwist1 [RUt1], creating bone
meshes\actors\character\character assets\softbody.xml(31,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\actors\character\character assets\softbody.xml(32,2):Found node named NPC R UpperarmTwist2 [RUt2], creating bone
meshes\actors\character\character assets\softbody.xml(33,2):Found node named NPC Spine [Spn0], creating bone
meshes\actors\character\character assets\softbody.xml(34,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\actors\character\character assets\softbody.xml(35,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\actors\character\character assets\softbody.xml(36,2):Found node named NPC Pelvis [Pelv], creating bone
meshes\actors\character\character assets\softbody.xml(37,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Belly, creating bone
meshes\actors\character\character assets\softbody.xml(38,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC Belly, creating bone
meshes\actors\character\character assets\softbody.xml(39,2):Found node named NPC L Hand [LHnd], creating bone
meshes\actors\character\character assets\softbody.xml(40,2):Found node named NPC R Hand [RHnd], creating bone
meshes\actors\character\character assets\softbody.xml(42,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger00 [RF00], creating bone
meshes\actors\character\character assets\softbody.xml(43,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger01 [RF01], creating bone
meshes\actors\character\character assets\softbody.xml(44,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger02 [RF02], creating bone
meshes\actors\character\character assets\softbody.xml(45,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger10 [RF10], creating bone
meshes\actors\character\character assets\softbody.xml(46,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger11 [RF11], creating bone
meshes\actors\character\character assets\softbody.xml(47,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger12 [RF12], creating bone
meshes\actors\character\character assets\softbody.xml(48,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger20 [RF20], creating bone
meshes\actors\character\character assets\softbody.xml(49,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger21 [RF21], creating bone
meshes\actors\character\character assets\softbody.xml(50,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger22 [RF22], creating bone
meshes\actors\character\character assets\softbody.xml(51,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger30 [RF30], creating bone
meshes\actors\character\character assets\softbody.xml(52,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger31 [RF31], creating bone
meshes\actors\character\character assets\softbody.xml(53,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger32 [RF32], creating bone
meshes\actors\character\character assets\softbody.xml(54,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger40 [RF40], creating bone
meshes\actors\character\character assets\softbody.xml(55,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger41 [RF41], creating bone
meshes\actors\character\character assets\softbody.xml(56,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger42 [RF42], creating bone
meshes\actors\character\character assets\softbody.xml(57,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger00 [LF00], creating bone
meshes\actors\character\character assets\softbody.xml(58,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger01 [LF01], creating bone
meshes\actors\character\character assets\softbody.xml(59,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger02 [LF02], creating bone
meshes\actors\character\character assets\softbody.xml(60,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger10 [LF10], creating bone
meshes\actors\character\character assets\softbody.xml(61,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger11 [LF11], creating bone
meshes\actors\character\character assets\softbody.xml(62,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger12 [LF12], creating bone
meshes\actors\character\character assets\softbody.xml(63,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger20 [LF20], creating bone
meshes\actors\character\character assets\softbody.xml(64,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger21 [LF21], creating bone
meshes\actors\character\character assets\softbody.xml(65,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger22 [LF22], creating bone
meshes\actors\character\character assets\softbody.xml(66,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger30 [LF30], creating bone
meshes\actors\character\character assets\softbody.xml(67,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger31 [LF31], creating bone
meshes\actors\character\character assets\softbody.xml(68,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger32 [LF32], creating bone
meshes\actors\character\character assets\softbody.xml(69,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger40 [LF40], creating bone
meshes\actors\character\character assets\softbody.xml(70,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger41 [LF41], creating bone
meshes\actors\character\character assets\softbody.xml(71,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger42 [LF42], creating bone
meshes\actors\character\character assets\softbody.xml(72,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(73,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(74,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreFrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(75,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreFrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(76,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearCalf, creating bone
meshes\actors\character\character assets\softbody.xml(77,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearCalf, creating bone
meshes\actors\character\character assets\softbody.xml(78,2):Found node named NPC L Toe0 [LToe], creating bone
meshes\actors\character\character assets\softbody.xml(79,2):Found node named NPC R Toe0 [RToe], creating bone
meshes\actors\character\character assets\softbody.xml(80,2):Found node named NPC Root [Root], creating bone
meshes\actors\character\character assets\softbody.xml(83,2):Found node named NPC L Thigh [LThg], creating bone
meshes\actors\character\character assets\softbody.xml(84,2):Found node named NPC R Thigh [RThg], creating bone
meshes\actors\character\character assets\softbody.xml(85,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L FrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(86,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R FrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(87,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearCalf [LrClf], creating bone
meshes\actors\character\character assets\softbody.xml(88,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearCalf [RrClf], creating bone
meshes\actors\character\character assets\softbody.xml(94,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R100, creating bone
meshes\actors\character\character assets\softbody.xml(95,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R200, creating bone
meshes\actors\character\character assets\softbody.xml(96,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R300, creating bone
meshes\actors\character\character assets\softbody.xml(97,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R400, creating bone
meshes\actors\character\character assets\softbody.xml(98,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R500, creating bone
meshes\actors\character\character assets\softbody.xml(99,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R600, creating bone
meshes\actors\character\character assets\softbody.xml(100,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R700, creating bone
meshes\actors\character\character assets\softbody.xml(101,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R800, creating bone
meshes\actors\character\character assets\softbody.xml(102,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R900, creating bone
meshes\actors\character\character assets\softbody.xml(104,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L100, creating bone
meshes\actors\character\character assets\softbody.xml(105,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L200, creating bone
meshes\actors\character\character assets\softbody.xml(106,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L300, creating bone
meshes\actors\character\character assets\softbody.xml(107,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L400, creating bone
meshes\actors\character\character assets\softbody.xml(108,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L500, creating bone
meshes\actors\character\character assets\softbody.xml(109,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L600, creating bone
meshes\actors\character\character assets\softbody.xml(110,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L700, creating bone
meshes\actors\character\character assets\softbody.xml(111,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L800, creating bone
meshes\actors\character\character assets\softbody.xml(112,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L900, creating bone
meshes\actors\character\character assets\softbody.xml(114,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00, creating bone
meshes\actors\character\character assets\softbody.xml(115,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF00, creating bone
meshes\actors\character\character assets\softbody.xml(116,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR00, creating bone
meshes\actors\character\character assets\softbody.xml(117,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL00, creating bone
meshes\actors\character\character assets\softbody.xml(308,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00, creating bone
meshes\actors\character\character assets\softbody.xml(330,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101, creating bone
meshes\actors\character\character assets\softbody.xml(331,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201, creating bone
meshes\actors\character\character assets\softbody.xml(332,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301, creating bone
meshes\actors\character\character assets\softbody.xml(333,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801, creating bone
meshes\actors\character\character assets\softbody.xml(334,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901, creating bone
meshes\actors\character\character assets\softbody.xml(341,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601, creating bone
meshes\actors\character\character assets\softbody.xml(342,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701, creating bone
meshes\actors\character\character assets\softbody.xml(343,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501, creating bone
meshes\actors\character\character assets\softbody.xml(344,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401, creating bone
meshes\actors\character\character assets\softbody.xml(350,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102, creating bone
meshes\actors\character\character assets\softbody.xml(351,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202, creating bone
meshes\actors\character\character assets\softbody.xml(352,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302, creating bone
meshes\actors\character\character assets\softbody.xml(353,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802, creating bone
meshes\actors\character\character assets\softbody.xml(354,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902, creating bone
meshes\actors\character\character assets\softbody.xml(361,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602, creating bone
meshes\actors\character\character assets\softbody.xml(362,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702, creating bone
meshes\actors\character\character assets\softbody.xml(363,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502, creating bone
meshes\actors\character\character assets\softbody.xml(364,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402, creating bone
meshes\actors\character\character assets\softbody.xml(370,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103, creating bone
meshes\actors\character\character assets\softbody.xml(371,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203, creating bone
meshes\actors\character\character assets\softbody.xml(372,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303, creating bone
meshes\actors\character\character assets\softbody.xml(373,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803, creating bone
meshes\actors\character\character assets\softbody.xml(374,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903, creating bone
meshes\actors\character\character assets\softbody.xml(381,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603, creating bone
meshes\actors\character\character assets\softbody.xml(382,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703, creating bone
meshes\actors\character\character assets\softbody.xml(383,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503, creating bone
meshes\actors\character\character assets\softbody.xml(384,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403, creating bone
meshes\actors\character\character assets\softbody.xml(418,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L100
meshes\actors\character\character assets\softbody.xml(419,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L200
meshes\actors\character\character assets\softbody.xml(420,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L300
meshes\actors\character\character assets\softbody.xml(422,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L800
meshes\actors\character\character assets\softbody.xml(423,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L900
meshes\actors\character\character assets\softbody.xml(451,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101
meshes\actors\character\character assets\softbody.xml(452,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201
meshes\actors\character\character assets\softbody.xml(453,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301
meshes\actors\character\character assets\softbody.xml(455,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(456,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901
meshes\actors\character\character assets\softbody.xml(482,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102
meshes\actors\character\character assets\softbody.xml(483,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202
meshes\actors\character\character assets\softbody.xml(484,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302
meshes\actors\character\character assets\softbody.xml(486,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(487,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902
meshes\actors\character\character assets\softbody.xml(515,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L400
meshes\actors\character\character assets\softbody.xml(516,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L500
meshes\actors\character\character assets\softbody.xml(517,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L600
meshes\actors\character\character assets\softbody.xml(518,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L700
meshes\actors\character\character assets\softbody.xml(524,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401
meshes\actors\character\character assets\softbody.xml(525,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(526,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(527,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(529,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402
meshes\actors\character\character assets\softbody.xml(530,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(531,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(532,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(559,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903
meshes\actors\character\character assets\softbody.xml(560,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(561,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(562,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(563,4):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(564,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403
meshes\actors\character\character assets\softbody.xml(565,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303
meshes\actors\character\character assets\softbody.xml(566,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203
meshes\actors\character\character assets\softbody.xml(567,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00
meshes\actors\character\character assets\softbody.xml(595,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(596,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(597,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(598,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(600,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(601,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(602,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(603,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(605,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(606,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(607,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(608,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(630,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201
meshes\actors\character\character assets\softbody.xml(631,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202
meshes\actors\character\character assets\softbody.xml(632,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203
meshes\actors\character\character assets\softbody.xml(634,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301
meshes\actors\character\character assets\softbody.xml(635,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302
meshes\actors\character\character assets\softbody.xml(636,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303
meshes\actors\character\character assets\softbody.xml(638,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401
meshes\actors\character\character assets\softbody.xml(639,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402
meshes\actors\character\character assets\softbody.xml(640,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403
meshes\actors\character\character assets\softbody.xml(642,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(643,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(644,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(646,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(647,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(648,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(650,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(651,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(652,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(654,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(655,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(656,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(658,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901
meshes\actors\character\character assets\softbody.xml(659,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902
meshes\actors\character\character assets\softbody.xml(660,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903
meshes\actors\character\character assets\softbody.xml(662,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101
meshes\actors\character\character assets\softbody.xml(663,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102
meshes\actors\character\character assets\softbody.xml(664,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103
meshes\actors\character\character assets\softbody.xml(693,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00, creating bone
meshes\actors\character\character assets\softbody.xml(715,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101, creating bone
meshes\actors\character\character assets\softbody.xml(716,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201, creating bone
meshes\actors\character\character assets\softbody.xml(717,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301, creating bone
meshes\actors\character\character assets\softbody.xml(718,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801, creating bone
meshes\actors\character\character assets\softbody.xml(719,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901, creating bone
meshes\actors\character\character assets\softbody.xml(726,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601, creating bone
meshes\actors\character\character assets\softbody.xml(727,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701, creating bone
meshes\actors\character\character assets\softbody.xml(728,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501, creating bone
meshes\actors\character\character assets\softbody.xml(729,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401, creating bone
meshes\actors\character\character assets\softbody.xml(735,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102, creating bone
meshes\actors\character\character assets\softbody.xml(736,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202, creating bone
meshes\actors\character\character assets\softbody.xml(737,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302, creating bone
meshes\actors\character\character assets\softbody.xml(738,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802, creating bone
meshes\actors\character\character assets\softbody.xml(739,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902, creating bone
meshes\actors\character\character assets\softbody.xml(746,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602, creating bone
meshes\actors\character\character assets\softbody.xml(747,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702, creating bone
meshes\actors\character\character assets\softbody.xml(748,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502, creating bone
meshes\actors\character\character assets\softbody.xml(749,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402, creating bone
meshes\actors\character\character assets\softbody.xml(755,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103, creating bone
meshes\actors\character\character assets\softbody.xml(756,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203, creating bone
meshes\actors\character\character assets\softbody.xml(757,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303, creating bone
meshes\actors\character\character assets\softbody.xml(758,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803, creating bone
meshes\actors\character\character assets\softbody.xml(759,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903, creating bone
meshes\actors\character\character assets\softbody.xml(766,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603, creating bone
meshes\actors\character\character assets\softbody.xml(767,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703, creating bone
meshes\actors\character\character assets\softbody.xml(768,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503, creating bone
meshes\actors\character\character assets\softbody.xml(769,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403, creating bone
meshes\actors\character\character assets\softbody.xml(805,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R100
meshes\actors\character\character assets\softbody.xml(806,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R200
meshes\actors\character\character assets\softbody.xml(807,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R300
meshes\actors\character\character assets\softbody.xml(809,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R800
meshes\actors\character\character assets\softbody.xml(810,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R900
meshes\actors\character\character assets\softbody.xml(838,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101
meshes\actors\character\character assets\softbody.xml(839,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201
meshes\actors\character\character assets\softbody.xml(840,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301
meshes\actors\character\character assets\softbody.xml(842,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(843,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901
meshes\actors\character\character assets\softbody.xml(869,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102
meshes\actors\character\character assets\softbody.xml(870,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202
meshes\actors\character\character assets\softbody.xml(871,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302
meshes\actors\character\character assets\softbody.xml(873,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(874,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902
meshes\actors\character\character assets\softbody.xml(902,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R400
meshes\actors\character\character assets\softbody.xml(903,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R500
meshes\actors\character\character assets\softbody.xml(904,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R600
meshes\actors\character\character assets\softbody.xml(905,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R700
meshes\actors\character\character assets\softbody.xml(911,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401
meshes\actors\character\character assets\softbody.xml(912,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(913,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(914,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(916,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402
meshes\actors\character\character assets\softbody.xml(917,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(918,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(919,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(946,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903
meshes\actors\character\character assets\softbody.xml(947,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(948,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(949,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(950,4):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(951,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403
meshes\actors\character\character assets\softbody.xml(952,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303
meshes\actors\character\character assets\softbody.xml(953,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203
meshes\actors\character\character assets\softbody.xml(954,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00
meshes\actors\character\character assets\softbody.xml(982,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(983,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(984,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(985,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(987,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(988,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(989,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(990,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(992,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(993,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(994,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(995,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(1017,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201
meshes\actors\character\character assets\softbody.xml(1018,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202
meshes\actors\character\character assets\softbody.xml(1019,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203
meshes\actors\character\character assets\softbody.xml(1021,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301
meshes\actors\character\character assets\softbody.xml(1022,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302
meshes\actors\character\character assets\softbody.xml(1023,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303
meshes\actors\character\character assets\softbody.xml(1025,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401
meshes\actors\character\character assets\softbody.xml(1026,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402
meshes\actors\character\character assets\softbody.xml(1027,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403
meshes\actors\character\character assets\softbody.xml(1029,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(1030,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(1031,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(1033,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(1034,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(1035,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(1037,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(1038,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(1039,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(1041,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(1042,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(1043,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(1045,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901
meshes\actors\character\character assets\softbody.xml(1046,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902
meshes\actors\character\character assets\softbody.xml(1047,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903
meshes\actors\character\character assets\softbody.xml(1049,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101
meshes\actors\character\character assets\softbody.xml(1050,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102
meshes\actors\character\character assets\softbody.xml(1051,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103
meshes\actors\character\character assets\softbody.xml(1056,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreButt, creating bone
meshes\actors\character\character assets\softbody.xml(1070,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreButt, creating bone
meshes\actors\character\character assets\softbody.xml(1086,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Butt, creating bone
meshes\actors\character\character assets\softbody.xml(1101,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Butt, creating bone
meshes\actors\character\character assets\softbody.xml(1136,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Butt <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreButt
meshes\actors\character\character assets\softbody.xml(1137,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Butt <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreButt
meshes\actors\character\character assets\softbody.xml(1338,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1, creating bone
meshes\actors\character\character assets\softbody.xml(1354,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep2, creating bone
meshes\actors\character\character assets\softbody.xml(1370,2):Found node named VaginaDeep, creating bone
meshes\actors\character\character assets\softbody.xml(1384,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00
meshes\actors\character\character assets\softbody.xml(1405,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1443,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01, creating bone
meshes\actors\character\character assets\softbody.xml(1444,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01, creating bone
meshes\actors\character\character assets\softbody.xml(1445,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01, creating bone
meshes\actors\character\character assets\softbody.xml(1446,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01, creating bone
meshes\actors\character\character assets\softbody.xml(1448,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02, creating bone
meshes\actors\character\character assets\softbody.xml(1449,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02, creating bone
meshes\actors\character\character assets\softbody.xml(1450,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02, creating bone
meshes\actors\character\character assets\softbody.xml(1451,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02, creating bone
meshes\actors\character\character assets\softbody.xml(1453,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03, creating bone
meshes\actors\character\character assets\softbody.xml(1454,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03, creating bone
meshes\actors\character\character assets\softbody.xml(1455,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03, creating bone
meshes\actors\character\character assets\softbody.xml(1456,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03, creating bone
meshes\actors\character\character assets\softbody.xml(1483,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00
meshes\actors\character\character assets\softbody.xml(1484,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF00
meshes\actors\character\character assets\softbody.xml(1485,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR00
meshes\actors\character\character assets\softbody.xml(1486,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL00
meshes\actors\character\character assets\softbody.xml(1495,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01
meshes\actors\character\character assets\softbody.xml(1496,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01
meshes\actors\character\character assets\softbody.xml(1497,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01
meshes\actors\character\character assets\softbody.xml(1498,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01
meshes\actors\character\character assets\softbody.xml(1505,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02
meshes\actors\character\character assets\softbody.xml(1506,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02
meshes\actors\character\character assets\softbody.xml(1507,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02
meshes\actors\character\character assets\softbody.xml(1508,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02
meshes\actors\character\character assets\softbody.xml(1515,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1516,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1517,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1518,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1527,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1528,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1529,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1530,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1532,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(1550,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(1566,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearThigh <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearThigh
meshes\actors\character\character assets\softbody.xml(1584,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearThigh <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearThigh
meshes\actors\character\character assets\softbody.xml(1968,3):priority is deprecated and no longer used
meshes\actors\character\character assets\softbody.xml(1987,3):priority is deprecated and no longer used
meshes\actors\character\character assets\softbody.xml(2007,3):priority is deprecated and no longer used
meshes\DX\FetishFashion\00FumoFumoSMP.xml(4,5):Found node named NPC Spine [Spn0], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(5,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(6,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(7,2):Found node named NPC Neck [Neck], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(8,2):Found node named NPC Head [Head], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(9,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(10,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(11,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(12,2):Found node named NPC L Forearm [LLar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(13,2):Found node named NPC L Hand [LHnd], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(14,2):Found node named NPC L ForearmTwist1 [LLt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(15,2):Found node named NPC L ForearmTwist2 [LLt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(16,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(17,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(18,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoR01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(19,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoL01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(35,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoR02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(36,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoL02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(57,5):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoR02 <-> hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoR01
meshes\DX\FetishFashion\00FumoFumoSMP.xml(58,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoL02 <-> hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoL01
SkinAllGeometry skeleton_female.nif 15, Melanie, (formid 5c614ea9 base form 5c614e9d head template form 00000000)
SkinSingleGeometry skeleton_female.nif 15 - FemaleEyesHumanGrey, Melanie, (formid 5c614ea9 base form 5c614e9d head template form 00000000)
SkinSingleGeometry skeleton_female.nif 15 - 0MeltAway, Melanie, (formid 5c614ea9 base form 5c614e9d head template form 00000000)
SkinSingleGeometry skeleton_female.nif 15 - 0_HAIRLINE_Female_Human_Straight, Melanie, (formid 5c614ea9 base form 5c614e9d head template form 00000000)
SkinSingleGeometry skeleton_female.nif 15 - 0MeltAwayHL, Melanie, (formid 5c614ea9 base form 5c614e9d head template form 00000000)
SkinSingleGeometry skeleton_female.nif 15 - 0_HAIRLINE_Female_Human_Straight, Melanie, (formid 5c614ea9 base form 5c614e9d head template form 00000000)
SkinSingleGeometry skeleton_female.nif 15 - 0MeltAwayHL, Melanie, (formid 5c614ea9 base form 5c614e9d head template form 00000000)
SkinSingleGeometry skeleton_female.nif 15 - FemaleHeadNord, Melanie, (formid 5c614ea9 base form 5c614e9d head template form 00000000)
SkinSingleGeometry skeleton_female.nif 15 - FemaleMouthHumanoidDefault, Melanie, (formid 5c614ea9 base form 5c614e9d head template form 00000000)
SkinSingleGeometry skeleton_female.nif 15 - FemaleBrowsHuman01, Melanie, (formid 5c614ea9 base form 5c614e9d head template form 00000000)
SkinAllGeometry skeleton_female.nif 8, Raina, (formid 5c17a235 base form 5c14b26e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - FemaleHeadNord, Raina, (formid 5c17a235 base form 5c14b26e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - FemaleBrowsHuman01, Raina, (formid 5c17a235 base form 5c14b26e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - 0Roulette, Raina, (formid 5c17a235 base form 5c14b26e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - 0RouletteHL, Raina, (formid 5c17a235 base form 5c14b26e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - 0_HAIRLINE_Female_Human_CurlyScalp, Raina, (formid 5c17a235 base form 5c14b26e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - 0RouletteHL, Raina, (formid 5c17a235 base form 5c14b26e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - 0_HAIRLINE_Female_Human_CurlyScalp, Raina, (formid 5c17a235 base form 5c14b26e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - _ddEyesCNDemon, Raina, (formid 5c17a235 base form 5c14b26e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - FemaleMouthHumanoidDefault, Raina, (formid 5c17a235 base form 5c14b26e head template form 00000000)
meshes\DX\StLouis\StLouis.xml(4,2):Created bone NPC Root [Root] added to body VirtualGround, created without default values
meshes\DX\StLouis\StLouis.xml(11,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC Belly, creating bone
meshes\DX\StLouis\StLouis.xml(12,2):Found node named NPC L Calf [LClf], creating bone
meshes\DX\StLouis\StLouis.xml(13,2):Found node named NPC R Calf [RClf], creating bone
meshes\DX\StLouis\StLouis.xml(14,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\DX\StLouis\StLouis.xml(15,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\DX\StLouis\StLouis.xml(16,2):Found node named NPC L Forearm [LLar], creating bone
meshes\DX\StLouis\StLouis.xml(17,2):Found node named NPC R Forearm [RLar], creating bone
meshes\DX\StLouis\StLouis.xml(18,2):Found node named NPC L ForearmTwist1 [LLt1], creating bone
meshes\DX\StLouis\StLouis.xml(19,2):Found node named NPC R ForearmTwist1 [RLt1], creating bone
meshes\DX\StLouis\StLouis.xml(20,2):Found node named NPC L ForearmTwist2 [LLt2], creating bone
meshes\DX\StLouis\StLouis.xml(21,2):Found node named NPC R ForearmTwist2 [RLt2], creating bone
meshes\DX\StLouis\StLouis.xml(22,2):Found node named NPC L Hand [LHnd], creating bone
meshes\DX\StLouis\StLouis.xml(23,2):Found node named NPC R Hand [RHnd], creating bone
meshes\DX\StLouis\StLouis.xml(24,2):Found node named NPC Head [Head], creating bone
meshes\DX\StLouis\StLouis.xml(25,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Breast, creating bone
meshes\DX\StLouis\StLouis.xml(26,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Breast, creating bone
meshes\DX\StLouis\StLouis.xml(27,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Breast01, creating bone
meshes\DX\StLouis\StLouis.xml(28,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Breast01, creating bone
meshes\DX\StLouis\StLouis.xml(29,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Butt, creating bone
meshes\DX\StLouis\StLouis.xml(30,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Butt, creating bone
meshes\DX\StLouis\StLouis.xml(31,2):Found node named NPC Pelvis [Pelv], creating bone
meshes\DX\StLouis\StLouis.xml(32,2):Found node named NPC Spine [Spn0], creating bone
meshes\DX\StLouis\StLouis.xml(33,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\DX\StLouis\StLouis.xml(34,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\DX\StLouis\StLouis.xml(35,2):Found node named NPC L Thigh [LThg], creating bone
meshes\DX\StLouis\StLouis.xml(36,2):Found node named NPC R Thigh [RThg], creating bone
meshes\DX\StLouis\StLouis.xml(37,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\DX\StLouis\StLouis.xml(38,2):Found node named NPC R UpperArm [RUar], creating bone
meshes\DX\StLouis\StLouis.xml(39,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\DX\StLouis\StLouis.xml(40,2):Found node named NPC R UpperarmTwist1 [RUt1], creating bone
meshes\DX\StLouis\StLouis.xml(41,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\DX\StLouis\StLouis.xml(42,2):Found node named NPC R UpperarmTwist2 [RUt2], creating bone
meshes\DX\StLouis\StLouis.xml(43,2):Found node named NPC L Foot [Lft ], creating bone
meshes\DX\StLouis\StLouis.xml(44,2):Found node named NPC R Foot [Rft ], creating bone
meshes\DX\StLouis\StLouis.xml(45,2):Found node named NPC L Toe0 [LToe], creating bone
meshes\DX\StLouis\StLouis.xml(46,2):Found node named NPC R Toe0 [RToe], creating bone
meshes\DX\StLouis\StLouis.xml(47,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 0, creating bone
meshes\DX\StLouis\StLouis.xml(48,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 0, creating bone
meshes\DX\StLouis\StLouis.xml(49,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 0, creating bone
meshes\DX\StLouis\StLouis.xml(50,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 0, creating bone
meshes\DX\StLouis\StLouis.xml(51,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 0, creating bone
meshes\DX\StLouis\StLouis.xml(52,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 0, creating bone
meshes\DX\StLouis\StLouis.xml(54,2):Found node named R Breast01, creating bone
meshes\DX\StLouis\StLouis.xml(55,2):Found node named L Breast01, creating bone
meshes\DX\StLouis\StLouis.xml(56,2):Found node named R Breast02, creating bone
meshes\DX\StLouis\StLouis.xml(57,2):Found node named L Breast02, creating bone
meshes\DX\StLouis\StLouis.xml(58,2):Found node named R Breast03, creating bone
meshes\DX\StLouis\StLouis.xml(59,2):Found node named L Breast03, creating bone
meshes\DX\StLouis\StLouis.xml(61,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L FrontThigh, creating bone
meshes\DX\StLouis\StLouis.xml(62,2):Found node named NPC R FrontThigh, creating bone
meshes\DX\StLouis\StLouis.xml(63,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearThigh, creating bone
meshes\DX\StLouis\StLouis.xml(64,2):Found node named NPC R RearThigh, creating bone
meshes\DX\StLouis\StLouis.xml(68,3):priority is deprecated and no longer used
meshes\DX\StLouis\StLouis.xml(127,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 1, creating bone
meshes\DX\StLouis\StLouis.xml(128,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 2, creating bone
meshes\DX\StLouis\StLouis.xml(129,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 3, creating bone
meshes\DX\StLouis\StLouis.xml(130,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 4, creating bone
meshes\DX\StLouis\StLouis.xml(131,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 5, creating bone
meshes\DX\StLouis\StLouis.xml(132,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 6, creating bone
meshes\DX\StLouis\StLouis.xml(133,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 7, creating bone
meshes\DX\StLouis\StLouis.xml(134,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 8, creating bone
meshes\DX\StLouis\StLouis.xml(135,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 1, creating bone
meshes\DX\StLouis\StLouis.xml(136,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 2, creating bone
meshes\DX\StLouis\StLouis.xml(137,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 3, creating bone
meshes\DX\StLouis\StLouis.xml(138,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 4, creating bone
meshes\DX\StLouis\StLouis.xml(139,2):Node named fs3l fc 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(140,2):Node named fs3l fc 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(141,2):Node named fs3l fc 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(142,2):Node named fs3l fc 8 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(143,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 1, creating bone
meshes\DX\StLouis\StLouis.xml(144,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 2, creating bone
meshes\DX\StLouis\StLouis.xml(145,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 3, creating bone
meshes\DX\StLouis\StLouis.xml(146,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 4, creating bone
meshes\DX\StLouis\StLouis.xml(147,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 5, creating bone
meshes\DX\StLouis\StLouis.xml(148,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 6, creating bone
meshes\DX\StLouis\StLouis.xml(149,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 7, creating bone
meshes\DX\StLouis\StLouis.xml(150,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 8, creating bone
meshes\DX\StLouis\StLouis.xml(151,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 1, creating bone
meshes\DX\StLouis\StLouis.xml(152,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 2, creating bone
meshes\DX\StLouis\StLouis.xml(153,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 3, creating bone
meshes\DX\StLouis\StLouis.xml(154,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 4, creating bone
meshes\DX\StLouis\StLouis.xml(155,2):Node named fs3l bl 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(156,2):Node named fs3l bl 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(157,2):Node named fs3l bl 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(158,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 1, creating bone
meshes\DX\StLouis\StLouis.xml(159,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 2, creating bone
meshes\DX\StLouis\StLouis.xml(160,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 3, creating bone
meshes\DX\StLouis\StLouis.xml(161,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 4, creating bone
meshes\DX\StLouis\StLouis.xml(162,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 5, creating bone
meshes\DX\StLouis\StLouis.xml(163,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 6, creating bone
meshes\DX\StLouis\StLouis.xml(164,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 7, creating bone
meshes\DX\StLouis\StLouis.xml(165,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 1, creating bone
meshes\DX\StLouis\StLouis.xml(166,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 2, creating bone
meshes\DX\StLouis\StLouis.xml(167,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 3, creating bone
meshes\DX\StLouis\StLouis.xml(168,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 4, creating bone
meshes\DX\StLouis\StLouis.xml(169,2):Node named fs3l br 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(170,2):Node named fs3l br 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(171,2):Node named fs3l br 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(191,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 0
meshes\DX\StLouis\StLouis.xml(192,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 1
meshes\DX\StLouis\StLouis.xml(193,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 2
meshes\DX\StLouis\StLouis.xml(194,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 3
meshes\DX\StLouis\StLouis.xml(195,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 4
meshes\DX\StLouis\StLouis.xml(196,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 6 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 5
meshes\DX\StLouis\StLouis.xml(197,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 7 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 6
meshes\DX\StLouis\StLouis.xml(198,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 8 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 7
meshes\DX\StLouis\StLouis.xml(200,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 0
meshes\DX\StLouis\StLouis.xml(201,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 1
meshes\DX\StLouis\StLouis.xml(202,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 2
meshes\DX\StLouis\StLouis.xml(203,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 3
meshes\DX\StLouis\StLouis.xml(204,3):constraint fs3l fc 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 4 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(204,3):Node named fs3l fc 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(205,3):constraint fs3l fc 6 <-> fs3l fc 5 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(205,3):Node named fs3l fc 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(206,3):constraint fs3l fc 7 <-> fs3l fc 6 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(206,3):Node named fs3l fc 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(207,3):constraint fs3l fc 8 <-> fs3l fc 7 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(207,3):Node named fs3l fc 8 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(209,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 0
meshes\DX\StLouis\StLouis.xml(210,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 1
meshes\DX\StLouis\StLouis.xml(211,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 2
meshes\DX\StLouis\StLouis.xml(212,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 3
meshes\DX\StLouis\StLouis.xml(213,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 4
meshes\DX\StLouis\StLouis.xml(214,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 6 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 5
meshes\DX\StLouis\StLouis.xml(215,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 7 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 6
meshes\DX\StLouis\StLouis.xml(216,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 8 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 7
meshes\DX\StLouis\StLouis.xml(236,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 0
meshes\DX\StLouis\StLouis.xml(237,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 1
meshes\DX\StLouis\StLouis.xml(238,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 2
meshes\DX\StLouis\StLouis.xml(239,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 3
meshes\DX\StLouis\StLouis.xml(240,3):constraint fs3l bl 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 4 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(240,3):Node named fs3l bl 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(241,3):constraint fs3l bl 6 <-> fs3l bl 5 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(241,3):Node named fs3l bl 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(242,3):constraint fs3l bl 7 <-> fs3l bl 6 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(242,3):Node named fs3l bl 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(244,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 0
meshes\DX\StLouis\StLouis.xml(245,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 1
meshes\DX\StLouis\StLouis.xml(246,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 2
meshes\DX\StLouis\StLouis.xml(247,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 3
meshes\DX\StLouis\StLouis.xml(248,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 4
meshes\DX\StLouis\StLouis.xml(249,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 6 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 5
meshes\DX\StLouis\StLouis.xml(250,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 7 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 6
meshes\DX\StLouis\StLouis.xml(252,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 0
meshes\DX\StLouis\StLouis.xml(253,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 1
meshes\DX\StLouis\StLouis.xml(254,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 2
meshes\DX\StLouis\StLouis.xml(255,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 3
meshes\DX\StLouis\StLouis.xml(256,3):constraint fs3l br 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 4 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(256,3):Node named fs3l br 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(257,3):constraint fs3l br 6 <-> fs3l br 5 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(257,3):Node named fs3l br 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(258,3):constraint fs3l br 7 <-> fs3l br 6 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(258,3):Node named fs3l br 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(273,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 1
meshes\DX\StLouis\StLouis.xml(274,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 2
meshes\DX\StLouis\StLouis.xml(275,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 3
meshes\DX\StLouis\StLouis.xml(276,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 4
meshes\DX\StLouis\StLouis.xml(277,3):constraint fs3l fc 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 5 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(277,3):Node named fs3l fc 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(278,3):constraint fs3l fc 6 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 6 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(278,3):Node named fs3l fc 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(279,3):constraint fs3l fc 7 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 7 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(279,3):Node named fs3l fc 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(280,3):constraint fs3l fc 8 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 8 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(280,3):Node named fs3l fc 8 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(282,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 1
meshes\DX\StLouis\StLouis.xml(283,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 2
meshes\DX\StLouis\StLouis.xml(284,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 3
meshes\DX\StLouis\StLouis.xml(285,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 4
meshes\DX\StLouis\StLouis.xml(286,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 5 <-> fs3l fc 5 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(286,3):Node named fs3l fc 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(287,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 6 <-> fs3l fc 6 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(287,3):Node named fs3l fc 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(288,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 7 <-> fs3l fc 7 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(288,3):Node named fs3l fc 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(289,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 8 <-> fs3l fc 8 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(289,3):Node named fs3l fc 8 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(291,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 1
meshes\DX\StLouis\StLouis.xml(292,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 2
meshes\DX\StLouis\StLouis.xml(293,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 3
meshes\DX\StLouis\StLouis.xml(294,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 4
meshes\DX\StLouis\StLouis.xml(295,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 5 <-> fs3l bl 5 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(295,3):Node named fs3l bl 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(296,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 6 <-> fs3l bl 6 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(296,3):Node named fs3l bl 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(297,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 7 <-> fs3l bl 7 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(297,3):Node named fs3l bl 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(299,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 1
meshes\DX\StLouis\StLouis.xml(300,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 2
meshes\DX\StLouis\StLouis.xml(301,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 3
meshes\DX\StLouis\StLouis.xml(302,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 4
meshes\DX\StLouis\StLouis.xml(303,3):constraint fs3l br 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 5 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(303,3):Node named fs3l br 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(304,3):constraint fs3l br 6 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 6 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(304,3):Node named fs3l br 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(305,3):constraint fs3l br 7 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 7 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(305,3):Node named fs3l br 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(309,3):piority is deprecated and no longer used
meshes\DX\StLouis\StLouis.xml(310,3):unknown element - prenetration
meshes\DX\FetishFashion\00FumoFumoSMP.xml(4,5):Found node named NPC Spine [Spn0], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(5,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(6,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(7,2):Found node named NPC Neck [Neck], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(8,2):Found node named NPC Head [Head], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(9,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(10,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(11,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(12,2):Found node named NPC L Forearm [LLar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(13,2):Found node named NPC L Hand [LHnd], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(14,2):Found node named NPC L ForearmTwist1 [LLt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(15,2):Found node named NPC L ForearmTwist2 [LLt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(16,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(17,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(18,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoR01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(19,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoL01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(35,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoR02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(36,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoL02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(57,5):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoR02 <-> hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoR01
meshes\DX\FetishFashion\00FumoFumoSMP.xml(58,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoL02 <-> hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoL01
SkinAllGeometry skeleton_female.nif 13, Ember, (formid 5c226d65 base form 5c141929 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 13 - 0Sky262, Ember, (formid 5c226d65 base form 5c141929 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 13 - 0Sky262HL, Ember, (formid 5c226d65 base form 5c141929 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 13 - 0_HAIRLINE_Female_Human_Straight, Ember, (formid 5c226d65 base form 5c141929 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 13 - 0Sky262HL, Ember, (formid 5c226d65 base form 5c141929 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 13 - 0_HAIRLINE_Female_Human_Straight, Ember, (formid 5c226d65 base form 5c141929 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 13 - _ddFemaleEyesHumanDeadRose, Ember, (formid 5c226d65 base form 5c141929 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 13 - FemaleHeadRedguard, Ember, (formid 5c226d65 base form 5c141929 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 13 - FemaleMouthHumanoidDefault, Ember, (formid 5c226d65 base form 5c141929 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 13 - FemaleBrowsHuman01, Ember, (formid 5c226d65 base form 5c141929 head template form 00000000)
meshes\DX\FetishFashion\00FumoFumoSMP.xml(4,5):Found node named NPC Spine [Spn0], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(5,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(6,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(7,2):Found node named NPC Neck [Neck], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(8,2):Found node named NPC Head [Head], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(9,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(10,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(11,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(12,2):Found node named NPC L Forearm [LLar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(13,2):Found node named NPC L Hand [LHnd], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(14,2):Found node named NPC L ForearmTwist1 [LLt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(15,2):Found node named NPC L ForearmTwist2 [LLt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(16,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(17,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(18,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoR01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(19,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoL01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(35,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoR02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(36,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoL02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(57,5):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoR02 <-> hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoR01
meshes\DX\FetishFashion\00FumoFumoSMP.xml(58,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoL02 <-> hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoL01
SkinAllGeometry skeleton_female.nif 12, Kiyana, (formid 5c17a22a base form 5c141934 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleEyesOrcDarkGrey, Kiyana, (formid 5c17a22a base form 5c141934 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0Equanimity, Kiyana, (formid 5c17a22a base form 5c141934 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0EquanimityHL, Kiyana, (formid 5c17a22a base form 5c141934 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0_HAIRLINE_Female_Human_Straight, Kiyana, (formid 5c17a22a base form 5c141934 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0EquanimityHL, Kiyana, (formid 5c17a22a base form 5c141934 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0_HAIRLINE_Female_Human_Straight, Kiyana, (formid 5c17a22a base form 5c141934 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleHeadOrc, Kiyana, (formid 5c17a22a base form 5c141934 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleMouthOrc, Kiyana, (formid 5c17a22a base form 5c141934 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleBrowsHuman01, Kiyana, (formid 5c17a22a base form 5c141934 head template form 00000000)
SkinAllGeometry skeleton.nif 7, Axel, (formid 5c5c1e5f base form 5c5c1e54 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - BrowsMaleHumanoid04, Axel, (formid 5c5c1e5f base form 5c5c1e54 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - MaleEyesHumanAmber, Axel, (formid 5c5c1e5f base form 5c5c1e54 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - 0Gantz, Axel, (formid 5c5c1e5f base form 5c5c1e54 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - 0_HAIRLINE_Male_Human_CurlyScalp, Axel, (formid 5c5c1e5f base form 5c5c1e54 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - 0GantzHL, Axel, (formid 5c5c1e5f base form 5c5c1e54 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - 0_HAIRLINE_Male_Human_CurlyScalp, Axel, (formid 5c5c1e5f base form 5c5c1e54 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - 0GantzHL, Axel, (formid 5c5c1e5f base form 5c5c1e54 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - MaleHeadBreton, Axel, (formid 5c5c1e5f base form 5c5c1e54 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - MaleMouthHumanoidDefault, Axel, (formid 5c5c1e5f base form 5c5c1e54 head template form 00000000)
SkinAllGeometry skeleton_female.nif 11, Nyra, (formid 5c240ded base form 5c14615f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleBrowsHuman09, Nyra, (formid 5c240ded base form 5c14615f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0Serenity, Nyra, (formid 5c240ded base form 5c14615f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0_HAIRLINE_Female_Human_Straight, Nyra, (formid 5c240ded base form 5c14615f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0SerenityHL, Nyra, (formid 5c240ded base form 5c14615f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0_HAIRLINE_Female_Human_Straight, Nyra, (formid 5c240ded base form 5c14615f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0SerenityHL, Nyra, (formid 5c240ded base form 5c14615f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - _ddEyesCNDemon, Nyra, (formid 5c240ded base form 5c14615f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleMouthHumanoidDefault, Nyra, (formid 5c240ded base form 5c14615f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleHeadNordVampire, Nyra, (formid 5c240ded base form 5c14615f head template form 00000000)
SkinAllGeometry skeleton_female.nif 12, Larissa, (formid 5c240dea base form 5c141936 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleEyesHumanDarkBlue, Larissa, (formid 5c240dea base form 5c141936 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0Eve, Larissa, (formid 5c240dea base form 5c141936 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0_HAIRLINE_Female_Human_Straight, Larissa, (formid 5c240dea base form 5c141936 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0EveHL, Larissa, (formid 5c240dea base form 5c141936 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0_HAIRLINE_Female_Human_Straight, Larissa, (formid 5c240dea base form 5c141936 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0EveHL, Larissa, (formid 5c240dea base form 5c141936 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleHeadNord, Larissa, (formid 5c240dea base form 5c141936 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleMouthHumanoidDefault, Larissa, (formid 5c240dea base form 5c141936 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleBrowsHuman01, Larissa, (formid 5c240dea base form 5c141936 head template form 00000000)
meshes\DX\StLouis\StLouis.xml(4,2):Created bone NPC Root [Root] added to body VirtualGround, created without default values
meshes\DX\StLouis\StLouis.xml(11,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC Belly, creating bone
meshes\DX\StLouis\StLouis.xml(12,2):Found node named NPC L Calf [LClf], creating bone
meshes\DX\StLouis\StLouis.xml(13,2):Found node named NPC R Calf [RClf], creating bone
meshes\DX\StLouis\StLouis.xml(14,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\DX\StLouis\StLouis.xml(15,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\DX\StLouis\StLouis.xml(16,2):Found node named NPC L Forearm [LLar], creating bone
meshes\DX\StLouis\StLouis.xml(17,2):Found node named NPC R Forearm [RLar], creating bone
meshes\DX\StLouis\StLouis.xml(18,2):Found node named NPC L ForearmTwist1 [LLt1], creating bone
meshes\DX\StLouis\StLouis.xml(19,2):Found node named NPC R ForearmTwist1 [RLt1], creating bone
meshes\DX\StLouis\StLouis.xml(20,2):Found node named NPC L ForearmTwist2 [LLt2], creating bone
meshes\DX\StLouis\StLouis.xml(21,2):Found node named NPC R ForearmTwist2 [RLt2], creating bone
meshes\DX\StLouis\StLouis.xml(22,2):Found node named NPC L Hand [LHnd], creating bone
meshes\DX\StLouis\StLouis.xml(23,2):Found node named NPC R Hand [RHnd], creating bone
meshes\DX\StLouis\StLouis.xml(24,2):Found node named NPC Head [Head], creating bone
meshes\DX\StLouis\StLouis.xml(25,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Breast, creating bone
meshes\DX\StLouis\StLouis.xml(26,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Breast, creating bone
meshes\DX\StLouis\StLouis.xml(27,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Breast01, creating bone
meshes\DX\StLouis\StLouis.xml(28,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Breast01, creating bone
meshes\DX\StLouis\StLouis.xml(29,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Butt, creating bone
meshes\DX\StLouis\StLouis.xml(30,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Butt, creating bone
meshes\DX\StLouis\StLouis.xml(31,2):Found node named NPC Pelvis [Pelv], creating bone
meshes\DX\StLouis\StLouis.xml(32,2):Found node named NPC Spine [Spn0], creating bone
meshes\DX\StLouis\StLouis.xml(33,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\DX\StLouis\StLouis.xml(34,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\DX\StLouis\StLouis.xml(35,2):Found node named NPC L Thigh [LThg], creating bone
meshes\DX\StLouis\StLouis.xml(36,2):Found node named NPC R Thigh [RThg], creating bone
meshes\DX\StLouis\StLouis.xml(37,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\DX\StLouis\StLouis.xml(38,2):Found node named NPC R UpperArm [RUar], creating bone
meshes\DX\StLouis\StLouis.xml(39,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\DX\StLouis\StLouis.xml(40,2):Found node named NPC R UpperarmTwist1 [RUt1], creating bone
meshes\DX\StLouis\StLouis.xml(41,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\DX\StLouis\StLouis.xml(42,2):Found node named NPC R UpperarmTwist2 [RUt2], creating bone
meshes\DX\StLouis\StLouis.xml(43,2):Found node named NPC L Foot [Lft ], creating bone
meshes\DX\StLouis\StLouis.xml(44,2):Found node named NPC R Foot [Rft ], creating bone
meshes\DX\StLouis\StLouis.xml(45,2):Found node named NPC L Toe0 [LToe], creating bone
meshes\DX\StLouis\StLouis.xml(46,2):Found node named NPC R Toe0 [RToe], creating bone
meshes\DX\StLouis\StLouis.xml(47,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 0, creating bone
meshes\DX\StLouis\StLouis.xml(48,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 0, creating bone
meshes\DX\StLouis\StLouis.xml(49,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 0, creating bone
meshes\DX\StLouis\StLouis.xml(50,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 0, creating bone
meshes\DX\StLouis\StLouis.xml(51,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 0, creating bone
meshes\DX\StLouis\StLouis.xml(52,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 0, creating bone
meshes\DX\StLouis\StLouis.xml(54,2):Found node named R Breast01, creating bone
meshes\DX\StLouis\StLouis.xml(55,2):Found node named L Breast01, creating bone
meshes\DX\StLouis\StLouis.xml(56,2):Found node named R Breast02, creating bone
meshes\DX\StLouis\StLouis.xml(57,2):Found node named L Breast02, creating bone
meshes\DX\StLouis\StLouis.xml(58,2):Found node named R Breast03, creating bone
meshes\DX\StLouis\StLouis.xml(59,2):Found node named L Breast03, creating bone
meshes\DX\StLouis\StLouis.xml(61,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L FrontThigh, creating bone
meshes\DX\StLouis\StLouis.xml(62,2):Found node named NPC R FrontThigh, creating bone
meshes\DX\StLouis\StLouis.xml(63,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearThigh, creating bone
meshes\DX\StLouis\StLouis.xml(64,2):Found node named NPC R RearThigh, creating bone
meshes\DX\StLouis\StLouis.xml(68,3):priority is deprecated and no longer used
meshes\DX\StLouis\StLouis.xml(127,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 1, creating bone
meshes\DX\StLouis\StLouis.xml(128,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 2, creating bone
meshes\DX\StLouis\StLouis.xml(129,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 3, creating bone
meshes\DX\StLouis\StLouis.xml(130,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 4, creating bone
meshes\DX\StLouis\StLouis.xml(131,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 5, creating bone
meshes\DX\StLouis\StLouis.xml(132,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 6, creating bone
meshes\DX\StLouis\StLouis.xml(133,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 7, creating bone
meshes\DX\StLouis\StLouis.xml(134,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 8, creating bone
meshes\DX\StLouis\StLouis.xml(135,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 1, creating bone
meshes\DX\StLouis\StLouis.xml(136,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 2, creating bone
meshes\DX\StLouis\StLouis.xml(137,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 3, creating bone
meshes\DX\StLouis\StLouis.xml(138,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 4, creating bone
meshes\DX\StLouis\StLouis.xml(139,2):Node named fs3l fc 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(140,2):Node named fs3l fc 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(141,2):Node named fs3l fc 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(142,2):Node named fs3l fc 8 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(143,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 1, creating bone
meshes\DX\StLouis\StLouis.xml(144,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 2, creating bone
meshes\DX\StLouis\StLouis.xml(145,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 3, creating bone
meshes\DX\StLouis\StLouis.xml(146,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 4, creating bone
meshes\DX\StLouis\StLouis.xml(147,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 5, creating bone
meshes\DX\StLouis\StLouis.xml(148,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 6, creating bone
meshes\DX\StLouis\StLouis.xml(149,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 7, creating bone
meshes\DX\StLouis\StLouis.xml(150,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 8, creating bone
meshes\DX\StLouis\StLouis.xml(151,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 1, creating bone
meshes\DX\StLouis\StLouis.xml(152,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 2, creating bone
meshes\DX\StLouis\StLouis.xml(153,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 3, creating bone
meshes\DX\StLouis\StLouis.xml(154,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 4, creating bone
meshes\DX\StLouis\StLouis.xml(155,2):Node named fs3l bl 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(156,2):Node named fs3l bl 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(157,2):Node named fs3l bl 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(158,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 1, creating bone
meshes\DX\StLouis\StLouis.xml(159,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 2, creating bone
meshes\DX\StLouis\StLouis.xml(160,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 3, creating bone
meshes\DX\StLouis\StLouis.xml(161,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 4, creating bone
meshes\DX\StLouis\StLouis.xml(162,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 5, creating bone
meshes\DX\StLouis\StLouis.xml(163,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 6, creating bone
meshes\DX\StLouis\StLouis.xml(164,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 7, creating bone
meshes\DX\StLouis\StLouis.xml(165,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 1, creating bone
meshes\DX\StLouis\StLouis.xml(166,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 2, creating bone
meshes\DX\StLouis\StLouis.xml(167,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 3, creating bone
meshes\DX\StLouis\StLouis.xml(168,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 4, creating bone
meshes\DX\StLouis\StLouis.xml(169,2):Node named fs3l br 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(170,2):Node named fs3l br 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(171,2):Node named fs3l br 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(191,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 0
meshes\DX\StLouis\StLouis.xml(192,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 1
meshes\DX\StLouis\StLouis.xml(193,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 2
meshes\DX\StLouis\StLouis.xml(194,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 3
meshes\DX\StLouis\StLouis.xml(195,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 4
meshes\DX\StLouis\StLouis.xml(196,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 6 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 5
meshes\DX\StLouis\StLouis.xml(197,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 7 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 6
meshes\DX\StLouis\StLouis.xml(198,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 8 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 7
meshes\DX\StLouis\StLouis.xml(200,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 0
meshes\DX\StLouis\StLouis.xml(201,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 1
meshes\DX\StLouis\StLouis.xml(202,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 2
meshes\DX\StLouis\StLouis.xml(203,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 3
meshes\DX\StLouis\StLouis.xml(204,3):constraint fs3l fc 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 4 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(204,3):Node named fs3l fc 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(205,3):constraint fs3l fc 6 <-> fs3l fc 5 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(205,3):Node named fs3l fc 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(206,3):constraint fs3l fc 7 <-> fs3l fc 6 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(206,3):Node named fs3l fc 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(207,3):constraint fs3l fc 8 <-> fs3l fc 7 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(207,3):Node named fs3l fc 8 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(209,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 0
meshes\DX\StLouis\StLouis.xml(210,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 1
meshes\DX\StLouis\StLouis.xml(211,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 2
meshes\DX\StLouis\StLouis.xml(212,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 3
meshes\DX\StLouis\StLouis.xml(213,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 4
meshes\DX\StLouis\StLouis.xml(214,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 6 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 5
meshes\DX\StLouis\StLouis.xml(215,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 7 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 6
meshes\DX\StLouis\StLouis.xml(216,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 8 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 7
meshes\DX\StLouis\StLouis.xml(236,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 0
meshes\DX\StLouis\StLouis.xml(237,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 1
meshes\DX\StLouis\StLouis.xml(238,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 2
meshes\DX\StLouis\StLouis.xml(239,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 3
meshes\DX\StLouis\StLouis.xml(240,3):constraint fs3l bl 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 4 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(240,3):Node named fs3l bl 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(241,3):constraint fs3l bl 6 <-> fs3l bl 5 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(241,3):Node named fs3l bl 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(242,3):constraint fs3l bl 7 <-> fs3l bl 6 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(242,3):Node named fs3l bl 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(244,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 0
meshes\DX\StLouis\StLouis.xml(245,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 1
meshes\DX\StLouis\StLouis.xml(246,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 2
meshes\DX\StLouis\StLouis.xml(247,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 3
meshes\DX\StLouis\StLouis.xml(248,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 4
meshes\DX\StLouis\StLouis.xml(249,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 6 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 5
meshes\DX\StLouis\StLouis.xml(250,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 7 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 6
meshes\DX\StLouis\StLouis.xml(252,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 0
meshes\DX\StLouis\StLouis.xml(253,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 1
meshes\DX\StLouis\StLouis.xml(254,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 2
meshes\DX\StLouis\StLouis.xml(255,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 3
meshes\DX\StLouis\StLouis.xml(256,3):constraint fs3l br 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 4 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(256,3):Node named fs3l br 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(257,3):constraint fs3l br 6 <-> fs3l br 5 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(257,3):Node named fs3l br 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(258,3):constraint fs3l br 7 <-> fs3l br 6 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(258,3):Node named fs3l br 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(273,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 1
meshes\DX\StLouis\StLouis.xml(274,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 2
meshes\DX\StLouis\StLouis.xml(275,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 3
meshes\DX\StLouis\StLouis.xml(276,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 4
meshes\DX\StLouis\StLouis.xml(277,3):constraint fs3l fc 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 5 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(277,3):Node named fs3l fc 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(278,3):constraint fs3l fc 6 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 6 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(278,3):Node named fs3l fc 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(279,3):constraint fs3l fc 7 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 7 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(279,3):Node named fs3l fc 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(280,3):constraint fs3l fc 8 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 8 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(280,3):Node named fs3l fc 8 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(282,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 1
meshes\DX\StLouis\StLouis.xml(283,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 2
meshes\DX\StLouis\StLouis.xml(284,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 3
meshes\DX\StLouis\StLouis.xml(285,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 4
meshes\DX\StLouis\StLouis.xml(286,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 5 <-> fs3l fc 5 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(286,3):Node named fs3l fc 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(287,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 6 <-> fs3l fc 6 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(287,3):Node named fs3l fc 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(288,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 7 <-> fs3l fc 7 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(288,3):Node named fs3l fc 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(289,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 8 <-> fs3l fc 8 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(289,3):Node named fs3l fc 8 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(291,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 1
meshes\DX\StLouis\StLouis.xml(292,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 2
meshes\DX\StLouis\StLouis.xml(293,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 3
meshes\DX\StLouis\StLouis.xml(294,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 4
meshes\DX\StLouis\StLouis.xml(295,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 5 <-> fs3l bl 5 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(295,3):Node named fs3l bl 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(296,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 6 <-> fs3l bl 6 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(296,3):Node named fs3l bl 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(297,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 7 <-> fs3l bl 7 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(297,3):Node named fs3l bl 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(299,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 1
meshes\DX\StLouis\StLouis.xml(300,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 2
meshes\DX\StLouis\StLouis.xml(301,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 3
meshes\DX\StLouis\StLouis.xml(302,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 4
meshes\DX\StLouis\StLouis.xml(303,3):constraint fs3l br 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 5 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(303,3):Node named fs3l br 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(304,3):constraint fs3l br 6 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 6 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(304,3):Node named fs3l br 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(305,3):constraint fs3l br 7 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 7 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(305,3):Node named fs3l br 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(309,3):piority is deprecated and no longer used
meshes\DX\StLouis\StLouis.xml(310,3):unknown element - prenetration
meshes\DX\FetishFashion\00FumoFumoSMP.xml(4,5):Found node named NPC Spine [Spn0], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(5,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(6,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(7,2):Found node named NPC Neck [Neck], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(8,2):Found node named NPC Head [Head], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(9,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(10,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(11,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(12,2):Found node named NPC L Forearm [LLar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(13,2):Found node named NPC L Hand [LHnd], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(14,2):Found node named NPC L ForearmTwist1 [LLt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(15,2):Found node named NPC L ForearmTwist2 [LLt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(16,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(17,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(18,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoR01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(19,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoL01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(35,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoR02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(36,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoL02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(57,5):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoR02 <-> hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoR01
meshes\DX\FetishFashion\00FumoFumoSMP.xml(58,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoL02 <-> hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoL01
SkinAllGeometry skeleton_female.nif 11, Claire, (formid 5c614ea7 base form 5c614e9b head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleEyesHumanGrey, Claire, (formid 5c614ea7 base form 5c614e9b head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0Dara, Claire, (formid 5c614ea7 base form 5c614e9b head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0_HAIRLINE_Female_Human_CurlyScalp, Claire, (formid 5c614ea7 base form 5c614e9b head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0DaraHL, Claire, (formid 5c614ea7 base form 5c614e9b head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0_HAIRLINE_Female_Human_CurlyScalp, Claire, (formid 5c614ea7 base form 5c614e9b head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0DaraHL, Claire, (formid 5c614ea7 base form 5c614e9b head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleHeadNord, Claire, (formid 5c614ea7 base form 5c614e9b head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleMouthHumanoidDefault, Claire, (formid 5c614ea7 base form 5c614e9b head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleBrowsHuman01, Claire, (formid 5c614ea7 base form 5c614e9b head template form 00000000)
SkinAllGeometry skeleton_female.nif 12, Sharyl, (formid 5c17a237 base form 5c141941 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleBrowsHuman09, Sharyl, (formid 5c17a237 base form 5c141941 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0Shero, Sharyl, (formid 5c17a237 base form 5c141941 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0SheroHL, Sharyl, (formid 5c17a237 base form 5c141941 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0_HAIRLINE_Female_Human_Straight, Sharyl, (formid 5c17a237 base form 5c141941 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0SheroHL, Sharyl, (formid 5c17a237 base form 5c141941 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0_HAIRLINE_Female_Human_Straight, Sharyl, (formid 5c17a237 base form 5c141941 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - _ddFemaleEyesHumanEntangled, Sharyl, (formid 5c17a237 base form 5c141941 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleHeadNord, Sharyl, (formid 5c17a237 base form 5c141941 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleMouthHumanoidDefault, Sharyl, (formid 5c17a237 base form 5c141941 head template form 00000000)
SkinAllGeometry skeleton_female.nif 11, Paula, (formid 5c17a234 base form 5c14193f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleEyesHumanHazel, Paula, (formid 5c17a234 base form 5c14193f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0WakeUp, Paula, (formid 5c17a234 base form 5c14193f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0WakeUpHL, Paula, (formid 5c17a234 base form 5c14193f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0_HAIRLINE_Female_Human_Straight, Paula, (formid 5c17a234 base form 5c14193f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0WakeUpHL, Paula, (formid 5c17a234 base form 5c14193f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0_HAIRLINE_Female_Human_Straight, Paula, (formid 5c17a234 base form 5c14193f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleHeadNord, Paula, (formid 5c17a234 base form 5c14193f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleMouthHumanoidDefault, Paula, (formid 5c17a234 base form 5c14193f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleBrowsHuman01, Paula, (formid 5c17a234 base form 5c14193f head template form 00000000)
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(5,2):Found node named NPC GenitalsBase [GenBase], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(6,2):Found node named NPC Genitals01 [Gen01], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(7,2):Found node named NPC Pelvis [Pelv], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(8,2):Found node named NPC L Thigh [LThg], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(9,2):Found node named NPC R Thigh [RThg], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(29,2):Found node named NPC Genitals02 [Gen02], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(30,2):Found node named NPC Genitals03 [Gen03], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(31,2):Found node named NPC Genitals04 [Gen04], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(32,2):Found node named NPC Genitals05 [Gen05], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(33,2):Found node named NPC Genitals06 [Gen06], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(52,3):Found node named NPC GenitalsScrotum [GenScrot], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(55,1):OK: constraint between object NPC GenitalsScrotum [GenScrot] <-> NPC GenitalsBase [GenBase]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(93,9):OK: constraint between object NPC Genitals02 [Gen02] <-> NPC Genitals01 [Gen01]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(94,3):OK: constraint between object NPC Genitals03 [Gen03] <-> NPC Genitals02 [Gen02]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(95,3):OK: constraint between object NPC Genitals04 [Gen04] <-> NPC Genitals03 [Gen03]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(96,3):OK: constraint between object NPC Genitals05 [Gen05] <-> NPC Genitals04 [Gen04]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(97,3):OK: constraint between object NPC Genitals06 [Gen06] <-> NPC Genitals05 [Gen05]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(122,4):OK: constraint between object NPC Genitals06 [Gen06] <-> NPC Genitals01 [Gen01]
SkinAllGeometry skeleton.nif 8, Logan, (formid 5c85155c base form 5c851558 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - HumanBeard06, Logan, (formid 5c85155c base form 5c851558 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - BrowsMaleHumanoid03, Logan, (formid 5c85155c base form 5c851558 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0Gantz, Logan, (formid 5c85155c base form 5c851558 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0_HAIRLINE_Male_Human_CurlyScalp, Logan, (formid 5c85155c base form 5c851558 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0GantzHL, Logan, (formid 5c85155c base form 5c851558 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0_HAIRLINE_Male_Human_CurlyScalp, Logan, (formid 5c85155c base form 5c851558 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0GantzHL, Logan, (formid 5c85155c base form 5c851558 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MaleHeadNord, Logan, (formid 5c85155c base form 5c851558 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MaleMouthHumanoidDefault, Logan, (formid 5c85155c base form 5c851558 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MaleEyesHumanLightBlue, Logan, (formid 5c85155c base form 5c851558 head template form 00000000)
SkinAllGeometry skeleton_female.nif 7, Amari, (formid 5c240de8 base form 5c1de1bf head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - 0Wine, Amari, (formid 5c240de8 base form 5c1de1bf head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - 0_HAIRLINE_Female_Human_Straight, Amari, (formid 5c240de8 base form 5c1de1bf head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - 0WineHL, Amari, (formid 5c240de8 base form 5c1de1bf head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - 0_HAIRLINE_Female_Human_Straight, Amari, (formid 5c240de8 base form 5c1de1bf head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - 0WineHL, Amari, (formid 5c240de8 base form 5c1de1bf head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - _ddEyesCNDemon, Amari, (formid 5c240de8 base form 5c1de1bf head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleHeadImperial, Amari, (formid 5c240de8 base form 5c1de1bf head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleMouthHumanoidDefault, Amari, (formid 5c240de8 base form 5c1de1bf head template form 00000000)
SkinSingleGeometry skeleton_female.nif 7 - FemaleBrowsHuman03, Amari, (formid 5c240de8 base form 5c1de1bf head template form 00000000)
meshes\DX\StLouis\StLouis.xml(4,2):Created bone NPC Root [Root] added to body VirtualGround, created without default values
meshes\DX\StLouis\StLouis.xml(11,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC Belly, creating bone
meshes\DX\StLouis\StLouis.xml(12,2):Found node named NPC L Calf [LClf], creating bone
meshes\DX\StLouis\StLouis.xml(13,2):Found node named NPC R Calf [RClf], creating bone
meshes\DX\StLouis\StLouis.xml(14,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\DX\StLouis\StLouis.xml(15,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\DX\StLouis\StLouis.xml(16,2):Found node named NPC L Forearm [LLar], creating bone
meshes\DX\StLouis\StLouis.xml(17,2):Found node named NPC R Forearm [RLar], creating bone
meshes\DX\StLouis\StLouis.xml(18,2):Found node named NPC L ForearmTwist1 [LLt1], creating bone
meshes\DX\StLouis\StLouis.xml(19,2):Found node named NPC R ForearmTwist1 [RLt1], creating bone
meshes\DX\StLouis\StLouis.xml(20,2):Found node named NPC L ForearmTwist2 [LLt2], creating bone
meshes\DX\StLouis\StLouis.xml(21,2):Found node named NPC R ForearmTwist2 [RLt2], creating bone
meshes\DX\StLouis\StLouis.xml(22,2):Found node named NPC L Hand [LHnd], creating bone
meshes\DX\StLouis\StLouis.xml(23,2):Found node named NPC R Hand [RHnd], creating bone
meshes\DX\StLouis\StLouis.xml(24,2):Found node named NPC Head [Head], creating bone
meshes\DX\StLouis\StLouis.xml(25,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Breast, creating bone
meshes\DX\StLouis\StLouis.xml(26,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Breast, creating bone
meshes\DX\StLouis\StLouis.xml(27,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Breast01, creating bone
meshes\DX\StLouis\StLouis.xml(28,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Breast01, creating bone
meshes\DX\StLouis\StLouis.xml(29,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Butt, creating bone
meshes\DX\StLouis\StLouis.xml(30,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Butt, creating bone
meshes\DX\StLouis\StLouis.xml(31,2):Found node named NPC Pelvis [Pelv], creating bone
meshes\DX\StLouis\StLouis.xml(32,2):Found node named NPC Spine [Spn0], creating bone
meshes\DX\StLouis\StLouis.xml(33,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\DX\StLouis\StLouis.xml(34,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\DX\StLouis\StLouis.xml(35,2):Found node named NPC L Thigh [LThg], creating bone
meshes\DX\StLouis\StLouis.xml(36,2):Found node named NPC R Thigh [RThg], creating bone
meshes\DX\StLouis\StLouis.xml(37,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\DX\StLouis\StLouis.xml(38,2):Found node named NPC R UpperArm [RUar], creating bone
meshes\DX\StLouis\StLouis.xml(39,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\DX\StLouis\StLouis.xml(40,2):Found node named NPC R UpperarmTwist1 [RUt1], creating bone
meshes\DX\StLouis\StLouis.xml(41,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\DX\StLouis\StLouis.xml(42,2):Found node named NPC R UpperarmTwist2 [RUt2], creating bone
meshes\DX\StLouis\StLouis.xml(43,2):Found node named NPC L Foot [Lft ], creating bone
meshes\DX\StLouis\StLouis.xml(44,2):Found node named NPC R Foot [Rft ], creating bone
meshes\DX\StLouis\StLouis.xml(45,2):Found node named NPC L Toe0 [LToe], creating bone
meshes\DX\StLouis\StLouis.xml(46,2):Found node named NPC R Toe0 [RToe], creating bone
meshes\DX\StLouis\StLouis.xml(47,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 0, creating bone
meshes\DX\StLouis\StLouis.xml(48,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 0, creating bone
meshes\DX\StLouis\StLouis.xml(49,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 0, creating bone
meshes\DX\StLouis\StLouis.xml(50,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 0, creating bone
meshes\DX\StLouis\StLouis.xml(51,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 0, creating bone
meshes\DX\StLouis\StLouis.xml(52,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 0, creating bone
meshes\DX\StLouis\StLouis.xml(54,2):Found node named R Breast01, creating bone
meshes\DX\StLouis\StLouis.xml(55,2):Found node named L Breast01, creating bone
meshes\DX\StLouis\StLouis.xml(56,2):Found node named R Breast02, creating bone
meshes\DX\StLouis\StLouis.xml(57,2):Found node named L Breast02, creating bone
meshes\DX\StLouis\StLouis.xml(58,2):Found node named R Breast03, creating bone
meshes\DX\StLouis\StLouis.xml(59,2):Found node named L Breast03, creating bone
meshes\DX\StLouis\StLouis.xml(61,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L FrontThigh, creating bone
meshes\DX\StLouis\StLouis.xml(62,2):Found node named NPC R FrontThigh, creating bone
meshes\DX\StLouis\StLouis.xml(63,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearThigh, creating bone
meshes\DX\StLouis\StLouis.xml(64,2):Found node named NPC R RearThigh, creating bone
meshes\DX\StLouis\StLouis.xml(68,3):priority is deprecated and no longer used
meshes\DX\StLouis\StLouis.xml(127,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 1, creating bone
meshes\DX\StLouis\StLouis.xml(128,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 2, creating bone
meshes\DX\StLouis\StLouis.xml(129,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 3, creating bone
meshes\DX\StLouis\StLouis.xml(130,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 4, creating bone
meshes\DX\StLouis\StLouis.xml(131,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 5, creating bone
meshes\DX\StLouis\StLouis.xml(132,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 6, creating bone
meshes\DX\StLouis\StLouis.xml(133,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 7, creating bone
meshes\DX\StLouis\StLouis.xml(134,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 8, creating bone
meshes\DX\StLouis\StLouis.xml(135,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 1, creating bone
meshes\DX\StLouis\StLouis.xml(136,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 2, creating bone
meshes\DX\StLouis\StLouis.xml(137,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 3, creating bone
meshes\DX\StLouis\StLouis.xml(138,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 4, creating bone
meshes\DX\StLouis\StLouis.xml(139,2):Node named fs3l fc 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(140,2):Node named fs3l fc 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(141,2):Node named fs3l fc 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(142,2):Node named fs3l fc 8 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(143,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 1, creating bone
meshes\DX\StLouis\StLouis.xml(144,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 2, creating bone
meshes\DX\StLouis\StLouis.xml(145,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 3, creating bone
meshes\DX\StLouis\StLouis.xml(146,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 4, creating bone
meshes\DX\StLouis\StLouis.xml(147,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 5, creating bone
meshes\DX\StLouis\StLouis.xml(148,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 6, creating bone
meshes\DX\StLouis\StLouis.xml(149,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 7, creating bone
meshes\DX\StLouis\StLouis.xml(150,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 8, creating bone
meshes\DX\StLouis\StLouis.xml(151,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 1, creating bone
meshes\DX\StLouis\StLouis.xml(152,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 2, creating bone
meshes\DX\StLouis\StLouis.xml(153,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 3, creating bone
meshes\DX\StLouis\StLouis.xml(154,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 4, creating bone
meshes\DX\StLouis\StLouis.xml(155,2):Node named fs3l bl 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(156,2):Node named fs3l bl 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(157,2):Node named fs3l bl 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(158,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 1, creating bone
meshes\DX\StLouis\StLouis.xml(159,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 2, creating bone
meshes\DX\StLouis\StLouis.xml(160,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 3, creating bone
meshes\DX\StLouis\StLouis.xml(161,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 4, creating bone
meshes\DX\StLouis\StLouis.xml(162,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 5, creating bone
meshes\DX\StLouis\StLouis.xml(163,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 6, creating bone
meshes\DX\StLouis\StLouis.xml(164,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 7, creating bone
meshes\DX\StLouis\StLouis.xml(165,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 1, creating bone
meshes\DX\StLouis\StLouis.xml(166,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 2, creating bone
meshes\DX\StLouis\StLouis.xml(167,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 3, creating bone
meshes\DX\StLouis\StLouis.xml(168,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 4, creating bone
meshes\DX\StLouis\StLouis.xml(169,2):Node named fs3l br 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(170,2):Node named fs3l br 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(171,2):Node named fs3l br 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(191,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 0
meshes\DX\StLouis\StLouis.xml(192,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 1
meshes\DX\StLouis\StLouis.xml(193,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 2
meshes\DX\StLouis\StLouis.xml(194,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 3
meshes\DX\StLouis\StLouis.xml(195,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 4
meshes\DX\StLouis\StLouis.xml(196,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 6 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 5
meshes\DX\StLouis\StLouis.xml(197,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 7 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 6
meshes\DX\StLouis\StLouis.xml(198,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 8 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 7
meshes\DX\StLouis\StLouis.xml(200,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 0
meshes\DX\StLouis\StLouis.xml(201,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 1
meshes\DX\StLouis\StLouis.xml(202,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 2
meshes\DX\StLouis\StLouis.xml(203,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 3
meshes\DX\StLouis\StLouis.xml(204,3):constraint fs3l fc 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 4 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(204,3):Node named fs3l fc 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(205,3):constraint fs3l fc 6 <-> fs3l fc 5 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(205,3):Node named fs3l fc 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(206,3):constraint fs3l fc 7 <-> fs3l fc 6 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(206,3):Node named fs3l fc 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(207,3):constraint fs3l fc 8 <-> fs3l fc 7 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(207,3):Node named fs3l fc 8 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(209,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 0
meshes\DX\StLouis\StLouis.xml(210,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 1
meshes\DX\StLouis\StLouis.xml(211,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 2
meshes\DX\StLouis\StLouis.xml(212,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 3
meshes\DX\StLouis\StLouis.xml(213,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 4
meshes\DX\StLouis\StLouis.xml(214,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 6 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 5
meshes\DX\StLouis\StLouis.xml(215,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 7 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 6
meshes\DX\StLouis\StLouis.xml(216,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 8 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 7
meshes\DX\StLouis\StLouis.xml(236,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 0
meshes\DX\StLouis\StLouis.xml(237,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 1
meshes\DX\StLouis\StLouis.xml(238,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 2
meshes\DX\StLouis\StLouis.xml(239,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 3
meshes\DX\StLouis\StLouis.xml(240,3):constraint fs3l bl 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 4 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(240,3):Node named fs3l bl 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(241,3):constraint fs3l bl 6 <-> fs3l bl 5 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(241,3):Node named fs3l bl 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(242,3):constraint fs3l bl 7 <-> fs3l bl 6 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(242,3):Node named fs3l bl 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(244,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 0
meshes\DX\StLouis\StLouis.xml(245,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 1
meshes\DX\StLouis\StLouis.xml(246,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 2
meshes\DX\StLouis\StLouis.xml(247,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 3
meshes\DX\StLouis\StLouis.xml(248,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 4
meshes\DX\StLouis\StLouis.xml(249,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 6 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 5
meshes\DX\StLouis\StLouis.xml(250,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 7 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 6
meshes\DX\StLouis\StLouis.xml(252,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 0
meshes\DX\StLouis\StLouis.xml(253,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 1
meshes\DX\StLouis\StLouis.xml(254,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 2
meshes\DX\StLouis\StLouis.xml(255,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 3
meshes\DX\StLouis\StLouis.xml(256,3):constraint fs3l br 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 4 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(256,3):Node named fs3l br 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(257,3):constraint fs3l br 6 <-> fs3l br 5 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(257,3):Node named fs3l br 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(258,3):constraint fs3l br 7 <-> fs3l br 6 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(258,3):Node named fs3l br 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(273,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 1
meshes\DX\StLouis\StLouis.xml(274,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 2
meshes\DX\StLouis\StLouis.xml(275,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 3
meshes\DX\StLouis\StLouis.xml(276,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 4
meshes\DX\StLouis\StLouis.xml(277,3):constraint fs3l fc 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 5 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(277,3):Node named fs3l fc 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(278,3):constraint fs3l fc 6 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 6 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(278,3):Node named fs3l fc 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(279,3):constraint fs3l fc 7 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 7 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(279,3):Node named fs3l fc 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(280,3):constraint fs3l fc 8 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fl 8 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(280,3):Node named fs3l fc 8 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(282,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 1
meshes\DX\StLouis\StLouis.xml(283,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 2
meshes\DX\StLouis\StLouis.xml(284,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 3
meshes\DX\StLouis\StLouis.xml(285,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fc 4
meshes\DX\StLouis\StLouis.xml(286,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 5 <-> fs3l fc 5 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(286,3):Node named fs3l fc 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(287,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 6 <-> fs3l fc 6 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(287,3):Node named fs3l fc 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(288,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 7 <-> fs3l fc 7 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(288,3):Node named fs3l fc 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(289,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l fr 8 <-> fs3l fc 8 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(289,3):Node named fs3l fc 8 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(291,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 1
meshes\DX\StLouis\StLouis.xml(292,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 2
meshes\DX\StLouis\StLouis.xml(293,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 3
meshes\DX\StLouis\StLouis.xml(294,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bl 4
meshes\DX\StLouis\StLouis.xml(295,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 5 <-> fs3l bl 5 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(295,3):Node named fs3l bl 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(296,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 6 <-> fs3l bl 6 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(296,3):Node named fs3l bl 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(297,3):constraint hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 7 <-> fs3l bl 7 : bone for bodyB doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(297,3):Node named fs3l bl 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(299,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 1
meshes\DX\StLouis\StLouis.xml(300,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 2
meshes\DX\StLouis\StLouis.xml(301,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 3 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 3
meshes\DX\StLouis\StLouis.xml(302,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 fs3l br 4 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 4
meshes\DX\StLouis\StLouis.xml(303,3):constraint fs3l br 5 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 5 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(303,3):Node named fs3l br 5 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(304,3):constraint fs3l br 6 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 6 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(304,3):Node named fs3l br 6 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(305,3):constraint fs3l br 7 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 7 : bone for bodyA doesn't exist, will try to create it
meshes\DX\StLouis\StLouis.xml(305,3):Node named fs3l br 7 doesn't exist, skipped, no bone created
meshes\DX\StLouis\StLouis.xml(309,3):piority is deprecated and no longer used
meshes\DX\StLouis\StLouis.xml(310,3):unknown element - prenetration
SkinAllGeometry skeleton_female.nif 9, Kenna, (formid 5c17a229 base form 5c141933 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - FemaleEyesHumanHazel, Kenna, (formid 5c17a229 base form 5c141933 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - FemaleBrowsHuman05, Kenna, (formid 5c17a229 base form 5c141933 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0Picnic, Kenna, (formid 5c17a229 base form 5c141933 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0PicnicHL, Kenna, (formid 5c17a229 base form 5c141933 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0_HAIRLINE_Female_Human_Straight, Kenna, (formid 5c17a229 base form 5c141933 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0PicnicHL, Kenna, (formid 5c17a229 base form 5c141933 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0_HAIRLINE_Female_Human_Straight, Kenna, (formid 5c17a229 base form 5c141933 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - FemaleHeadRedguard, Kenna, (formid 5c17a229 base form 5c141933 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - FemaleMouthHumanoidDefault, Kenna, (formid 5c17a229 base form 5c141933 head template form 00000000)
SkinAllGeometry skeleton_female.nif 8, Delara, (formid 5c17a238 base form 5c141943 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - FemaleEyesHumanBrightGreen, Delara, (formid 5c17a238 base form 5c141943 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - 0Sky228HL, Delara, (formid 5c17a238 base form 5c141943 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - 0Sky228, Delara, (formid 5c17a238 base form 5c141943 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - 0Sky228HL, Delara, (formid 5c17a238 base form 5c141943 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - 0_HAIRLINE_Female_Human_Straight, Delara, (formid 5c17a238 base form 5c141943 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - 0_HAIRLINE_Female_Human_Straight, Delara, (formid 5c17a238 base form 5c141943 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - FemaleHeadNord, Delara, (formid 5c17a238 base form 5c141943 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - FemaleMouthHumanoidDefault, Delara, (formid 5c17a238 base form 5c141943 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - FemaleBrowsHuman01, Delara, (formid 5c17a238 base form 5c141943 head template form 00000000)
meshes\actors\character\character assets\softbody.xml(10,2):Found node named NPC L Calf [LClf], creating bone
meshes\actors\character\character assets\softbody.xml(11,2):Found node named NPC R Calf [RClf], creating bone
meshes\actors\character\character assets\softbody.xml(12,2):Found node named NPC L Foot [Lft ], creating bone
meshes\actors\character\character assets\softbody.xml(13,2):Found node named NPC R Foot [Rft ], creating bone
meshes\actors\character\character assets\softbody.xml(14,2):Found node named NPC Head [Head], creating bone
meshes\actors\character\character assets\softbody.xml(15,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\actors\character\character assets\softbody.xml(16,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\actors\character\character assets\softbody.xml(17,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Breast, creating bone
meshes\actors\character\character assets\softbody.xml(18,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Breast, creating bone
meshes\actors\character\character assets\softbody.xml(19,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Breast01, creating bone
meshes\actors\character\character assets\softbody.xml(20,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Breast01, creating bone
meshes\actors\character\character assets\softbody.xml(21,2):Found node named NPC L Forearm [LLar], creating bone
meshes\actors\character\character assets\softbody.xml(22,2):Found node named NPC R Forearm [RLar], creating bone
meshes\actors\character\character assets\softbody.xml(23,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L ForearmTwist1 [LLt1], creating bone
meshes\actors\character\character assets\softbody.xml(24,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R ForearmTwist1 [RLt1], creating bone
meshes\actors\character\character assets\softbody.xml(25,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L ForearmTwist2 [LLt2], creating bone
meshes\actors\character\character assets\softbody.xml(26,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R ForearmTwist2 [RLt2], creating bone
meshes\actors\character\character assets\softbody.xml(27,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\actors\character\character assets\softbody.xml(28,2):Found node named NPC R UpperArm [RUar], creating bone
meshes\actors\character\character assets\softbody.xml(29,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\actors\character\character assets\softbody.xml(30,2):Found node named NPC R UpperarmTwist1 [RUt1], creating bone
meshes\actors\character\character assets\softbody.xml(31,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\actors\character\character assets\softbody.xml(32,2):Found node named NPC R UpperarmTwist2 [RUt2], creating bone
meshes\actors\character\character assets\softbody.xml(33,2):Found node named NPC Spine [Spn0], creating bone
meshes\actors\character\character assets\softbody.xml(34,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\actors\character\character assets\softbody.xml(35,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\actors\character\character assets\softbody.xml(36,2):Found node named NPC Pelvis [Pelv], creating bone
meshes\actors\character\character assets\softbody.xml(37,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Belly, creating bone
meshes\actors\character\character assets\softbody.xml(38,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC Belly, creating bone
meshes\actors\character\character assets\softbody.xml(39,2):Found node named NPC L Hand [LHnd], creating bone
meshes\actors\character\character assets\softbody.xml(40,2):Found node named NPC R Hand [RHnd], creating bone
meshes\actors\character\character assets\softbody.xml(42,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger00 [RF00], creating bone
meshes\actors\character\character assets\softbody.xml(43,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger01 [RF01], creating bone
meshes\actors\character\character assets\softbody.xml(44,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger02 [RF02], creating bone
meshes\actors\character\character assets\softbody.xml(45,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger10 [RF10], creating bone
meshes\actors\character\character assets\softbody.xml(46,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger11 [RF11], creating bone
meshes\actors\character\character assets\softbody.xml(47,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger12 [RF12], creating bone
meshes\actors\character\character assets\softbody.xml(48,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger20 [RF20], creating bone
meshes\actors\character\character assets\softbody.xml(49,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger21 [RF21], creating bone
meshes\actors\character\character assets\softbody.xml(50,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger22 [RF22], creating bone
meshes\actors\character\character assets\softbody.xml(51,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger30 [RF30], creating bone
meshes\actors\character\character assets\softbody.xml(52,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger31 [RF31], creating bone
meshes\actors\character\character assets\softbody.xml(53,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger32 [RF32], creating bone
meshes\actors\character\character assets\softbody.xml(54,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger40 [RF40], creating bone
meshes\actors\character\character assets\softbody.xml(55,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger41 [RF41], creating bone
meshes\actors\character\character assets\softbody.xml(56,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger42 [RF42], creating bone
meshes\actors\character\character assets\softbody.xml(57,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger00 [LF00], creating bone
meshes\actors\character\character assets\softbody.xml(58,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger01 [LF01], creating bone
meshes\actors\character\character assets\softbody.xml(59,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger02 [LF02], creating bone
meshes\actors\character\character assets\softbody.xml(60,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger10 [LF10], creating bone
meshes\actors\character\character assets\softbody.xml(61,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger11 [LF11], creating bone
meshes\actors\character\character assets\softbody.xml(62,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger12 [LF12], creating bone
meshes\actors\character\character assets\softbody.xml(63,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger20 [LF20], creating bone
meshes\actors\character\character assets\softbody.xml(64,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger21 [LF21], creating bone
meshes\actors\character\character assets\softbody.xml(65,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger22 [LF22], creating bone
meshes\actors\character\character assets\softbody.xml(66,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger30 [LF30], creating bone
meshes\actors\character\character assets\softbody.xml(67,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger31 [LF31], creating bone
meshes\actors\character\character assets\softbody.xml(68,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger32 [LF32], creating bone
meshes\actors\character\character assets\softbody.xml(69,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger40 [LF40], creating bone
meshes\actors\character\character assets\softbody.xml(70,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger41 [LF41], creating bone
meshes\actors\character\character assets\softbody.xml(71,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger42 [LF42], creating bone
meshes\actors\character\character assets\softbody.xml(72,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(73,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(74,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreFrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(75,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreFrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(76,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearCalf, creating bone
meshes\actors\character\character assets\softbody.xml(77,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearCalf, creating bone
meshes\actors\character\character assets\softbody.xml(78,2):Found node named NPC L Toe0 [LToe], creating bone
meshes\actors\character\character assets\softbody.xml(79,2):Found node named NPC R Toe0 [RToe], creating bone
meshes\actors\character\character assets\softbody.xml(80,2):Found node named NPC Root [Root], creating bone
meshes\actors\character\character assets\softbody.xml(83,2):Found node named NPC L Thigh [LThg], creating bone
meshes\actors\character\character assets\softbody.xml(84,2):Found node named NPC R Thigh [RThg], creating bone
meshes\actors\character\character assets\softbody.xml(85,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L FrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(86,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R FrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(87,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearCalf [LrClf], creating bone
meshes\actors\character\character assets\softbody.xml(88,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearCalf [RrClf], creating bone
meshes\actors\character\character assets\softbody.xml(94,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R100, creating bone
meshes\actors\character\character assets\softbody.xml(95,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R200, creating bone
meshes\actors\character\character assets\softbody.xml(96,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R300, creating bone
meshes\actors\character\character assets\softbody.xml(97,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R400, creating bone
meshes\actors\character\character assets\softbody.xml(98,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R500, creating bone
meshes\actors\character\character assets\softbody.xml(99,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R600, creating bone
meshes\actors\character\character assets\softbody.xml(100,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R700, creating bone
meshes\actors\character\character assets\softbody.xml(101,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R800, creating bone
meshes\actors\character\character assets\softbody.xml(102,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R900, creating bone
meshes\actors\character\character assets\softbody.xml(104,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L100, creating bone
meshes\actors\character\character assets\softbody.xml(105,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L200, creating bone
meshes\actors\character\character assets\softbody.xml(106,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L300, creating bone
meshes\actors\character\character assets\softbody.xml(107,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L400, creating bone
meshes\actors\character\character assets\softbody.xml(108,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L500, creating bone
meshes\actors\character\character assets\softbody.xml(109,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L600, creating bone
meshes\actors\character\character assets\softbody.xml(110,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L700, creating bone
meshes\actors\character\character assets\softbody.xml(111,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L800, creating bone
meshes\actors\character\character assets\softbody.xml(112,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L900, creating bone
meshes\actors\character\character assets\softbody.xml(114,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00, creating bone
meshes\actors\character\character assets\softbody.xml(115,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF00, creating bone
meshes\actors\character\character assets\softbody.xml(116,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR00, creating bone
meshes\actors\character\character assets\softbody.xml(117,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL00, creating bone
meshes\actors\character\character assets\softbody.xml(308,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00, creating bone
meshes\actors\character\character assets\softbody.xml(330,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101, creating bone
meshes\actors\character\character assets\softbody.xml(331,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201, creating bone
meshes\actors\character\character assets\softbody.xml(332,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301, creating bone
meshes\actors\character\character assets\softbody.xml(333,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801, creating bone
meshes\actors\character\character assets\softbody.xml(334,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901, creating bone
meshes\actors\character\character assets\softbody.xml(341,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601, creating bone
meshes\actors\character\character assets\softbody.xml(342,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701, creating bone
meshes\actors\character\character assets\softbody.xml(343,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501, creating bone
meshes\actors\character\character assets\softbody.xml(344,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401, creating bone
meshes\actors\character\character assets\softbody.xml(350,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102, creating bone
meshes\actors\character\character assets\softbody.xml(351,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202, creating bone
meshes\actors\character\character assets\softbody.xml(352,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302, creating bone
meshes\actors\character\character assets\softbody.xml(353,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802, creating bone
meshes\actors\character\character assets\softbody.xml(354,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902, creating bone
meshes\actors\character\character assets\softbody.xml(361,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602, creating bone
meshes\actors\character\character assets\softbody.xml(362,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702, creating bone
meshes\actors\character\character assets\softbody.xml(363,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502, creating bone
meshes\actors\character\character assets\softbody.xml(364,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402, creating bone
meshes\actors\character\character assets\softbody.xml(370,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103, creating bone
meshes\actors\character\character assets\softbody.xml(371,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203, creating bone
meshes\actors\character\character assets\softbody.xml(372,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303, creating bone
meshes\actors\character\character assets\softbody.xml(373,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803, creating bone
meshes\actors\character\character assets\softbody.xml(374,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903, creating bone
meshes\actors\character\character assets\softbody.xml(381,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603, creating bone
meshes\actors\character\character assets\softbody.xml(382,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703, creating bone
meshes\actors\character\character assets\softbody.xml(383,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503, creating bone
meshes\actors\character\character assets\softbody.xml(384,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403, creating bone
meshes\actors\character\character assets\softbody.xml(418,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L100
meshes\actors\character\character assets\softbody.xml(419,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L200
meshes\actors\character\character assets\softbody.xml(420,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L300
meshes\actors\character\character assets\softbody.xml(422,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L800
meshes\actors\character\character assets\softbody.xml(423,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L900
meshes\actors\character\character assets\softbody.xml(451,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101
meshes\actors\character\character assets\softbody.xml(452,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201
meshes\actors\character\character assets\softbody.xml(453,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301
meshes\actors\character\character assets\softbody.xml(455,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(456,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901
meshes\actors\character\character assets\softbody.xml(482,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102
meshes\actors\character\character assets\softbody.xml(483,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202
meshes\actors\character\character assets\softbody.xml(484,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302
meshes\actors\character\character assets\softbody.xml(486,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(487,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902
meshes\actors\character\character assets\softbody.xml(515,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L400
meshes\actors\character\character assets\softbody.xml(516,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L500
meshes\actors\character\character assets\softbody.xml(517,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L600
meshes\actors\character\character assets\softbody.xml(518,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L700
meshes\actors\character\character assets\softbody.xml(524,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401
meshes\actors\character\character assets\softbody.xml(525,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(526,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(527,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(529,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402
meshes\actors\character\character assets\softbody.xml(530,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(531,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(532,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(559,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903
meshes\actors\character\character assets\softbody.xml(560,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(561,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(562,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(563,4):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(564,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403
meshes\actors\character\character assets\softbody.xml(565,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303
meshes\actors\character\character assets\softbody.xml(566,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203
meshes\actors\character\character assets\softbody.xml(567,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00
meshes\actors\character\character assets\softbody.xml(595,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(596,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(597,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(598,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(600,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(601,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(602,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(603,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(605,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(606,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(607,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(608,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(630,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201
meshes\actors\character\character assets\softbody.xml(631,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202
meshes\actors\character\character assets\softbody.xml(632,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203
meshes\actors\character\character assets\softbody.xml(634,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301
meshes\actors\character\character assets\softbody.xml(635,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302
meshes\actors\character\character assets\softbody.xml(636,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303
meshes\actors\character\character assets\softbody.xml(638,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401
meshes\actors\character\character assets\softbody.xml(639,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402
meshes\actors\character\character assets\softbody.xml(640,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403
meshes\actors\character\character assets\softbody.xml(642,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(643,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(644,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(646,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(647,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(648,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(650,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(651,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(652,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(654,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(655,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(656,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(658,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901
meshes\actors\character\character assets\softbody.xml(659,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902
meshes\actors\character\character assets\softbody.xml(660,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903
meshes\actors\character\character assets\softbody.xml(662,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101
meshes\actors\character\character assets\softbody.xml(663,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102
meshes\actors\character\character assets\softbody.xml(664,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103
meshes\actors\character\character assets\softbody.xml(693,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00, creating bone
meshes\actors\character\character assets\softbody.xml(715,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101, creating bone
meshes\actors\character\character assets\softbody.xml(716,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201, creating bone
meshes\actors\character\character assets\softbody.xml(717,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301, creating bone
meshes\actors\character\character assets\softbody.xml(718,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801, creating bone
meshes\actors\character\character assets\softbody.xml(719,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901, creating bone
meshes\actors\character\character assets\softbody.xml(726,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601, creating bone
meshes\actors\character\character assets\softbody.xml(727,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701, creating bone
meshes\actors\character\character assets\softbody.xml(728,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501, creating bone
meshes\actors\character\character assets\softbody.xml(729,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401, creating bone
meshes\actors\character\character assets\softbody.xml(735,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102, creating bone
meshes\actors\character\character assets\softbody.xml(736,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202, creating bone
meshes\actors\character\character assets\softbody.xml(737,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302, creating bone
meshes\actors\character\character assets\softbody.xml(738,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802, creating bone
meshes\actors\character\character assets\softbody.xml(739,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902, creating bone
meshes\actors\character\character assets\softbody.xml(746,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602, creating bone
meshes\actors\character\character assets\softbody.xml(747,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702, creating bone
meshes\actors\character\character assets\softbody.xml(748,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502, creating bone
meshes\actors\character\character assets\softbody.xml(749,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402, creating bone
meshes\actors\character\character assets\softbody.xml(755,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103, creating bone
meshes\actors\character\character assets\softbody.xml(756,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203, creating bone
meshes\actors\character\character assets\softbody.xml(757,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303, creating bone
meshes\actors\character\character assets\softbody.xml(758,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803, creating bone
meshes\actors\character\character assets\softbody.xml(759,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903, creating bone
meshes\actors\character\character assets\softbody.xml(766,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603, creating bone
meshes\actors\character\character assets\softbody.xml(767,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703, creating bone
meshes\actors\character\character assets\softbody.xml(768,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503, creating bone
meshes\actors\character\character assets\softbody.xml(769,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403, creating bone
meshes\actors\character\character assets\softbody.xml(805,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R100
meshes\actors\character\character assets\softbody.xml(806,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R200
meshes\actors\character\character assets\softbody.xml(807,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R300
meshes\actors\character\character assets\softbody.xml(809,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R800
meshes\actors\character\character assets\softbody.xml(810,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R900
meshes\actors\character\character assets\softbody.xml(838,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101
meshes\actors\character\character assets\softbody.xml(839,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201
meshes\actors\character\character assets\softbody.xml(840,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301
meshes\actors\character\character assets\softbody.xml(842,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(843,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901
meshes\actors\character\character assets\softbody.xml(869,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102
meshes\actors\character\character assets\softbody.xml(870,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202
meshes\actors\character\character assets\softbody.xml(871,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302
meshes\actors\character\character assets\softbody.xml(873,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(874,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902
meshes\actors\character\character assets\softbody.xml(902,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R400
meshes\actors\character\character assets\softbody.xml(903,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R500
meshes\actors\character\character assets\softbody.xml(904,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R600
meshes\actors\character\character assets\softbody.xml(905,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R700
meshes\actors\character\character assets\softbody.xml(911,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401
meshes\actors\character\character assets\softbody.xml(912,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(913,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(914,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(916,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402
meshes\actors\character\character assets\softbody.xml(917,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(918,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(919,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(946,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903
meshes\actors\character\character assets\softbody.xml(947,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(948,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(949,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(950,4):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(951,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403
meshes\actors\character\character assets\softbody.xml(952,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303
meshes\actors\character\character assets\softbody.xml(953,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203
meshes\actors\character\character assets\softbody.xml(954,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00
meshes\actors\character\character assets\softbody.xml(982,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(983,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(984,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(985,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(987,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(988,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(989,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(990,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(992,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(993,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(994,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(995,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(1017,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201
meshes\actors\character\character assets\softbody.xml(1018,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202
meshes\actors\character\character assets\softbody.xml(1019,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203
meshes\actors\character\character assets\softbody.xml(1021,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301
meshes\actors\character\character assets\softbody.xml(1022,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302
meshes\actors\character\character assets\softbody.xml(1023,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303
meshes\actors\character\character assets\softbody.xml(1025,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401
meshes\actors\character\character assets\softbody.xml(1026,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402
meshes\actors\character\character assets\softbody.xml(1027,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403
meshes\actors\character\character assets\softbody.xml(1029,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(1030,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(1031,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(1033,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(1034,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(1035,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(1037,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(1038,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(1039,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(1041,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(1042,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(1043,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(1045,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901
meshes\actors\character\character assets\softbody.xml(1046,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902
meshes\actors\character\character assets\softbody.xml(1047,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903
meshes\actors\character\character assets\softbody.xml(1049,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101
meshes\actors\character\character assets\softbody.xml(1050,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102
meshes\actors\character\character assets\softbody.xml(1051,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103
meshes\actors\character\character assets\softbody.xml(1056,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreButt, creating bone
meshes\actors\character\character assets\softbody.xml(1070,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreButt, creating bone
meshes\actors\character\character assets\softbody.xml(1086,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Butt, creating bone
meshes\actors\character\character assets\softbody.xml(1101,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Butt, creating bone
meshes\actors\character\character assets\softbody.xml(1136,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Butt <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreButt
meshes\actors\character\character assets\softbody.xml(1137,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Butt <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreButt
meshes\actors\character\character assets\softbody.xml(1338,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1, creating bone
meshes\actors\character\character assets\softbody.xml(1354,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep2, creating bone
meshes\actors\character\character assets\softbody.xml(1370,2):Found node named VaginaDeep, creating bone
meshes\actors\character\character assets\softbody.xml(1384,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00
meshes\actors\character\character assets\softbody.xml(1405,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1443,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01, creating bone
meshes\actors\character\character assets\softbody.xml(1444,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01, creating bone
meshes\actors\character\character assets\softbody.xml(1445,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01, creating bone
meshes\actors\character\character assets\softbody.xml(1446,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01, creating bone
meshes\actors\character\character assets\softbody.xml(1448,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02, creating bone
meshes\actors\character\character assets\softbody.xml(1449,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02, creating bone
meshes\actors\character\character assets\softbody.xml(1450,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02, creating bone
meshes\actors\character\character assets\softbody.xml(1451,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02, creating bone
meshes\actors\character\character assets\softbody.xml(1453,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03, creating bone
meshes\actors\character\character assets\softbody.xml(1454,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03, creating bone
meshes\actors\character\character assets\softbody.xml(1455,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03, creating bone
meshes\actors\character\character assets\softbody.xml(1456,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03, creating bone
meshes\actors\character\character assets\softbody.xml(1483,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00
meshes\actors\character\character assets\softbody.xml(1484,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF00
meshes\actors\character\character assets\softbody.xml(1485,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR00
meshes\actors\character\character assets\softbody.xml(1486,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL00
meshes\actors\character\character assets\softbody.xml(1495,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01
meshes\actors\character\character assets\softbody.xml(1496,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01
meshes\actors\character\character assets\softbody.xml(1497,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01
meshes\actors\character\character assets\softbody.xml(1498,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01
meshes\actors\character\character assets\softbody.xml(1505,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02
meshes\actors\character\character assets\softbody.xml(1506,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02
meshes\actors\character\character assets\softbody.xml(1507,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02
meshes\actors\character\character assets\softbody.xml(1508,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02
meshes\actors\character\character assets\softbody.xml(1515,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1516,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1517,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1518,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1527,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1528,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1529,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1530,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1532,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(1550,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(1566,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearThigh <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearThigh
meshes\actors\character\character assets\softbody.xml(1584,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearThigh <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearThigh
meshes\actors\character\character assets\softbody.xml(1968,3):priority is deprecated and no longer used
meshes\actors\character\character assets\softbody.xml(1987,3):priority is deprecated and no longer used
meshes\actors\character\character assets\softbody.xml(2007,3):priority is deprecated and no longer used
meshes\DX\FetishFashion\00FumoFumoSMP.xml(4,5):Found node named NPC Spine [Spn0], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(5,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(6,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(7,2):Found node named NPC Neck [Neck], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(8,2):Found node named NPC Head [Head], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(9,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(10,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(11,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(12,2):Found node named NPC L Forearm [LLar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(13,2):Found node named NPC L Hand [LHnd], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(14,2):Found node named NPC L ForearmTwist1 [LLt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(15,2):Found node named NPC L ForearmTwist2 [LLt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(16,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(17,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(18,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoR01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(19,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoL01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(35,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoR02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(36,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoL02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(57,5):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoR02 <-> hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoR01
meshes\DX\FetishFashion\00FumoFumoSMP.xml(58,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoL02 <-> hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoL01
SkinAllGeometry skeleton_female.nif 14, Scarlett, (formid 5c614ead base form 5c614ea1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 14 - FemaleBrowsHuman09, Scarlett, (formid 5c614ead base form 5c614ea1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 14 - 0Lightyear, Scarlett, (formid 5c614ead base form 5c614ea1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 14 - 0LightyearHL, Scarlett, (formid 5c614ead base form 5c614ea1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 14 - 0_HAIRLINE_Female_Human_Straight, Scarlett, (formid 5c614ead base form 5c614ea1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 14 - 0LightyearHL, Scarlett, (formid 5c614ead base form 5c614ea1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 14 - 0_HAIRLINE_Female_Human_Straight, Scarlett, (formid 5c614ead base form 5c614ea1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 14 - _ddFemaleEyesHuman20, Scarlett, (formid 5c614ead base form 5c614ea1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 14 - FemaleHeadNord, Scarlett, (formid 5c614ead base form 5c614ea1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 14 - FemaleMouthHumanoidDefault, Scarlett, (formid 5c614ead base form 5c614ea1 head template form 00000000)
meshes\actors\character\character assets\softbody.xml(10,2):Found node named NPC L Calf [LClf], creating bone
meshes\actors\character\character assets\softbody.xml(11,2):Found node named NPC R Calf [RClf], creating bone
meshes\actors\character\character assets\softbody.xml(12,2):Found node named NPC L Foot [Lft ], creating bone
meshes\actors\character\character assets\softbody.xml(13,2):Found node named NPC R Foot [Rft ], creating bone
meshes\actors\character\character assets\softbody.xml(14,2):Found node named NPC Head [Head], creating bone
meshes\actors\character\character assets\softbody.xml(15,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\actors\character\character assets\softbody.xml(16,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\actors\character\character assets\softbody.xml(17,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Breast, creating bone
meshes\actors\character\character assets\softbody.xml(18,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Breast, creating bone
meshes\actors\character\character assets\softbody.xml(19,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Breast01, creating bone
meshes\actors\character\character assets\softbody.xml(20,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Breast01, creating bone
meshes\actors\character\character assets\softbody.xml(21,2):Found node named NPC L Forearm [LLar], creating bone
meshes\actors\character\character assets\softbody.xml(22,2):Found node named NPC R Forearm [RLar], creating bone
meshes\actors\character\character assets\softbody.xml(23,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L ForearmTwist1 [LLt1], creating bone
meshes\actors\character\character assets\softbody.xml(24,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R ForearmTwist1 [RLt1], creating bone
meshes\actors\character\character assets\softbody.xml(25,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L ForearmTwist2 [LLt2], creating bone
meshes\actors\character\character assets\softbody.xml(26,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R ForearmTwist2 [RLt2], creating bone
meshes\actors\character\character assets\softbody.xml(27,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\actors\character\character assets\softbody.xml(28,2):Found node named NPC R UpperArm [RUar], creating bone
meshes\actors\character\character assets\softbody.xml(29,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\actors\character\character assets\softbody.xml(30,2):Found node named NPC R UpperarmTwist1 [RUt1], creating bone
meshes\actors\character\character assets\softbody.xml(31,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\actors\character\character assets\softbody.xml(32,2):Found node named NPC R UpperarmTwist2 [RUt2], creating bone
meshes\actors\character\character assets\softbody.xml(33,2):Found node named NPC Spine [Spn0], creating bone
meshes\actors\character\character assets\softbody.xml(34,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\actors\character\character assets\softbody.xml(35,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\actors\character\character assets\softbody.xml(36,2):Found node named NPC Pelvis [Pelv], creating bone
meshes\actors\character\character assets\softbody.xml(37,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Belly, creating bone
meshes\actors\character\character assets\softbody.xml(38,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC Belly, creating bone
meshes\actors\character\character assets\softbody.xml(39,2):Found node named NPC L Hand [LHnd], creating bone
meshes\actors\character\character assets\softbody.xml(40,2):Found node named NPC R Hand [RHnd], creating bone
meshes\actors\character\character assets\softbody.xml(42,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger00 [RF00], creating bone
meshes\actors\character\character assets\softbody.xml(43,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger01 [RF01], creating bone
meshes\actors\character\character assets\softbody.xml(44,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger02 [RF02], creating bone
meshes\actors\character\character assets\softbody.xml(45,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger10 [RF10], creating bone
meshes\actors\character\character assets\softbody.xml(46,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger11 [RF11], creating bone
meshes\actors\character\character assets\softbody.xml(47,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger12 [RF12], creating bone
meshes\actors\character\character assets\softbody.xml(48,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger20 [RF20], creating bone
meshes\actors\character\character assets\softbody.xml(49,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger21 [RF21], creating bone
meshes\actors\character\character assets\softbody.xml(50,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger22 [RF22], creating bone
meshes\actors\character\character assets\softbody.xml(51,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger30 [RF30], creating bone
meshes\actors\character\character assets\softbody.xml(52,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger31 [RF31], creating bone
meshes\actors\character\character assets\softbody.xml(53,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger32 [RF32], creating bone
meshes\actors\character\character assets\softbody.xml(54,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger40 [RF40], creating bone
meshes\actors\character\character assets\softbody.xml(55,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger41 [RF41], creating bone
meshes\actors\character\character assets\softbody.xml(56,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Finger42 [RF42], creating bone
meshes\actors\character\character assets\softbody.xml(57,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger00 [LF00], creating bone
meshes\actors\character\character assets\softbody.xml(58,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger01 [LF01], creating bone
meshes\actors\character\character assets\softbody.xml(59,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger02 [LF02], creating bone
meshes\actors\character\character assets\softbody.xml(60,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger10 [LF10], creating bone
meshes\actors\character\character assets\softbody.xml(61,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger11 [LF11], creating bone
meshes\actors\character\character assets\softbody.xml(62,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger12 [LF12], creating bone
meshes\actors\character\character assets\softbody.xml(63,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger20 [LF20], creating bone
meshes\actors\character\character assets\softbody.xml(64,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger21 [LF21], creating bone
meshes\actors\character\character assets\softbody.xml(65,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger22 [LF22], creating bone
meshes\actors\character\character assets\softbody.xml(66,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger30 [LF30], creating bone
meshes\actors\character\character assets\softbody.xml(67,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger31 [LF31], creating bone
meshes\actors\character\character assets\softbody.xml(68,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger32 [LF32], creating bone
meshes\actors\character\character assets\softbody.xml(69,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger40 [LF40], creating bone
meshes\actors\character\character assets\softbody.xml(70,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger41 [LF41], creating bone
meshes\actors\character\character assets\softbody.xml(71,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Finger42 [LF42], creating bone
meshes\actors\character\character assets\softbody.xml(72,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(73,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(74,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreFrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(75,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreFrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(76,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearCalf, creating bone
meshes\actors\character\character assets\softbody.xml(77,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearCalf, creating bone
meshes\actors\character\character assets\softbody.xml(78,2):Found node named NPC L Toe0 [LToe], creating bone
meshes\actors\character\character assets\softbody.xml(79,2):Found node named NPC R Toe0 [RToe], creating bone
meshes\actors\character\character assets\softbody.xml(80,2):Found node named NPC Root [Root], creating bone
meshes\actors\character\character assets\softbody.xml(83,2):Found node named NPC L Thigh [LThg], creating bone
meshes\actors\character\character assets\softbody.xml(84,2):Found node named NPC R Thigh [RThg], creating bone
meshes\actors\character\character assets\softbody.xml(85,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L FrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(86,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R FrontThigh, creating bone
meshes\actors\character\character assets\softbody.xml(87,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearCalf [LrClf], creating bone
meshes\actors\character\character assets\softbody.xml(88,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearCalf [RrClf], creating bone
meshes\actors\character\character assets\softbody.xml(94,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R100, creating bone
meshes\actors\character\character assets\softbody.xml(95,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R200, creating bone
meshes\actors\character\character assets\softbody.xml(96,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R300, creating bone
meshes\actors\character\character assets\softbody.xml(97,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R400, creating bone
meshes\actors\character\character assets\softbody.xml(98,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R500, creating bone
meshes\actors\character\character assets\softbody.xml(99,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R600, creating bone
meshes\actors\character\character assets\softbody.xml(100,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R700, creating bone
meshes\actors\character\character assets\softbody.xml(101,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R800, creating bone
meshes\actors\character\character assets\softbody.xml(102,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R900, creating bone
meshes\actors\character\character assets\softbody.xml(104,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L100, creating bone
meshes\actors\character\character assets\softbody.xml(105,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L200, creating bone
meshes\actors\character\character assets\softbody.xml(106,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L300, creating bone
meshes\actors\character\character assets\softbody.xml(107,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L400, creating bone
meshes\actors\character\character assets\softbody.xml(108,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L500, creating bone
meshes\actors\character\character assets\softbody.xml(109,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L600, creating bone
meshes\actors\character\character assets\softbody.xml(110,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L700, creating bone
meshes\actors\character\character assets\softbody.xml(111,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L800, creating bone
meshes\actors\character\character assets\softbody.xml(112,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L900, creating bone
meshes\actors\character\character assets\softbody.xml(114,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00, creating bone
meshes\actors\character\character assets\softbody.xml(115,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF00, creating bone
meshes\actors\character\character assets\softbody.xml(116,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR00, creating bone
meshes\actors\character\character assets\softbody.xml(117,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL00, creating bone
meshes\actors\character\character assets\softbody.xml(308,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00, creating bone
meshes\actors\character\character assets\softbody.xml(330,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101, creating bone
meshes\actors\character\character assets\softbody.xml(331,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201, creating bone
meshes\actors\character\character assets\softbody.xml(332,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301, creating bone
meshes\actors\character\character assets\softbody.xml(333,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801, creating bone
meshes\actors\character\character assets\softbody.xml(334,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901, creating bone
meshes\actors\character\character assets\softbody.xml(341,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601, creating bone
meshes\actors\character\character assets\softbody.xml(342,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701, creating bone
meshes\actors\character\character assets\softbody.xml(343,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501, creating bone
meshes\actors\character\character assets\softbody.xml(344,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401, creating bone
meshes\actors\character\character assets\softbody.xml(350,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102, creating bone
meshes\actors\character\character assets\softbody.xml(351,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202, creating bone
meshes\actors\character\character assets\softbody.xml(352,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302, creating bone
meshes\actors\character\character assets\softbody.xml(353,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802, creating bone
meshes\actors\character\character assets\softbody.xml(354,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902, creating bone
meshes\actors\character\character assets\softbody.xml(361,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602, creating bone
meshes\actors\character\character assets\softbody.xml(362,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702, creating bone
meshes\actors\character\character assets\softbody.xml(363,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502, creating bone
meshes\actors\character\character assets\softbody.xml(364,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402, creating bone
meshes\actors\character\character assets\softbody.xml(370,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103, creating bone
meshes\actors\character\character assets\softbody.xml(371,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203, creating bone
meshes\actors\character\character assets\softbody.xml(372,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303, creating bone
meshes\actors\character\character assets\softbody.xml(373,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803, creating bone
meshes\actors\character\character assets\softbody.xml(374,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903, creating bone
meshes\actors\character\character assets\softbody.xml(381,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603, creating bone
meshes\actors\character\character assets\softbody.xml(382,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703, creating bone
meshes\actors\character\character assets\softbody.xml(383,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503, creating bone
meshes\actors\character\character assets\softbody.xml(384,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403, creating bone
meshes\actors\character\character assets\softbody.xml(418,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L100
meshes\actors\character\character assets\softbody.xml(419,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L200
meshes\actors\character\character assets\softbody.xml(420,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L300
meshes\actors\character\character assets\softbody.xml(422,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L800
meshes\actors\character\character assets\softbody.xml(423,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L900
meshes\actors\character\character assets\softbody.xml(451,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101
meshes\actors\character\character assets\softbody.xml(452,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201
meshes\actors\character\character assets\softbody.xml(453,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301
meshes\actors\character\character assets\softbody.xml(455,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(456,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901
meshes\actors\character\character assets\softbody.xml(482,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102
meshes\actors\character\character assets\softbody.xml(483,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202
meshes\actors\character\character assets\softbody.xml(484,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302
meshes\actors\character\character assets\softbody.xml(486,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(487,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902
meshes\actors\character\character assets\softbody.xml(515,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L400
meshes\actors\character\character assets\softbody.xml(516,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L500
meshes\actors\character\character assets\softbody.xml(517,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L600
meshes\actors\character\character assets\softbody.xml(518,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L700
meshes\actors\character\character assets\softbody.xml(524,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401
meshes\actors\character\character assets\softbody.xml(525,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(526,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(527,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(529,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402
meshes\actors\character\character assets\softbody.xml(530,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(531,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(532,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(559,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903
meshes\actors\character\character assets\softbody.xml(560,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(561,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(562,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(563,4):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(564,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403
meshes\actors\character\character assets\softbody.xml(565,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303
meshes\actors\character\character assets\softbody.xml(566,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203
meshes\actors\character\character assets\softbody.xml(567,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_LN00
meshes\actors\character\character assets\softbody.xml(595,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(596,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(597,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(598,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(600,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(601,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(602,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(603,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(605,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(606,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(607,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(608,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(630,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201
meshes\actors\character\character assets\softbody.xml(631,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202
meshes\actors\character\character assets\softbody.xml(632,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203
meshes\actors\character\character assets\softbody.xml(634,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301
meshes\actors\character\character assets\softbody.xml(635,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302
meshes\actors\character\character assets\softbody.xml(636,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303
meshes\actors\character\character assets\softbody.xml(638,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401
meshes\actors\character\character assets\softbody.xml(639,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402
meshes\actors\character\character assets\softbody.xml(640,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403
meshes\actors\character\character assets\softbody.xml(642,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501
meshes\actors\character\character assets\softbody.xml(643,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502
meshes\actors\character\character assets\softbody.xml(644,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503
meshes\actors\character\character assets\softbody.xml(646,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601
meshes\actors\character\character assets\softbody.xml(647,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602
meshes\actors\character\character assets\softbody.xml(648,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603
meshes\actors\character\character assets\softbody.xml(650,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701
meshes\actors\character\character assets\softbody.xml(651,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702
meshes\actors\character\character assets\softbody.xml(652,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703
meshes\actors\character\character assets\softbody.xml(654,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801
meshes\actors\character\character assets\softbody.xml(655,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802
meshes\actors\character\character assets\softbody.xml(656,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803
meshes\actors\character\character assets\softbody.xml(658,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901
meshes\actors\character\character assets\softbody.xml(659,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902
meshes\actors\character\character assets\softbody.xml(660,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903
meshes\actors\character\character assets\softbody.xml(662,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L101
meshes\actors\character\character assets\softbody.xml(663,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L102
meshes\actors\character\character assets\softbody.xml(664,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_L103
meshes\actors\character\character assets\softbody.xml(693,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00, creating bone
meshes\actors\character\character assets\softbody.xml(715,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101, creating bone
meshes\actors\character\character assets\softbody.xml(716,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201, creating bone
meshes\actors\character\character assets\softbody.xml(717,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301, creating bone
meshes\actors\character\character assets\softbody.xml(718,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801, creating bone
meshes\actors\character\character assets\softbody.xml(719,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901, creating bone
meshes\actors\character\character assets\softbody.xml(726,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601, creating bone
meshes\actors\character\character assets\softbody.xml(727,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701, creating bone
meshes\actors\character\character assets\softbody.xml(728,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501, creating bone
meshes\actors\character\character assets\softbody.xml(729,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401, creating bone
meshes\actors\character\character assets\softbody.xml(735,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102, creating bone
meshes\actors\character\character assets\softbody.xml(736,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202, creating bone
meshes\actors\character\character assets\softbody.xml(737,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302, creating bone
meshes\actors\character\character assets\softbody.xml(738,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802, creating bone
meshes\actors\character\character assets\softbody.xml(739,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902, creating bone
meshes\actors\character\character assets\softbody.xml(746,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602, creating bone
meshes\actors\character\character assets\softbody.xml(747,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702, creating bone
meshes\actors\character\character assets\softbody.xml(748,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502, creating bone
meshes\actors\character\character assets\softbody.xml(749,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402, creating bone
meshes\actors\character\character assets\softbody.xml(755,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103, creating bone
meshes\actors\character\character assets\softbody.xml(756,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203, creating bone
meshes\actors\character\character assets\softbody.xml(757,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303, creating bone
meshes\actors\character\character assets\softbody.xml(758,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803, creating bone
meshes\actors\character\character assets\softbody.xml(759,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903, creating bone
meshes\actors\character\character assets\softbody.xml(766,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603, creating bone
meshes\actors\character\character assets\softbody.xml(767,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703, creating bone
meshes\actors\character\character assets\softbody.xml(768,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503, creating bone
meshes\actors\character\character assets\softbody.xml(769,1):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403, creating bone
meshes\actors\character\character assets\softbody.xml(805,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R100
meshes\actors\character\character assets\softbody.xml(806,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R200
meshes\actors\character\character assets\softbody.xml(807,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R300
meshes\actors\character\character assets\softbody.xml(809,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R800
meshes\actors\character\character assets\softbody.xml(810,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R900
meshes\actors\character\character assets\softbody.xml(838,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101
meshes\actors\character\character assets\softbody.xml(839,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201
meshes\actors\character\character assets\softbody.xml(840,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301
meshes\actors\character\character assets\softbody.xml(842,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(843,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901
meshes\actors\character\character assets\softbody.xml(869,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102
meshes\actors\character\character assets\softbody.xml(870,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202
meshes\actors\character\character assets\softbody.xml(871,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302
meshes\actors\character\character assets\softbody.xml(873,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(874,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902
meshes\actors\character\character assets\softbody.xml(902,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R400
meshes\actors\character\character assets\softbody.xml(903,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R500
meshes\actors\character\character assets\softbody.xml(904,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R600
meshes\actors\character\character assets\softbody.xml(905,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R700
meshes\actors\character\character assets\softbody.xml(911,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401
meshes\actors\character\character assets\softbody.xml(912,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(913,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(914,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(916,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402
meshes\actors\character\character assets\softbody.xml(917,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(918,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(919,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(946,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903
meshes\actors\character\character assets\softbody.xml(947,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(948,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(949,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(950,4):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(951,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403
meshes\actors\character\character assets\softbody.xml(952,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303
meshes\actors\character\character assets\softbody.xml(953,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203
meshes\actors\character\character assets\softbody.xml(954,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_RN00
meshes\actors\character\character assets\softbody.xml(982,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(983,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(984,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(985,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(987,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(988,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(989,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(990,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(992,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(993,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(994,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(995,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(1017,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201
meshes\actors\character\character assets\softbody.xml(1018,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202
meshes\actors\character\character assets\softbody.xml(1019,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203
meshes\actors\character\character assets\softbody.xml(1021,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R201 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301
meshes\actors\character\character assets\softbody.xml(1022,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R202 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302
meshes\actors\character\character assets\softbody.xml(1023,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R203 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303
meshes\actors\character\character assets\softbody.xml(1025,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R301 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401
meshes\actors\character\character assets\softbody.xml(1026,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R302 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402
meshes\actors\character\character assets\softbody.xml(1027,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R303 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403
meshes\actors\character\character assets\softbody.xml(1029,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R401 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501
meshes\actors\character\character assets\softbody.xml(1030,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R402 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502
meshes\actors\character\character assets\softbody.xml(1031,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R403 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503
meshes\actors\character\character assets\softbody.xml(1033,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R501 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601
meshes\actors\character\character assets\softbody.xml(1034,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R502 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602
meshes\actors\character\character assets\softbody.xml(1035,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R503 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603
meshes\actors\character\character assets\softbody.xml(1037,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R601 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701
meshes\actors\character\character assets\softbody.xml(1038,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R602 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702
meshes\actors\character\character assets\softbody.xml(1039,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R603 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703
meshes\actors\character\character assets\softbody.xml(1041,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R701 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801
meshes\actors\character\character assets\softbody.xml(1042,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R702 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802
meshes\actors\character\character assets\softbody.xml(1043,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R703 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803
meshes\actors\character\character assets\softbody.xml(1045,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R801 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901
meshes\actors\character\character assets\softbody.xml(1046,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R802 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902
meshes\actors\character\character assets\softbody.xml(1047,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R803 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903
meshes\actors\character\character assets\softbody.xml(1049,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R901 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R101
meshes\actors\character\character assets\softbody.xml(1050,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R902 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R102
meshes\actors\character\character assets\softbody.xml(1051,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R903 <-> hdtSSEPhysics_AutoRename_Armor_00000000 Soft_R103
meshes\actors\character\character assets\softbody.xml(1056,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreButt, creating bone
meshes\actors\character\character assets\softbody.xml(1070,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreButt, creating bone
meshes\actors\character\character assets\softbody.xml(1086,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Butt, creating bone
meshes\actors\character\character assets\softbody.xml(1101,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Butt, creating bone
meshes\actors\character\character assets\softbody.xml(1136,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC L Butt <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreButt
meshes\actors\character\character assets\softbody.xml(1137,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC R Butt <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreButt
meshes\actors\character\character assets\softbody.xml(1338,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1, creating bone
meshes\actors\character\character assets\softbody.xml(1354,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep2, creating bone
meshes\actors\character\character assets\softbody.xml(1370,2):Found node named VaginaDeep, creating bone
meshes\actors\character\character assets\softbody.xml(1384,2):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00
meshes\actors\character\character assets\softbody.xml(1405,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep2 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1443,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01, creating bone
meshes\actors\character\character assets\softbody.xml(1444,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01, creating bone
meshes\actors\character\character assets\softbody.xml(1445,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01, creating bone
meshes\actors\character\character assets\softbody.xml(1446,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01, creating bone
meshes\actors\character\character assets\softbody.xml(1448,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02, creating bone
meshes\actors\character\character assets\softbody.xml(1449,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02, creating bone
meshes\actors\character\character assets\softbody.xml(1450,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02, creating bone
meshes\actors\character\character assets\softbody.xml(1451,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02, creating bone
meshes\actors\character\character assets\softbody.xml(1453,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03, creating bone
meshes\actors\character\character assets\softbody.xml(1454,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03, creating bone
meshes\actors\character\character assets\softbody.xml(1455,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03, creating bone
meshes\actors\character\character assets\softbody.xml(1456,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03, creating bone
meshes\actors\character\character assets\softbody.xml(1483,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB00
meshes\actors\character\character assets\softbody.xml(1484,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF00
meshes\actors\character\character assets\softbody.xml(1485,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR00
meshes\actors\character\character assets\softbody.xml(1486,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL00
meshes\actors\character\character assets\softbody.xml(1495,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01
meshes\actors\character\character assets\softbody.xml(1496,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01
meshes\actors\character\character assets\softbody.xml(1497,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01
meshes\actors\character\character assets\softbody.xml(1498,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01
meshes\actors\character\character assets\softbody.xml(1505,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB02
meshes\actors\character\character assets\softbody.xml(1506,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF02
meshes\actors\character\character assets\softbody.xml(1507,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR02
meshes\actors\character\character assets\softbody.xml(1508,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL02
meshes\actors\character\character assets\softbody.xml(1515,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1516,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1517,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1518,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL03 <-> NPC Pelvis [Pelv]
meshes\actors\character\character assets\softbody.xml(1527,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDB01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1528,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDF01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1529,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDR01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1530,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDL01 <-> hdtSSEPhysics_AutoRename_Armor_00000000 VaginaDeep1
meshes\actors\character\character assets\softbody.xml(1532,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(1550,3):Found node named hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearThigh, creating bone
meshes\actors\character\character assets\softbody.xml(1566,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC L RearThigh <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC L PreRearThigh
meshes\actors\character\character assets\softbody.xml(1584,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000000 NPC R RearThigh <-> hdtSSEPhysics_AutoRename_Armor_00000000 NPC R PreRearThigh
meshes\actors\character\character assets\softbody.xml(1968,3):priority is deprecated and no longer used
meshes\actors\character\character assets\softbody.xml(1987,3):priority is deprecated and no longer used
meshes\actors\character\character assets\softbody.xml(2007,3):priority is deprecated and no longer used
meshes\DX\FetishFashion\00FumoFumoSMP.xml(4,5):Found node named NPC Spine [Spn0], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(5,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(6,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(7,2):Found node named NPC Neck [Neck], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(8,2):Found node named NPC Head [Head], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(9,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(10,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(11,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(12,2):Found node named NPC L Forearm [LLar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(13,2):Found node named NPC L Hand [LHnd], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(14,2):Found node named NPC L ForearmTwist1 [LLt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(15,2):Found node named NPC L ForearmTwist2 [LLt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(16,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(17,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(18,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoR01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(19,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoL01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(35,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoR02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(36,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoL02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(57,5):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoR02 <-> hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoR01
meshes\DX\FetishFashion\00FumoFumoSMP.xml(58,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoL02 <-> hdtSSEPhysics_AutoRename_Armor_00000003 RekFumoFumoL01
SkinAllGeometry skeleton_female.nif 11, Alexis, (formid 5c614eaa base form 5c614e9e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleEyesHumanHazel, Alexis, (formid 5c614eaa base form 5c614e9e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleBrowsHuman09, Alexis, (formid 5c614eaa base form 5c614e9e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0Noir, Alexis, (formid 5c614eaa base form 5c614e9e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0_HAIRLINE_Female_Human_Straight, Alexis, (formid 5c614eaa base form 5c614e9e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0NoirHL, Alexis, (formid 5c614eaa base form 5c614e9e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0_HAIRLINE_Female_Human_Straight, Alexis, (formid 5c614eaa base form 5c614e9e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0NoirHL, Alexis, (formid 5c614eaa base form 5c614e9e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleHeadNord, Alexis, (formid 5c614eaa base form 5c614e9e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleMouthHumanoidDefault, Alexis, (formid 5c614eaa base form 5c614e9e head template form 00000000)
meshes\DX\FetishFashion\00FumoFumoSMP.xml(4,5):Found node named NPC Spine [Spn0], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(5,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(6,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(7,2):Found node named NPC Neck [Neck], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(8,2):Found node named NPC Head [Head], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(9,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(10,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(11,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(12,2):Found node named NPC L Forearm [LLar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(13,2):Found node named NPC L Hand [LHnd], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(14,2):Found node named NPC L ForearmTwist1 [LLt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(15,2):Found node named NPC L ForearmTwist2 [LLt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(16,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(17,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(18,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoR01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(19,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoL01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(35,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoR02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(36,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoL02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(57,5):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoR02 <-> hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoR01
meshes\DX\FetishFashion\00FumoFumoSMP.xml(58,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoL02 <-> hdtSSEPhysics_AutoRename_Armor_00000004 RekFumoFumoL01
SkinAllGeometry skeleton_female.nif 10, Elia, (formid 5c226d5e base form 5c146161 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - FemaleBrowsHuman01, Elia, (formid 5c226d5e base form 5c146161 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - 0Sky176, Elia, (formid 5c226d5e base form 5c146161 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - 0Sky176HL, Elia, (formid 5c226d5e base form 5c146161 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - 0_HAIRLINE_Female_Human_Straight, Elia, (formid 5c226d5e base form 5c146161 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - 0Sky176HL, Elia, (formid 5c226d5e base form 5c146161 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - 0_HAIRLINE_Female_Human_Straight, Elia, (formid 5c226d5e base form 5c146161 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - _ddEyesCNDemon, Elia, (formid 5c226d5e base form 5c146161 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - FemaleHeadBreton, Elia, (formid 5c226d5e base form 5c146161 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - FemaleMouthHumanoidDefault, Elia, (formid 5c226d5e base form 5c146161 head template form 00000000)
SkinAllGeometry skeleton_female.nif 12, Xena, (formid 5c17a241 base form 5c141947 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleEyesHumanIceBlue, Xena, (formid 5c17a241 base form 5c141947 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0Jiggly, Xena, (formid 5c17a241 base form 5c141947 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0JigglyHL, Xena, (formid 5c17a241 base form 5c141947 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0_HAIRLINE_Female_Human_Straight, Xena, (formid 5c17a241 base form 5c141947 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0JigglyHL, Xena, (formid 5c17a241 base form 5c141947 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0_HAIRLINE_Female_Human_Straight, Xena, (formid 5c17a241 base form 5c141947 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleHeadNord, Xena, (formid 5c17a241 base form 5c141947 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleMouthHumanoidDefault, Xena, (formid 5c17a241 base form 5c141947 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleBrowsHuman01, Xena, (formid 5c17a241 base form 5c141947 head template form 00000000)
SkinAllGeometry skeleton_female.nif 9, Amoura, (formid 5c226d51 base form 5c146160 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - FemaleEyesHumanBrightGreen, Amoura, (formid 5c226d51 base form 5c146160 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - FemaleBrowsHuman07, Amoura, (formid 5c226d51 base form 5c146160 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0CrazyLove, Amoura, (formid 5c226d51 base form 5c146160 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0_HAIRLINE_Female_Human_Straight, Amoura, (formid 5c226d51 base form 5c146160 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0CrazyLoveHL, Amoura, (formid 5c226d51 base form 5c146160 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0_HAIRLINE_Female_Human_Straight, Amoura, (formid 5c226d51 base form 5c146160 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - 0CrazyLoveHL, Amoura, (formid 5c226d51 base form 5c146160 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - FemaleHeadBreton, Amoura, (formid 5c226d51 base form 5c146160 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 9 - FemaleMouthHumanoidDefault, Amoura, (formid 5c226d51 base form 5c146160 head template form 00000000)
SkinAllGeometry skeleton_female.nif 12, Mistress Evanna, (formid 5c17a246 base form 5c14191e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleEyesHumanDarkBlue, Mistress Evanna, (formid 5c17a246 base form 5c14191e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0InstinctHL, Mistress Evanna, (formid 5c17a246 base form 5c14191e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0Instinct, Mistress Evanna, (formid 5c17a246 base form 5c14191e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0InstinctHL, Mistress Evanna, (formid 5c17a246 base form 5c14191e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0_HAIRLINE_Female_Human_Straight, Mistress Evanna, (formid 5c17a246 base form 5c14191e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0_HAIRLINE_Female_Human_Straight, Mistress Evanna, (formid 5c17a246 base form 5c14191e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleHeadNord, Mistress Evanna, (formid 5c17a246 base form 5c14191e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleMouthHumanoidDefault, Mistress Evanna, (formid 5c17a246 base form 5c14191e head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleBrowsHuman01, Mistress Evanna, (formid 5c17a246 base form 5c14191e head template form 00000000)
SkinAllGeometry skeleton.nif 7, Karl, (formid 5c240dc5 base form 5c16fff9 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - MaleEyesHumanIceBlue, Karl, (formid 5c240dc5 base form 5c16fff9 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - HumanBeard02, Karl, (formid 5c240dc5 base form 5c16fff9 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - 0Zombrex, Karl, (formid 5c240dc5 base form 5c16fff9 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - 0_HAIRLINE_Male_Human_CurlyScalp, Karl, (formid 5c240dc5 base form 5c16fff9 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - 0ZombrexHL, Karl, (formid 5c240dc5 base form 5c16fff9 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - 0_HAIRLINE_Male_Human_CurlyScalp, Karl, (formid 5c240dc5 base form 5c16fff9 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - 0ZombrexHL, Karl, (formid 5c240dc5 base form 5c16fff9 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - MaleHeadNord, Karl, (formid 5c240dc5 base form 5c16fff9 head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - MaleMouthHumanoidDefault, Karl, (formid 5c240dc5 base form 5c16fff9 head template form 00000000)
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(5,2):Found node named NPC GenitalsBase [GenBase], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(6,2):Found node named NPC Genitals01 [Gen01], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(7,2):Found node named NPC Pelvis [Pelv], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(8,2):Found node named NPC L Thigh [LThg], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(9,2):Found node named NPC R Thigh [RThg], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(29,2):Found node named NPC Genitals02 [Gen02], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(30,2):Found node named NPC Genitals03 [Gen03], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(31,2):Found node named NPC Genitals04 [Gen04], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(32,2):Found node named NPC Genitals05 [Gen05], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(33,2):Found node named NPC Genitals06 [Gen06], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(52,3):Found node named NPC GenitalsScrotum [GenScrot], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(55,1):OK: constraint between object NPC GenitalsScrotum [GenScrot] <-> NPC GenitalsBase [GenBase]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(93,9):OK: constraint between object NPC Genitals02 [Gen02] <-> NPC Genitals01 [Gen01]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(94,3):OK: constraint between object NPC Genitals03 [Gen03] <-> NPC Genitals02 [Gen02]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(95,3):OK: constraint between object NPC Genitals04 [Gen04] <-> NPC Genitals03 [Gen03]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(96,3):OK: constraint between object NPC Genitals05 [Gen05] <-> NPC Genitals04 [Gen04]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(97,3):OK: constraint between object NPC Genitals06 [Gen06] <-> NPC Genitals05 [Gen05]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(122,4):OK: constraint between object NPC Genitals06 [Gen06] <-> NPC Genitals01 [Gen01]
SkinAllGeometry skeleton.nif 8, Thalon, (formid 5c17a23d base form 5c16fff1 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0Siamese_Elf, Thalon, (formid 5c17a23d base form 5c16fff1 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0SiameseHl_Elf, Thalon, (formid 5c17a23d base form 5c16fff1 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0_HAIRLINE_Male_Elf_CurlyScalp, Thalon, (formid 5c17a23d base form 5c16fff1 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0SiameseHl_Elf, Thalon, (formid 5c17a23d base form 5c16fff1 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0_HAIRLINE_Male_Elf_CurlyScalp, Thalon, (formid 5c17a23d base form 5c16fff1 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MaleHeadHighElf, Thalon, (formid 5c17a23d base form 5c16fff1 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MaleMouthHumanoidDefault, Thalon, (formid 5c17a23d base form 5c16fff1 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MaleEyesHighElfYellow, Thalon, (formid 5c17a23d base form 5c16fff1 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - BrowsMaleHumanoid01, Thalon, (formid 5c17a23d base form 5c16fff1 head template form 00000000)
SkinAllGeometry skeleton.nif 8, Rob, (formid 5c86aa8b base form 5c86aa8a head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - HumanBeard06, Rob, (formid 5c86aa8b base form 5c86aa8a head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MaleEyesHumanGrey, Rob, (formid 5c86aa8b base form 5c86aa8a head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MarksMaleHumanoid12RightGashR, Rob, (formid 5c86aa8b base form 5c86aa8a head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MarksMaleHumanoid12LeftGash, Rob, (formid 5c86aa8b base form 5c86aa8a head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MarksMaleHumanoid12LeftGash, Rob, (formid 5c86aa8b base form 5c86aa8a head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0Leo, Rob, (formid 5c86aa8b base form 5c86aa8a head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0LeoHL, Rob, (formid 5c86aa8b base form 5c86aa8a head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0_HAIRLINE_Male_Human_StraightScalp, Rob, (formid 5c86aa8b base form 5c86aa8a head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0LeoHL, Rob, (formid 5c86aa8b base form 5c86aa8a head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0_HAIRLINE_Male_Human_StraightScalp, Rob, (formid 5c86aa8b base form 5c86aa8a head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MaleHeadImperial, Rob, (formid 5c86aa8b base form 5c86aa8a head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MaleMouthHumanoidDefault, Rob, (formid 5c86aa8b base form 5c86aa8a head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - BrowsMaleHumanoid01, Rob, (formid 5c86aa8b base form 5c86aa8a head template form 00000000)
SkinAllGeometry skeleton_female.nif 11, Ensyss, (formid 5c17a248 base form 5c1c4cb1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleHeadNord, Ensyss, (formid 5c17a248 base form 5c1c4cb1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleBrowsHuman03, Ensyss, (formid 5c17a248 base form 5c1c4cb1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0Promise, Ensyss, (formid 5c17a248 base form 5c1c4cb1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0_HAIRLINE_Female_Human_Straight, Ensyss, (formid 5c17a248 base form 5c1c4cb1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0PromiseHL, Ensyss, (formid 5c17a248 base form 5c1c4cb1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0_HAIRLINE_Female_Human_Straight, Ensyss, (formid 5c17a248 base form 5c1c4cb1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0PromiseHL, Ensyss, (formid 5c17a248 base form 5c1c4cb1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - _ddEyesCNDemon, Ensyss, (formid 5c17a248 base form 5c1c4cb1 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleMouthHumanoidDefault, Ensyss, (formid 5c17a248 base form 5c1c4cb1 head template form 00000000)
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(5,2):Found node named NPC GenitalsBase [GenBase], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(6,2):Found node named NPC Genitals01 [Gen01], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(7,2):Found node named NPC Pelvis [Pelv], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(8,2):Found node named NPC L Thigh [LThg], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(9,2):Found node named NPC R Thigh [RThg], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(29,2):Found node named NPC Genitals02 [Gen02], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(30,2):Found node named NPC Genitals03 [Gen03], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(31,2):Found node named NPC Genitals04 [Gen04], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(32,2):Found node named NPC Genitals05 [Gen05], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(33,2):Found node named NPC Genitals06 [Gen06], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(52,3):Found node named NPC GenitalsScrotum [GenScrot], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(55,1):OK: constraint between object NPC GenitalsScrotum [GenScrot] <-> NPC GenitalsBase [GenBase]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(93,9):OK: constraint between object NPC Genitals02 [Gen02] <-> NPC Genitals01 [Gen01]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(94,3):OK: constraint between object NPC Genitals03 [Gen03] <-> NPC Genitals02 [Gen02]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(95,3):OK: constraint between object NPC Genitals04 [Gen04] <-> NPC Genitals03 [Gen03]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(96,3):OK: constraint between object NPC Genitals05 [Gen05] <-> NPC Genitals04 [Gen04]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(97,3):OK: constraint between object NPC Genitals06 [Gen06] <-> NPC Genitals05 [Gen05]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(122,4):OK: constraint between object NPC Genitals06 [Gen06] <-> NPC Genitals01 [Gen01]
SkinAllGeometry skeleton.nif 8, Rylan, (formid 5c19da49 base form 5c371498 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - HumanBeard06, Rylan, (formid 5c19da49 base form 5c371498 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - BrowsMaleHumanoid01, Rylan, (formid 5c19da49 base form 5c371498 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MarksMaleHumanoid02LeftGash, Rylan, (formid 5c19da49 base form 5c371498 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MaleEyesHumanAmber, Rylan, (formid 5c19da49 base form 5c371498 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - HairMaleRedguard2, Rylan, (formid 5c19da49 base form 5c371498 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MaleHeadRedguard, Rylan, (formid 5c19da49 base form 5c371498 head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MaleMouthHumanoidDefault, Rylan, (formid 5c19da49 base form 5c371498 head template form 00000000)
SkinAllGeometry skeleton_female.nif 8, Karina, (formid 5c17a226 base form 5c141930 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - FemaleBrowsHuman08, Karina, (formid 5c17a226 base form 5c141930 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - FemaleEyesDarkElfUnique, Karina, (formid 5c17a226 base form 5c141930 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - 0Ina, Karina, (formid 5c17a226 base form 5c141930 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - 0InaHL, Karina, (formid 5c17a226 base form 5c141930 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - 0_HAIRLINE_Female_Human_Straight, Karina, (formid 5c17a226 base form 5c141930 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - 0InaHL, Karina, (formid 5c17a226 base form 5c141930 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - 0_HAIRLINE_Female_Human_Straight, Karina, (formid 5c17a226 base form 5c141930 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - FemaleHeadDarkElf, Karina, (formid 5c17a226 base form 5c141930 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 8 - FemaleMouthHumanoidDefault, Karina, (formid 5c17a226 base form 5c141930 head template form 00000000)
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(5,2):Found node named NPC GenitalsBase [GenBase], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(6,2):Found node named NPC Genitals01 [Gen01], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(7,2):Found node named NPC Pelvis [Pelv], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(8,2):Found node named NPC L Thigh [LThg], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(9,2):Found node named NPC R Thigh [RThg], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(29,2):Found node named NPC Genitals02 [Gen02], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(30,2):Found node named NPC Genitals03 [Gen03], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(31,2):Found node named NPC Genitals04 [Gen04], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(32,2):Found node named NPC Genitals05 [Gen05], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(33,2):Found node named NPC Genitals06 [Gen06], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(52,3):Found node named NPC GenitalsScrotum [GenScrot], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(55,1):OK: constraint between object NPC GenitalsScrotum [GenScrot] <-> NPC GenitalsBase [GenBase]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(93,9):OK: constraint between object NPC Genitals02 [Gen02] <-> NPC Genitals01 [Gen01]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(94,3):OK: constraint between object NPC Genitals03 [Gen03] <-> NPC Genitals02 [Gen02]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(95,3):OK: constraint between object NPC Genitals04 [Gen04] <-> NPC Genitals03 [Gen03]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(96,3):OK: constraint between object NPC Genitals05 [Gen05] <-> NPC Genitals04 [Gen04]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(97,3):OK: constraint between object NPC Genitals06 [Gen06] <-> NPC Genitals05 [Gen05]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(122,4):OK: constraint between object NPC Genitals06 [Gen06] <-> NPC Genitals01 [Gen01]
SkinAllGeometry skeleton.nif 9, Jaxen, (formid 5c240def base form 5c14192e head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - HumanBeard08, Jaxen, (formid 5c240def base form 5c14192e head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - BrowsMaleHumanoid06, Jaxen, (formid 5c240def base form 5c14192e head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - 0Siamese, Jaxen, (formid 5c240def base form 5c14192e head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - 0_HAIRLINE_Male_Human_CurlyScalp, Jaxen, (formid 5c240def base form 5c14192e head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - 0SiameseHl, Jaxen, (formid 5c240def base form 5c14192e head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - 0_HAIRLINE_Male_Human_CurlyScalp, Jaxen, (formid 5c240def base form 5c14192e head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - 0SiameseHl, Jaxen, (formid 5c240def base form 5c14192e head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - MaleHeadOrc, Jaxen, (formid 5c240def base form 5c14192e head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - MaleMouthOrc1, Jaxen, (formid 5c240def base form 5c14192e head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - MaleEyesOrcYellow, Jaxen, (formid 5c240def base form 5c14192e head template form 00000000)
SkinAllGeometry skeleton_female.nif 12, Katelyn, (formid 5c17a227 base form 5c141931 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleEyesHumanGreenHazel, Katelyn, (formid 5c17a227 base form 5c141931 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleBrowsHuman09, Katelyn, (formid 5c17a227 base form 5c141931 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0Sky024, Katelyn, (formid 5c17a227 base form 5c141931 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0_HAIRLINE_Female_Human_Straight, Katelyn, (formid 5c17a227 base form 5c141931 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0Sky024HL, Katelyn, (formid 5c17a227 base form 5c141931 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0_HAIRLINE_Female_Human_Straight, Katelyn, (formid 5c17a227 base form 5c141931 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - 0Sky024HL, Katelyn, (formid 5c17a227 base form 5c141931 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleHeadNord, Katelyn, (formid 5c17a227 base form 5c141931 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 12 - FemaleMouthHumanoidDefault, Katelyn, (formid 5c17a227 base form 5c141931 head template form 00000000)
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(5,2):Found node named NPC GenitalsBase [GenBase], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(6,2):Found node named NPC Genitals01 [Gen01], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(7,2):Found node named NPC Pelvis [Pelv], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(8,2):Found node named NPC L Thigh [LThg], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(9,2):Found node named NPC R Thigh [RThg], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(29,2):Found node named NPC Genitals02 [Gen02], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(30,2):Found node named NPC Genitals03 [Gen03], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(31,2):Found node named NPC Genitals04 [Gen04], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(32,2):Found node named NPC Genitals05 [Gen05], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(33,2):Found node named NPC Genitals06 [Gen06], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(52,3):Found node named NPC GenitalsScrotum [GenScrot], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(55,1):OK: constraint between object NPC GenitalsScrotum [GenScrot] <-> NPC GenitalsBase [GenBase]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(93,9):OK: constraint between object NPC Genitals02 [Gen02] <-> NPC Genitals01 [Gen01]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(94,3):OK: constraint between object NPC Genitals03 [Gen03] <-> NPC Genitals02 [Gen02]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(95,3):OK: constraint between object NPC Genitals04 [Gen04] <-> NPC Genitals03 [Gen03]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(96,3):OK: constraint between object NPC Genitals05 [Gen05] <-> NPC Genitals04 [Gen04]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(97,3):OK: constraint between object NPC Genitals06 [Gen06] <-> NPC Genitals05 [Gen05]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(122,4):OK: constraint between object NPC Genitals06 [Gen06] <-> NPC Genitals01 [Gen01]
SkinAllGeometry skeleton.nif 8, Marcus, (formid 5c19da42 base form 5c19da4d head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - HumanBeard06, Marcus, (formid 5c19da42 base form 5c19da4d head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0Leon, Marcus, (formid 5c19da42 base form 5c19da4d head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0LeonHL, Marcus, (formid 5c19da42 base form 5c19da4d head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0_HAIRLINE_Male_Human_CurlyScalp, Marcus, (formid 5c19da42 base form 5c19da4d head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0LeonHL, Marcus, (formid 5c19da42 base form 5c19da4d head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - 0_HAIRLINE_Male_Human_CurlyScalp, Marcus, (formid 5c19da42 base form 5c19da4d head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MaleHeadNord, Marcus, (formid 5c19da42 base form 5c19da4d head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MaleMouthHumanoidDefault, Marcus, (formid 5c19da42 base form 5c19da4d head template form 00000000)
SkinSingleGeometry skeleton.nif 8 - MaleEyesHumanLightBlue, Marcus, (formid 5c19da42 base form 5c19da4d head template form 00000000)
SkinAllGeometry skeleton.nif 9, Dion, (formid 5c19da44 base form 5c19da50 head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - HumanBeard32, Dion, (formid 5c19da44 base form 5c19da50 head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - BrowsMaleHumanoid04, Dion, (formid 5c19da44 base form 5c19da50 head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - MaleEyesHumanBrightGreen, Dion, (formid 5c19da44 base form 5c19da50 head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - 0RoughSketch, Dion, (formid 5c19da44 base form 5c19da50 head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - 0RoughSketchHL, Dion, (formid 5c19da44 base form 5c19da50 head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - 0_HAIRLINE_Male_Human_CurlyScalp, Dion, (formid 5c19da44 base form 5c19da50 head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - 0RoughSketchHL, Dion, (formid 5c19da44 base form 5c19da50 head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - 0_HAIRLINE_Male_Human_CurlyScalp, Dion, (formid 5c19da44 base form 5c19da50 head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - MaleHeadNord, Dion, (formid 5c19da44 base form 5c19da50 head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - MaleMouthHumanoidDefault, Dion, (formid 5c19da44 base form 5c19da50 head template form 00000000)
SkinAllGeometry skeleton.nif 7, Canaan, (formid 5c226d55 base form 5c1c133b head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - MaleMouthHumanoidDefault, Canaan, (formid 5c226d55 base form 5c1c133b head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - MaleEyesHumanVampire, Canaan, (formid 5c226d55 base form 5c1c133b head template form 00000000)
SkinSingleGeometry skeleton.nif 7 - MaleHeadBretonVampire, Canaan, (formid 5c226d55 base form 5c1c133b head template form 00000000)
SkinAllGeometry skeleton_female.nif 10, Jenny, (formid 5c240dbc base form 5c14192f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - FemaleBrowsHuman09, Jenny, (formid 5c240dbc base form 5c14192f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - 0Musical2, Jenny, (formid 5c240dbc base form 5c14192f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - 0Musical2HL, Jenny, (formid 5c240dbc base form 5c14192f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - 0_HAIRLINE_Female_Human_Straight, Jenny, (formid 5c240dbc base form 5c14192f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - 0Musical2HL, Jenny, (formid 5c240dbc base form 5c14192f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - 0_HAIRLINE_Female_Human_Straight, Jenny, (formid 5c240dbc base form 5c14192f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - FemaleHeadNord, Jenny, (formid 5c240dbc base form 5c14192f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - FemaleMouthHumanoidDefault, Jenny, (formid 5c240dbc base form 5c14192f head template form 00000000)
SkinSingleGeometry skeleton_female.nif 10 - FemaleEyesHumanHazelBrown, Jenny, (formid 5c240dbc base form 5c14192f head template form 00000000)
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(5,2):Found node named NPC GenitalsBase [GenBase], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(6,2):Found node named NPC Genitals01 [Gen01], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(7,2):Found node named NPC Pelvis [Pelv], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(8,2):Found node named NPC L Thigh [LThg], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(9,2):Found node named NPC R Thigh [RThg], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(29,2):Found node named NPC Genitals02 [Gen02], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(30,2):Found node named NPC Genitals03 [Gen03], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(31,2):Found node named NPC Genitals04 [Gen04], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(32,2):Found node named NPC Genitals05 [Gen05], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(33,2):Found node named NPC Genitals06 [Gen06], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(52,3):Found node named NPC GenitalsScrotum [GenScrot], creating bone
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(55,1):OK: constraint between object NPC GenitalsScrotum [GenScrot] <-> NPC GenitalsBase [GenBase]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(93,9):OK: constraint between object NPC Genitals02 [Gen02] <-> NPC Genitals01 [Gen01]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(94,3):OK: constraint between object NPC Genitals03 [Gen03] <-> NPC Genitals02 [Gen02]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(95,3):OK: constraint between object NPC Genitals04 [Gen04] <-> NPC Genitals03 [Gen03]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(96,3):OK: constraint between object NPC Genitals05 [Gen05] <-> NPC Genitals04 [Gen04]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(97,3):OK: constraint between object NPC Genitals06 [Gen06] <-> NPC Genitals05 [Gen05]
SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml(122,4):OK: constraint between object NPC Genitals06 [Gen06] <-> NPC Genitals01 [Gen01]
SkinAllGeometry skeleton.nif 9, Nargulg, (formid 5c1c132f base form 5c1c133c head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - HumanBeard06, Nargulg, (formid 5c1c132f base form 5c1c133c head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - HairMaleOrc21, Nargulg, (formid 5c1c132f base form 5c1c133c head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - HairLineMaleOrc21, Nargulg, (formid 5c1c132f base form 5c1c133c head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - HairShavedMaleOrc25, Nargulg, (formid 5c1c132f base form 5c1c133c head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - HairLineMaleOrc21, Nargulg, (formid 5c1c132f base form 5c1c133c head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - HairShavedMaleOrc25, Nargulg, (formid 5c1c132f base form 5c1c133c head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - BrowsMaleHumanoid06, Nargulg, (formid 5c1c132f base form 5c1c133c head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - MaleHeadOrc, Nargulg, (formid 5c1c132f base form 5c1c133c head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - MaleMouthOrc1, Nargulg, (formid 5c1c132f base form 5c1c133c head template form 00000000)
SkinSingleGeometry skeleton.nif 9 - MaleEyesOrcYellow, Nargulg, (formid 5c1c132f base form 5c1c133c head template form 00000000)
meshes\DX\FetishFashion\00FumoFumoSMP.xml(4,5):Found node named NPC Spine [Spn0], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(5,2):Found node named NPC Spine1 [Spn1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(6,2):Found node named NPC Spine2 [Spn2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(7,2):Found node named NPC Neck [Neck], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(8,2):Found node named NPC Head [Head], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(9,2):Found node named NPC R Clavicle [RClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(10,2):Found node named NPC L Clavicle [LClv], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(11,2):Found node named NPC L UpperArm [LUar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(12,2):Found node named NPC L Forearm [LLar], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(13,2):Found node named NPC L Hand [LHnd], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(14,2):Found node named NPC L ForearmTwist1 [LLt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(15,2):Found node named NPC L ForearmTwist2 [LLt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(16,2):Found node named NPC L UpperarmTwist1 [LUt1], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(17,2):Found node named NPC L UpperarmTwist2 [LUt2], creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(18,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000006 RekFumoFumoR01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(19,2):Found node named hdtSSEPhysics_AutoRename_Armor_00000006 RekFumoFumoL01, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(35,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000006 RekFumoFumoR02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(36,5):Found node named hdtSSEPhysics_AutoRename_Armor_00000006 RekFumoFumoL02, creating bone
meshes\DX\FetishFashion\00FumoFumoSMP.xml(57,5):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000006 RekFumoFumoR02 <-> hdtSSEPhysics_AutoRename_Armor_00000006 RekFumoFumoR01
meshes\DX\FetishFashion\00FumoFumoSMP.xml(58,3):OK: constraint between object hdtSSEPhysics_AutoRename_Armor_00000006 RekFumoFumoL02 <-> hdtSSEPhysics_AutoRename_Armor_00000006 RekFumoFumoL01
SkinAllGeometry skeleton_female.nif 15, Avery, (formid 5c614eae base form 5c614ea2 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 15 - FemaleBrowsHuman09, Avery, (formid 5c614eae base form 5c614ea2 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 15 - 0NewYorker, Avery, (formid 5c614eae base form 5c614ea2 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 15 - 0NewYorkerHL, Avery, (formid 5c614eae base form 5c614ea2 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 15 - 0_HAIRLINE_Female_Human_Straight, Avery, (formid 5c614eae base form 5c614ea2 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 15 - 0NewYorkerHL, Avery, (formid 5c614eae base form 5c614ea2 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 15 - 0_HAIRLINE_Female_Human_Straight, Avery, (formid 5c614eae base form 5c614ea2 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 15 - _ddFemaleEyesHumanEntangled, Avery, (formid 5c614eae base form 5c614ea2 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 15 - FemaleHeadNord, Avery, (formid 5c614eae base form 5c614ea2 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 15 - FemaleMouthHumanoidDefault, Avery, (formid 5c614eae base form 5c614ea2 head template form 00000000)
 

 

Edited by alphafr
Posted

Holy smokes - all of that just from trying to load a save?    What is going on in there?   I do see a bunch of errors there, such as:

meshes\evgnnsmp\xmls\evgsmpreinforcedbackpack.xml(88,2):Node named evgsmplanternpole doesn't exist, skipped, no bone created

Or 
meshes\DX\StLouis\StLouis.xml(305,3):constraint fs3l br 7 <-> hdtSSEPhysics_AutoRename_Armor_00000000 fs3l bc 7 : bone for bodyA doesn't exist, will try to create it

meshes\DX\StLouis\StLouis.xml(305,3):Node named fs3l br 7 doesn't exist, skipped, no bone created
 

Whatever that 'StLouis'  stuff is, it is not working well.

But frankly, it looks like your SMP is massively overloaded.    

Posted (edited)

That's just clothing stuff with HDT due to mod requirement and HDT enabled backpack

Though I don't see how that's related to to the issue at hand

Save was in a place where a bunch of NPC had physics enabled clothing so its not surprising, more NPC that you find in towns usually

Edited by alphafr
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