alphafr Posted June 9 Author Posted June 9 (edited) Here's a log where its only 2 NPC in the cell taken likely a few min before going to that place Still those lines show up in every single crash logs Spoiler REGISTERS: RAX 0x3 (size_t) [3] RCX 0x3 (size_t) [3] RDX 0x0 (size_t) [0] RBX 0x11A33FC4DC0 (BSLightingShaderMaterialFacegen*) Feature: kFaceGen Type: "kLighting" RSP 0x589B4F598 (void*) RBP 0x117B1A0FA00 (BSLightingShader*) fxpFilename: "Lighting" RSI 0x22001 (size_t) [139265] RDI 0x117B1A0FA00 (BSLightingShader*) fxpFilename: "Lighting" R8 0x11A33FC4DC0 (BSLightingShaderMaterialFacegen*) Feature: kFaceGen Type: "kLighting" R9 0x1809F4A60 (void* -> d3d11.dll+09F4A60 cmp [rsi-0x21], ch) R10 0x117B65D5EE0 (void*) R11 0xFFFFFFFE (size_t) [4294967294] R12 0x7FF6DDA70000 (void*) R13 0x118429D8580 (void*) R14 0x11AE727FA01 (void*) R15 0x11842ACC080 (void*) STACK: [RSP+0 ] 0x7FF6DEF4C556 (void* -> SkyrimSE.exe+14DC556 mov rdx, [rbx+0xA8]) [RSP+8 ] 0x1187A0E4990 (EPrivateDataCBuffer*) [RSP+10 ] 0x11A33FC4DC0 (BSLightingShaderMaterialFacegen*) Feature: kFaceGen Type: "kLighting" [RSP+18 ] 0x117B1A0FA00 (BSLightingShader*) fxpFilename: "Lighting" [RSP+20 ] 0x117E3B65840 (void*) [RSP+28 ] 0x11700000000 (size_t) [1198295875584] [RSP+30 ] 0x589B4F5D0 (void*) [RSP+38 ] 0x1187A298100 (void*) [RSP+40 ] 0xF0000000F0 (size_t) [1030792151280] [RSP+48 ] 0x0 (size_t) [0] [RSP+50 ] 0x0 (size_t) [0] [RSP+58 ] 0x0 (size_t) [0] [RSP+60 ] 0x11AE727FA00 (BSDynamicTriShape*) Name: "00KLH_FemaleHeadArgonian" RTTIName: "BSDynamicTriShape" ExtraData[0] Name: "FOD" ExtraData[1] Name: "FMD" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController hdtSMP64.log Edited June 9 by alphafr
scorrp10 Posted June 10 Posted June 10 Well, one thing I know for sure is that a mismatch between head mesh and its morphs is a guaranteed CTD. But here, it is rather pointing at an issue with the shader, so more likely a texture issue. Still, I would try reinstalling HP Head, as well as whatever textures you are using for Argonians.
alphafr Posted June 11 Author Posted June 11 Alright I think I found the culprit and it was none of the mods directly Seems MO2 didn't warned me about exceeding the plugin limit and it made the game go bonker ESLfied some had to use requiem light because it couldn't handle the 255 master limit, can switch between my old presets without crash anymore so far Thanks for trying to help out still
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