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Posted

Heey guys.

Small issue. (actually big)

After using Dyndolod (PGpatcher -> xLodgen -> TexGen64 -> Dyndolod) some places are completely missing Lods or meshes. For example Whiterun.

I've installed some Whiterun mods, but it still looks like this after disabling them. Using patches between those mods like JK and Blubbos

I used open city before, but it also worked before. Now I am using SR Exterior.

It also happens sometimes in other cities like Solitude or Riften for example. Opening the door and nothing inside is rendered.

After disabling Dyndolod, it still looks like this. Oh, and snow texture is kinda blue / purple, but thats a different problem xD.

What would you guys recommend / any solutions? What infos do you guys need? I would appreciate any help and thanks 🙂

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Posted
  On 6/10/2025 at 1:24 PM, HeyYou said:

Did you do the LOD gen before, or after removing mods?

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Yes yes, always regenerated LOD and all the other programms after disabling and enabling all the mods.

Tried even to disable all the city mods and LOD and also reinstalled Skyrim but it is still the same.

Posted

Some of that looks like it should be loading the actual meshes/textures though.... Especially in the first screenie..... Using texture mods as well? I seem to recall the certain missing layers would give you invisible meshes....

Posted

Here are the texture mods I have found that I am using:

Vanaheimr , Static Mesh Improvement , Skyrim 3D Trees and Plants , Icy Cave + Mesh , HD Terrain Noise Texture SE , Glorious Doors of Skyrim.

I assume that there are no problems with the other texture mods. (weapons armor grass road) But thats only my assumption.

Posted

Probably a safe one at that. 😄

 

Check the comments for those texture mods though, see if anyone else is having any issues.

Posted

So I found out I installed twice Vanaheimr textures. Landscape already included every mod from his collection. But I also had this mods single installed xD Now it looks rather cleaner. But it still looked like the screenshots above.

Gave up on it and removed Open Cities / SR Exterior. Now every interior looks normal and is rendered as it should be.

But the problem about the snow and white texture still remains. Some places where no snow should be (dirt / ground) is comeplelty white with a little light purple in it. The third screenshot on the left shows some ground texture but as you can see its completly white / purple. Does it have something to do with Dyndolod or xLODGen? Because I have disabled them and it still appears like that.

Posted

In the end it was the Icy Cave Remaster that made the ground light blue purple. Took that out restarted Dyn and everything works now.

Can't believe that a Cave texture has been placed everywhere with its colour... but all good now!

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