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Posted

I am running into a brick/steel/wood barrier when seaching for an asnswer to this query:

Howto create a batch file to modify an item with 3 to 7 mod items.

I get this when I do a seach for "FE005808.amod 0012D04B": any where from how to make (no syntax) a custom ini, start up batch files, and so on...

I have found a few sites that are very useful for the actual mod ifno and the syntax for a single console command such as above, it does ad a long barrel to the hard target rifle, however if I want to add more than one mod it doesn't add the next mods.

I would like to do this with items for a new play through becaus the Frontier (quote Mr. Cole: It's a ...fine ship) only has a bench for reseach.

Doing a batch file (in my mind and experace) is the easyest choice, so any one done this? Care to share?

 

Posted (edited)

To create a batch file, just make a simple text file, with the console commands you want to run, one command per line. Save it as a txt file.

To Run the batch file, open the console, type in "bat nameoffile" (no quotes) and that will execute the commands in your batch file.

 

Edit: If you want to use a batch file to add mods to an item, drop the item on the ground, open the console, click on the item, then run the bat file.

Edited by HeyYou
Posted

HeyYou: If you want to use a batch file to add mods to an item, drop the item on the ground, open the console, click on the item, then run the bat file. 

I tried that, I couldn't get a good id on the rifle I want to mod this way.

After a little poking around in the CK and looking through a form I found a block where you can change/add/remove mods, the mods thee look the same as you would find if you used the weapons bench to make the changes.

I did a set of mods to my favorite rifle, Hard Target then started a new play though to see if the new weapon would have them. It does...

If I could figure out how to do a amod or omod in a batch file it would lower the time by about an hour.  I am not experanced enough with the CK to take on a big modifcation like the moders here.

Kudos to them!

Posted
  On 6/16/2025 at 10:10 PM, Joker40001 said:

HeyYou: If you want to use a batch file to add mods to an item, drop the item on the ground, open the console, click on the item, then run the bat file. 

I tried that, I couldn't get a good id on the rifle I want to mod this way.

After a little poking around in the CK and looking through a form I found a block where you can change/add/remove mods, the mods thee look the same as you would find if you used the weapons bench to make the changes.

I did a set of mods to my favorite rifle, Hard Target then started a new play though to see if the new weapon would have them. It does...

If I could figure out how to do a amod or omod in a batch file it would lower the time by about an hour.  I am not experanced enough with the CK to take on a big modifcation like the moders here.

Kudos to them!

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There is likely a trick to it we are missing...... I'll play with it a bit next time I play.

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