Joker40001 Posted Saturday at 10:01 PM Posted Saturday at 10:01 PM I am running into a brick/steel/wood barrier when seaching for an asnswer to this query: Howto create a batch file to modify an item with 3 to 7 mod items. I get this when I do a seach for "FE005808.amod 0012D04B": any where from how to make (no syntax) a custom ini, start up batch files, and so on... I have found a few sites that are very useful for the actual mod ifno and the syntax for a single console command such as above, it does ad a long barrel to the hard target rifle, however if I want to add more than one mod it doesn't add the next mods. I would like to do this with items for a new play through becaus the Frontier (quote Mr. Cole: It's a ...fine ship) only has a bench for reseach. Doing a batch file (in my mind and experace) is the easyest choice, so any one done this? Care to share?
HeyYou Posted Sunday at 03:01 PM Posted Sunday at 03:01 PM (edited) To create a batch file, just make a simple text file, with the console commands you want to run, one command per line. Save it as a txt file. To Run the batch file, open the console, type in "bat nameoffile" (no quotes) and that will execute the commands in your batch file. Edit: If you want to use a batch file to add mods to an item, drop the item on the ground, open the console, click on the item, then run the bat file. Edited Sunday at 03:08 PM by HeyYou
Joker40001 Posted Monday at 10:10 PM Author Posted Monday at 10:10 PM HeyYou: If you want to use a batch file to add mods to an item, drop the item on the ground, open the console, click on the item, then run the bat file. I tried that, I couldn't get a good id on the rifle I want to mod this way. After a little poking around in the CK and looking through a form I found a block where you can change/add/remove mods, the mods thee look the same as you would find if you used the weapons bench to make the changes. I did a set of mods to my favorite rifle, Hard Target then started a new play though to see if the new weapon would have them. It does... If I could figure out how to do a amod or omod in a batch file it would lower the time by about an hour. I am not experanced enough with the CK to take on a big modifcation like the moders here. Kudos to them!
HeyYou Posted Monday at 11:12 PM Posted Monday at 11:12 PM On 6/16/2025 at 10:10 PM, Joker40001 said: HeyYou: If you want to use a batch file to add mods to an item, drop the item on the ground, open the console, click on the item, then run the bat file. I tried that, I couldn't get a good id on the rifle I want to mod this way. After a little poking around in the CK and looking through a form I found a block where you can change/add/remove mods, the mods thee look the same as you would find if you used the weapons bench to make the changes. I did a set of mods to my favorite rifle, Hard Target then started a new play though to see if the new weapon would have them. It does... If I could figure out how to do a amod or omod in a batch file it would lower the time by about an hour. I am not experanced enough with the CK to take on a big modifcation like the moders here. Kudos to them! Expand There is likely a trick to it we are missing...... I'll play with it a bit next time I play.
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