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HOW DO I INCREASE THE LOG LEVEL FOR HDTSMP64?!!!!!!!!!!!!!!!!!!!!


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Posted

There's this stupid-ass crash log analyzer that gives me this one piece of useless advice: "Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content." and I'm like WELL HOW IN THE NAME OF ALL f*#@ DO I DO THAT YOU f*#@ING ASSHOLE?!!!!!!!!!!!!!!!!!!!!🤬 Do any of you guys know?!

Posted

Asking in a nice, calm manner generally works better.   

If I go to FSMP page, there is not much in the description.   But it has like 6 articles  on the Articles tab.   One of those is about configs.xml modifying.

Checking it, it mentions configs.xml in Data\SKSE\Plugins\hdtSkinnedMeshConfigs.    If I go and check that file, logLevel is the first setting in there.

P.S. even without checking FSMP page - if in Vortex, I click the dropdown for Faster HDT-SMP mod, and choose 'Open in File Manager' to access its staging folder, it literally contains a total of three 'payload' files:
SKSE\Plugins\hdtSMP64.dll
SKSE\Plugins\hdtSMP64.pdb
SKSE\Plugins\hdtSkinnedMeshConfigs\configs.xml

Shouldn't take a rocket science degree to figure out which one is the configuration.  😆

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Posted
On 6/27/2025 at 8:11 AM, scorrp10 said:

Asking in a nice, calm manner generally works better.   

If I go to FSMP page, there is not much in the description.   But it has like 6 articles  on the Articles tab.   One of those is about configs.xml modifying.

Checking it, it mentions configs.xml in Data\SKSE\Plugins\hdtSkinnedMeshConfigs.    If I go and check that file, logLevel is the first setting in there.

P.S. even without checking FSMP page - if in Vortex, I click the dropdown for Faster HDT-SMP mod, and choose 'Open in File Manager' to access its staging folder, it literally contains a total of three 'payload' files:
SKSE\Plugins\hdtSMP64.dll
SKSE\Plugins\hdtSMP64.pdb
SKSE\Plugins\hdtSkinnedMeshConfigs\configs.xml

Shouldn't take a rocket science degree to figure out which one is the configuration.  😆

Unfortunately raising the log level did not solve the issue. I still have every single save after the one that I made right after I killed cicero ctd when I try to load them. Below is the latest from the useless crash log analyzer if you can get more out of it than I did, which I highly doubt. f*#@ the f*#@ing saveload manager and whoever programmed it, and the creators of hdt-smp and its useless npc patch!🤬 (So much for the latter being supposedly able to work with the older 2.2.1. What a crock of s#*!. f*#@ the asshole who claimed that too.🤬)

CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
---------------------------------------------------------------------------
If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
#####################################################################################

Crashlog Tool:         CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
Game Version:       1.6.1170
Script Extender:    1.6.1170


################################################################################
RAM
################################################################################
RAM Total:    12.92 GB
RAM Used:    7.91 GB
RAM Free:    5.01 GB

Analysis RAM (all good):
        It is absolute unlikely that the crash was due to RAM.

 

################################################################################
Mod Count:
################################################################################
    Light: 96    Regular: 134    Total: 230


################################################################################
Header indicators:
################################################################################
Memory:          0x7FF86CCCF88B        count: (2)
File:            VCRUNTIME140.dll        count: (3)
Address:         000F88B            count: (2)
Assembler:        rep movsb    count: (1)

[ 0] 0x7FF86CCCF88B    VCRUNTIME140.dll+000F88B -//- count: (1)
VCRUNTIME140.dll                  0x7FF86CCC0000 -//- count: (1)

 

################################################################################
Solutions
################################################################################

SkyrimSE.exe: count: (50)
    This file on its own is not the cause, however, we'll do further parsing...

    Could not find any known issues related to SkyrimSE.exe.
    SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
--------------------------------------------------------------------------------

hdtSMP64.dll: count: (7)
    If this appears often, it might indicate a bad config (rare).
    However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
    Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.

    Make sure to have Faster HDT-SMP that suits your Skyrim Version:
    - https://www.nexusmods.com/skyrimspecialedition/mods/57339

    Also make sure you have these installed:
    - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616

    You are using FSMP version: 1.6.1170
    Please ensure that this is compatible with your SKSE version: 1.6.1170

    Possible FOMOD settings for installation
    You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
    CPU:
        avx:    True
        avx2:    True
        avx512:    False

--------------------------------------------------------------------------------

BGSSaveLoadManager: count: (3)
    Once you've managed to load the last working save, try this:    player.kill 
    This has to be confirmed to be working (guess, I'll be told when its not).

################################################################################
Success Statistic: (this has been detected/handled, does not mean it's the cause)
################################################################################
Issues Found:    3
Issues Solved:    3

################################################################################
DEBUG State:
################################################################################
Culprit list content: (just a list)
SkyrimSE.exe, hdtSMP64.dll, BGSSaveLoadManager, 

################################################################################
Random 'Fallback' Checks
################################################################################

How to read these results?
- They are simple keywords that may appear when you have a lot of issues.
- They do NOT have to mean anything.
- Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.


[RSP+E90 ] 0x7FF842670D65     (void* -> CustomSkills.dll+0010D65    mov rdi, [rax+0xE8] |  D:\source\repos\SkyrimSE\CustomSkills\external\CommonLibSSE\include\REL\Relocation.h:855 REL::ID::address (mangled: ?address@ID@REL@@QEBA_KXZ) C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xmemory:974 REL::ID::address (mangled: ?address@ID@REL@@QEBA_KXZ)) -//- count: (1)


RBP 0xF2BC59E7C8       (BGSLoadGameBuffer*) -//- count: (1)
[RSP+528 ] 0x20A3651B900      (BGSSaveLoadManager*) -//- count: (1)
[RSP+B60 ] 0x20A3651B900      (BGSSaveLoadManager*) -//- count: (1)
[RSP+FD0 ] 0x20A3651B900      (BGSSaveLoadManager*) -//- count: (1)


VoltekLib.MemoryManager.dll       0x7FF87B1F0000 -//- count: (1)

 

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