Cruor34 Posted July 3 Posted July 3 I am trying to make lasers, gauss rifles and plasma weapons ignore some DT and DR. I don't want to do it by ammo, because I want it to be specific amounts for different weapons, for example a Plasma Caster would ignore more DT than a Plasma Rifle, etc. What I tried to do was to add am object effect to each weapon, say for example, - 12 DT for a laser pistol (FYI I use mods that make armor a bit better than Vanilla) Well, it just does not work. I made a base effect of Ignore value Damage Threshold, Touch, (target crashes the game) etc etc. I tried flagging No Duration and not flagging it. If I put on a duration, like 6 seconds, then I can lower their DT for 6 seconds. So, first shot will do nothing, but now the target has reduced DT. The second shot will do more damage (as long as you shoot within 6 seconds) because the DT has been reduced. This is actually pretty cool for Plasma, because then it's like you are melting through the armor after the first shot. However, clearly it doesn't make sense or work for gauss. Anyway, I have tried everything, I simply cannot make it so weapons just ignore a certain amount of DT with by default with the first shot. Any ideas on how to do this? I consider myself pretty good at xedit, usually I persevere and figure it out, but this one just has me beaten. If you need a better description and exactly what I have tried, I can be more descriptive, or chat on Discord if preferred. Thanks to anyone who can help.
Radioactivelad Posted July 7 Posted July 7 Use a perk, like shotgun surgeon and Piercing Strike, but with more specific conditions.
Cruor34 Posted July 10 Author Posted July 10 On 7/7/2025 at 7:01 AM, Radioactivelad said: Use a perk, like shotgun surgeon and Piercing Strike, but with more specific conditions. How would I do that? How would the perk automatically be assigned to the player? I don't want it to be a perk you need to choose. I know "player" is in non-player characters, would I assign the perk as an actor effect and flag it as "hidden"? I have heard messing with "player" NPC can have issues.
Radioactivelad Posted July 10 Posted July 10 Use a quest script to add the perk. Perks themselves have flags to set them as hidden in the pipboy.
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