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Posted

Invisible in what way?   NPC appears naked, or the whole body is just missing?  

In console, click on NPC, use showinventory command to list what the NPC is presently wearing to make sure that a body item is in fact equipped.   Write down the FormID of the armor.   

Use SSEEdit to locate the armor, make sure it is indeed slot 32.   See which ArmorAddon it uses for NPC's race, check that, see that it has slot 32, and what is its .nif for the NPC's sex.   

Make sure that the mesh (.nif) file does in fact exist, and use either OutfitStudio (import NIF) or NIFScope to check that  mesh file, specifically its partition data, that it is indeed 32.

 

Posted

Inviwible as in mostly whole body (chest/larms/legs) are missing.

showinventory indicates that both an armor and a skirt are worn.

Checked, in xedit armor is slot 32.  Although am not sure what you mean with ArmorAddon for NPC's race.

 

Posted

Hmm... the only thing out of the ordinary I use, that screws with clothing/armor (via clipping, to be specific), is that I often use a lot of XMPSSE skeletal adjustments in Racemenu for my female player instances, that for whatever reason (no it's 100% definitely not a lack of missing associated tri files) aren't followed accurately by the tri files for the armor/clothing, often with leggings being partially "missing" (ie clipped) and not so much but still sometimes a bit problematic, minor clipping on slot 32 and arm bits (gloves, braces, sleeves).

idk for there are stretch limits (range of adjustment) imposed by the armor/clothing tri files, or missing node(s) or what, but whatever, it's an observation of effect, not an analysis at the atomic level.

Anyway, for "critical distortions in a given piece of gear, I'll sometimes make a new preset to cover it by itself. for instance, I have a preset specifically adjusted to handle a pair of "winter" pants that I built oversized just so it won't clip the legs and butt ...works in part because they're part of my "snowy" gear. Also one for a skirt (was clipping the arse) and another for a hip belt that was clipping here and there. All were originally built using my working nekid body's preset, so "technically" they should have fit well...again xpmsse skeletal adjusts kinda fecked that one over.

now that you've read that wall of text, I'd guess you're going to say, "nah i use vanilla.. but... um... like well... um, thanks anywho brah" ... lol 

anyway on the off chance you use skeletal adjustments too, or maybe that JK skeleton toys with things...maybe try creating some custom presets to handle the errant clothing/armor

Posted

I think before I was using NordWarUA armors and those had specific 3bbb and himbo conversions.

the trouble I'm running into now is that I'm attempting to use Xavbio's retextures, and there are a small amount of mods for 3bbb and himbo meshes, but those are kind of a confusing mess to me.

Any advice?

Posted

Skeleton and morph mods can be a problem, but those typically result in crashes/freezes or portions of body looking real messed up and deformed.  Outright missing pieces is either due to a missing/wrong mesh file or partition mismatch.    Texture mods can either result in freezes or items in-game just looking purple.   

So, to give a run-down of a specific piece:

Lets say, showinventory in console tells me that an NPC is wearing FormID 50000D8E - Castanic Hunter Cuirass.

Mod index 50 is for TERAArmorsSSE.esp
Opening it up in SSEEdit,  I can see that it is slot 32 and only has one armature record for all races:   50000D6C (TERACUIRASS01AA).

Looking it up in ArmorAddon section, I can see that it is for 'DefaultRace', and plus for all the vanilla races.   If your NPC is of some custom race that is not templated after a vanilla one, that could be an issue.

That ArmorAddon record tells me that it uses:
Male Biped:  teraarmorsM\castanic_f_h02\cuirass_1.nif 
Female Biped:  TERAarmors\castanic_f_h02\cuirass_1.nif

It also shows that it includes slots 32, 34, 35, 38

Looking those up under Data\Meshes, the files are there, and if I run OutfitStudio and import TERAarmors\castanic_f_h02\cuirass_1.nif, and check partitions of its meshes, they are all 32 (BODY)

 

  

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