yoyobird Posted July 18 Posted July 18 I have a custom follower for Skyrim SE, when I am moving there is no issue with follower distance,, but when I am standing still the follower is crowding me. Is there a change I can make in the creation kit, any values i can change to make this follower stop crowding me when I am standing still?
gettps Posted July 19 Posted July 19 AFAIK, It would depend upon how the follower was set up. If its a vanilla follower or a custom follower that uses the vanilla follower system, you would need to modify the "PlayerFollowerPackage" Package and change the min/max following distance. If its a custom follower that uses their own custom system, you would need to figure out how they did it and modify it there instead. It should be very similar though. PS... I already have Miranda & Liara in my game, I'll have to put in Tali now as well...
PeterMartyr Posted July 20 Posted July 20 15 hours ago, gettps said: If its a vanilla follower or a custom follower that uses the vanilla follower system, you would need to modify the "PlayerFollowerPackage" Package and change the min/max following distance. @yoyobird I would just point out that, that advice is valid for a standalone follower, with a standalone package, but editing "PlayerFollowerPackage" will conflict with Frameworks like EFF AFT Nether etc if Vanilia, upon, release... plus if other modders that make followers tweak that package like that too, and we know PEEPs install installed multiple followers.... see where this is going? If your making standalone, take a look at Serana. Standalone Follower System not Vanilla Sandboxes when the player stand still Has an affinity system with the Player Did you know at maxing it out, she goes to Falion and becomes human? One of hardest quest in skyrim to achieve, even if you pre-study it to gets a heads up)) on how it works Optional Follow Me distances Close Medium Far I think that is what you want, if it is just for personal use and vanilla, the min/max is all you need I agree there!!
yoyobird Posted July 20 Author Posted July 20 Thanks for the reply/ I modified min/max following distance and that solved the problem. The Tali follower mod I have I got from this link https://www.mediafire.com/file/aiwarn9dk7lhx7v/Tali_Zorah_Vas_Normandy_-_Mass_Effect_3_Follower_Mod-52549--1-0-1626633163_%283%29.rar/file The foillower is in the drunken huntsman in whiterun
gettps Posted July 20 Posted July 20 7 hours ago, PeterMartyr said: editing "PlayerFollowerPackage" will conflict with Frameworks like EFF AFT Nether etc if Vanilia, upon, release.. I don't know about the other mods, but interestingly enough, the only thing AFT changes in that package is the default follower distance, (256/384 to 384/512) which is what the OP wants to change anyway. Granted, if the player wants to have multiple followers each with multiple follower distances, then that single package cannot be used anyway and changing it is irrelevant for any followers not using it. They would be forced to use a custom follower system with multiple follower packages anyway. Correct me if I'm wrong, but I believe the rest of your solution would entail designing most (or all) of an entirely new follower system, while that would be the optimal solution, and you and I could easily do it, affinity system and all, (which yes, I've done that as well) it might be a little much for someone a bit new at it. I tend to opt for the more simple solutions as long as they tend to work with the problem requirements given.
gettps Posted July 20 Posted July 20 5 hours ago, yoyobird said: Thanks for the reply/ I modified min/max following distance and that solved the problem. I'll check out that link. Worst case as far as I can see, changing that package will just make all followers that use that package follow at your new distance settings. But as I said, some followers with custom systems may not be using it. But as PeterMartyr pointed out, your change will override any other mod that changes that package. But that's true for making changes to anything in the game and should always be of concern. If you're concerned about overwriting another mod's changes, then simply pull up your entire modlist in SSEEdit, find the package under Skyrim.esm and see what mods are touching it and which you're overriding.
PeterMartyr Posted July 21 Posted July 21 17 hours ago, gettps said: Correct me if I'm wrong, but I believe the rest of your solution would entail designing most (or all) of an entirely new follower system, 23 hours ago, PeterMartyr said: If your making standalone, take a look at Serana. Standalone Follower System not Vanilla Yep, btw I forgot to mention mention; Serana gets dismissed to different locations, my bad)) And the basic foundation of all mod follower frameworks is just copying her extra features and adding extras' of their own, so for anyone looking to make standalone follower, there stuff there not implemented in mod follower frameworks like the: 23 hours ago, PeterMartyr said: Has an affinity system with the Player have a nice day)
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