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Posted

This aylied model was missing a collision mesh, 'arrdoor01ext.nif'. So, I used nifscope dev9 to add it using add collision mesh, '0.1 and 0.01'.

My mod uses a script to move this nif door up, using script translate. On activate, the model moves, but not the collision mesh. The doorway is still blocked.

Arcane University - Mesh Collisions, followed this tutorial

 

I've tried using the io_niffy addon to blender 'v4.2'. Created a moving up animation  1->5  +100z.  Export click on animation. NIF file has no animations.

need help...  been at this for about a month

 

ardoor01extcm.nif

Posted

Ctrl+C and Ctrl+V work in Skope and it works on a lot of content you wouldnt think it would. Like vertice blocks, skin data, transform info etc

I would suggest playing around with other nifs that do roughly what you aim for, and transplant relevant content into your nif. This includes controllers/managers and collision

Nif editing is one of those things where it suddenly "clicks" and you see how it works. When I have more time I can glance at yours if you are still having issues

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Posted
On 8/8/2025 at 12:20 PM, Sphered said:

Ctrl+C and Ctrl+V work in Skope and it works on a lot of content you wouldn't think it would. Like vertices blocks, skin data, transform info etc

I would suggest playing around with other nifs that do roughly what you aim for, and transplant relevant content into your nif. This includes controllers/managers and collision

Nif editing is one of those things where it suddenly "clicks" and you see how it works. When I have more time I can glance at yours if you are still having issues

 

I have a working sliding doors open and close model, the collision works. In between 'arrdoor01extcm.nif' and 'arrdoor01sliding.nif' Any attempt to copy gives an error.

I tried copying sliding doors 'ardoor01sliding.nif'. Then, exporting 'arrdoor01extcm.nif' to an object file and importing obj into 'ardoor01extoc.nif'. It gives lots of warnings, but works. I have to delete model branches for sliding doors. Then link the 'arrdoor01excm.nif' mesh and delete the double animations. This is very complex. 😛   There must be an easier way...

  

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