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looking for help with mod


Beastrider69

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hello all, first off my trying and spelling sucks , 33 years old and 7 years of eq and still two finger the keyboard lol i looking for help with oblivion.. WANTED: full female and male nude with boners ( it down half way stiff and full up) and 10 companions 5 male 5 females 10 animals and 10 monsters .,companions that wont attack me if i steal stuff or just get in a *ban me* you all mode and start wiping out every thing lol. and all this in 1 mod Here are the problems i'm having ,i have 2 mods one for male 1 for female ,now all seams to look good but there are npc's here and there with purple hands or head extra. then i got a cm partners mod running and i get set up start killing every thing guards to {just screwing around } and now all my CM are attacking me then i add this mod for that and this mod for that now i got 15 mods running now there is this sweet CM chick mod and well cant run it unless i run this mod and it a omod so now i need to load and run a omod ahhhhhhhhhhhh pulling my hair out .there any place out there that i can find what i want marrowind was great i just got body basics male feamle done but all i really found for that game any help or info great also think a mod like i looking for would go over big due to it have all perfect male female body's companions and some extra male packages hehe and all in just 1 mod
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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

 

also full nude female try HGEC mod look in top 100 main site, male nude Roberts 4 or 5 again the top 100. Boners( slof's boners) use search main site!

 

 

OBMM link,get self install version: http://timeslip.chorrol.com/obmm_download.html

 

also this companion will hit back if you hit her,but she does two things no other companion will do! Montana's sexy companion!

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i dont get the point of messing around with mod order, i got around 50-60 mod, in alphabetical order and i see no pink (except that time when i removed half my weapon textures <.<)
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i dont get the point of messing around with mod order, i got around 50-60 mod, in alphabetical order and i see no pink (except that time when i removed half my weapon textures <.<)

 

Did you check your 'real' loading order using Oblivion Mod Manager or Wrye Bash?

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This is good information Dezi. Thanks for posting. I'm about ready to take the plunge and this will be very helpful for me.

 

:thanks:

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i dont get the point of messing around with mod order, i got around 50-60 mod, in alphabetical order and i see no pink (except that time when i removed half my weapon textures <.<)

the point is some mods overwrite meshes and / or textures. Having a proper load order allows you to properly load the mods in a way that will limit or eliminate problems, like missing meshes,textures or audio files!

those of us that help here know many of the answers because we ourselves have had the same problems.I've been playing this game since day one and still learn new things!

 

 

Netwit2008 Posted Today, 07:33 AM

This is good information Dezi. Thanks for posting. I'm about ready to take the plunge and this will be very helpful for me.

 

your welcome! :biggrin:

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