jadebrain Posted January 26, 2014 Share Posted January 26, 2014 Hello! I have modded my XCOM game so that soldiers' stats are significantly altered, especially at level-up. However, after taking on Shaojie Zhang as a soldier, I've noticed that the alterations do not apply to him. So I was wondering: Where is the data for Shaojie Zhang's stats? Thanks in advance for any help. Link to comment Share on other sites More sharing options...
johnnylump Posted January 26, 2014 Share Posted January 26, 2014 XComStrategyGame.upk >> class XGFundingCouncil >> function BuildMission() You'll have to make hex edits to change the stats. Link to comment Share on other sites More sharing options...
jadebrain Posted January 26, 2014 Author Share Posted January 26, 2014 Thanks for the info! Now I just have to wait about an hour for UDK to download, so I can open .upk files. If I need any more help, I'll be back. Link to comment Share on other sites More sharing options...
dubiousintent Posted January 26, 2014 Share Posted January 26, 2014 Thanks for the info! Now I just have to wait about an hour for UDK to download, so I can open .upk files. If I need any more help, I'll be back.I don't want to discourage you, but AFAIK, the UDK isn't going to particularly help because you can't recompile anything without the (proprietary) art asset library of Firaxis. (If you are more experienced with it and CAN get it to work for you, PLEASE let the rest of us know how!) The modding community here has been using tools that are listed in the wiki article 'Modding Tools - XCOM:EU 2012', and following the basic procedures laid out in 'Modding XCOM:EU 2012' and 'Hex editing UPK files'. Look in the 'Category:XCOM' for the collection of categories and articles. Good luck with your efforts and do let us know what you discover. -Dubious- Link to comment Share on other sites More sharing options...
jadebrain Posted January 27, 2014 Author Share Posted January 27, 2014 Thanks for the info! Now I just have to wait about an hour for UDK to download, so I can open .upk files. If I need any more help, I'll be back.I don't want to discourage you, but AFAIK, the UDK isn't going to particularly help because you can't recompile anything without the (proprietary) art asset library of Firaxis. (If you are more experienced with it and CAN get it to work for you, PLEASE let the rest of us know how!) The modding community here has been using tools that are listed in the wiki article 'Modding Tools - XCOM:EU 2012', and following the basic procedures laid out in 'Modding XCOM:EU 2012' and 'Hex editing UPK files'. Look in the 'Category:XCOM' for the collection of categories and articles. Good luck with your efforts and do let us know what you discover. -Dubious- Okay, I tried using UE Explorer, and when I try to load XComStrategyGame.upk, it gives me an error message, c&p'd below: "Thrown by:LoadPackage at UEExplorer.UI.Tabs.UC_PackageExplorer.LoadPackage() at UEExplorer.UI.ProgramForm.LoadFile(String fileName)System.IO.EndOfStreamException: Unable to read beyond the end of the stream. at System.IO.BinaryReader.FillBuffer(Int32 numBytes) at System.IO.BinaryReader.ReadUInt32() at UELib.UNameTableItem.Deserialize(IUnrealStream stream) at UELib.UnrealPackage.DeserializePackage(String packagePath, FileAccess fileAccess) at UEExplorer.UI.Tabs.UC_PackageExplorer.LoadPackage()" Also, I feel I should mention that I only have a little experience with hex editing, and none with the Unreal Engine. Link to comment Share on other sites More sharing options...
johnnylump Posted January 27, 2014 Share Posted January 27, 2014 Did you decompress the upk file first? Link to comment Share on other sites More sharing options...
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