XJDHDR Posted July 9, 2009 Share Posted July 9, 2009 Hello everyone A while ago, I finished The Ultimate Heist. I then read the UESP's topic about that quest and realised that part of the quest was missing in my case. After the part where you need the boots of Springheel Jack to access the one switch, you reach the part where you need the Arrow of Extrication to hit a button and something happens to the statue where the stairs to the next door get revealed and two elven statues attack you. Except that didn't happen in my case. I reached the relevant area and there were no elven statues or big statue which you hit with the arrow. Where the statue should be, there is a hole in the floor with stairs to the next door. Effectively, the part which requires the arrow is not there anymore. When I open the CS, I see the statues there and everything is fine. This must be caused by a mod. Does anyone have any information on this? Your help will be greatly appreciated. Link to comment Share on other sites More sharing options...
dezdimona Posted July 9, 2009 Share Posted July 9, 2009 list your mods and load order Link to comment Share on other sites More sharing options...
XJDHDR Posted July 9, 2009 Author Share Posted July 9, 2009 I'll have to do that tomorrow. I need to go to bed soon and Oblivion is installed on my other PC which is turned off at the moment. Link to comment Share on other sites More sharing options...
XJDHDR Posted July 11, 2009 Author Share Posted July 11, 2009 I was busy yesterday so I couldn't retrieve my mod list. Now I have it though and here it is:Oblivion.esm AWS-Core.esm Cobl Main.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm Mart's Monster Mod for OOO.esm Toaster Says Share v3.esm HorseCombatMaster.esm HrmnsOblivionScriptOptimizationv1.0.esp Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp no_wind-2578.esp Akatosh Mount By Saiden Storm.esp MM_TextLocks.esp Menu Time.esp Regrowing Nirnroot - Dissappear Reappear.esp Skillbookssave.esp Spell Delete.esp TryBeforeYouBuy.esp Living Economy.esp Living Economy - Items.esp Cutthroat Merchants.esp Crowded Roads Revisited.esp Choices and Consequences.esp Map Markers Be Done -Elys-.esp mnp Nighteye Goggles.esp PersuasionOverhaul.esp Thieves Arsenal.esp Cobl Glue.esp OOO 1.32-Cobl.esp Cobl Tweaks.esp Oscuro's_Oblivion_Overhaul.esp OOO-Map_Markers_Stock.esp Choices and Consequences - OOO.esp Mart's Monster Mod.esp Mart's Monster Mod for OOO.esp Choices and Consequences - MMM.esp Mart's Monster Mod - Additional Enemy NPC Vars.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Less Bone Loot.esp Mart's Monster Mod - Less Rats.esp Mart's Monster Mod - Safer Roads.esp Mart's Monster Mod - No Undead Rise.esp Mart's Monster Mod - Spawn Rates - Reduced.esp Mart's Monster Mod - Vindasel.esp Mart's Monster Mod - Foxes.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - More Wilderness Life.esp Mart's Monster Mod - Extra Wounding.esp Choices and Consequences - MMM - Looting NPCs & Creatures.esp Mart's Monster Mod - Friendlier Factions OOO+FCOM.esp PersuasionOverhaul_OOO.esp PersuasionOverhaul_MMM.esp MMM-Cobl.esp ClocksOfCyrodiil.esp Demonhunter.esp Duke Patricks Dragon and the Sword of Might.esp PrisonersCampsite-COBL.esp StopDarkBrotherhood.esp RTT.esp Lost Paladins of the Divines.esp Mart's Monster Mod - City Defences.esp XulEntiusGorge.esp xulBeachesOfCyrodiilLostCoast.esp bartholm.esp Duke Patricks - Street Performer.esp Harvest [Flora].esp Cliff_BetterLetters.esp kuerteeCustomisableHUDComponents.esp ImmersiveHealthIndication.esp kuerteeInventoryIsABackpack.esp moremerchantmoneyv1.1.esp P1DKeychain for COBL.esp Salmo the Baker, Cobl.esp Quest Award Leveller.esp Duke Patricks Running Backwards RISK.esp RealisticForceLow.esp RealisticForceMedium.esp Duke Patricks - Basic Hypothermia.esp Duke Patricks - Hydration and Water Harvesting.esp Duke Patricks - Magic you can believe in.esp SM Combat Hide.esp StealthOverhaul.esp kuerteeNPCsAreSuspicious.esp No psychic guards harder v1.2.esp DeadlyReflex 5 - Combat Moves.esp Deadly Reflex Bow Sway.esp Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp Duke Patricks - Stat Based Bob And Weave.esp Duke Patricks - All NPC Or Just Vampires Now Bob And Weave.esp Duke Patricks - NPC MAGIC and Arrows Can Miss Now.esp Duke Patricks - Fresh Kills Now Alert The NPCs.esp Duke Patricks - Basic Combat Geometry.esp Duke Patricks - Smash of the Titans.esp Improved Willpower - 2.0.esp SniperSneakSkillup.esp Kobu's Character Advancement System.esp Kobu's Health Modifier Mod.esp Kobu's Cure for Fatigue Mod.esp Kobu's Lighter Backpack Mod.esp immersive_caves_auto.esp Let There Be Darkness.esp Detect Life Shader [New].esp Mart's Monster Mod - Resized Races.esp Toaster Says Share Faction Recruitment.esp Duke Patricks - Momentum Damage And Jump Risk.esp Duke Patricks - SCA Shield Tricks.esp Duke Patricks - SCA Melee Combat with NO RECOIL.esp Duke Patricks - SCA Combat Archery.esp Duke Patricks - Basic Exhaustion Plus Encumbrance And Sleep.esp Duke Patricks Script Effect Silencer Rev 2.esp FormID Finder.esp Streamline 3.1.esp Basement for Cobl.esp Basement for Cobl - Sheep Wool addition.esp Argonians and Khajiit Lose Tails no More Script.esp Argonians and Khajiit Lose Tails no More Script - CoBl.esp Basement for Cobl - My Custom Plants Show Harvested Status.esp Valuable Gems and Silverware v1.0.esp Archery Shop.esp crfo.esp Resist Arrest Increases Bounty.esp fpsboost-arenanolights.esp SINAZ_Soulcraft.esp Rex 1.21.esp Walk to Oblivion.esp kuerteeCleanUp.esp _auto_night-eye.esp Unload Inventory.esp EnchantmentMastery.esp Apple Tree - Simple v.01.esp ConLoBattleGenMod.esp ArgonianSwiftSwim - Leopard.esp If my load order looks a bit messed up, it is not playing Oblivion for a while combined with installing a large number of mods. I have not been able to do anything more than run BOSS. Please Desdimona, don't post your load order suggestions here. I have seen it posted on this forum more times than I wish to count. Also, I have given my reason as to why my load order is not properly configured. I'll sort it out sometime in the future. Also, I would like to point out that I would suspect these mods of causing the problem, since I have had them for as long as I have had Oblivion:Advanced Weather System (used v3 at first, never updated) Oscuro's Oblivion Overhaul (used v1.3 at first, currently v1.34b5) Living Economy (always had latest) Night-eye Goggles (always had latest) Unique Landscapes - Entius Gorge (v1.4, I think, never updated) UL - Lost Coast (never updated) Bartholm (v3, currently v4) I hope someone can help me with this. I will also try investigate the suspect mods and see if I can find anything. Link to comment Share on other sites More sharing options...
AncientSpaceAeon Posted July 11, 2009 Share Posted July 11, 2009 But you still able to finish it, right ? Those statues are just "guardians", you may want to bypass them, they don't give any armor or anything useful. uesp.net also mention that's it's easier to sneak past them (you're a thief, right?), so you're not missing quite a fight. uesp.net also mention that fight with them is challenging, but I don't think no more than stealing the Elder Scroll itself. If you really want to fix it, maybe it have something to do with mods that changing NPCs (they are NPCs). One of my most recommended things to do is to disable all mods first, to be sure that the problem is caused by the mods, not just silly random bugs. Link to comment Share on other sites More sharing options...
XJDHDR Posted July 11, 2009 Author Share Posted July 11, 2009 Yes I can still finish that quest. It's just that not having the statues there is a bit disappointing. This problem also affects the statue which you have to hit with the arrow of extrication. There is no statue there, only a hole in the floor with some stairs to the next door (the hole which is revealed if you hit the statue correctly, I assume). It also gets irritating carrying around an arrow which has no useful purpose (and I think it stays a quest item indefinitely unless I use it on the statue, meaning it forever stays in my inventory). I do like to play as an Argonian thief (if a thief is defined as someone who shoot arrows from the darkness rather than run up to the enemy swinging a sword and who likes to use covert tactics in their games). I am not even doing the Thieves Guild quests at the moment, let alone the final one, so testing that part again would take a bit of console work. I don't know if it's a random bug though. I have been through that part of the quest at least 4 times and the statues weren't there every time. Link to comment Share on other sites More sharing options...
XJDHDR Posted July 15, 2009 Author Share Posted July 15, 2009 For everyone who is interested, I have fixed the problem. First I loaded everything into the Construction set and visited the Halls of Epoch (the area with the statues) and found that the main statue was gone (compared to CS with just Oblivion loaded where the statue was there). I then found out what the Editor ID for that statue was. I then loaded every mod into TES4Edit and then searched the list of records for the Editor ID I found earlier. I found it added in by Oblivion.esm and also saw that the reference was deleted by ULtheLostCoast.esp. This confirms my suspicion that it was one of the mods I always had that caused the problem. I was using "Unique Landscapes - Beaches of Cyrodill v1.5". I upgraded to v1.6.2 and it was mentioned in the readme that v1.6 "fixes a major bug in the final Thieves Guild mission". I haven't confirmed whether this is true or not though. Anyway, thank you for your help Ancient Aeon and Dezdimona. Link to comment Share on other sites More sharing options...
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