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LOD Question.


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I installed Oblivion on my macbook pro the other day (boot camp). When I booted it up, I realized how ugly the LODs were- so I immediately went looking for mods. I found Qarl's Texture Pack 3, Natural Environments, Qarl's 4096x4096 Normal Map, and BT's 4096x4096 Color map. (I only wanted to change the visuals of the game, not the core gameplay).

 

I loved everything, but one thing REALLY bothered me. Whenever I walk around, something in the distance is constantly changing. Particularly the landscape bothers me. It will look completely different in the distance, but when I get near, it will form into something pretty different. It really takes away from the game for me because my favorite thing to do in Oblivion is simply wander around.

 

Is this something that I did when installing the mods, or does this happen for everyone with these mods? If the latter is true, are there any visual enhancemods that won't do this but will make the LOD look purdy? Or are there any hacks I could do to change this?

 

Thanks everyone :)

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why don't you try Really AEVWD

 

A modest approach to distant viewable objects, aka LOD.

 

You're all familiar with the various LOD packages, right? Some provide more than others. Some ar geared specifically toward super-high end machines. One isn't even designed to be played and will cripple anything currently on the market today. For the rest of us, myself included, we'd just like to enhance the visual experience without crippling the game. None of the available packages has been fully optimized, usually with large amounts of unnecessary data still attached.

 

In order to address these issues, I've decided to compile into one source as many useful LOD objects as can be reasonably applied to the game from the following sources:

AEVWD Large: Enhanced lowres textures, Imperial City meshes, Skingrad castle meshes, and the 3 daedric shrines it comes with.

AEVWD Fixes: Frostcrag Spire (requires the official DLC to be activated).

UOMP: Battlehorn Castle (requires the official DLC to be activated).

Operation Polygon Overhaul: Reduced poly rocks renamed to be LOD objects. Only the size 2080 ones are used.

Oblivion: City wall meshes only.

Brumbek: LOD illuminated windows, optimized lowres texture pack, optional QTP3 lowres texture pack, as well as several mesh and texture fixes.

Me: Machine regenerated all architecture, Ayleid ruin, and Imperial fort meshes for better quality and lower polygon counts. UOP corrected versions were used for the reductions wherever possible.

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LOD morphing is apparently some sort of in-game limitation. There will always be a minimal amount of morphing, at least. The problem bugged the hell out of me at first, too, but I got used to it. I'm currently using RAEVWD.

 

EDIT: Also, according to RAEVWD's instructions it should be installed after QTP3.

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