LFact Posted July 13, 2009 Share Posted July 13, 2009 Next time it happens, I think you can remove it by console:player.removespell xx0088EE (xx is mod loading order) And here's fixed KTKhajiitNightEyeScript(thanks to bg2408):Scriptname KTKhajiitNightEyeScript ref me Begin ScriptEffectStart Set me to getself If ( me.IsSpellTarget KTKhajiitNightEye == 0 ) me.addSpell KTKhajiitNightEye else me.removeSpell KTKhajiitNightEye endif End Although 'getself' is not always reliable, it's better than getting Night Eye without casting the spell..... Link to comment Share on other sites More sharing options...
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