MagnusMac Posted January 27, 2014 Share Posted January 27, 2014 I'd like to know how to make it so when you get too a certain area and enter a new area it goes to the next stage. This is probably basic but thanks a ton anyway Link to comment Share on other sites More sharing options...
Xander9009 Posted January 29, 2014 Share Posted January 29, 2014 Make a trigger volume and then make it detect when the player enters. Add to the script a property for the quest Quest Property MyQuest Auto right under the actor property. Replace the Debug.Message with quest advancement. MyQuest.SetStage(10) will set it to stage 10. Make it a new script from scratch, not a premade script. Link to comment Share on other sites More sharing options...
MagnusMac Posted January 31, 2014 Author Share Posted January 31, 2014 Ive actually made an onactivate script, would that work? Link to comment Share on other sites More sharing options...
Xander9009 Posted February 1, 2014 Share Posted February 1, 2014 Nope. OnActivate is called when the player activates it. The player activates something when they hover over it with their crosshairs and presses E when the text pops up. Link to comment Share on other sites More sharing options...
MagnusMac Posted February 1, 2014 Author Share Posted February 1, 2014 Oh Link to comment Share on other sites More sharing options...
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