kade2 Posted July 11, 2009 Share Posted July 11, 2009 {Times Edited: 1} ==--Hello!--== In this mod, I would like to modify the Sheogorathexperience. Upon recieving your Sheogorath imbued powersat the end of the game, you are able to control a few soldiersof the Shivering Isle's Dark Seducers and Golden Saints by default. You areable to manage the Isles via your butler. You are able to walkaround town as a god, everyone wanting to be you. This is great,but, I think we can do better. Much Better...==--Goal--== My goal is simple. I am looking to IMPROVE the end-game, player positionof Sheogorath. I want to add new options that you, as a player,have for managing your earned realm. I hope to add many thingssuch as: + More options that Haskill has to offer such as: -More Entertainment Options --NPC Duels (Sparring for you) --Strippers?+ Making New Sheogorath Feel Active -Will add more civilians, guards, and guilds to the town in order to make the place more... alive. Will also add couriers (s). I also hope to add more encounters in which the player must face.These encounters can range many things, both minor and major. + Adventurer Challenges -Adventurers who have had the luck of finding a way around the gate keeper may request to challenge you to a duel in order to win the player's new throne. Haskill will alert the player upon activation of the topic (much like the Realm Defense topic). Sometimes, there will be no challenges. Other times, there will. And also, the player has the option to either accept the duel or send agents to hunt down the adventurers and kill them, much like the Realm Defense situation. --If the player accepts: The duel will be set in the palace in front of the throne. The player speaks with the opponent, and the fight begins. If the player wins, gold is rewarded. --If the player sends in agents: The adventurer is presumed dead (I may make it so you can help the agents kill the adventurer, again, much like the Realm Defense situation). I also plan to add a living space so that the player may have a place to sleepand place their stuff inside the palace. + Sheogorath's Living Quarters -The living space will have an armory, a guest chamber, the player's chamber, a dining hall, storage and more. There is more that I want (and need) to add to this, but I can't think of anything else.So, I'm open for suggestions. ==--What I Need--== So, you see, this is a big project that I hope to undertake. But... here comes the sadpart. I'm not so hot on scripting. Would anyone want to team up with me? And don't worry,you do not HAVE to ONLY do the scripting. You can help map things, too.Again, this is a big project, if it is even possible. But, I imagine that it isn't TOO hardsince most of these triggers are based off of ones that already exist. Would anyone be interested in teaming up for this? PM me if so :DNothing is set in stone here, also, so I'm open for suggestions from the community. I need more ideas from you all before things can work. Does anyone have any IDEAS?Thanks! Link to comment Share on other sites More sharing options...
Slawter500 Posted July 11, 2009 Share Posted July 11, 2009 There are some nice ideas there...more entertainment options and NPC duels are nice! Also New Sheogorath being made bigger and better would be nice to. Im not so big with the assasination attempts, It wouldn't really work as no one in SI would want to kill sheogorath, other than Order which were defeated, and an assasination attempt by order even if they did have the strength to attack would have no style. Living Quarters sounds good to me Well the city siege, I dont think that would work either really, but it could be done as the daedra forced order to be less powerful, why not sheogorath to, So i suppose it would be possible to add city siege, However just hacing two options would be a little dull after awhile, Things would have to go wrong, Like say they scaled the walls of new sheogorath and your forces are occupied at the gates etc that was a bad example but more options would be needed if this was used. I do like testing adventurers if they somehow made it past the gatekeeper, however how they got past would have to be figured out, And maybe add more than one option, more than just dueling would be nice but thatd be good on its own. Good luck Link to comment Share on other sites More sharing options...
Recommended Posts