Jump to content

Black sky using shader package 19


TheLoafyOne

Recommended Posts

There isn't a special reason to change the shader package.

Oblivion should use the shader 3.0 package if you force the package 19 but there is no difference in graphic effects or graphics. Oblivion doesn't use pixel shader 3.0 effects (and PhysX for nVidia is not supported).
Probably you can have a little difference (1 fps gain) in the execution speed of the pixel shader code. Oblivion uses 480 pixel instructions per effect. Model 2 is limited to 512 pixel shader instructions per render pass. Model 3, use a 16bit value of 65535 instructions, so probably more light effects can be rendered in one pass, but I think that Oblivion is not able to use it.

Link to comment
Share on other sites

well lanceor seems as I got the anti aliasing to work perfectly now, I had to make the X lowercase on that code and it dialed in just right.

Ah, my bad. I'll edit my original post in case anyone else tries to use the setting.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...