TheLoafyOne Posted January 30, 2014 Author Share Posted January 30, 2014 alright, I seemed to get the forced AA to work but now I'm coming across an issue where I stutter when I get hit while in combat. Strange..I fix one thing another thing pops up. Link to comment Share on other sites More sharing options...
Deleted3619564User Posted January 31, 2014 Share Posted January 31, 2014 There isn't a special reason to change the shader package.Oblivion should use the shader 3.0 package if you force the package 19 but there is no difference in graphic effects or graphics. Oblivion doesn't use pixel shader 3.0 effects (and PhysX for nVidia is not supported).Probably you can have a little difference (1 fps gain) in the execution speed of the pixel shader code. Oblivion uses 480 pixel instructions per effect. Model 2 is limited to 512 pixel shader instructions per render pass. Model 3, use a 16bit value of 65535 instructions, so probably more light effects can be rendered in one pass, but I think that Oblivion is not able to use it. Link to comment Share on other sites More sharing options...
Lanceor Posted January 31, 2014 Share Posted January 31, 2014 well lanceor seems as I got the anti aliasing to work perfectly now, I had to make the X lowercase on that code and it dialed in just right. Ah, my bad. I'll edit my original post in case anyone else tries to use the setting. Link to comment Share on other sites More sharing options...
TheLoafyOne Posted February 1, 2014 Author Share Posted February 1, 2014 I'm still puzzled as to why I'm getting this rediculous fps drop around NPC's, whenever I disable FaceGen it seems to improve by 5 fps, this is just bugging me. Link to comment Share on other sites More sharing options...
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