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Mothership Zeta - Problem with Spacve Walk


7thsealord

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First time playing through this particular DLC. Seemed to work OK until this happened.

 

Do the Space Walk, close the three panels, then step into the T-Port matrix at centre and get beamed someplace else, right?

 

In my case (attempted a couple of times), I arrive at the next place, get informed that I have successfully completed the 'Among The Stars' quest, get 300 xp, and then told that I have started the 'This Galaxy Isn't Big Enough' quest. All fine, all as expected.

 

Except that none of the vanilla HUD I use comes up onscreen, and I am well'n'truly STUCK on the T-Port pad. I can swivel around and look in all directions. I can access my Pip-Boy and unequip or re-equip any of the stuff there. I cannot move, jump or draw weapons. No switches within reach (assuming I have any), and nobody around to talk with me or even kill me.

 

Yes, I use CRBSOR after an earlier issue.

 

I'm guessing this problem is not necessarily a new thing, but haven't found anything on the forum about it. Could somebody please help - or at least direct me to the relevant thread? Thank you.

Edited by 7thsealord
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Thanks muchly. Just did, HUD came back and I could move.

 

But the problem has gotten more complicated. I walked up and threw the switch that SHOULD repressurize the airlock and let me enter the next room. I try to open the door, get a message telling me that the door won't open until the room repressurizes. OK, no problem. I wait a bit and try again. Same message. Double-check the switch. Yes, it is thrown. Wait and try. Still the same message. And again.

 

Eventually get tired of this. Try using the console command 'Unlock' on the door, which doesn't work. Try 'tcl' (Toggle Clipping) to get through the door. The bunch of aliens in the next room all immediately rush past me and pile up against that door - I get a pop-up message telling me that the door won't open until the room is repressurized. Everytime I click that pop-up out it comes back up again almost instantly. I simply cannot do anything else because it is like a split second between my clicking the pop-up closed and it bouncing back up again ad infinitum.

 

Suggestions? At this point, all I can think of is using something like 'killall' before I 'tcl' into that room - and then try to get back on track with the quest..

 

 

(Honestly, I want to finish but have pretty much had it wth this DLC. I like the look of many of the interiors, but that's all. it really isn't like I need the alien hardware in-game, considering all the other mods I have going. If this set of problems is unsolveable, I can just backtrack to a save before I tried this DLC and carry on with other things. :wink: )

Edited by 7thsealord
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Wow, sounds like that quest is really messed up, according to the wiki it has quite some bugs. Unfortunately yours seems to be new.

As a last resort you could try to mess around with the setstage command for that quest. Make a save before you try that, forcing these stages is irreversible.

Sorry, but other than that I'm pretty much lost :(

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Thanks all. Nope, no iguanas. No MMM, even. Entirely plausible that there is something in my mod choices that messed things up here, but hard to see what. Load mod order follows, in case anyone sees anything but, until now, my game has been (compared with prior experience and other load orders) very stable and remarkably problem-free.

 

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CALIBR.esm
DCInteriors_ComboEdition.esm
Point Lookout Reborn by Jcro25.esm
The Librarian.esm
BackToAnchorage.esm
TalonExtraArmor.esm
RZW_SlotMachine.esm
tubrrCompound.esm
JHBCloverPlus.esm
Hunters Ridge V4.esp
Sydney Follower.esp
jasmine.esp
Relax.esp
YetAnotherPurgeCellBuffersPlugin.esp
HatHair.esp
BusworldV1.05d.esp
GreenWorld.esp
BeefedUpCitadel.esp
navy_rivet_city_by_RedlineC64.esp
NavyBird.esp
Moira 100 Repair.esp
Ghoulified Cromwell.esp
HalfReaverhp.esp
specialbobblesmoved.esp
TimeScaleTo15.esp
Lamplight Backdoor Exit.esp
lessviewdistance.esp
IncreasedWeaponDurability75.esp
IncreasedArmorDurability50.esp
Clean-Deluxe GOTY.esp
Dogmeat_WaitMegaton v1.1.esp
Sensible Dismemberment Lite.esp
No Blur Effect.esp
Dree Perks.esp
BenTweaks-FO3.esp
level100mod.esp
WastelandMastery.esp
Feng Shui.esp
The Groovatron.esp
The Groovatron_DLC_Anch_Addon.esp
The Groovatron_DLC_Pitt_Addon.esp
The Groovatron_DLC_PL_Addon.esp
Realism Poses.esp
FacialExpressions.esp
BA_Repair_GOTY.esp
BA_Repair_GOTY_Xtras.esp
BA_WRM.esp
Better Companions Ess.esp
Fawkes-warmachine.esp
BoudicaVoicedCompanion.esp
Uncle Leo Companion.esp
Companion Chiaki Kurosawa.esp
bittercup_comp.esp
Victoria.esp
Companion Zhao Jiao.esp
GaryCompanion.esp
slaveraider.esp
slaveraider_newlook.esp
Sgt. Rock.esp
Frazzled.esp
Better Caravans.esp
MegatonOutdoorShower03.esp
VulturesRest.esp
Vault-tec Labs.esp
FreddyFear.esp
BauPetSupplies.esp
Museum.esp
Moriarty's Saloon Fen chui Mod.esp
ParadiseLost.esp
Northern Enclave Base.esp
CommonWealth of the North.esp
PeachCreekRuins.esp
Vianna Beach House Additions.esp
MamaDolceBetter.esp
CanterburyCommonsInteriors.esp
tubRRCompound.esp
Rivet City Merchants With Point Lookout.esp
JeffersonMemorialREDUX.esp
The Traveler Project.esp
WEP Pack 1.esp
WEP Pack 2.esp
The White House Rebuilt.esp
Bonds GNR Studios.esp
Bonds Tenpenny Exterior.esp
Talon Outpost Expansion - Arlington.esp
Talon Outpost Expansion - Rivet City.esp
Talon Outpost Expansion - Canterbury Commons.esp
Talon Outpost Expansion - Megaton.esp
Talon Outpost Expansion - Takoma.esp
ActionFigures.esp
EnclaveHideout.esp
TecVault.esp
CharliesSpaceLounge.esp
Newoffice.esp
HamiltonArmory.esp
EyebotTechnician.esp
Backpacks_witheffects.esp
UncleShubsSaladScissors.esp
Warblade.esp
Gary23sfate.esp
DecoShampooAndSoap.esp
Portable Turrets.esp
Wild Bill is Awesome.esp
0vdsgingame.esp
TCMdivingsuit.esp
01Tucu'sBandanas.esp
New Toys - Aerospace.esp
Mannequin.esp
1alexscorpionsnipergear.esp
700NE rifle.esp
MG42.esp
Neunens Axes.esp
Lee Enfield Rifle.esp
AlucardCasull.esp
Tactical Flamer.esp
DanWessonPPC357(CALIBR).esp
vaultgirlrp.esp
Persona_and_Secret.esp
TecknicaCyberpunk.esp
colossus T51c.esp
GhostArmor HGEC - Conversion.esp
GhostArmor HGEC - Conversion FN92 VATSCAM.esp
King County Sheriff - CALIBR.esp
Tailor Maid.esp
Tailor Maid Anchorage.esp
Tailor Maid PITT.esp
Tailor Maid Brokensteel.esp
Tailor Maid ZETA.esp
Tailor Maid Black Retex.esp
New Paradise Falls NPC's.esp
Despicable Dashwood v2.esp
Regulators.esp
Boosted Raiders.esp
RaiderMercenaryExpanded.esp
Not alone in the Wasteland anymore.esp
JHBCloverPlusOverride.esp
Sydney Follower - Load Order Fix.esp
yyyMergedPatch0021.esp
CRBSOR.esp

Total active plugins: 146
Total plugins: 146

I'll give some Console Commands a try (along with fiddling with the 'Purge Cell Buffer' rate) and report back. If I cannot finish this DLC, it isn't like I will be heart-broken. My game has worked great otherwise and if this is the worst problem I have with it, then I'm doing exceptionally well.

Edited by 7thsealord
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Oh-kay, guess that the ultra-direct approach can still work very well.

 

Finally ended up using the 'zap' console command on that damn door. Door gone, alien redshirts charged through, no annoying pop-up messages, on with the show. Had a few minor hiccups further along (sudden CTDs for reasons unclear), but completed the DLC without needing to do anything drastic.

 

I begin to understand the dislike that some have previously expressed for MZ. Honestly, I GET that this was supposed to be a HUGE alien ship and, yes, the interiors are very cool. But this whole thing was just one far-far-too-long series of "find the switch" mini-quests. Plenty of aliens and robots to shoot or be shot by but variation in them is non-existent and, with a suitably high-powered weapon, combat is a doddle. IMO, Bethesda should have trimmed the interior size by at least 50%, then bulked up on story.

 

(BTW, I used the 'Starblazer' weapon from the 'Despicable Dashwood' mod, and went through the opposition like Excalibur through wet tissue.) :smile:

 

Anyways, I got interesting new stuff to display in my museum at TecVault, and it is back to the Wastes for me. Only thing is that the Spacesuit seems to be stuck as a Quest Item, so I'll need to console command that.

 

(EDIT - that worked fine. The suit is a lot more detailed than I realized, and is now prominently displayed in my museum.)

 

(EDIT 2 - Now wondering if the 'TimeScaleTo15' mod may have played a part in my original problem, noting that there were very pronounced delays in some scripted events during MZ.)

 

Anyhow, my thanks again to all who helped or tried to.

Edited by 7thsealord
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