7thsealord Posted January 29, 2014 Share Posted January 29, 2014 (edited) First time playing through this particular DLC. Seemed to work OK until this happened. Do the Space Walk, close the three panels, then step into the T-Port matrix at centre and get beamed someplace else, right? In my case (attempted a couple of times), I arrive at the next place, get informed that I have successfully completed the 'Among The Stars' quest, get 300 xp, and then told that I have started the 'This Galaxy Isn't Big Enough' quest. All fine, all as expected. Except that none of the vanilla HUD I use comes up onscreen, and I am well'n'truly STUCK on the T-Port pad. I can swivel around and look in all directions. I can access my Pip-Boy and unequip or re-equip any of the stuff there. I cannot move, jump or draw weapons. No switches within reach (assuming I have any), and nobody around to talk with me or even kill me. Yes, I use CRBSOR after an earlier issue. I'm guessing this problem is not necessarily a new thing, but haven't found anything on the forum about it. Could somebody please help - or at least direct me to the relevant thread? Thank you. Edited January 29, 2014 by 7thsealord Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted January 30, 2014 Share Posted January 30, 2014 Hm, did you try the enablePlayerControls console-command? Link to comment Share on other sites More sharing options...
7thsealord Posted January 30, 2014 Author Share Posted January 30, 2014 (edited) Thanks muchly. Just did, HUD came back and I could move. But the problem has gotten more complicated. I walked up and threw the switch that SHOULD repressurize the airlock and let me enter the next room. I try to open the door, get a message telling me that the door won't open until the room repressurizes. OK, no problem. I wait a bit and try again. Same message. Double-check the switch. Yes, it is thrown. Wait and try. Still the same message. And again. Eventually get tired of this. Try using the console command 'Unlock' on the door, which doesn't work. Try 'tcl' (Toggle Clipping) to get through the door. The bunch of aliens in the next room all immediately rush past me and pile up against that door - I get a pop-up message telling me that the door won't open until the room is repressurized. Everytime I click that pop-up out it comes back up again almost instantly. I simply cannot do anything else because it is like a split second between my clicking the pop-up closed and it bouncing back up again ad infinitum. Suggestions? At this point, all I can think of is using something like 'killall' before I 'tcl' into that room - and then try to get back on track with the quest.. (Honestly, I want to finish but have pretty much had it wth this DLC. I like the look of many of the interiors, but that's all. it really isn't like I need the alien hardware in-game, considering all the other mods I have going. If this set of problems is unsolveable, I can just backtrack to a save before I tried this DLC and carry on with other things. :wink: ) Edited January 30, 2014 by 7thsealord Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted January 31, 2014 Share Posted January 31, 2014 Wow, sounds like that quest is really messed up, according to the wiki it has quite some bugs. Unfortunately yours seems to be new.As a last resort you could try to mess around with the setstage command for that quest. Make a save before you try that, forcing these stages is irreversible.Sorry, but other than that I'm pretty much lost :( Link to comment Share on other sites More sharing options...
BlackRampage Posted January 31, 2014 Share Posted January 31, 2014 Any strange things in your inventory? For example, the live iguana's from MMM are known to cause problems with starting the Zeta quest, maybe they screw up the spacewalk part too. Link to comment Share on other sites More sharing options...
7thsealord Posted January 31, 2014 Author Share Posted January 31, 2014 (edited) Thanks all. Nope, no iguanas. No MMM, even. Entirely plausible that there is something in my mod choices that messed things up here, but hard to see what. Load mod order follows, in case anyone sees anything but, until now, my game has been (compared with prior experience and other load orders) very stable and remarkably problem-free. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCALIBR.esmDCInteriors_ComboEdition.esmPoint Lookout Reborn by Jcro25.esmThe Librarian.esmBackToAnchorage.esmTalonExtraArmor.esmRZW_SlotMachine.esmtubrrCompound.esmJHBCloverPlus.esmHunters Ridge V4.espSydney Follower.espjasmine.espRelax.espYetAnotherPurgeCellBuffersPlugin.espHatHair.espBusworldV1.05d.espGreenWorld.espBeefedUpCitadel.espnavy_rivet_city_by_RedlineC64.espNavyBird.espMoira 100 Repair.espGhoulified Cromwell.espHalfReaverhp.espspecialbobblesmoved.espTimeScaleTo15.espLamplight Backdoor Exit.esplessviewdistance.espIncreasedWeaponDurability75.espIncreasedArmorDurability50.espClean-Deluxe GOTY.espDogmeat_WaitMegaton v1.1.espSensible Dismemberment Lite.espNo Blur Effect.espDree Perks.espBenTweaks-FO3.esplevel100mod.espWastelandMastery.espFeng Shui.espThe Groovatron.espThe Groovatron_DLC_Anch_Addon.espThe Groovatron_DLC_Pitt_Addon.espThe Groovatron_DLC_PL_Addon.espRealism Poses.espFacialExpressions.espBA_Repair_GOTY.espBA_Repair_GOTY_Xtras.espBA_WRM.espBetter Companions Ess.espFawkes-warmachine.espBoudicaVoicedCompanion.espUncle Leo Companion.espCompanion Chiaki Kurosawa.espbittercup_comp.espVictoria.espCompanion Zhao Jiao.espGaryCompanion.espslaveraider.espslaveraider_newlook.espSgt. Rock.espFrazzled.espBetter Caravans.espMegatonOutdoorShower03.espVulturesRest.espVault-tec Labs.espFreddyFear.espBauPetSupplies.espMuseum.espMoriarty's Saloon Fen chui Mod.espParadiseLost.espNorthern Enclave Base.espCommonWealth of the North.espPeachCreekRuins.espVianna Beach House Additions.espMamaDolceBetter.espCanterburyCommonsInteriors.esptubRRCompound.espRivet City Merchants With Point Lookout.espJeffersonMemorialREDUX.espThe Traveler Project.espWEP Pack 1.espWEP Pack 2.espThe White House Rebuilt.espBonds GNR Studios.espBonds Tenpenny Exterior.espTalon Outpost Expansion - Arlington.espTalon Outpost Expansion - Rivet City.espTalon Outpost Expansion - Canterbury Commons.espTalon Outpost Expansion - Megaton.espTalon Outpost Expansion - Takoma.espActionFigures.espEnclaveHideout.espTecVault.espCharliesSpaceLounge.espNewoffice.espHamiltonArmory.espEyebotTechnician.espBackpacks_witheffects.espUncleShubsSaladScissors.espWarblade.espGary23sfate.espDecoShampooAndSoap.espPortable Turrets.espWild Bill is Awesome.esp0vdsgingame.espTCMdivingsuit.esp01Tucu'sBandanas.espNew Toys - Aerospace.espMannequin.esp1alexscorpionsnipergear.esp700NE rifle.espMG42.espNeunens Axes.espLee Enfield Rifle.espAlucardCasull.espTactical Flamer.espDanWessonPPC357(CALIBR).espvaultgirlrp.espPersona_and_Secret.espTecknicaCyberpunk.espcolossus T51c.espGhostArmor HGEC - Conversion.espGhostArmor HGEC - Conversion FN92 VATSCAM.espKing County Sheriff - CALIBR.espTailor Maid.espTailor Maid Anchorage.espTailor Maid PITT.espTailor Maid Brokensteel.espTailor Maid ZETA.espTailor Maid Black Retex.espNew Paradise Falls NPC's.espDespicable Dashwood v2.espRegulators.espBoosted Raiders.espRaiderMercenaryExpanded.espNot alone in the Wasteland anymore.espJHBCloverPlusOverride.espSydney Follower - Load Order Fix.espyyyMergedPatch0021.espCRBSOR.espTotal active plugins: 146Total plugins: 146 I'll give some Console Commands a try (along with fiddling with the 'Purge Cell Buffer' rate) and report back. If I cannot finish this DLC, it isn't like I will be heart-broken. My game has worked great otherwise and if this is the worst problem I have with it, then I'm doing exceptionally well. Edited January 31, 2014 by 7thsealord Link to comment Share on other sites More sharing options...
7thsealord Posted February 4, 2014 Author Share Posted February 4, 2014 (edited) Oh-kay, guess that the ultra-direct approach can still work very well. Finally ended up using the 'zap' console command on that damn door. Door gone, alien redshirts charged through, no annoying pop-up messages, on with the show. Had a few minor hiccups further along (sudden CTDs for reasons unclear), but completed the DLC without needing to do anything drastic. I begin to understand the dislike that some have previously expressed for MZ. Honestly, I GET that this was supposed to be a HUGE alien ship and, yes, the interiors are very cool. But this whole thing was just one far-far-too-long series of "find the switch" mini-quests. Plenty of aliens and robots to shoot or be shot by but variation in them is non-existent and, with a suitably high-powered weapon, combat is a doddle. IMO, Bethesda should have trimmed the interior size by at least 50%, then bulked up on story. (BTW, I used the 'Starblazer' weapon from the 'Despicable Dashwood' mod, and went through the opposition like Excalibur through wet tissue.) :smile: Anyways, I got interesting new stuff to display in my museum at TecVault, and it is back to the Wastes for me. Only thing is that the Spacesuit seems to be stuck as a Quest Item, so I'll need to console command that. (EDIT - that worked fine. The suit is a lot more detailed than I realized, and is now prominently displayed in my museum.) (EDIT 2 - Now wondering if the 'TimeScaleTo15' mod may have played a part in my original problem, noting that there were very pronounced delays in some scripted events during MZ.) Anyhow, my thanks again to all who helped or tried to. Edited February 4, 2014 by 7thsealord Link to comment Share on other sites More sharing options...
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